"You are outgunned. You are massively outnumbered. You must win." These are your orders. Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their...
用户评测: 特别好评 (730 篇评测) - 730 篇用户评测中有 86% 为好评。
发行日期: 2009年10月21日

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购买 AI War: Fleet Command

农历新年特卖!剩余时间

-66%
$9.99
$3.39

含有此游戏的礼包

购买 AI War Bundle (2014)

包含 7 件物品: AI War: Ancient Shadows, AI War: Children of Neinzul, AI War: Destroyer of Worlds, AI War: Fleet Command, AI War: Light of the Spire, AI War: The Zenith Remnant, AI War: Vengeance Of The Machine

农历新年特卖!剩余时间

 

评测

"AI War breaks most of the genre’s rules. Which is precisely why it’s incredible… This out-of-the-blue one-man passion project is one of this year’s finest strategy games."
- Alec Meer, PC Gamer UK, November 2009

It’s a balancing act, with your own strength on one side, and the AI’s opinion of you on the other. Piss it off before you’re ready to face it, and you’re going to get squashed. That moment, when you’re finally in a position to turn the tables, is about as glorious as gaming gets.
- Phill Cameron, Eurogamer, February 2011

I think I’ve stumbled across this year’s Really New Thing. There’s a lot of 2009 to go, but I’ll be surprised if anyone else twists the RTS formula this dramatically and this effectively. And I’m hoping it’ll be the Next Big Thing, because it’s big, different, entirely unprecedented and an exciting way to play an RTS.
- Tom Chick, Crispy Gamer, August 2009

Having played this title at two distinct points in its life cycle what really stands out is the incredible dedication of Arcen Games in keeping on top of how the game evolves and expands. Even though a great many features have been added and tweaked and refined, it was possible for me to drop back into AI War after more than a year away and not find it to be a confusing mish-mash of feature overload. The post-release support is, quite honestly, the best I’ve seen for any game.
- Peter Parrish, IncGamers, February 2011

AI War is, quite simply, the best experience you could have with co-op or single-player real-time strategy in this or any year. It combines grand strategy with emergent AI to form an excellent game perfect for parties and multiplayer. It is easily worth double the price that the developer is selling it at, and anyone with any affinity or taste for strategy games should not miss it. It may be daunting at first, but an excellent tutorial and amazing gameplay mechanics alleviate this into a game that almost anyone can - and should - play.
- James Murff, Big Download, November 2009

关于这款游戏

"You are outgunned. You are massively outnumbered. You must win." These are your orders.

Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown.

This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when they see you -- but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it's too late.

You do have a few things going in your favor. Your ships are much faster. You have safe AI routines to automate defenses and mining outposts. You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores.

Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down.

系统需求

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
    • OS: Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
有价值的用户评测
71 人中有 71 人(100%)觉得这篇评测有价值
有 24 人觉得这篇评测很欢乐
6.9 小时(记录在案的)
发布于:2015年9月1日
这个游戏很经典,我一度想慢慢写评测来着。
然而出了一件事导致我决定提前写个评测。

这个评测已经终结了,请不要再继续讨论了
-----------------------------------------------------------------

先在这里占个位置,如果汉化做出来了就在这里放链接。现在的时间是2015.9.1.

更新:已经和游戏开发者取得联系,开发者也束手无策。游戏采用Unity制作,Unity不开源,开发者在打包文件时未放入中文字体,现在要进行写入的得重写整个文件。也就是说内核汉化在目前不可行,或者说,是很繁琐。作为个体,我也无法进行这样大的工作量,但我还是会试着对Unity的打包文件进行反编译,如果有一天成功了我会继续的。
但是国内之前有个[雷光汉化组],他们曾做过这个游戏的2.0版本的汉化。同时他们也做了很多独立游戏的汉化。向他们致敬,这是非常不容易的一件事。

<外挂汉化我不做的说>

更新:汉化文本已经做完。就等解决字库的问题了

2015.9.23更新:已完成汉化,用的是外挂载字幕,但是打了补丁不能解锁成就。正在继续研究中_(:зゝ∠)_

2015.10.17更新:成就问题并没有解决,一个月来一直出实验没有时间也没有心情继续做了,我再整理一下外挂文本就放出来吧。以前一块开荒的小伙伴去了枫叶国尽管他是个英文渣,联机要顶着上百的ping也是实在是玩不下去了。没有基友,我还汉化给谁看。END
[补丁地址见最后]
-----------------------------------------------------------------

<要看评测的直接看下一个分割线>——这里是关于汉化的吐槽

这是一款很老的游戏了,最近和朋友一块入的正。
他的英文不行,每玩两下就要问我:无畏级炮舰是哪个啊?激光星舰是哪个啊?力场发生器是哪个啊?<摔>
然后,我就决定给这个游戏做个汉化了。
文件的语言包在 Steam\steamapps\common\AI War Fleet Command\RuntimeData\Language\en目录下.
我看了一下,感觉汉化量并不是很大_(:зゝ∠)_

然后问题就来了。明明UTF-8(我已经试过GB2312了,键盘侠自重)可以支持中文的,但我对xml进行修改后游戏里并不会出现中文,这就导致了汉化并没有什么卵用。
有的大神就要开始喷了,哎呀你sb嘛,哪有你这么汉化游戏的啊,你以为汉化游戏这么简单啊?不会汉化你装什么b啊,干嘛不去百度啊?

╮(╯▽╰)╭这年头键盘侠就是多啊。打字不用脑子,骂人就图个爽,我懂。

我试过,如果直接修改xml成俄文、德语、法语、西班牙语、拉丁文等等等,游戏内都是可以正常显示的。那么就说明游戏并没有对语言包进行加密(事实上我也曾怀疑过加密并尝试解密),很有可能只是个字库的问题。然而问题又来了。我看了快三万行代码了,并没有找到特别标明的字库接口,也没有对文字的特别渲染。(大家都知道俄文的向上兼容比gb2312还差,但是俄文就是可以)。

百撕不得骑姐啊。百思不得其解。

然后我百度了一下,在这个游戏2.0时代是可以通过直接修改xml给游戏做汉化的。那么发展到8.0的现在这个游戏到底发生了哪些改变??WTF
再然后我现在已经给官方发邮件了,请求技术支援,因为我已经看不下代码了,看得想吐,没注释真是日了程序员了....

也希望有大神替我指点迷津,在这个评测下面留言,和谐讨论,请勿无脑喷。

更新:已查明是UNITY字体库的问题.

更新:官方已回复,内容太多,不好简述,总是就是unity内置字体库的问题。和其中一个作者讨论了一下,要想加入这个中文字体库比较的麻烦,官方也不太好处理这个问题。而我只作为一个个体,并不可能把我所有的时间投入到这一个游戏中,所以,尽力吧。
-----------------------------------------------------------------
<评测部分>

少年哟,你可曾梦想过指挥千万战舰冲向星辰大海,征服一个又一个星球么?
那你一定要试试这个游戏。没有什么游戏能让你同时操纵上千的战舰,在一个星系里进行多至万级的同屏战斗了。
什么?画质?
呵Naive。要真是全3D建模高清材质你的电脑能带得起来么?
什么?没汉化?
其实RTS游戏玩多了都是认图标识部队的吧...当然其实我也在做汉化,但是遇到了一些技术问题。如果做好了就免费发补丁咯╮(╯▽╰)╭

顺带一提玩这个游戏能有有足够大的脑洞来yy最好,毕竟游戏性太好,画质差,史诗级太空游戏的通病。

我承认,这个游戏是比较硬核向的太空游戏,新人很难一下喜欢上它。
但同时哪怕你不是死忠粉,光是造出个大型舰队穿越虫洞突袭地方老巢就足以让你心潮澎湃的了。更别提战役后期那些黑科技,科幻迷一本满足。我就举几个名字,大家感受一下。[暗物质武器、激光突击舰、虫洞力场扭曲、战术黑洞弹、空间折叠门、力场发生器]

另外一点,这个游戏打一场战役可能要现实时间的好几天(好在可以随时暂停保存),所以会有种史诗般的跨度感。而且当AI进化的顶级之后,战役往往是在整个星系爆发的,一场打完满太空都是残骸[派点回收飞船捡捡垃圾又是一个舰队233]

再一点,和好友玩简直太有代入感了。比如:

-[Venet星虫洞附近侦测到有能量扭曲,可能有大批敌军跳跃!你的无畏炮舰赶紧撤离防区,我要投黑洞弹了!].......

-[你是不是已经黑进地方指挥系统了,怎么敌军全部朝着恒星冲去了]
-[没有啊...我的舰队刚刚才被伏击了]
-[艹,敌人在恒星附近开了个星门啊。跳跃到我们老家了!]
.............


事实上你们看我游戏时间才4小时,主要是因为玩这个游戏的时候闲右下角老是弹出某某某好友在玩啥啥啥的太毁气氛,一直让[steam好友]离线在玩,其实游戏已经不间断玩了好久了。舰队都已经打到敌人家门口了。

硬科幻,真正在肛 优化好啊几万的AI电脑都不带卡的兵种配合手感完美
真正的指挥千万战舰 大场面的战斗 繁多的科技
作战单位种类丰富 从星舰到黑洞弹你都能拥有 和朋友合作共同对抗敌人
AI太尼玛聪明了 AI类型繁多 星系作战,地图随机
各种黑科技简直不要再酷炫 HB有卖全DLC版3.74刀 国外玩家很多,搞基欢乐无比

科幻迷,必需给满分啊
10/10

更新:给出链接: http://pan.baidu.com/s/1qW1jRju 密码: 8xu9。
顺便说一下如果链接挂了请留言。因为这之后因为有一个大实验要参与,steam号留给同学玩了,回来看steam的时间估计不多。我如果看到留言会补的。更新:发生了一件很不好的事,我很失望也很愤怒,目前不接受任何补链请求
具体情况看评论,真是一出大戏QAQ

[另外,这是第一个中文评测]
这篇评测是否有价值? 欢乐
59 人中有 57 人(97%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
42.6 小时(记录在案的)
发布于:2015年11月9日
For me, it’s a rare thing indeed for a game to move from total obscurity to a fixed place on my hard drive in the course of a handful of days. Admittedly, I was less-than-enthused as I first started playing this little gem from Arcen Games. I was thoroughly prepared to slog through yet another space-based RTS, and be on way to bigger and better titles. Then, slowly, I began uncovering a depth of play that I just wasn’t expecting in a freshman game from a tiny indie studio. After a few more hours, I realized that I was not only having a blast with my initial runs through the game, I was planning many additional excursions even after my review was written. Although not for the faint of heart, AI Wars: Fleet Command is a surprising, delightful, and thoroughly engrossing RTS title.

AI Wars is just brimming with innovative twists on the 4X-style RTS. First up: regardless of the number of players, from the solo outing to an eight-player mash-up, AI Wars is always Human vs. AI. At first blush, this may sound like a Bad Thing, but it works quite well. Due to this co-op only setting, Arcen dodged a huge problem with many RTS games: the need for balancing several different factions.

Next up is the AI itself. In a very cool take on enemy behavior, the AI advances in difficulty and aggressiveness in direct proportion to the amount of territory the human teams take. Destroying key AI structures increases the “AI Progress” value, meaning a greater buildup of enemy forces, and a greater willingness for them to be used. The AIs themselves can be set from several different flavors at the start of a game, giving players the chance to face turtling AI, highly aggressive ones, tech-mad researchers, or some combination of the mix. Just one little change in AI setting makes for a very different game.

Speaking of game setup, there are scads of options to choose from at the outset. Galaxy size and planet distribution choices are endless, with millions of possible combinations (and the ability to preserve the random seed for those who want to re-try a favorite map). AI style and aggressiveness, as mentioned above, greatly changes the challenge level of the game. In addition, there are several choices about player tech level, bonus units, and other small flavor changes.

The scope of AI Wars is staggering. Played over a series of planetary gravity wells connected by jump points, a typical game can have dozens of active battlefronts with literally thousands upon thousands of ships slugging it out. Thankfully, the control scheme is more than capable of handling the hordes. With just a few clicks, entire sweeping fleets can be sent across the galaxy. Typical RTS necessities, such as tech upgrades, resource management, and unit building, are likewise streamlined to allow players to spend much more time in big-picture decisions. The tech tree itself is rather small compared to other games of this type, but it fits well with the flow nonetheless.

The strategy for playing AI Wars is something truly unique. Due to the AI Progress aspect, it’s often not in players’ best interest to completely take over every planet. Those that take that approach will soon find themselves swamped with enemy forces, since the AI doesn’t have to play by the same resource-limited rules that the players do. Careful scouting of neighboring systems, following by surgical strikes and opportunistic lunges is the name of the game. Because of this, players are often spreading out across the galaxy in a piecemeal fashion, leaving enemy forces interspersed between the growing empire. Thus, players need to find that perfect balance between careful defensive turtling and selective offense. Adding additional human teammates increases the difficulty proportionally, so the challenge doesn’t fade with the increased number of allies.

AI Wars looks good, although I did take a little while to warm up to the almost old-school style. The ability to quickly zoom in and out over massive battlefields is impressive, as is the ability for the game to visually keep everything straight. I found the background music to also be surprisingly good, since it’s often something I either just overlook or soon disable in this sort of game. The controls are solid, although they did seem just a little clunky at first. After a bit of time, however, I soon had everything flowing smoothly in my quest for human dominance.

All told, AI Wars: Fleet Command is bound to be a delight to any fan of the heavier strategy titles. It’s an absolute bargain as well, and this title has the rumblings of a very strong, even if not terribly large, community support. I was pleasantly surprised by just about everything I saw in this game, and I would heartily suggest this for those wanting a meaty, unique galactic RTS romp. Although not for the faint of heart (or even the casual strategy gamer), AI Wars: Fleet Command is a surprising, delightful, and thoroughly engrossing RTS title.
这篇评测是否有价值? 欢乐
27 人中有 26 人(96%)觉得这篇评测有价值
有 17 人觉得这篇评测很欢乐
9.2 小时(记录在案的)
发布于:2015年8月26日
So, just bought it on sale. Well.

First things, there is a lot to get to grips with at once, so I'd recommend doing the tutorials, then just playing and experimenting. Here's how my first game went:

I build up my starting world, placing turrets and forming a fleet made up of missile frigates, bombers and fighters, the total number at the time was around 150. I staved off an enemy AI attack, which made me confident, and slightly arrogant (I had set the diffculty to less easy, which is between normal and easy). I thought the game would be a push over. I quickly killed and took over two systems, at around the 40 min mark. I had spent time building up a large fleet full of ships, and I think my number must of been between 400-500. I assembled all my seperate fleets, and decided to go for an all out attack on another system. I send the whole fleet in, and within seconds ive lost about 50, due to ion cannons insta killing ships, and the enemies ships swarming over mine. I panic and order a quick retreat. I re-assemble the fleet and make it even stronger than before, and decide to attack another enemy system, assuming it'd be less defended. Upon entering, the AI decided that it had enough of my ♥♥♥♥, and had placed lots of mines around the entrence. I lost 1/4 of ships and about 2/3 of what was left, was crippled. I try and fight, but ion cannons rip apart my ships, and im left with about 50 ships in a matter of seconds. I again call for a retreat, but the AI decided enough was enough. Itfollowed me, and in the space of about a minute and a half, my hours progress had been reduced to 2 fighters and rubble in place of my stations in each ofthe 3 systems.

10/10 would be massacred again.
这篇评测是否有价值? 欢乐
10 人中有 10 人(100%)觉得这篇评测有价值
23.6 小时(记录在案的)
发布于:2015年9月22日
It's a difficult game. Winning is not easy. But the final victory after 25 hours of single campaign against two not-so-difficult AIs is so rewarding! I was so happy.

A.I. War is one of best strategies I've ever played. With many planets, ship fleets reaching thousands, hundreds of unit and structure types, each with unique capabilities and tactical usability the game has endless possibilities. Every campaign is unique.

You manage economy (metal production, energy balance). You manage defense. You manage research. You build your fleet and try your best to defeat your AI enemies. The game is played in real time (RTS), but you can slow down, pause and speed up the time counter.

The graphics is quite simple. The music is a little repetitive. But it's not important. What's important is that A.I. War brings you epic scale strategy gameplay! The game is definitely among my TOP5 strategy games ever.

The learning curve is a little steep and the AI doesn't forgive mistakes. But if you play through the tutorials, read some online guides (Kahuna) and read some of Arcen wiki, you're good to go. Prepare for one of your best strategy experiences ever :-)

GAMEPLAY 10/10

GRAPHICS 6/10

AUDIO 5/10

STORY 7/10
这篇评测是否有价值? 欢乐
5 人中有 5 人(100%)觉得这篇评测有价值
403.7 小时(记录在案的)
发布于:2015年12月1日
This game is amazeballs and you should buy it now.
Oh, and if you want to play Ai War multiplayer with me just send me a friend request. :)
Alright so if that wasnt enough for you and my hours of playtime arent very convincing lemme tell you about Ai War. This game has been called by many people a tower defense of sorts. I would mostly agree but you cant just put it as a tower defense when thats not what it aims to be. This is a real time strategy with some light 4X here and there, well mostly the Expand and Exterminate parts. This game does not feature a diplomacy system because it is always the ai against you beacuse of the plot of the game. Its written in the description of the game on the store page check it out and you will know why the ai is always your enemy.








Alright, so with my almost 400 hours played of this game i have to say this is my favorite game of all time. Just the base game is super amazing and totally worth it. But, then there is the DLC and oh boy does it add alot of stuff to the game!
Also, for you people looking to play Ai War multiplayer take note, there is no matchmaking or such as this is not a game that can be completed in one sitting therefore there are many forums in the "Disscussions" page about people looking for other people to start a game up. And take note that if you want to play multiplayer, you should also own all the DLC becasue alot of people, dont like playing without the DLCs.











Anyways, let me get started with the mechanics of the game. When you first start the game, you will see a button called "Tutorial" you should really do it, but if you want to go balls to the walls like me :P and not care about the tutorial, go ahead i actually found it alot more fun to learn it all myself. Anyways, once you have done that click the "start new game". You will see alot of options infront of you, even more so if you have the DLC enabled. Some people would say start with DLC off but i say dont because its better to learn all the mechanics at the same time but it might be alot more to take in the normal. Also, dont be put off about the graphics as some people may say is disgusting to look at, but in reality UNLESS YOU DELIBERATLY MAKE AN EFFORT TO LOOK AT THE SHIPS you will never see any graphics becasuse most of the time you will be zoomed out and it then shows icons for your units instead of ship art and such. Im not going to cover the options of setting up your game and such because that is explained in guides for the game. So, once you are ingame i recommend going to the little "ctrls" button and enabling "Auto Build Energy Collector" as it will save you some time and otherwise you might just forget about putting one down which is a waste since you may not need it at the time, but you will forget you dont have one later. And considering there are so many tutorials on strategies and such for this game im not gonna tell you about it and instead tell you NOT to go watch any of those tutorials becasue its more fun discovering what works for yourself.




All in all ill give this game a 10/10
I might be biased as ♥♥♥♥ because i love RTS and strategy games but so be it.
这篇评测是否有价值? 欢乐