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"You are outgunned. You are massively outnumbered. You must win." These are your orders. Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their...
发行日期: 2009年10月21日
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购买 AI War: Fleet Command

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购买 AI War Collection

包含 6 件物品: AI War: Fleet Command, AI War: The Zenith Remnant, AI War: Children of Neinzul, AI War: Light of the Spire, AI War: Ancient Shadows, AI War: Vengeance Of The Machine

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AI War Beta 7.047 - polishing; line place fix and general bugfixes

2014年7月24日


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A Valley Without Wind Facebook page
Our community forums
Report bugs and suggestions on MantisBT
AI War web IRC / irc.appliedirc.com / #aiwar

Please see the original post here

Changelog may be found here

This one is another coat of polish for the new expansion and 8.0 in general, so nothing earthshaking here. That said, there are changes I think will make some folks pretty happy:

- The galaxy-display-modes for fabricators and golems are now much nicer to use, with both showing the names of the actual units on the galaxy map rather than you having to mouseover to see what specifically is there, and with the fabs mode combining the old three separate filters into the one (and adding in the Core Turret Controllers, too).

- Line-place is now much better for placing multiple parallel lines at once, as a common-case for mines is to put three lines side-by-side. Doing three lines separately tends to cause the second and third lines to only place every other mine due to collision, and also takes longer, so now you can place all 3 (or more) lines at once and none of them will collide with other mines placed in the same action.

- The Ally Roaming Enclave commands now have a GUI rather than just being chat commands. It’s not a very pretty GUI, but it’s a lot better than… well, chat commands.

- The AI’s response to the Exodian Blade will now be less dependent on how fast you get through that progression’s earlier phases, which should help us be able to actually balance the final phase (though it may well not be there yet).

The Winter 2013 AI War Sortie Bulletin topic at the community hub is a place to find other players.

This is a standard update that you can download through the in-game updater itself, if you already have 6.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 6.000 or later, you can download that here.

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AI War Beta 7.046 - text [re]clarifications and miscellaneous bugfixes and minor changes

2014年7月18日


AI War Facebook page
Arcen Games' Facebook page
Tidalis Facebook page
A Valley Without Wind Facebook page
Our community forums
Report bugs and suggestions on MantisBT
AI War web IRC / irc.appliedirc.com / #aiwar

Please see the original post here

Changelog may be found here

This one is yet more polish work for the new expansion, and also for the rest of the game in preparation for the 8.0 official release.

That means almost entirely bugfixes, balancing, etc. Including a lot of text work and updating the Objectives screen logic, etc. Here’s what’s left (not yet done) between now and 8.0:

- We want to do a new trailer for the whole game. If you have any saves that show the game being awesome (whether that’s the AI being clever, the explosions being massive, or whatever; up to you) please send them our way with instructions on where/how to see the awesomeness :)

- I need to go through the tutorial again; I believe I’ve kept it mostly accurate thus far but another pass is necessary, and more importantly it needs to cover at least the basics of Hacking. And mention salvage, for that matter.

- I need to add entries on the steam side for the new achievements.

- Further bugfixes and balance changes based on what you tell me needs dealt with for 8.0. Generally this means avoiding big changes, but you get the idea.

- Adding in the awesome new music from Pablo. Probably my favorite part of each expansion :)

Enjoy!

The Winter 2013 AI War Sortie Bulletin topic at the community hub is a place to find other players.

This is a standard update that you can download through the in-game updater itself, if you already have 6.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 6.000 or later, you can download that here.

2 条评论 了解更多

评测

"AI War breaks most of the genre’s rules. Which is precisely why it’s incredible… This out-of-the-blue one-man passion project is one of this year’s finest strategy games."
- Alec Meer, PC Gamer UK, November 2009

It’s a balancing act, with your own strength on one side, and the AI’s opinion of you on the other. Piss it off before you’re ready to face it, and you’re going to get squashed. That moment, when you’re finally in a position to turn the tables, is about as glorious as gaming gets.
- Phill Cameron, Eurogamer, February 2011

I think I’ve stumbled across this year’s Really New Thing. There’s a lot of 2009 to go, but I’ll be surprised if anyone else twists the RTS formula this dramatically and this effectively. And I’m hoping it’ll be the Next Big Thing, because it’s big, different, entirely unprecedented and an exciting way to play an RTS.
- Tom Chick, Crispy Gamer, August 2009

Having played this title at two distinct points in its life cycle what really stands out is the incredible dedication of Arcen Games in keeping on top of how the game evolves and expands. Even though a great many features have been added and tweaked and refined, it was possible for me to drop back into AI War after more than a year away and not find it to be a confusing mish-mash of feature overload. The post-release support is, quite honestly, the best I’ve seen for any game.
- Peter Parrish, IncGamers, February 2011

AI War is, quite simply, the best experience you could have with co-op or single-player real-time strategy in this or any year. It combines grand strategy with emergent AI to form an excellent game perfect for parties and multiplayer. It is easily worth double the price that the developer is selling it at, and anyone with any affinity or taste for strategy games should not miss it. It may be daunting at first, but an excellent tutorial and amazing gameplay mechanics alleviate this into a game that almost anyone can - and should - play.
- James Murff, Big Download, November 2009

关于游戏

"You are outgunned. You are massively outnumbered. You must win." These are your orders.

Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown.

This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when they see you -- but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it's too late.

You do have a few things going in your favor. Your ships are much faster. You have safe AI routines to automate defenses and mining outposts. You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores.

Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down.

系统需求(PC)

    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.

系统需求(MAC)

    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
有价值的用户评测
15 人中的 13 人(87%)觉得这篇评测有价值
帐号内拥有 523 项产品
189 篇评测
4.0 小时(记录在案的)
喜欢科幻星战策略的玩家应该玩玩这个游戏,据说有160亿个地图……是不是不知道,但地图真的很多,星图让我怀念起以前玩eve的那几年……走神了……这游戏号称每个图有相应的特殊单位,但其实相似的重复性肯定是有的,总体来说还是很耐玩。
估计很多人对英文脚本头疼,3dm的那个汉化stema不能用……
发布于:2014年3月2日
这篇评测是否有价值?
4 人中的 4 人(100%)觉得这篇评测有价值
帐号内拥有 118 项产品
8 篇评测
14.9 小时(记录在案的)
我知道这款游戏很久了,买来压仓库也很久了,但直到最近才想起来,仔细玩了玩。

这是一款很值得一玩的游戏,我相信,阻碍我们去玩这款游戏的因素主要有两个:看似简陋的画面、语言障碍及其上手度。

画面:也许你看着宣传片里砰砰砰粗糙的爆炸效果,突然间就失去了兴趣,那就实在太可惜了。因为即便有绚丽的效果也许也不会有人去看,玩这款游戏的时候,大部分的时间都是在星图界面和缩放到只能看到一堆图标的界面上,所以画面什么的都是浮云,就想象自己在下棋就好了。而我个人感觉,这样的画面对这个游戏的战斗规模来说是刚刚好的。

语言和上手度:其实这个游戏一点都不复杂,前提是你有勇气看完教程。我敢说,对中国玩家来说,上手难完全是因为那一堆英文的教程。首先这个游戏的理念不同于常规的RTS游戏(说来话长,下面再细讲),如果不玩教程,又一下子面对界面中这么多的英文,直接想退出游戏的绝对不止我一个人。我曾经数次尝试看完教程,但是都被那又长字又小的英文给吓退缩了,直到现在英语长进了不少,勉强看完教程之后才感觉到这个游戏的乐趣。也许直接找点视频来看看反而会更快。



这款游戏我也刚上手不久,说不上完全体会到了游戏的乐趣,但多少理解了一些作者的理念。

也许我用一个例子来说明会比较直观:常规的即时战略游戏,尤其是我们熟悉的红警、星际、魔兽,虽然也需要很多战略思考,同时战术性的微操也是非常重要的。但是这款游戏几乎不需要关心战术,所有的战术电脑会自动完成,比如派遣侦查机去新的星区,穿过虫洞后,它会自动飞到地图的边缘;再比如,命令工程船待机的时候,它们会自动寻找完成星区中的工作,而且有明确的优先顺序,特别是当舰队在星区中交战的时候,它们并不会马上冲到前线去修理活活给敌人当靶子,而是会找合适的机会才会去修理。

很多这样的细节,体现了作者在AI方面真的是下足了功夫,玩起来很顺心,而且也可以让我们这些指挥官把所有的精力都放在战略层面。顺便电脑的AI也是很丧心病狂的!所以这是我玩过最悠闲,但也很费脑子的即时战略游戏了,我经常在侦查完几个星区之后,按下暂停,然后对着星图仔细考虑(当然联机应该不可以,不过我也不想玩联机)。

游戏里的单位数量规模也和传统的RTS理念不太一样,每种单位都有数量上限,有工程船的在旁边加成之后,造船就是一两秒一艘的节奏,一般来说资源问题都不是太大的问题,所以船厂很人性化地设置了可以循环建造功能。往往满编的舰队出征,然后一场战斗下来数量减半,甚至几乎全灭这种事情都是常有,而另一方面,在折兵的同时,新的船正从船厂源源不断冒出来……

我本以为这样的游戏节奏会很快,但是慢慢发现电脑AI平时的攻势并不算太猛烈,只有在我们占领它们过多的星区,被“激怒”之后,才会丧心病狂地对我们展开惨绝人寰的攻势,因为单位数量是有上限的,所以有时候没挡住就意味着老家危险了,而且电脑AI的舰队兵种搭配往往都很好,要对付它们还是需要一些手段的……

这样的战斗节奏,使得我们必须要一改传统的思维,不再单纯以占领星区、打击敌人为目标,而要不断分析实际所处的情况,选择最为有效的战略,可能需要悄悄绕过某些高危星区,也可能需要不顾一切代价奇袭某个星门……



好像写太多了,而且仔细看看这也许都算不上评测,应该只是单纯的推荐了,因为我才发现,这真的是一款让我非常喜欢、也很想推荐的游戏,有点兴奋了……

我已经不玩RTS很久很久了,因为觉得RTS总是让我太过于神经紧张,而且微操能力也实在太差。而这款游戏与其说是RTS,更像是在和AI下棋,我可以随时停下来,泡杯茶,抛开所有的战术微操、经济、外交这些烦心的事情,仅仅只是分析一下,我下一步该做什么。

顺便一提,这游戏的音乐很舒心!
发布于:2014年3月19日
这篇评测是否有价值?
4 人中的 4 人(100%)觉得这篇评测有价值
帐号内拥有 201 项产品
7 篇评测
83.5 小时(记录在案的)
83个小时了啊,包括9个小时的教程学习,49个小时的2次重开新档,最终经过25个小时的艰苦奋斗,终于迎来的我的第一个BEGINNER级别的胜利,期间坎坎坷坷分分离离不次于黑暗之魂啊~~~,总结如下:
1、理论上80个星球常规10-15小时游戏,我玩最初级的都花了这么长时间,推荐给喜欢琢磨慢慢搞死电脑的玩家,非常非常的耗时啊;
2、玩这个游戏看似简单实际复杂啊,当即时战略或者塔防都行,不过讲究宏观操作多一些,不明白咋回事的人,可能敌人一小波过来就LOSE了;
3、产生地图的方式有很多种,可以挑着选择自己喜欢的玩;
4、舰船和防御塔功能各不相同,玩法也多种多样;
5、开始、存取、载入的速度都很快,而且还在一直更新,非常推荐玩一玩啊,绝对不后悔~~~
发布于:2014年4月4日
这篇评测是否有价值?
3 人中的 3 人(100%)觉得这篇评测有价值
帐号内拥有 54 项产品
9 篇评测
9.7 小时(记录在案的)
一款真正的宇宙战舰对抗游戏,也非常适合高智商的玩家和记性好的玩家,一盘大比赛可能就是有生之年啊!
发布于:2014年2月23日
这篇评测是否有价值?
25 人中的 25 人(100%)觉得这篇评测有价值
帐号内拥有 267 项产品
22 篇评测
233.8 小时(记录在案的)
Do you like skirmishing against computer players in RTSes, but don't think they simulate humans enough? Great, you'll like AI War. It's asymmetric, about halfway between skirmish and campaign modes, and it doesn't try to act like a real human.

Do you like really long RTS matches, but don't like that they usually turn one-sided after the first half an hour? Great, you'll like AI War, it stays tense and balanced for the entire 5-20 hour struggle.

Do you like HARD games? Play AI War. The difficulty levels you can select start low but go up to truly legendary heights.

Do you like constant battle? AI War may not be for you. Yes it's real-time, but you will spend a fair amount of time thinking and plotting and planning. Anxiously.

Do you like games that you can finish in one sitting? Don't play AI War. Just don't.

Do you like an easy, relaxed gameplay experience? Probably don't play AI War. You can set the difficulty low, but it's boring...and the difficulty goes up as time goes on, not down. Unless you're playing way below your skill level, the endgame is always a brutal nailbiter and if you are careless you can get wiped out. AI War needs you to think about what you're doing for the whole game.

This game is not for everyone, and it takes a big time commitment. If you're sitting on the fence, I'd recommend avoiding it. There is no "let's sit down for half an hour and see how it is", it will take a lot of time no matter what. Also, you will absolutely want to sit down and play the tutorial, even though it takes a couple hours. It's basically just a short version of a full game that walks you through the unique strategies of AI War with kid gloves on. Playing this game like it was any other RTS is the biggest mistake you can possibly make.

As for what makes the strategy different? You have to pick your battles. The AI is generally not that aggressive, at least not in a planet-by-planet way, but every single time you expand it's like kicking a hornet's nest. Discretion is the better part of valor, and not just because you risk your current armies: In this setting, your opponent is much bigger than you, but it also has other interests much bigger than you. If you stay small and pick your targets carefully, you can keep from drawing too much ire, but if you try to take over the whole galaxy then your enemy will say "oh maybe these humans are a real threat" and stomp the hell out of you. Don't do that.

All in all, it's a truly unique entry in the RTS genre. If the above caveats don't scare you away, give it a shot. It might not be your favorite game, but it's a truly memorable one, and worth the time commitment to play a few games.
发布于:2014年3月4日
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