"You are outgunned. You are massively outnumbered. You must win." These are your orders. Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their...
Nutzerreviews: Sehr positiv (639 Reviews)
Veröffentlichung: 21. Okt. 2009

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AI War: Fleet Command kaufen

Pakete, die dieses Spiel enthalten

AI War Bundle (2014) kaufen

Enthält 7 Artikel: AI War: Ancient Shadows, AI War: Children of Neinzul, AI War: Destroyer of Worlds, AI War: Fleet Command, AI War: Light of the Spire, AI War: The Zenith Remnant, AI War: Vengeance Of The Machine

 

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"RPS's 25th best strategy game ever"
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (326)

22. Mai

BundleStars: $3 USD for complete AI War bundle



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It has been a long while since the last update, as the developers have been fully focused on pushing Stars Beyond Reach to release for July, but there's a bundle for the AI War collection over at BundleStars that includes the following:

- Base game
Expansions:
- Zenith Remnant
- Children of Neinzul
- Light of the Spire
- Ancient Machines
- Vengeance of the Machine
- Destroyer of Worlds

The sale lasts for a little over seven days from this posting, and for only $2.99 USD.

ːKissAssː

The Winter 2014 AI War Sortie Bulletin topic at the community hub is a place to find other players.

3 Kommentare Weiterlesen

Reviews

"AI War durchbricht Genre-Regeln. Genau deswegen ist es unglaublich gut... dieses Ein-Mann-Projekt gehört zu einem der besten Strategiespiele dieses Jahres." - PC Gamer UK Review, November 2009

Über dieses Spiel

"You are outgunned. You are massively outnumbered. You must win." These are your orders.

Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown.

This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when they see you -- but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it's too late.

You do have a few things going in your favor. Your ships are much faster. You have safe AI routines to automate defenses and mining outposts. You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores.

Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    • Betriebssystem: Windows 2000 oder besser, 32 oder 64 bit
    • Prozessor: 1.6 GHz CPU (2.4 GHz empfohlen, Dual Core empfohlen für Host)
    • Speicher: 1 GB RAM (2 GB empfohlen)
    • Grafik: Grafikkarte muss 1024x1024 Texturen unterstützen (die meisten 32 MB Grafikkarten und besser), 1024x768 oder besser (32 bit Farbtiefe empfohlen)
    • DirectX®:9.0c
    • Festplatte: 300 MB
    • Mehrspieler: Breitbandinternetverbindung oder LAN vorausgesetzt für Mehrspielermodus.
    • Betriebssystem: OS X Version Leopard 10.5.8, Snow Leopard 10.6.3 oder besser.
    • Prozessor: 1.6 GHz CPU (2.4 GHz empfohlen, Dual Core empfohlen für Host)
    • Speicher: 1 GB RAM (2 GB empfohlen)
    • Grafik: Grafikkarte mit Mindestauflösung 1024x1024 (die meisten Grafikkarten mit 32 MB+), 1024x768 oder besser (32 Farbtiefe empfohlen)
    • Festplatte: 300 MB
    • OS: Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
Hilfreiche Kundenreviews
139 von 145 Personen (96%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
16.6 Std. insgesamt
Verfasst: 28. März
So.. I started a game to test the enemy AI, with each of the game's two AI opponents set to the 'Entrenched Homeworlder' preset and 10/10 difficulty (10/10, out of a possible 17 settings)

To "make things fair" I gave myself a +300% boost to resources and limited the technology available for the round (no starships, no shields, couple other things..)

The "match" lasted 6:12.

Six minutes for me to set up my base.. I built a bank of 15 sniper turrets, and two semi-crescents of laser turrets, and piled minefields around the two warp points in my home system (and lightly along the path I was sure the devils would cut straight towards my base, as well..).

I crafted a fleet of 200 ships, 50 of each available at the time. Set up tachyon drones and reinforced my swarm of engineers.. I created a Mobile Builder in case tragedy happened, and was just about to waste time setting up tractor beam turrets when they arrived.

The ship types didn't matter. Nothing mattered.

135 mixed enemy ships showed up and tore through the minefields like they weren't there. It killed some, but it wasn't enough. The spear of sea-foam green demons flew directly for my colony, shrugging off sniper and laser fire.. As my fleet approached, they simply drove through them.

They didn't want the fleet.

They took two things, in that 12 seconds: my home colony (which earns you a pleasantly red text stating YOU HAVE LOST!), and my energy supply (throwing my entire setup into electrical brown-out).

Then they turned and left. I was reminded of an assassin, gently dispatching their hapless and hopeless victim with grace and ease, silent.. and leaving, without fanfare.
War dieses Review hilfreich? Ja Nein Lustig
65 von 65 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
15.0 Std. insgesamt
Verfasst: 16. Juni
This game plots you against 2 super powerful AI's, and starts you with one planet, one base, and you must build up from there.

So my 2 other friends and i have a fleet of over 3000 ships. We have captured 12 combined planets, and we are doing amazingly, when we find the husk of an ancient ship.
It calls to us, and asks us to repair it.
We start repairing it with everything we had.
10 minutes later, it gets fixed, and we get a ship called the 'Exodian Blade.'
The Blade shoots a laser that instakills most ships in its path. However, it is super, super slow.
We become greedy, and we start capturing planets, with the Blade singlehandley defeating everything on it.

But when one of my scientists conducts a survey and finds a strange subspace signal, the AI gets mad, and launches a full scale assault.

Even with the Exodian Blade, we couldn't defend forever.

We had lost all but 2 of our planets; only our capital and a far-off isolated colony remained.
We had repositioned the 300 ships left from our 3000 ship fleet at the capital.
When suddenly, my friend completes a nuke.
He had been building it all game.

We use the nuke, completely destroying every ship and planet except for one AI's home and our captial.
We track down the AI home, and send the Exodian Blade there.

Meanwhile, a devourer golem appears, which slowly moves and instakills any ships next it, at my capital.

Fast forward, I had kited the golem away, and the Blade arrived at the AI home.
We were surprised to see that there were only 300 ships there. Nothing that we can't handle.

Then we realize that we needed to destroy 13 different shield generators around the planet that protected the AI core.

"We can do that! We have the most overpowered ship in the game! We can just instakill them all," we all exclaimed.

"The most overpowered ship in the game" looked like crap to what came in next.

A exogalactic wormhole appears, and through it come 3000 different max level ships, ships with missiles, ships with integrated shields, ships we have never evever seen before.

It took a minute for the Exodian Blade, with 200 million hitpoints, to die.

We hadn't destroyed a single thing on the AI home planet.

We had lost on difficulty 'very easy.'

I cant even imagine what the highest difficulty level is like.

This game is the only game that can make you go from amazing to crap so quickly, and still be fun.
This game is the only game that makes losing fun.
This game is the spawn of Satan.
But it might have well been a gift from heaven.
War dieses Review hilfreich? Ja Nein Lustig
25 von 25 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
91.9 Std. insgesamt
Verfasst: 1. April
AI War: Fleet Command is one the best strategy games out there on the market. With it's excellent gameplay and lore, this is a must buy for any strategy or space lover.

*PROS*
-Amazing Strategy; down to the finest details.
-A variety of unit types.
-Co op!
-Good lore
-AMAZING AI! I cannot stress how good this AI is!
-Instead of giving the enemy AI more benifits on harder difficulties, this game insteads actually increases the smarts of it!
-Well thought-out game mechanics, like massive nukes to destroy a base, or a travel planner for a selected group of units.

*CONS*
-The Multiplayer matchmaking system is non-existent, meaning you cannot easily find a public server to join. Instead, you or one of your friends has to host it.
-Graphics are barebones. A little boost to these wouldn't hurt, though I understand that when you have thousands of units onscreen at once it can be a little lagging.
-Horrible tutorial. It is existent, but when I started the game, the tutorial didn't really help me, thus I had to go the youtube for assistance. This may not apply to everyone, but if you're not a fast learner, you will have to go to youtube or some other website.
-Steep learning curve. This kinda relates to the horrible tutorial thing, but it still is hard to learn once you've started the game. However, after a while you kind of get the hang of things.

*VERDICT*
This is one of the best strategy games on the market, and is a must buy for anyone. Really, everyone.
War dieses Review hilfreich? Ja Nein Lustig
18 von 18 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
28.3 Std. insgesamt
Verfasst: 24. April
You essentially play as a tick trying to drain the AI dry of resources until he is weak enough (and you strong enough) to kill. He can end you at any point if you get too greedy. Guerrilla warfare in space.
War dieses Review hilfreich? Ja Nein Lustig
9 von 10 Personen (90%) fanden dieses Review hilfreich
8.9 Std. insgesamt
Verfasst: 19. März
This game is somewhat special. It is not about Conquering and general area control. It is almost exactly the opposite. It's about maximum Efficiency. And it is Hard.

Be prepared to loose the first real game. If you are not used to total surgical strikes and ignoring almost everything around you, prioritizing like hell and cutting out areas which you would like to strike, because something there would be nice to control - you will lose. Because it will become very hard to stop THE AI.

The game picked me off with a lot of tension. You are not allowed ever to relax your guard. The AI will ruthlessly counter any Unit build and Defense build you specialize in. (dont specialize - just Defend properly... ha - ha.) You relax your guard, you loose your Home Base. You loose your Home Base, you loose the game.

There are some tower defense elements, as far as i have seen yet, and i have not played by far enough to be able to tell if i simply overlooked some things. But if i played it correctly it is all about surgical strikes and not very much about classical tower defense. Only take what you need. THE AI will retaliate for everything you take. The more you take, the stronger the retaliation strike. It gets harder the closer you come to your goal, exterminating the Home System of the AI (or several AIs) but you will also be obliged to take some systems and make the AI mad at you - because the Home System is protected by Shield generators, and you need to take a planetary system from the AI to destroy the generators there...



Things you should not be afraid of:

Loosing after 8 hours of playing - by being overwhelmed by a supreme AI strike force
Struggling with your defenses and getting wiped by a single strike
Loosing out-of-nowhere, because "you forgot something"...
A game that gets even harder the closer you get to the Final moment of victory - if you ever reach it
stumbling across some new evil mechanic the AI throws at you, capable of bringing you into a tight spot
having a game (campaign) against the AI for more then 12 hours
not having a PVP mode (a player that would play the AI probably would realize the real thread and simply eradicate it - or be unable to manage the other tasks which the AI has - who knows what other tasks such an AI still has to do?)
playing in some kind of "Iron man"-mode - a lost campaign is a lost one. Deal with it. Go for a new one instead.

Nothing is more satisfiying then winning the final onslaught - after 14 hours of combat, defense, scouting and deep-striking. You will need the time. It can also go against your ego if you loose the game after 12 hours of combat... You CAN beat the game. If you beat it, you did not turn it hard enough. Make it harder, it becomes more fun and satisfiying.

I had a lot of fun as someone who loves hardcore-games. If you consider yourself a real hardcore-strategican, this game could be a challenge you are looking for. Easy to learn (as basic control and principles), hard to master (beat 2 AIs level 10, without modificators? Seriously as an achievement? Yeah, right.)
War dieses Review hilfreich? Ja Nein Lustig