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"You are outgunned. You are massively outnumbered. You must win." These are your orders. Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their...
Date de parution: 21 oct 2009
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Acheter AI War: Fleet Command

Packages qui comprennent ce jeu

Acheter AI War Collection

Inclut les 6 articles suivants : AI War: Fleet Command, AI War: The Zenith Remnant, AI War: Children of Neinzul, AI War: Light of the Spire, AI War: Ancient Shadows, AI War: Vengeance Of The Machine

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AI War Beta 7.047 - polishing; line place fix and general bugfixes

24 juillet 2014


AI War Facebook page
Arcen Games' Facebook page
Tidalis Facebook page
A Valley Without Wind Facebook page
Our community forums
Report bugs and suggestions on MantisBT
AI War web IRC / irc.appliedirc.com / #aiwar

Please see the original post here

Changelog may be found here

This one is another coat of polish for the new expansion and 8.0 in general, so nothing earthshaking here. That said, there are changes I think will make some folks pretty happy:

- The galaxy-display-modes for fabricators and golems are now much nicer to use, with both showing the names of the actual units on the galaxy map rather than you having to mouseover to see what specifically is there, and with the fabs mode combining the old three separate filters into the one (and adding in the Core Turret Controllers, too).

- Line-place is now much better for placing multiple parallel lines at once, as a common-case for mines is to put three lines side-by-side. Doing three lines separately tends to cause the second and third lines to only place every other mine due to collision, and also takes longer, so now you can place all 3 (or more) lines at once and none of them will collide with other mines placed in the same action.

- The Ally Roaming Enclave commands now have a GUI rather than just being chat commands. It’s not a very pretty GUI, but it’s a lot better than… well, chat commands.

- The AI’s response to the Exodian Blade will now be less dependent on how fast you get through that progression’s earlier phases, which should help us be able to actually balance the final phase (though it may well not be there yet).

The Winter 2013 AI War Sortie Bulletin topic at the community hub is a place to find other players.

This is a standard update that you can download through the in-game updater itself, if you already have 6.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 6.000 or later, you can download that here.

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AI War Beta 7.046 - text [re]clarifications and miscellaneous bugfixes and minor changes

18 juillet 2014


AI War Facebook page
Arcen Games' Facebook page
Tidalis Facebook page
A Valley Without Wind Facebook page
Our community forums
Report bugs and suggestions on MantisBT
AI War web IRC / irc.appliedirc.com / #aiwar

Please see the original post here

Changelog may be found here

This one is yet more polish work for the new expansion, and also for the rest of the game in preparation for the 8.0 official release.

That means almost entirely bugfixes, balancing, etc. Including a lot of text work and updating the Objectives screen logic, etc. Here’s what’s left (not yet done) between now and 8.0:

- We want to do a new trailer for the whole game. If you have any saves that show the game being awesome (whether that’s the AI being clever, the explosions being massive, or whatever; up to you) please send them our way with instructions on where/how to see the awesomeness :)

- I need to go through the tutorial again; I believe I’ve kept it mostly accurate thus far but another pass is necessary, and more importantly it needs to cover at least the basics of Hacking. And mention salvage, for that matter.

- I need to add entries on the steam side for the new achievements.

- Further bugfixes and balance changes based on what you tell me needs dealt with for 8.0. Generally this means avoiding big changes, but you get the idea.

- Adding in the awesome new music from Pablo. Probably my favorite part of each expansion :)

Enjoy!

The Winter 2013 AI War Sortie Bulletin topic at the community hub is a place to find other players.

This is a standard update that you can download through the in-game updater itself, if you already have 6.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 6.000 or later, you can download that here.

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Articles

"AI War breaks most of the genre’s rules. Which is precisely why it’s incredible... This out-of-the-blue one-man passion project is one

of this year’s finest strategy games." - PC Gamer UK Review, November 2009

À propos du jeu

"You are outgunned. You are massively outnumbered. You must win." These are your orders.

Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown.

This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when they see you -- but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it's too late.

You do have a few things going in your favor. Your ships are much faster. You have safe AI routines to automate defenses and mining outposts. You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores.

Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down.

Configuration requise (PC)

    • Système d'exploitation : Windows 2000 ou suivant, 32 ou 64 bit
    • Processeur : Processeur 1.6 Ghz (2.4 Ghz recommandés, Dual Core fortement recommandé pour l'hébergement de parties)
    • Mémoire vive : 1 Go de RAM (2 Go Recommandés)
    • Affichage : Carte graphique devant supporter les textures 1024x1024 (la plupart des cartes graphiques 32 Mo et plus le font), résolution 1024x768 ou supérieur (qualité couleurs 32 bit recommandée)
    • DirectX® :Version 9.0c
    • Disque dur : 300 Mo d'espace disque disponible
    • Multiplayer: Connexion internet haut débit ou LAN requise pour multijoueur.

Configuration requise (MAC)

    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou supérieur.
    • Processeur : Processeur 1.6 Ghz (2.4 Ghz Recommandés, Dual Core fortement recommandé pour l'hébergement des parties)
    • Mémoire vive : 1 Go de RAM (2 Go Recommandés)
    • Affichage : Carte graphique devant supporter les textures 1024x1024 (la plupart des cartes graphiques 32 Mo et plus le font), résolution 1024x768 ou supérieure (qualité couleurs 32 bit recommandée)
    • Disque dur : 300 Mo
Évaluations intéressantes des utilisateurs
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
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1 évaluation
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Ce jeu est simplement une pure merveille, un mélange de style entre le RTS, le 4X et le Tower Defense. Arcen Games a le don de nous sortir de ces petits ovnis qui ont un charme absolu !

Un jeu découvert il y a quelque temps et qui m'a passionné intégralement ! Si les graphismes ont tendances a en rebuter plus d'un, je trouve, pour ma part, que qu'ils sont astucieux, ergonomiques, franchement sympa à regarder lorsqu'on commence à avoir des flottes énormes.

Pour les curieux, ou les perdus, vous pourez également suivre une aventure "tuto" : http://youtu.be/XgS8xqK2eHQ

Un jeu à ne surtout pas manquer pour les fans de stratégie et de tactiques minutieuses !
Posté le : 20 mai 2014
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25 personne(s) sur 25 (100%) ont trouvé cette évaluation utile
267 produits enregistrés
22 évaluations
233.8 heures en tout
Do you like skirmishing against computer players in RTSes, but don't think they simulate humans enough? Great, you'll like AI War. It's asymmetric, about halfway between skirmish and campaign modes, and it doesn't try to act like a real human.

Do you like really long RTS matches, but don't like that they usually turn one-sided after the first half an hour? Great, you'll like AI War, it stays tense and balanced for the entire 5-20 hour struggle.

Do you like HARD games? Play AI War. The difficulty levels you can select start low but go up to truly legendary heights.

Do you like constant battle? AI War may not be for you. Yes it's real-time, but you will spend a fair amount of time thinking and plotting and planning. Anxiously.

Do you like games that you can finish in one sitting? Don't play AI War. Just don't.

Do you like an easy, relaxed gameplay experience? Probably don't play AI War. You can set the difficulty low, but it's boring...and the difficulty goes up as time goes on, not down. Unless you're playing way below your skill level, the endgame is always a brutal nailbiter and if you are careless you can get wiped out. AI War needs you to think about what you're doing for the whole game.

This game is not for everyone, and it takes a big time commitment. If you're sitting on the fence, I'd recommend avoiding it. There is no "let's sit down for half an hour and see how it is", it will take a lot of time no matter what. Also, you will absolutely want to sit down and play the tutorial, even though it takes a couple hours. It's basically just a short version of a full game that walks you through the unique strategies of AI War with kid gloves on. Playing this game like it was any other RTS is the biggest mistake you can possibly make.

As for what makes the strategy different? You have to pick your battles. The AI is generally not that aggressive, at least not in a planet-by-planet way, but every single time you expand it's like kicking a hornet's nest. Discretion is the better part of valor, and not just because you risk your current armies: In this setting, your opponent is much bigger than you, but it also has other interests much bigger than you. If you stay small and pick your targets carefully, you can keep from drawing too much ire, but if you try to take over the whole galaxy then your enemy will say "oh maybe these humans are a real threat" and stomp the hell out of you. Don't do that.

All in all, it's a truly unique entry in the RTS genre. If the above caveats don't scare you away, give it a shot. It might not be your favorite game, but it's a truly memorable one, and worth the time commitment to play a few games.
Posté le : 4 mars 2014
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16 personne(s) sur 17 (94%) ont trouvé cette évaluation utile
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5 évaluations
28.2 heures en tout
I love strategy games and I especially love some micromanagement and I have probably spent too much time in the strategy games that I do enjoy (it is surely a personality flaw). At first this game was a nightmare for me - the huge amounts of units that can be manufactured and fielded even within the smallest star maps can quickly feel overwhelming. Aside from that understanding the advantages and disadvantages of the many available units and upgrades can be intimidating and also the enemy AI can potentially be brutal in the extreme which in combination makes for a steep learning curve.

But stick with it and move past the initial shock and this makes for a surprisingly intuitive and fast-paced RTS. A huge amount of options are available to adapt your games to individual tastes and with or without (but especially with) the various DLC packs you get an amazing variety of AI opponents, bizarre technolgies, neutral factions and whatever else that mean you can play a lot of games without ever repeating similar scenarios or strategies.

Sound and graphics can be unimpressive and for a more expensive game the presentation could be easily criticised, but there is nothing wrong with the gameplay or the massive amount of content. This game has now been in several sales and indie bundles and at that price I have no hesitation in recommending it to anyone who enjoys strategy games - I can certainly say I have spent more money on similar games and not had anywhere near as much fun!
Posté le : 5 février 2014
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4.3 heures en tout
This is pretty slick, it seems complicated at first, till you get used to all of the build queue options and the map. You have to capture the space around planets by building bases and raising a fleet of ships to destroy the enemy ai. No pvp, but up to 8 player co-op I think. And the ai gets smarter the more people you have playing. But at it's heart, this is a game about making key choices, deciding whether or not to capture certain systems is a huge factor. the amount of units is stagggering and through the controled chaos, you can micro-manage every unit. Pretty solid RTS coming from someone who doesn't play them too much.
Posté le : 15 février 2014
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A really very interesting game.

It's fun if you like the concept of looking around and making your decisions carefuly. You may like this game if you played FTL a lot on pause, and wish you had more to think about while you were doing so.

The game is very complex, very hard, and very tough to win. I personally go between liking the game and not liking it, but only because I'm never a big fan of losing.

Overall, i'd recommend this game to some people, but not to others.
Posté le : 16 avril 2014
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