"You are outgunned. You are massively outnumbered. You must win." These are your orders. Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their...
Évaluations des utilisateurs : Très positive (687 évaluation(s)) - 86% des 687 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 21 oct 2009

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Acheter AI War: Fleet Command

Packages qui comprennent ce jeu

Acheter AI War Bundle (2014)

Inclut les 7 articles suivants : AI War: Ancient Shadows, AI War: Children of Neinzul, AI War: Destroyer of Worlds, AI War: Fleet Command, AI War: Light of the Spire, AI War: The Zenith Remnant, AI War: Vengeance Of The Machine


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"RPS's 25th best strategy game ever"
Lire la critique complète ici.


"AI War breaks most of the genre’s rules. Which is precisely why it’s incredible... This out-of-the-blue one-man passion project is one

of this year’s finest strategy games." - PC Gamer UK Review, November 2009

À propos de ce jeu

"You are outgunned. You are massively outnumbered. You must win." These are your orders.

Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown.

This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when they see you -- but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it's too late.

You do have a few things going in your favor. Your ships are much faster. You have safe AI routines to automate defenses and mining outposts. You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores.

Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down.

Configuration requise

Mac OS X
SteamOS + Linux
    • Système d'exploitation : Windows 2000 ou suivant, 32 ou 64 bit
    • Processeur : Processeur 1.6 Ghz (2.4 Ghz recommandés, Dual Core fortement recommandé pour l'hébergement de parties)
    • Mémoire vive : 1 Go de RAM (2 Go Recommandés)
    • Affichage : Carte graphique devant supporter les textures 1024x1024 (la plupart des cartes graphiques 32 Mo et plus le font), résolution 1024x768 ou supérieur (qualité couleurs 32 bit recommandée)
    • DirectX® :Version 9.0c
    • Disque dur : 300 Mo d'espace disque disponible
    • Multiplayer: Connexion internet haut débit ou LAN requise pour multijoueur.
    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou supérieur.
    • Processeur : Processeur 1.6 Ghz (2.4 Ghz Recommandés, Dual Core fortement recommandé pour l'hébergement des parties)
    • Mémoire vive : 1 Go de RAM (2 Go Recommandés)
    • Affichage : Carte graphique devant supporter les textures 1024x1024 (la plupart des cartes graphiques 32 Mo et plus le font), résolution 1024x768 ou supérieure (qualité couleurs 32 bit recommandée)
    • Disque dur : 300 Mo
    • OS: Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
Évaluations intéressantes des utilisateurs
290 personne(s) sur 295 (98%) ont trouvé cette évaluation utile
126 personnes ont trouvé cette évaluation amusante
31.2 heures en tout
Posté le : 16 juin
This game plots you against 2 super powerful AI's, and starts you with one planet, one base, and you must build up from there.

So my 2 other friends and i have a fleet of over 3000 ships. We have captured 12 combined planets, and we are doing amazingly, when we find the husk of an ancient ship.
It calls to us, and asks us to repair it.
We start repairing it with everything we had.
10 minutes later, it gets fixed, and we get a ship called the 'Exodian Blade.'
The Blade shoots a laser that instakills most ships in its path. However, it is super, super slow.
We become greedy, and we start capturing planets, with the Blade singlehandley defeating everything on it.

But when one of my scientists conducts a survey and finds a strange subspace signal, the AI gets mad, and launches a full scale assault.

Even with the Exodian Blade, we couldn't defend forever.

We had lost all but 2 of our planets; only our capital and a far-off isolated colony remained.
We had repositioned the 300 ships left from our 3000 ship fleet at the capital.
When suddenly, my friend completes a nuke.
He had been building it all game.

We use the nuke, completely destroying every ship and planet except for one AI's home and our captial.
We track down the AI home, and send the Exodian Blade there.

Meanwhile, a devourer golem appears, which slowly moves and instakills any ships next it, at my capital.

Fast forward, I had kited the golem away, and the Blade arrived at the AI home.
We were surprised to see that there were only 300 ships there. Nothing that we can't handle.

Then we realize that we needed to destroy 13 different shield generators around the planet that protected the AI core.

"We can do that! We have the most overpowered ship in the game! We can just instakill them all," we all exclaimed.

"The most overpowered ship in the game" looked like crap to what came in next.

A exogalactic wormhole appears, and through it come 3000 different max level ships, ships with missiles, ships with integrated shields, ships we have never evever seen before.

It took a minute for the Exodian Blade, with 200 million hitpoints, to die.

We hadn't destroyed a single thing on the AI home planet.

We had lost on difficulty 'very easy.'

I cant even imagine what the highest difficulty level is like.

This game is the only game that can make you go from amazing to crap so quickly, and still be fun.
This game is the only game that makes losing fun.
This game is the spawn of Satan.
But it might have well been a gift from heaven.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
47 personne(s) sur 47 (100%) ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
385.3 heures en tout
Posté le : 2 juin
This game is not fair. From the first second of any game, until (in most games) the last stages of the game, the AI possesses sufficient firepower to obliterate your insignificant rebellion without really stretching. In this repect, most games of AI War are a wonderful breath of fearful concern. Always looking over your shoulder. Always trying to avoid annoying the AI too much. Always treading softly, while carrying the biggest gun (indeed every gun) you can find.

Let's be clear; if you're looking for a game that holds your hand through a linear, scripted campaign, this is not the game for you.

If you want a game based on systems that will push you to find the most underhand and exploitative responses you can to the challenges it throws at you, look no further.

This game is stupendously configurable in its setup, which can be somewhat overwhelming when you first start, but makes for an extraordinarily replayable game, even more so with the expansions, rich in choices, threats and options. If you so choose, you can take a nominally hard setup (two twin-"hard" AI types at high level) and give yourself several "helping hands". You can choose an easy setup of two easy AI types at a low level and then click every extra challenge on. And everything is good fun. Really. There are even multiple ways to win a game, based on the setup choices you made for each game and the choices you make while playing each game.

At easier difficulties, you wont find the game too punishing, but as the difficulty levels go up, so do your challenges. To beat level 9 AIs, you'll need to be exploiting weaknesses mercilessly. You'll need to be imaginative and ruthless in how you knock out the obstacles in your path. If you are not willing to min/max your odds and use every cheesy trick you can find, you'll likely find it unbeatable. And at the maximum difficulty settings...?

This is a game made by developers that treat "impossible" as a real thing, not just a cool-sounding label. If you beat level 10 AIs without spamming helpful setup options, this is a bug. They'll want to know how you did it, they'll congratulate you, and then they'll tweak a few things in a patch so it won't work again. If you really do want to win on your first playthrough, play at a lower difficulty level. If you really insist on always winning, don't play at the highest difficulties. And that's okay because it's still enormously fun at the mid difficulties. But you'll always find yourself pushing to win on a more difficult map-type. Against a more challenging AI type. Against a higher AI level. With some devious or vicious sub-plot turned on. With some hellish combination of AI sub-types. There's always something else to try, there's always something else to lose against.

10/10 - Would doom humanity to an eternity of enslavement by forgetting to rebuild my forcefields again. And again.
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14 personne(s) sur 15 (93%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
11.7 heures en tout
Posté le : 6 juillet
So, background. I'm a heavy dwarf fortress player, and tend to favor 2d or isometric games over the new trend for blazing 3d. If you're used to shiny graphics, AI wars will disappoint. Also, it's not a pool with a shallow end. You're either going in deep, or you're probably going to not like it. It has an incredible amount of depth, but requires... lots of real life hours to extract the rewards. I've only beaten one round of it, which took me a real life week and about 20 hours of play time, and that was on 5/5(or easy) difficulty.

My playtime on steam isn't really a good gauge of how long I've played this, as I bought it direct from arcengames, which came with a steam activation key, but I much prefer the stand alone version that came along with it. On their website, you can also find a demo of this game. https://arcengames.com/ai-war/ I highly reccomend you play through it before you buy.

The AI is crafty, but does not cheat. Each difficulty increase gives it new buildings, new strategies, etc. Your goal is to destroy two homeworld planets, one controlled by each AI, who play as a team against you. This game CAN be played with up to 8 human players as a co-op game, but unless you know people in real life who are interested it's kinda hard to match up timezones to play with folks through the internet.

I enjoy the variety of ship types, over twenty I think, and none of them are slightly modified copies of other types. Also, you can make a nuclear bomb so powerful that it destroys the galaxy. How cool is that. As long as it wipes out the AI a split second before it kills you, still counts as a win. :D
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11 personne(s) sur 12 (92%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
10.4 heures en tout
Posté le : 13 juin
In the words of Teddy Roosevelt- "Speak softly, and carry a big stick".

I definitely recommend this game especially at the current sale discount. If you enjoyed reading or watching Ender's Game, watched the Space Odyssey's Hal 9000 then this is the game for you. Be patient and curious and you will be rewarded with many hours of fun. The game can progress from a fast paced invasion to a relaxed youtube-watching gameplay as you sip on a cocktail knowing the AI can't enjoy those simple pleasures. Learning curve is steep, but that's what makes AI War what it is.
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9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
42.6 heures en tout
Posté le : 9 novembre
For me, it’s a rare thing indeed for a game to move from total obscurity to a fixed place on my hard drive in the course of a handful of days. Admittedly, I was less-than-enthused as I first started playing this little gem from Arcen Games. I was thoroughly prepared to slog through yet another space-based RTS, and be on way to bigger and better titles. Then, slowly, I began uncovering a depth of play that I just wasn’t expecting in a freshman game from a tiny indie studio. After a few more hours, I realized that I was not only having a blast with my initial runs through the game, I was planning many additional excursions even after my review was written. Although not for the faint of heart, AI Wars: Fleet Command is a surprising, delightful, and thoroughly engrossing RTS title.

AI Wars is just brimming with innovative twists on the 4X-style RTS. First up: regardless of the number of players, from the solo outing to an eight-player mash-up, AI Wars is always Human vs. AI. At first blush, this may sound like a Bad Thing, but it works quite well. Due to this co-op only setting, Arcen dodged a huge problem with many RTS games: the need for balancing several different factions.

Next up is the AI itself. In a very cool take on enemy behavior, the AI advances in difficulty and aggressiveness in direct proportion to the amount of territory the human teams take. Destroying key AI structures increases the “AI Progress” value, meaning a greater buildup of enemy forces, and a greater willingness for them to be used. The AIs themselves can be set from several different flavors at the start of a game, giving players the chance to face turtling AI, highly aggressive ones, tech-mad researchers, or some combination of the mix. Just one little change in AI setting makes for a very different game.

Speaking of game setup, there are scads of options to choose from at the outset. Galaxy size and planet distribution choices are endless, with millions of possible combinations (and the ability to preserve the random seed for those who want to re-try a favorite map). AI style and aggressiveness, as mentioned above, greatly changes the challenge level of the game. In addition, there are several choices about player tech level, bonus units, and other small flavor changes.

The scope of AI Wars is staggering. Played over a series of planetary gravity wells connected by jump points, a typical game can have dozens of active battlefronts with literally thousands upon thousands of ships slugging it out. Thankfully, the control scheme is more than capable of handling the hordes. With just a few clicks, entire sweeping fleets can be sent across the galaxy. Typical RTS necessities, such as tech upgrades, resource management, and unit building, are likewise streamlined to allow players to spend much more time in big-picture decisions. The tech tree itself is rather small compared to other games of this type, but it fits well with the flow nonetheless.

The strategy for playing AI Wars is something truly unique. Due to the AI Progress aspect, it’s often not in players’ best interest to completely take over every planet. Those that take that approach will soon find themselves swamped with enemy forces, since the AI doesn’t have to play by the same resource-limited rules that the players do. Careful scouting of neighboring systems, following by surgical strikes and opportunistic lunges is the name of the game. Because of this, players are often spreading out across the galaxy in a piecemeal fashion, leaving enemy forces interspersed between the growing empire. Thus, players need to find that perfect balance between careful defensive turtling and selective offense. Adding additional human teammates increases the difficulty proportionally, so the challenge doesn’t fade with the increased number of allies.

AI Wars looks good, although I did take a little while to warm up to the almost old-school style. The ability to quickly zoom in and out over massive battlefields is impressive, as is the ability for the game to visually keep everything straight. I found the background music to also be surprisingly good, since it’s often something I either just overlook or soon disable in this sort of game. The controls are solid, although they did seem just a little clunky at first. After a bit of time, however, I soon had everything flowing smoothly in my quest for human dominance.

All told, AI Wars: Fleet Command is bound to be a delight to any fan of the heavier strategy titles. It’s an absolute bargain as well, and this title has the rumblings of a very strong, even if not terribly large, community support. I was pleasantly surprised by just about everything I saw in this game, and I would heartily suggest this for those wanting a meaty, unique galactic RTS romp. Although not for the faint of heart (or even the casual strategy gamer), AI Wars: Fleet Command is a surprising, delightful, and thoroughly engrossing RTS title.
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