«Вы уступаете в количестве вооружения. Вы сильно уступаете в численности. Вы должны победить». Вот ваш приказ. Человечество уже воевало против машин. И проиграло. Отряды ликвидаторов искусственного интеллекта следят за каждой планетой и каждым пространственным туннелем, немногие остатки человеческих колоний находятся в плену в...
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Дата выхода: 21 окт, 2009

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Купить AI War: Fleet Command

Комплекты, содержащие эту игру

Купить AI War Bundle (2014)

Включенные товары (7): AI War: Ancient Shadows, AI War: Children of Neinzul, AI War: Destroyer of Worlds, AI War: Fleet Command, AI War: Light of the Spire, AI War: The Zenith Remnant, AI War: Vengeance Of The Machine

 

Рекомендовано кураторами

"Huge Indie strategy game with tens of thousands of units and plenty of options for any armchair general. Lovely game and great developer."

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22 мая

BundleStars: $3 USD for complete AI War bundle



AI War Facebook page
Arcen Games' Facebook page
Our community forums
Report bugs and suggestions on MantisBT
AI War web IRC / / #aiwar


It has been a long while since the last update, as the developers have been fully focused on pushing Stars Beyond Reach to release for July, but there's a bundle for the AI War collection over at BundleStars that includes the following:

- Base game
Expansions:
- Zenith Remnant
- Children of Neinzul
- Light of the Spire
- Ancient Machines
- Vengeance of the Machine
- Destroyer of Worlds

The sale lasts for a little over seven days from this posting, and for only $2.99 USD.

ːKissAssː

The Winter 2014 AI War Sortie Bulletin topic at the community hub is a place to find other players.

Комментариев: 3 Подробнее

6 января

ArcenGames Sale on GamersGate - Up to 80% off Through Jan 11th


[/url]AI War Facebook page
Arcen Games' Facebook page
Our community forums[/i]
Report bugs and suggestions on MantisBT
AI War web IRC / / #aiwar

Most of Arcen's titles are on promotion over at GamersGate with heavy discounts; you can find them all with this search term! GamersGate does provide serials that can be registered on the Steam platform too, and as usual with games by Arcen, they can also be ran standalone.

Thanks to Vivisector 9999 for the heads up. ː8bitheartː

AI War 2014 Collection (up to Vengeance of the Machine): $3.40 USD
AI War: $2.00
Any single expansion: $1.00
Children of Neinzul: $0.40

Skyward Collapse Collection: $1.40
Bionic Dues: $2.00
Shattered Haven: $2.00
A Valley Without Wind 1 & 2 and soundtrack: $4.00





The *NEW* Winter 2014 AI War Sortie Bulletin topic at the community hub is a place to find other players.

Комментариев: 0 Подробнее

Рецензии

«AI War ломает основные шаблоны жанра. В это как-то даже не верится... Ни с того ни с сего, проект, созданный одним человеком, становится одной из лучших стратегий этого года.» — рецензия PC Gamer UK, ноябрь 2009

Об этой игре

«Вы уступаете в количестве вооружения. Вы сильно уступаете в численности. Вы должны победить». Вот ваш приказ.


Человечество уже воевало против машин. И проиграло. Отряды ликвидаторов искусственного интеллекта следят за каждой планетой и каждым пространственным туннелем, немногие остатки человеческих колоний находятся в плену в орбитальных пузырях, и силы ИИ направили свое внимание за пределы этой галактики, на возможную угрозу извне.


Эта отвлеченность — наша единственная возможность: остался небольшой отряд повстанцев, слишком незначительный для центрального командования ИИ. Этим отрядом вам предстоит командовать. Командиры подразделений ИИ будут сражаться с вами, когда увидят — но ваш шанс заключается в том, что можно без шума захватить этих командиров, не поднимая тревогу в центральном командовании.


Есть несколько обстоятельств, играющих вам на руку. Ваши корабли намного быстрее. У вас есть безопасные программы с искусственным интеллектом для автоматизации защиты и возведения оборонных позиций. У вас есть оборудование, которое может сбить полностью оснащенные беспилотные истребители в считанные секунды. И пусть по количеству ваши несколько тысяч кораблей не сравнятся с их десятками тысяч, но благодаря тщательной стратегии вы должны любыми способами достичь и уничтожить надежно охраняемые ядра Искусственного Интеллекта.


Путешествовать сквозь галактику, воровать технологии ИИ, освобождать от осады планеты — всё это необходимо для того, чтобы достичь своих целей и сохранить то, что осталось от человечества. Но если обратите на себя слишком много внимания, то вся мощь ИИ обрушится на вас.

Системные требования

Windows
Mac OS X
SteamOS + Linux
    • ОС: Windows 2000 или новее, 32- или 64-разрядная
    • Процессор: с тактовой частотой 1,6 ГГц (рекомендуется 2,4 ГГц, двухъядерный процессор для держателя сервера)
    • Оперативная память: 1 ГБ (рекомендуется 2 ГБ)
    • Видеокарта: с поддержкой текстур размера 1024x1024 пикселя (большинство карт с 32 МБ видеопамяти и более), поддержкой разрешения 1024x768 или больше (рекомендуется 32 битная цветопередача)
    • DirectX®: 9.0c
    • Жесткий диск: 300 МБ свободного места
    • Многопользовательская игра: широкополосное соединение с Интернетом или наличие локальной сети обязательно для многопользовательской игры.
    • ОС: OS X Leopard 10.5.8, Snow Leopard 10.6.3 или новее.
    • Процессор: с тактовой частотой 1,6 ГГц (рекомендуется 2,4 ГГц, двухъядерный процессор для держателя сервера)
    • Оперативная память: 1 ГБ (рекомендуется 2 ГБ)
    • Видеокарта: с поддержкой текстур размера 1024x1024 пикселя (большинство карт с 32 МБ видеопамяти и более), поддержкой разрешения 1024x768 или больше (рекомендуется 32 битная цветопередача)
    • Жесткий диск: 300 МБ свободного места
    • OS: Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
Полезные обзоры покупателей
9 из 9 пользователей (100%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
3.6 ч. в игре
Опубликовано: 17 марта
Давненько я не видел такой ядрёной индюшатины. Вспомнились 90-е годы, модем IDC и "VGA Planets" с VPA-клиентом. Заглянув в обширную официальную документацию "AI War: Fleet Command", получил массу удовольствия. От объёмов и глубины, так сказать. Смесь "защиты башни" и стратегий всех типов. Под "пошаговым" режимом, я так понял, разработчики имели в виду включение паузы в игре для раздачи команд. Игрушка, как принято теперь говорить, - комплексная (то есть, надолго во всех смыслах). Для людей с сугубо определённым психотипом. Для знающих английский язык на уровне чуть выше среднего. Для любящих научную фантастику. И имеющих достаточное количество свободного времени на многочасовые партии. При таком стечении обстоятельств, подсесть на "AI War" очень легко. Учитывая наличие мультиплеера, можно попробовать и ещё кого-нибудь подсадить. Советовать покупать "AI War: Fleet Command" не рискну, потому что на официальном сайте есть вполне играбельная демонстрационная версия. Можно скачать, потыкать мышой, и решить - покупать или нет. Без знания основ, полноценно играть не получится. Впрочем, и без "научного тыка" тоже. Поэтому лучше начать с чего-то такого - Kahuna's Guide To AI War. Но играть весьма интересно. У меня в первой же партии пошли заморочки с появлением какого-то инопланетного торговца и "неопознанными сигналами" из других систем, которые надо расшифровать с помощью специализированного девайса. Сам же девайс соответственно построить, защитить и направить куда следует. Круто, чо. Разработчики говорят, что и после ста часов игры, можно наткнуться на нечто новое и неожиданное. Что ещё? Пожалуй, не хватает русскоязычного сообщества. А если уж и покупать, то лучше со всеми DLC - типо контент и всё такое... И да, линух же, линуксовый порт есть. И он работает!
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2 из 2 пользователей (100%) посчитали этот обзор полезным
73.9 ч. в игре
Опубликовано: 19 апреля
Cool, EXTREMELY difficult RTS/TD game. 'Cardboard' ships are okay - after all, 5000 3D models may easily kill a PC.
It's quite cheap, I recommend it for RTS fans. Note that it's English-only.
Have fuuun!
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44 из 46 пользователей (96%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
195.1 ч. в игре
Опубликовано: 4 февраля
Ai War: Fleet Command feels like playing chess - without knowing all the moves, and with a cheating opponent.

First off, the opponent doesn't really cheat, but it feels that way to a new player. The learning curve is extremely steep, which means you will probably only lose for the first few dozen hours of playing - unless you choose one of the very easy difficulties.

The main problem most people will have is the completely different playstyle. Yes, it is an RTS, it looks and even plays as a classic RTS, yet when you go out from your home planet lasers blazing, burning and capturing new resources, you will lose. Always. How discouraging, right?

The reason to this is asymetry. Your opponent does not share your options. He does not build, he has everything. You on the other hand have but a single planet. Why not crush you in an instant? Cause he doesn't care, you're not important enough to be crushed. However if you blow up a few planets of his.. he might as well decide it's time for the human remnant to die.

All this said, the game *punishes* you for capturing important assets - planets, technology, etc. Each time you do such an action, the ai gets more aware of your "threat", which will mean stronger and more frequent attacks. From now till the end of game.

In conlcusion, there seems to be two games hidden under this title:
First, a guerilla war, in which the player gathers strength and tries to avoid antagonizing the enemy too much in fear of brutal retaliation.
Second, the glorious moment when the carefully prepared guerilla finally decides to go on par with the ai and fight a full on war - no more hiding.

Replayability: High, assuming you don't mind defeat. There are plenty of ai structures, and only some of them are used on each map. Throughout the expansions, a lot more has arrived to make the game entertaining and keep the player busy.

Multiplayer: Brilliant. The player slots can be changed on the fly by the game host. Playing a single player game and having a friend who wants to join? No problem, open a slot for him, give him a planet and you're playing within seconds. He's leaving again? No big deal, just close his slot, grab his units and go on with your game.

You probably don't want to play this if:
- You dislike frequent losing
- You dislike slow-paced games
- You dislike games with a steep learning curve
- You dislike constantly analysing the situation and like to just order your units to go and pillage instead.

You probably want to try this if:
- You like complicated strategy games
- You like analysing the strategic situation a lot
- You like slow-paced strategy games, in which fortifications actually work
- You are a hard-core strategy game player and like a challenge
- You like dwarf fortress and space strategy games
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36 из 37 пользователей (97%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
16.6 ч. в игре
Опубликовано: 28 марта
So.. I started a game to test the enemy AI, with each of the game's two AI opponents set to the 'Entrenched Homeworlder' preset and 10/10 difficulty (10/10, out of a possible 17 settings)

To "make things fair" I gave myself a +300% boost to resources and limited the technology available for the round (no starships, no shields, couple other things..)

The "match" lasted 6:12.

Six minutes for me to set up my base.. I built a bank of 15 sniper turrets, and two semi-crescents of laser turrets, and piled minefields around the two warp points in my home system (and lightly along the path I was sure the devils would cut straight towards my base, as well..).

I crafted a fleet of 200 ships, 50 of each available at the time. Set up tachyon drones and reinforced my swarm of engineers.. I created a Mobile Builder in case tragedy happened, and was just about to waste time setting up tractor beam turrets when they arrived.

The ship types didn't matter. Nothing mattered.

135 mixed enemy ships showed up and tore through the minefields like they weren't there. It killed some, but it wasn't enough. The spear of sea-foam green demons flew directly for my colony, shrugging off sniper and laser fire.. As my fleet approached, they simply drove through them.

They didn't want the fleet.

They took two things, in that 12 seconds: my home colony (which earns you a pleasantly red text stating YOU HAVE LOST!), and my energy supply (throwing my entire setup into electrical brown-out).

Then they turned and left. I was reminded of an assassin, gently dispatching their hapless and hopeless victim with grace and ease, silent.. and leaving, without fanfare.
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24 из 26 пользователей (92%) посчитали этот обзор полезным
50.7 ч. в игре
Опубликовано: 17 декабря, 2014
Ai War is by far the most in depth RTS game I have ever played. The learning curve is rather steep but there are good resources on YouTube to help break the ice. The game seems completely and utterly overwhelming at first but once you sink your teeth into it you will find it quite rewarding. It can be an extremelly challenging game and isn't exactly a casual experience. When you play the game your brain feels fully invested in the task that lies before you. Learning essential hotkeys is key to reduce micromanagement which I find the trickiest part of the game. As you get deeper into the game and play on bigger maps you will need to manage your forces and strategically place them in defensive and offensive positions. I found it difficult to do this and have a tendency to just cluster all my ships in one big wolf pack. Game knowledge and micromanagement are keys to mastering Ai War.

Definitely an underrated gem and one of the most beautifully made RTS games I've ever played. Definitely recommend this game if you are are looking for a challenging and rewarding RTS game to add to your library. The soundtrack is very, very good too.
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18 из 20 пользователей (90%) посчитали этот обзор полезным
365.2 ч. в игре
Опубликовано: 21 декабря, 2014
An RTS which is infinitely replayable. I will be the first to say that the controls and interface is very very hard to learn. Trying to explain it to friends and getting them into the game has been one of the most frustrating things about this game as the myriad of commands available and things to do overwhelm new players. However, if you can get past the first 30 hours of the game stumbling around clueless, you'll find an extremely sophisticated strategy game in here.

Trying out various strategies, seeing how the AI responds, thinking you've got the upper hand. This game is a combination of puzzle, tower defense, resource management, grand strategy, and awesomeness. AI War is frequently on sale, and it is the most played game on my Steam account for a reason. The developers are great, and they're always pushing out new content. A must buy for anyone who loves strategy games.
Был ли этот обзор полезен? Да Нет Забавный
19 из 22 пользователей (86%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
53.5 ч. в игре
Опубликовано: 4 января
P1: "Wait, why are there nukes at my homebase?"
P2: "Yeah, I built them. Just in case."
P3: "You what?"
P1: "But why MY homebase?"
P2: "You do protect it, right?"
P3: "You do know about AI progress and nukes?"
P2: "YOLO!"

Just because people say it's not worth it doesn't mean you cannot at least try.. ;)

This is an epic game with countless possibilities. Especially great with friends. It's not your usual 4X title. The A.I. is relentless and challenging.
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31 из 50 пользователей (62%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
0.4 ч. в игре
Опубликовано: 15 марта
Intricate. Micromanaging. Not for me, but I definately appreciate the effort, throughness, and vast world that would strongly appeal to others.
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6 из 6 пользователей (100%) посчитали этот обзор полезным
91.2 ч. в игре
Опубликовано: 1 апреля
AI War: Fleet Command is one the best strategy games out there on the market. With it's excellent gameplay and lore, this is a must buy for any strategy or space lover.

*PROS*
-Amazing Strategy; down to the finest details.
-A variety of unit types.
-Co op!
-Good lore
-AMAZING AI! I cannot stress how good this AI is!
-Instead of giving the enemy AI more benifits on harder difficulties, this game insteads actually increases the smarts of it!
-Well thought-out game mechanics, like massive nukes to destroy a base, or a travel planner for a selected group of units.

*CONS*
-The Multiplayer matchmaking system is non-existent, meaning you cannot easily find a public server to join. Instead, you or one of your friends has to host it.
-Graphics are barebones. A little boost to these wouldn't hurt, though I understand that when you have thousands of units onscreen at once it can be a little lagging.
-Horrible tutorial. It is existent, but when I started the game, the tutorial didn't really help me, thus I had to go the youtube for assistance. This may not apply to everyone, but if you're not a fast learner, you will have to go to youtube or some other website.
-Steep learning curve. This kinda relates to the horrible tutorial thing, but it still is hard to learn once you've started the game. However, after a while you kind of get the hang of things.

*VERDICT*
This is one of the best strategy games on the market, and is a must buy for anyone. Really, everyone.
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5 из 6 пользователей (83%) посчитали этот обзор полезным
113.0 ч. в игре
Опубликовано: 11 апреля
I got this years ago and hardly played it. Being the last of humanity in a galaxy where every planet is hostile can get you down very quickly. The AI Progress mechanic makes even trying to progress in the game very scary. There aren't many games where capturing too much stuff can get you into an unwinnable position.

But then I played it with friends. Even a pair of you is much better than playing solo. As Chesterton wrote, "Two is more than twice one: two is one hundred times one." You can split your attention and work together, using an external tool like Mumble to co-ordinate. And the fun only gets greater with more players in the team.

I'd recommend this if you have one or more friends who can play team games together, and who enjoy epic campaigns of up to 8 hours (across multiple sessions: the save and reload functionality works really well). If you don't have anyone to play it with, you might not enjoy the game. It's lonely playing solo, and though there's a matchmaking forum, it's much harder to set up and enjoy a long, multi-session game with strangers.
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6 из 8 пользователей (75%) посчитали этот обзор полезным
3.2 ч. в игре
Опубликовано: 22 марта
I recommend this game with a bit of a disclaimer: This is perhaps the ugliest game I have ever seen. Now that I've got the elephant in the room out of the way, AI Wars is a refreshing, unique, and a paragon of everything an RTS should hope to be. I'm not going to dwell too long on all its strengths because the gameplay is extraordinarily solid and I feel there's very little I can say that's more concise or accurate than what others have already said. Just know that it's you or some friends versus an opponent who can crush you at any time: the goal is to accomplish your objectives without drawing too much attention to yourself. A novel core mechanic to an industry over-saturated with Starcraft.
Among the game's multitude of positives, I think it's worth to note that it has incredible support from its developers, who continue to release expansions and patches five years (I think) after its release date. In an age where many devs abandon early access titles half way and released half-baked "full games" to fend for themselves, it's good to see one company that clearly opperates by a different set of values.
But none of this changes the fact that the game is pug ugly. If you can stomach that and are an RTS fan, I can't recommend this game enough.
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3 из 3 пользователей (100%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
28.3 ч. в игре
Опубликовано: 24 апреля
You essentially play as a tick trying to drain the AI dry of resources until he is weak enough (and you strong enough) to kill. He can end you at any point if you get too greedy. Guerrilla warfare in space.
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4 из 5 пользователей (80%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
1.8 ч. в игре
Опубликовано: 9 декабря, 2014
They put so much effort into building the strategy side of things that there literally is no plot or immersion. For example, there are moments in the tutorial which state (in summary), "Some aspects of the AI are faked because it's more interesting to play that way." Ok, fine, but you don't need to tell the player that - a thin veil would have helped me get invested.

However, having played for a few hours, I now believe that this is part of the aesthetic. You are not in space in this game, much as you are not on a battlefield when playing chess. When you're playing this game, you are purely a human sitting in your chair fighting an AI which doesn't pretend to be "another player like yourself" -- it is a computer program, designed to destroy you, and it will. It knows what to expect from you, and will therefore not simply overwhelm you because that is an inefficient strategy; it's far more efficient to lure you in and allow your confidence to betray you.

The final stage of the tutorial is a guided "live fire" scenario, and as of this writing I've failed both times I attempted it. The first was perhaps because I was moving slowly while trying to learn the mechanics, but on the second try I seriously thought I was on the verge of victory when the AI pirouetted and demolished my entire fleet in minutes. I can't wait to see what tricks it has up it's sleeve in a real scenario.
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5 из 7 пользователей (71%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
4.5 ч. в игре
Опубликовано: 15 января
Never won a single game yet.
10/10
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5 из 7 пользователей (71%) посчитали этот обзор полезным
133.8 ч. в игре
Опубликовано: 5 февраля
A game i spent hundred of hours on and intend to spend more. It is a best mix of 4x, RTS and TD in existence imo. The attractive features are the automation surpassed only by Distant Worlds, complexity and simplicity both - the amount of features is enormous but they all interact in a simple "shoot each other to death" fashion. On lower difficulties it plays as a simple RTS - send units at enemy until he dies; on higher ones every game is a complex multi-layered dynamic puzzle which active pause feature helps to solve. The only mild disappointment with this game is a hard to find co-op which always results in ppl failing laughably or quitting. As devs said, "this is a game that will last you for some years". This is a game you cannot just "beat": theres always something more to try, AI will surprise sex you in all but most simplistic games and highest difficulties are impossible quite literally.
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3 из 4 пользователей (75%) посчитали этот обзор полезным
8.8 ч. в игре
Опубликовано: 19 марта
This game is somewhat special. It is not about Conquering and general area control. It is almost exactly the opposite. It's about maximum Efficiency. And it is Hard.

Be prepared to loose the first real game. If you are not used to total surgical strikes and ignoring almost everything around you, prioritizing like hell and cutting out areas which you would like to strike, because something there would be nice to control - you will lose. Because it will become very hard to stop THE AI.

The game picked me off with a lot of tension. You are not allowed ever to relax your guard. The AI will ruthlessly counter any Unit build and Defense build you specialize in. (dont specialize - just Defend properly... ha - ha.) You relax your guard, you loose your Home Base. You loose your Home Base, you loose the game.

There are some tower defense elements, as far as i have seen yet, and i have not played by far enough to be able to tell if i simply overlooked some things. But if i played it correctly it is all about surgical strikes and not very much about classical tower defense. Only take what you need. THE AI will retaliate for everything you take. The more you take, the stronger the retaliation strike. It gets harder the closer you come to your goal, exterminating the Home System of the AI (or several AIs) but you will also be obliged to take some systems and make the AI mad at you - because the Home System is protected by Shield generators, and you need to take a planetary system from the AI to destroy the generators there...



Things you should not be afraid of:

Loosing after 8 hours of playing - by being overwhelmed by a supreme AI strike force
Struggling with your defenses and getting wiped by a single strike
Loosing out-of-nowhere, because "you forgot something"...
A game that gets even harder the closer you get to the Final moment of victory - if you ever reach it
stumbling across some new evil mechanic the AI throws at you, capable of bringing you into a tight spot
having a game (campaign) against the AI for more then 12 hours
not having a PVP mode (a player that would play the AI probably would realize the real thread and simply eradicate it - or be unable to manage the other tasks which the AI has - who knows what other tasks such an AI still has to do?)
playing in some kind of "Iron man"-mode - a lost campaign is a lost one. Deal with it. Go for a new one instead.

Nothing is more satisfiying then winning the final onslaught - after 14 hours of combat, defense, scouting and deep-striking. You will need the time. It can also go against your ego if you loose the game after 12 hours of combat... You CAN beat the game. If you beat it, you did not turn it hard enough. Make it harder, it becomes more fun and satisfiying.

I had a lot of fun as someone who loves hardcore-games. If you consider yourself a real hardcore-strategican, this game could be a challenge you are looking for. Easy to learn (as basic control and principles), hard to master (beat 2 AIs level 10, without modificators? Seriously as an achievement? Yeah, right.)
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3 из 4 пользователей (75%) посчитали этот обзор полезным
217.6 ч. в игре
Опубликовано: 5 января
Awesome co-op game, very hard, very unforgiving, high replayability.
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3 из 4 пользователей (75%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
8.6 ч. в игре
Опубликовано: 17 марта
I came into AI War after a friend told me that it was the best hardcore game that year. At the very least, it's probably the best RTS of all time. It's procedurally generated, meaning that in order to win you have to learn the game instead of the map. It's huge and enemy aggression scales with yours, meaning that you have to plan ahead instead of attacking willy-nilly. And it's deep enough that 500 hour veterans find surprises. Ongoing development and a lively expansion schedule mean that the game can be completely different from update to update.

AI War is intimidating, difficult, sometimes frustrating, but also fascinating and satisfying. If you want a challenge then I can't recommend it more.
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2 из 3 пользователей (67%) посчитали этот обзор полезным
403.4 ч. в игре
Опубликовано: 25 декабря, 2014
AI War:Fleet Command is simply amazing. It's a deep and enjoyable mix of RTS, 4X, and tower defense in which 1-8 players work together against 2 very hostile AIs. I know some are unhappy with the graphics and/or the UI but don't let that stop you from getting this enjoyable and detailed game. Graphics do not a great game make although I like many do love some good graphics, and the devs have mentioned they plan to tweak the UI in the near future. For how much this game costs and it's on sale a LOT on top of that, this game will give many hours of enjoyable gaming.

You command fleets of hundreds and even thousands of ships once you get rolling and the AIs work in a very asymmetrical way in regards to the players. The AI gets angrier as the players tacke systems and other hostile actions, and if you push too hard and expand too much you can actually lose the game from making the AI too strong to handle. This delicate balancing act that starts easy to manage at low difficulties but gets much more intricate and requires a lot more thought as the difficulty climbs and you have to handle more serious threats and a faster climbing AI progress. Being both tactical and strategic in scope and allowing the players to use fine micromanagement or not so much if you don't wish too as well as so many ways to play, they've added many new victory conditions that let you choose how to win and you can turn various ships and AI abilites on and off.

Games can be very long but worth it and the co-op play can be especially rewarding. Arcen games are great devs and very responsive to the community and this game is the jewel in their crown. Absolutely worth your time and money!
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2 из 3 пользователей (67%) посчитали этот обзор полезным
84.9 ч. в игре
Опубликовано: 13 февраля
Best game ever, that noone knows...
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