"You are outgunned. You are massively outnumbered. You must win." These are your orders. Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their...
Käyttäjäarvostelut: Erittäin myönteinen (668 arvostelua) - 86% / 668 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 21. loka, 2009

Kirjautumalla sisään voit lisätä tämän tuotteen toivelistallesi, seurata sitä, tai merkitä ettet ole kiinnostunut siitä

Osta AI War: Fleet Command

Paketit, jotka sisältävät tämän pelin

Osta AI War Bundle (2014)

Sisältää 7 kohdetta: AI War: Ancient Shadows, AI War: Children of Neinzul, AI War: Destroyer of Worlds, AI War: Fleet Command, AI War: Light of the Spire, AI War: The Zenith Remnant, AI War: Vengeance Of The Machine


Kuraattoreiden suosittelema

"RPS's 25th best strategy game ever"
Lue koko arvostelu täältä.

Uusimmat päivitykset Katso kaikki: (326)

22. toukokuu

BundleStars: $3 USD for complete AI War bundle

AI War Facebook page
Arcen Games' Facebook page
Our community forums
Report bugs and suggestions on MantisBT
AI War web IRC / irc.appliedirc.com / #aiwar

It has been a long while since the last update, as the developers have been fully focused on pushing Stars Beyond Reach to release for July, but there's a bundle for the AI War collection over at BundleStars that includes the following:

- Base game
- Zenith Remnant
- Children of Neinzul
- Light of the Spire
- Ancient Machines
- Vengeance of the Machine
- Destroyer of Worlds

The sale lasts for a little over seven days from this posting, and for only $2.99 USD.


The Winter 2014 AI War Sortie Bulletin topic at the community hub is a place to find other players.

3 kommenttia Lue lisää


"AI War breaks most of the genre’s rules. Which is precisely why it’s incredible… This out-of-the-blue one-man passion project is one of this year’s finest strategy games."
- Alec Meer, PC Gamer UK, November 2009

It’s a balancing act, with your own strength on one side, and the AI’s opinion of you on the other. Piss it off before you’re ready to face it, and you’re going to get squashed. That moment, when you’re finally in a position to turn the tables, is about as glorious as gaming gets.
- Phill Cameron, Eurogamer, February 2011

I think I’ve stumbled across this year’s Really New Thing. There’s a lot of 2009 to go, but I’ll be surprised if anyone else twists the RTS formula this dramatically and this effectively. And I’m hoping it’ll be the Next Big Thing, because it’s big, different, entirely unprecedented and an exciting way to play an RTS.
- Tom Chick, Crispy Gamer, August 2009

Having played this title at two distinct points in its life cycle what really stands out is the incredible dedication of Arcen Games in keeping on top of how the game evolves and expands. Even though a great many features have been added and tweaked and refined, it was possible for me to drop back into AI War after more than a year away and not find it to be a confusing mish-mash of feature overload. The post-release support is, quite honestly, the best I’ve seen for any game.
- Peter Parrish, IncGamers, February 2011

AI War is, quite simply, the best experience you could have with co-op or single-player real-time strategy in this or any year. It combines grand strategy with emergent AI to form an excellent game perfect for parties and multiplayer. It is easily worth double the price that the developer is selling it at, and anyone with any affinity or taste for strategy games should not miss it. It may be daunting at first, but an excellent tutorial and amazing gameplay mechanics alleviate this into a game that almost anyone can - and should - play.
- James Murff, Big Download, November 2009

Tietoja pelistä

"You are outgunned. You are massively outnumbered. You must win." These are your orders.

Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown.

This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when they see you -- but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it's too late.

You do have a few things going in your favor. Your ships are much faster. You have safe AI routines to automate defenses and mining outposts. You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores.

Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down.


Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
    • Käyttöjärjestelmä: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, tai uudempi.
    • Prosessori: 1.6GHz:n prosessori (2.4 GHz suositeltu, tuplaytimistä suositellaan palvelimen ylläpitäjälle)
    • Muisti: 1 Gt muistia (2 Gt suositeltu)
    • Grafiikka: Näytönohjaimen täytyy tukea 1024x1024-tekstuureita (suurin osa vähintään 32Mt:n näytönohjaimista tukee), 1024x768 tai suurempi (32-bittinen väriteema suositeltu)
    • Kiintolevy: 300Mt
    • OS: Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
Hyödylliset arvostelut
183/186 (98%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
31.0 tuntia pelattu
Julkaistu 16. kesäkuu.
This game plots you against 2 super powerful AI's, and starts you with one planet, one base, and you must build up from there.

So my 2 other friends and i have a fleet of over 3000 ships. We have captured 12 combined planets, and we are doing amazingly, when we find the husk of an ancient ship.
It calls to us, and asks us to repair it.
We start repairing it with everything we had.
10 minutes later, it gets fixed, and we get a ship called the 'Exodian Blade.'
The Blade shoots a laser that instakills most ships in its path. However, it is super, super slow.
We become greedy, and we start capturing planets, with the Blade singlehandley defeating everything on it.

But when one of my scientists conducts a survey and finds a strange subspace signal, the AI gets mad, and launches a full scale assault.

Even with the Exodian Blade, we couldn't defend forever.

We had lost all but 2 of our planets; only our capital and a far-off isolated colony remained.
We had repositioned the 300 ships left from our 3000 ship fleet at the capital.
When suddenly, my friend completes a nuke.
He had been building it all game.

We use the nuke, completely destroying every ship and planet except for one AI's home and our captial.
We track down the AI home, and send the Exodian Blade there.

Meanwhile, a devourer golem appears, which slowly moves and instakills any ships next it, at my capital.

Fast forward, I had kited the golem away, and the Blade arrived at the AI home.
We were surprised to see that there were only 300 ships there. Nothing that we can't handle.

Then we realize that we needed to destroy 13 different shield generators around the planet that protected the AI core.

"We can do that! We have the most overpowered ship in the game! We can just instakill them all," we all exclaimed.

"The most overpowered ship in the game" looked like crap to what came in next.

A exogalactic wormhole appears, and through it come 3000 different max level ships, ships with missiles, ships with integrated shields, ships we have never evever seen before.

It took a minute for the Exodian Blade, with 200 million hitpoints, to die.

We hadn't destroyed a single thing on the AI home planet.

We had lost on difficulty 'very easy.'

I cant even imagine what the highest difficulty level is like.

This game is the only game that can make you go from amazing to crap so quickly, and still be fun.
This game is the only game that makes losing fun.
This game is the spawn of Satan.
But it might have well been a gift from heaven.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
35/38 (92%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
28.3 tuntia pelattu
Julkaistu 24. huhtikuu.
You essentially play as a tick trying to drain the AI dry of resources until he is weak enough (and you strong enough) to kill. He can end you at any point if you get too greedy. Guerrilla warfare in space.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
13/13 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
385.3 tuntia pelattu
Julkaistu 2. kesäkuu.
This game is not fair. From the first second of any game, until (in most games) the last stages of the game, the AI possesses sufficient firepower to obliterate your insignificant rebellion without really stretching. In this repect, most games of AI War are a wonderful breath of fearful concern. Always looking over your shoulder. Always trying to avoid annoying the AI too much. Always treading softly, while carrying the biggest gun (indeed every gun) you can find.

Let's be clear; if you're looking for a game that holds your hand through a linear, scripted campaign, this is not the game for you.

If you want a game based on systems that will push you to find the most underhand and exploitative responses you can to the challenges it throws at you, look no further.

This game is stupendously configurable in its setup, which can be somewhat overwhelming when you first start, but makes for an extraordinarily replayable game, even more so with the expansions, rich in choices, threats and options. If you so choose, you can take a nominally hard setup (two twin-"hard" AI types at high level) and give yourself several "helping hands". You can choose an easy setup of two easy AI types at a low level and then click every extra challenge on. And everything is good fun. Really. There are even multiple ways to win a game, based on the setup choices you made for each game and the choices you make while playing each game.

At easier difficulties, you wont find the game too punishing, but as the difficulty levels go up, so do your challenges. To beat level 9 AIs, you'll need to be exploiting weaknesses mercilessly. You'll need to be imaginative and ruthless in how you knock out the obstacles in your path. If you are not willing to min/max your odds and use every cheesy trick you can find, you'll likely find it unbeatable. And at the maximum difficulty settings...?

This is a game made by developers that treat "impossible" as a real thing, not just a cool-sounding label. If you beat level 10 AIs without spamming helpful setup options, this is a bug. They'll want to know how you did it, they'll congratulate you, and then they'll tweak a few things in a patch so it won't work again. If you really do want to win on your first playthrough, play at a lower difficulty level. If you really insist on always winning, don't play at the highest difficulties. And that's okay because it's still enormously fun at the mid difficulties. But you'll always find yourself pushing to win on a more difficult map-type. Against a more challenging AI type. Against a higher AI level. With some devious or vicious sub-plot turned on. With some hellish combination of AI sub-types. There's always something else to try, there's always something else to lose against.

10/10 - Would doom humanity to an eternity of enslavement by forgetting to rebuild my forcefields again. And again.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
10/11 (91%) arvioi tämän hyödylliseksi
123.3 tuntia pelattu
Julkaistu 11. huhtikuu.
I got this years ago and hardly played it. Being the last of humanity in a galaxy where every planet is hostile can get you down very quickly. The AI Progress mechanic makes even trying to progress in the game very scary. There aren't many games where capturing too much stuff can get you into an unwinnable position.

But then I played it with friends. Even a pair of you is much better than playing solo. As Chesterton wrote, "Two is more than twice one: two is one hundred times one." You can split your attention and work together, using an external tool like Mumble to co-ordinate. And the fun only gets greater with more players in the team.

I'd recommend this if you have one or more friends who can play team games together, and who enjoy epic campaigns of up to 8 hours (across multiple sessions: the save and reload functionality works really well). If you don't have anyone to play it with, you might not enjoy the game. It's lonely playing solo, and though there's a matchmaking forum, it's much harder to set up and enjoy a long, multi-session game with strangers.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
6/6 (100%) arvioi tämän hyödylliseksi
11.7 tuntia pelattu
Julkaistu 6. heinäkuu.
So, background. I'm a heavy dwarf fortress player, and tend to favor 2d or isometric games over the new trend for blazing 3d. If you're used to shiny graphics, AI wars will disappoint. Also, it's not a pool with a shallow end. You're either going in deep, or you're probably going to not like it. It has an incredible amount of depth, but requires... lots of real life hours to extract the rewards. I've only beaten one round of it, which took me a real life week and about 20 hours of play time, and that was on 5/5(or easy) difficulty.

My playtime on steam isn't really a good gauge of how long I've played this, as I bought it direct from arcengames, which came with a steam activation key, but I much prefer the stand alone version that came along with it. On their website, you can also find a demo of this game. https://arcengames.com/ai-war/ I highly reccomend you play through it before you buy.

The AI is crafty, but does not cheat. Each difficulty increase gives it new buildings, new strategies, etc. Your goal is to destroy two homeworld planets, one controlled by each AI, who play as a team against you. This game CAN be played with up to 8 human players as a co-op game, but unless you know people in real life who are interested it's kinda hard to match up timezones to play with folks through the internet.

I enjoy the variety of ship types, over twenty I think, and none of them are slightly modified copies of other types. Also, you can make a nuclear bomb so powerful that it destroys the galaxy. How cool is that. As long as it wipes out the AI a split second before it kills you, still counts as a win. :D
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska