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Análisis de usuarios: Muy positivos (3,281 análisis)
Fecha de lanzamiento: 1 mar. 2010

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Comprar Supreme Commander 2

 

Acerca de este juego

¡En Supreme Commander 2, los jugadores vivirán batallas brutales a escala masiva! Podrás hacer la guerra creando enormes ejércitos personalizables y máquinas de combate experimentales que pueden inclinar la balanza del poder en cualquier momento. Asume el papel de uno de los tres enigmáticos comandantes, cada uno de los cuales representa a una facción única con una rica historia que incorpora un nuevo nivel de conexión emocional al género de los RTS, o lucha online. ¿Hasta dónde llega tu lealtad?
  • Una historia profunda y convincente que añade un toque personal y humano a una historia que se anteriormente se centraba en las facciones implicadas y la política que las alimentaba. La campaña de un jugador se compone de tres historias diferentes que acontecen 25 años después de los eventos de Supreme Commander: Forged Alliance.
  • Comanda enormes ejércitos compuestos por unidades personalizables terrestres, aéreas y navales. Cada una de las tres distintas facciones - La United Earth Federation (UEF), la Cybran Nation y los Illuminate - ha sido completamente rediseñada respecto al juego original, con muchas unidades.
  • Unidades experimentales - vuelven con nuevos diseños y un aspecto muy mejorado... así como algunos nuevos trucos que pueden ser desbloqueados mediante la investigación.
  • Nueva Experiencia de Juego de Supreme Commander - los jugadores ahora tienen la capacidad de desarrollar nuevas tecnologías y unidades, y de desplegarlas de forma inmediata en el campo de batalla, con lo que habrán transformado cualquier tanque básico en un monstruo antiaéreo de alta potencia con cañón multitubo para el final de la partida.
  • Interfaz para el Modo Estratégico - La interfaz rediseñada es más rápida, ocupa menos pantalla y proporciona una información más útil al jugador.
  • Nueva tecnología de render que nos permite crear unos entornos absolutamente espectaculares.

Requisitos del sistema

    • SO: Windows XP / Vista / Windows 7
    • Procesador: a 3.0 GHz o superior, AMD o Intel
    • Memoria: 1 GB de RAM (XP) 1.5 GB de RAM (Vista / Win 7)
    • Gráficos: Compatible con Pixel Shader 3.0 con 256 MB de VRAM
    • DirectX®: DirectX 9.0
    • Disco Duro: 4-5 GB para instalación completa y DirectX
    • Sonido: No es necesario hardware acelerador de sonido
    • Otros requisitos: Conexión a Internet de cable / banda ancha
    • SO: Windows XP / Vista / Windows 7
    • Procesador: A 2.6 GHz o superior, Dual Core AMD o Intel
    • Memoria: 2 GB de RAM (XP), 2 GB de RAM (Vista / Win 7)
    • Gráficos: Compatible con Pixel Shader 3.0 con 256 MB de VRAM y DX9
    • DirectX®: DirectX 9.0
    • Disco Duro: 4-5 GB para instalación completa y DirectX
    • Sonido: No es necesario hardware acelerador de sonido
Análisis útiles de usuarios
A 4 de 4 personas (100%) les ha sido útil este análisis
12.8 h registradas
Publicado el 27 de marzo
muy buen juego, la verdad me gustó mucho, deberian de jugarlo mas personas, este tipo de juegos de estrategia son mas tipo realista que otros.
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A 2 de 2 personas (100%) les ha sido útil este análisis
12.6 h registradas
Publicado el 25 de abril
de ♥♥♥♥ madre
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A 63 de 94 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
285.6 h registradas
Publicado el 21 de febrero
I'm very surprised at the amount of negative reviews. Ive played all versions for years (way over 100 hours each one) and they all are great. My favorite one to play *is* SC 2 because the experimental units dont take an age to build like in SC 1 and they are not godlike as they are in SC 1 (they can be beaten with enough normal units). There has been a lot of attention tot balanced yet diverse units within the factions. There are innovative units like the BFG Big Friendly Gun to convert enemy units to friendly and the grinder magnet thats very effective. Units dont get locked up bumping into each other when moving in big groups and scenery is awesome. So I think there is lot of advancement to SC2 and a must for the fan of the series.
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A 19 de 27 personas (70%) les ha sido útil este análisis
25.9 h registradas
Publicado el 14 de marzo
This is a very playable and beautiful game, but unlike it's predecessor, it lacks creativity, is oversimplified and lacks depth and has such a WAAK storyline. It does lack the finesse of Supremme Commander 1 and Forged Allaince which I think are the bees knees...

Whats more, I dont think that the people who developed it balanced the units particularly well, specifically the experimentals, I have no idewa why anyone would prefer to use a 'chicken egg' aeon unit as oppose to an Anomium (however u spell the AA exp)or UC because it is rubbish, whats more the megalith aint that great either. And then, why give the Aeon the AA exp (which can be taken down by 10-15 gunships) and give cybran the soul ripper, which is quite powerful (air unit) and give the UEF the terror exp thingy and no aa unit, I just think, as I read about Watch dogs earlier, that this dev crew have cut and pasted and not thought too much about what they were doing... (supcom 1 avoided this by making 3 tech levels which when paired with sheilds all races ahd would give each exp a very good run for it's money in defence, let alone the asfs, to the regular t1 intcepeteors)... regardless, I am not quite convinced that they did a great job of this, I admit perhaps i should throw each of them up against each other in a few skirmishes.

Economy wise, yes it's like any other standard industry modelled strategy game other than the original which really doesn't work well when making experiementals, i.e.unless you are have money coming out of all orifaces, your smaller factories will keep hoarding the resources whilst the exp factories etc will sit there doing nothing. Yes... maybe there is some skill and attetnion to be paid to this problem, but this just makes a simple game into one of those tedious complex games that the Dev's clearly wanted to avoid, when going back to the drawing board from Supcom 1 and they way supcom 1 handled it was far more elegeant!

Now , the research. Well it has been done before, and it doesn't feel right, for a start, it kills the pleasure of killing and killing and getting better - veterency. making your commander and exps mortal and very lacking even when some noob throws rubbish units at u time after time (though the mass income normally makes that worth it). And yes, creating more research centre makes it easier... But, after all that, research centres are rendered useless after all research is complete, making a practical investment in those centres very short sighted strategy wise. End point is , research in the long run feels pointless.

I suppose the research tree does make it easier for noobs who can look over their options, although restrictive trees dont necessarily do this, but the idea of upgrading lots of things on units is fun! even the ACU upgrades have been done away with in favour of this tree, so there is no choice, it's the capitalist idea, get resources and buy everything, boring! :(

Also , as this is a Square Enix game, just as you would find the same smell about a 2K game or a UBIsoft game, so you do so with the airy fairy Square ENIX... shame, so many games are gutted and strung up by these awful mass companies, they should just let the real professionals get on with it!

TRololol, this is worth playing on a weekend off, but it doesn't have anywhere near the life of a good game would and defintely no where near it's predicessor!
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A 14 de 19 personas (74%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
20.1 h registradas
Publicado el 9 de marzo
Before jumping into Planetary Annihilation, I wanted to check out what I missed ever since the days of Total Annihilation. It turns out Supreme Commander 2 does not disappoint! The campaign storyline may be cliched and a childish deviance from the original struggle between the Arm and the Core, but the overall mechanics, faction and RTS design are brilliant. In true TA tradition units are completely expendable, battles are aesthetically spectacular, and macromanagement is the backbone of gameplay. It's an excellent, constrasting alternative to Starcraft.
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