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사용자 평가: 매우 긍정적 (평가 3,190 개)
출시 날짜: 2010년 3월 1일

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Supreme Commander 2 구매

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큐레이터의 추천

"유저한글화"
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게임에 대해

In Supreme Commander 2, players will experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?
  • A deep and powerful story - element adds a personal, human aspect to a storyline previously focused on warring factions and the politics that fuel them. The single player campaign features three character-driven storylines set 25 years after the events of Supreme Commander: Forged Alliance
  • Command enormous armies made up of customizable land, air and naval units. Each of the three diverse factions – The United Earth Federation (UEF), the Cybran Nation and the Illuminate – have been completely redesigned from the original game, with many units.
  • Experimental units - returning with new designs and greatly enhanced looks….and some new tricks that can be unlocked through research
  • New Supreme Commander Gameplay Experience - players now have the ability to research new technologies and units and deploy them instantly on the battlefield, allowing them to upgrade a base-level tank to a high-powered, multi-barreled, AA-sporting monster by the end of a given game.
  • Strategic Mode UI - the redesigned UI that is faster, takes up less screen real-estate and gives better player feedback
  • New rendering technology that allows us to create visually spectacular environments

시스템 요구 사항

    • OS: Windows XP/Vista/Windows 7
    • Processor: 3.0 GHz or better, AMD or Intel CPU
    • Memory: 1GB RAM (XP) 1.5GB RAM (Vista / Win 7)
    • Graphics: 256 MB VRAM with Pixel Shader 3.0
    • DirectX®: DirectX 9.0
    • Hard Drive: 4-5 GB for full install & DirectX
    • Sound: No accelerated sound hardware required
    • Other requirements: Internet Connection with Cable / Broadband
    • OS: Windows XP/Vista/Windows 7
    • Processor: 2.6 GHz or better, Dual Core AMD or Intel CPU
    • Memory: 2GB RAM (XP) 2GB RAM (Vista / Win 7)
    • Graphics: 256 MB VRAM DX9 compliant with Pixel Shader 3.0
    • DirectX®: DirectX 9.0
    • Hard Drive: 4-5 GB for full install & DirectX
    • Sound: No accelerated sound hardware required
유용한 고객 평가
6명 중 4명(67%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
5.7 시간 기록
게시 일시: 2015년 2월 5일
더 쉬워진 게임 플레이, 캐주얼한 디자인 /스투 수준의 한방식 플레이.
그래. 접근성도 높아졌고 최적화도 많이 했다. 근데 그럼 뭐해... 재미가 없다 ♥♥♥♥♥♥
전작처럼 유닛이 하나하나 티어가 배정되어 있고 체력이 높아서 전투가 지속되는것도 아니고 전장에 내보냈다 하면 보스수준 실험용 유닛이고 뭐고 픽픽 쓰러진다. 어째 게리모드 유닛 스폰해서 전쟁놀이 시키는 수준보다 못하다. 이건 적 유닛도 마찬가지라 전작보다 플레이 시간은 약간 더 짧은 수준인데 웨이브 막을때마다 전투씬이고 나발이고 수초 안에 적이든 아군이든 터져나가 전략이나 조합은 거의 효과를 보이지 못한다. 그냥 몇십분동안 어택땅하다가 힘싸움에서 밀리면 게임 끝. 전작의 보스급 유닛도 위용이 많이 떨어져 그냥 피통 큰 강화유닛 수준이 되어 버렸다.

그래도 밸런싱에는 문제가 없다. 왜냐면 물량 모아서 가면 다 거기서 거기거든 ^^
이 평가가 유용한가요? 아니요 재미있음
206명 중 142명(69%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
14.7 시간 기록
게시 일시: 2015년 1월 6일
Firstly I would like to say that this game is not all that bad when compared to the other RTS games out there at the moment, however for the fans of Sup Com and Forged Alliance this game is a great dissapointment. There are a great many changes and the entire game feels rushed and less smooth than the previous two, here are a few reasons why.

The complex tech trees: Gone. You now start with one tier of unit and minimal choices.

The choices between different commander upgrades: Gone. Research will give you all the upgrades there is no choice involved.

The fine balance between extracters and power and the need to control enough deposits: Gone. Pump out those generic one tier generators and you will recieve far more mass from them than deposits.

The careful construction of defences and shields for maximum overlap protection: Gone. Spam those shields as close as possible and you can hold off the world.

The unique racial differences and strengths and weaknesses: Gone. First designer "hey guys are we going to make the units and structures have different statistics like the first game and have counter intelligence options for complex game strategy?" Design lead "nah screw that it sounds complicated, make all the shields and other structures have identical stats and get rid of the other stuff".

The detailed textures and environments that made it a great looking game: Gone. Its extremely unusual for a series to have a large gap between game and to not improve the graphical quality, this bucks the trend and goes backwards.

Well organised unit co-ordination, grouping and movement: Gone. Walking into each other, spinning on one spot trying to collect something right beneath themselves and refusing to move are now the norms.

There are more but to be honest I've got to go purge this game from my memory by playing Forged Alliance so this will have to do.
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77명 중 54명(70%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
285.6 시간 기록
게시 일시: 2015년 2월 21일
I'm very surprised at the amount of negative reviews. Ive played all versions for years (way over 100 hours each one) and they all are great. My favorite one to play *is* SC 2 because the experimental units dont take an age to build like in SC 1 and they are not godlike as they are in SC 1 (they can be beaten with enough normal units). There has been a lot of attention tot balanced yet diverse units within the factions. There are innovative units like the BFG Big Friendly Gun to convert enemy units to friendly and the grinder magnet thats very effective. Units dont get locked up bumping into each other when moving in big groups and scenery is awesome. So I think there is lot of advancement to SC2 and a must for the fan of the series.
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15명 중 12명(80%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
20.1 시간 기록
게시 일시: 2015년 3월 9일
Before jumping into Planetary Annihilation, I wanted to check out what I missed ever since the days of Total Annihilation. It turns out Supreme Commander 2 does not disappoint! The campaign storyline may be cliched and a childish deviance from the original struggle between the Arm and the Core, but the overall mechanics, faction and RTS design are brilliant. In true TA tradition units are completely expendable, battles are aesthetically spectacular, and macromanagement is the backbone of gameplay. It's an excellent, constrasting alternative to Starcraft.
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34명 중 22명(65%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
3.8 시간 기록
게시 일시: 2015년 3월 18일
Genre - Sci-Fi RTS
I only played this game recently after tying out Planetary Annihilation but finding it too complex for quick games, and I found this game similar in some respects but a lot more accessible. I have played several skirmish games, co-op and 6 missions of the main campaign. You have Land, Naval and Air units to build and research upgrades for. There are three major factions to choose from that are diverse but balanced in most aspects. You need to build up fairly quick and get mixed units to be effective. You fight in a Giant Mech that once destroyed loses you the game. The units are varied enough and the game is enjoyable in quick bursts.
It seems to me to be the natural follow up to Total Annihilation, an old RTS game that received a lot of praise back in my day. It is the first decent RTS I have played since Starcraft 2.
Don't get me wrong with the comparison at the start though, Planetary Annihilation is also fun but when you are fighting across planets and using orbital platforms it gets very confusing, very fast. However, once you have graduated Supreme Commander 2 school and want more of a challenge, I would try that next. As for me I am happy being a Supreme Commander.
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