Includes 47 Steam achievements, leaderboards, and stats!
İncelemeler: Çok Olumlu (3,193 inceleme)
Çıkış Tarihi: 1 Mar 2010

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Supreme Commander 2 Satın Alın

 

Bu Oyun Hakkında

In Supreme Commander 2, players will experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?
  • A deep and powerful story - element adds a personal, human aspect to a storyline previously focused on warring factions and the politics that fuel them. The single player campaign features three character-driven storylines set 25 years after the events of Supreme Commander: Forged Alliance
  • Command enormous armies made up of customizable land, air and naval units. Each of the three diverse factions – The United Earth Federation (UEF), the Cybran Nation and the Illuminate – have been completely redesigned from the original game, with many units.
  • Experimental units - returning with new designs and greatly enhanced looks….and some new tricks that can be unlocked through research
  • New Supreme Commander Gameplay Experience - players now have the ability to research new technologies and units and deploy them instantly on the battlefield, allowing them to upgrade a base-level tank to a high-powered, multi-barreled, AA-sporting monster by the end of a given game.
  • Strategic Mode UI - the redesigned UI that is faster, takes up less screen real-estate and gives better player feedback
  • New rendering technology that allows us to create visually spectacular environments

Sistem Gereksinimleri

    • OS: Windows XP/Vista/Windows 7
    • Processor: 3.0 GHz or better, AMD or Intel CPU
    • Memory: 1GB RAM (XP) 1.5GB RAM (Vista / Win 7)
    • Graphics: 256 MB VRAM with Pixel Shader 3.0
    • DirectX®: DirectX 9.0
    • Hard Drive: 4-5 GB for full install & DirectX
    • Sound: No accelerated sound hardware required
    • Other requirements: Internet Connection with Cable / Broadband
    • OS: Windows XP/Vista/Windows 7
    • Processor: 2.6 GHz or better, Dual Core AMD or Intel CPU
    • Memory: 2GB RAM (XP) 2GB RAM (Vista / Win 7)
    • Graphics: 256 MB VRAM DX9 compliant with Pixel Shader 3.0
    • DirectX®: DirectX 9.0
    • Hard Drive: 4-5 GB for full install & DirectX
    • Sound: No accelerated sound hardware required
Yararlı müşteri incelemeleri
5 kişiden 4 tanesi (80%) bu incelemeyi yararlı buldu
kayıtlarda 3,419.2 saat
Yayınlanma: 28 Mart
Gayet başarılı bir strateji, online olarak uzun süre oynanabilir..
Bu inceleme yararlı oldu mu? Evet Hayır Komik
79 kişiden 55 tanesi (70%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 285.6 saat
Yayınlanma: 21 Şubat
I'm very surprised at the amount of negative reviews. Ive played all versions for years (way over 100 hours each one) and they all are great. My favorite one to play *is* SC 2 because the experimental units dont take an age to build like in SC 1 and they are not godlike as they are in SC 1 (they can be beaten with enough normal units). There has been a lot of attention tot balanced yet diverse units within the factions. There are innovative units like the BFG Big Friendly Gun to convert enemy units to friendly and the grinder magnet thats very effective. Units dont get locked up bumping into each other when moving in big groups and scenery is awesome. So I think there is lot of advancement to SC2 and a must for the fan of the series.
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23 kişiden 16 tanesi (70%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 25.9 saat
Yayınlanma: 14 Mart
This is a very playable and beautiful game, but unlike it's predecessor, it lacks creativity, is oversimplified and lacks depth and has such a WAAK storyline. It does lack the finesse of Supremme Commander 1 and Forged Allaince which I think are the bees knees...

Whats more, I dont think that the people who developed it balanced the units particularly well, specifically the experimentals, I have no idewa why anyone would prefer to use a 'chicken egg' aeon unit as oppose to an Anomium (however u spell the AA exp)or UC because it is rubbish, whats more the megalith aint that great either. And then, why give the Aeon the AA exp (which can be taken down by 10-15 gunships) and give cybran the soul ripper, which is quite powerful (air unit) and give the UEF the terror exp thingy and no aa unit, I just think, as I read about Watch dogs earlier, that this dev crew have cut and pasted and not thought too much about what they were doing... (supcom 1 avoided this by making 3 tech levels which when paired with sheilds all races ahd would give each exp a very good run for it's money in defence, let alone the asfs, to the regular t1 intcepeteors)... regardless, I am not quite convinced that they did a great job of this, I admit perhaps i should throw each of them up against each other in a few skirmishes.

Economy wise, yes it's like any other standard industry modelled strategy game other than the original which really doesn't work well when making experiementals, i.e.unless you are have money coming out of all orifaces, your smaller factories will keep hoarding the resources whilst the exp factories etc will sit there doing nothing. Yes... maybe there is some skill and attetnion to be paid to this problem, but this just makes a simple game into one of those tedious complex games that the Dev's clearly wanted to avoid, when going back to the drawing board from Supcom 1 and they way supcom 1 handled it was far more elegeant!

Now , the research. Well it has been done before, and it doesn't feel right, for a start, it kills the pleasure of killing and killing and getting better - veterency. making your commander and exps mortal and very lacking even when some noob throws rubbish units at u time after time (though the mass income normally makes that worth it). And yes, creating more research centre makes it easier... But, after all that, research centres are rendered useless after all research is complete, making a practical investment in those centres very short sighted strategy wise. End point is , research in the long run feels pointless.

I suppose the research tree does make it easier for noobs who can look over their options, although restrictive trees dont necessarily do this, but the idea of upgrading lots of things on units is fun! even the ACU upgrades have been done away with in favour of this tree, so there is no choice, it's the capitalist idea, get resources and buy everything, boring! :(

Also , as this is a Square Enix game, just as you would find the same smell about a 2K game or a UBIsoft game, so you do so with the airy fairy Square ENIX... shame, so many games are gutted and strung up by these awful mass companies, they should just let the real professionals get on with it!

TRololol, this is worth playing on a weekend off, but it doesn't have anywhere near the life of a good game would and defintely no where near it's predicessor!
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16 kişiden 12 tanesi (75%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 20.1 saat
Yayınlanma: 9 Mart
Before jumping into Planetary Annihilation, I wanted to check out what I missed ever since the days of Total Annihilation. It turns out Supreme Commander 2 does not disappoint! The campaign storyline may be cliched and a childish deviance from the original struggle between the Arm and the Core, but the overall mechanics, faction and RTS design are brilliant. In true TA tradition units are completely expendable, battles are aesthetically spectacular, and macromanagement is the backbone of gameplay. It's an excellent, constrasting alternative to Starcraft.
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35 kişiden 22 tanesi (63%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 3.8 saat
Yayınlanma: 18 Mart
Genre - Sci-Fi RTS
I only played this game recently after tying out Planetary Annihilation but finding it too complex for quick games, and I found this game similar in some respects but a lot more accessible. I have played several skirmish games, co-op and 6 missions of the main campaign. You have Land, Naval and Air units to build and research upgrades for. There are three major factions to choose from that are diverse but balanced in most aspects. You need to build up fairly quick and get mixed units to be effective. You fight in a Giant Mech that once destroyed loses you the game. The units are varied enough and the game is enjoyable in quick bursts.
It seems to me to be the natural follow up to Total Annihilation, an old RTS game that received a lot of praise back in my day. It is the first decent RTS I have played since Starcraft 2.
Don't get me wrong with the comparison at the start though, Planetary Annihilation is also fun but when you are fighting across planets and using orbital platforms it gets very confusing, very fast. However, once you have graduated Supreme Commander 2 school and want more of a challenge, I would try that next. As for me I am happy being a Supreme Commander.
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