For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era… In the 14th Century the world order is beginning to transform itself.
User reviews: Very Positive (314 reviews)
Release Date: Jul 28, 2010

Sign in to add this game to your wishlist or mark as not interested

Buy The Guild II: Renaissance

Stand-Alone version, The Guild II or any of its add-ons are not required to play this game.

Packages that include this game

Buy The Guild Collection

Includes 4 items: The Guild II, The Guild II - Pirates of the European Seas, The Guild II Renaissance, The Guild Gold Edition

 

Recommended By Curators

"A bit older management game but extremely good and deep. Maybe a bit dated for some people and can be difficult to run on modern PCs."

Recent updates View all (1)

September 18

Steam Version Patched to 4.17b

Patch 4.17b Changelog
- Changed AI-money saving behaviour. This has a massive influence on gaming and difficulty!
- Fixed a bug that caused the AI to not buy any title higher than Citizen
- Fixed the OoS occuring in different situations like taking a bath
- AI aggression level slightly increased
- Chances for plague increased slightly on higher difficulty level
- Languages French, Italian and Spanish added
- Slightly changed moneylending system
- Changed AI behaviour: AI should try to save money for specific goals
- Fixed a bug with the new YPR-modes in startmenu
- Changed the market behaviour
- Bugfix for political actions in MP
- Bugfix for changing building names in MP
- Raw material deliveries fixed
- Changing building names is now possible
- It's now possible to choose 1, 2, 3 or 4 years per round. The setting will also be saved when you restart the game.
- Fixed the bug with the additional stock slots at the crypt and the bankhouse
- AI now buys windmills and orchards on all maps
- Fixed the missing icon when demanding ransoms
- Added the one-year-per-round-option for MP also
- Sick people don't visit hospitals that can't cure their illness because the building level is too low anymore
- AI patients leave the hospital after not being treated for 3 hours
- AI patients sit down if a place on a bank gets free
- Reworked the medicus script a bit more
- Cutscenes for trials and office-sessions now start automatically if the camera is in the room
- AI Characters are no longer beamed into the townhall if they don't manage to attend a trial in time
- New measure for listing all buildings for sale added to the townhall
- Medicus AI reacts on amount of sick people and produces the needed medicine
- Chances for plague decreased again in early game
- Fixed the fame exploit when buying a nobility title
- Allied worker don't join fights anymore
- Sermons bring XP now
- Combs/Wooden pins/Fittings problem solved
- Combs can be produced in the high-level joinery
- Mill doesn't stop production when resources are low
- Mushrooms are also available in Vienna now
- Stonelilies are also available in Transylvania now



Patch 4.17b
- KI-Sparverhalten verändert. Hat massiven Einfluss auf den Schwierigkeitsgrad
- Bug gefixt, durch den die KI keine Titel über dem Bürger kaufte teilweise
- OoS im MP bei diversen Aktionen wie gemeinsames Bad nehmen gefixt
- KI-Aggressionslevel leicht erhöht
- Chance für Pest auf höherem Schwierigkeitslevel leicht erhöht
- Sprachen Französisch, Italienisch und Spanisch hinzugefügt
- Leichte Anpassungen am Kredit-System
- Verändertes KI-Verhalten: Die KI spart nun auf bestimmte Ziele hin (Gebäudekauf, Upgrade und Titel)
- Bugfix für das Problem mit den neuen JpR-Modi im Startmenü
- Markt-Verhalten überarbeitet
- Bugfix für dynastiepolitische Aktionen im MP
- Bugfix für Gebäudenamensänderungen im MP
- Bugfix für Rohstofflieferungen im Gildenhaus
- Änderung von Gebäudenamen nun möglich funktioniert, allerdings wird im MP der neue Name nicht bei den anderen Spielern angezeigt.
- Einstellung von Jahren pro Runde auf 1,2,3 und 4 geändert. Einstellung wird gespeichert funktioniert, aber es kann Probleme im Menü nach einem Neustart geben.
- Beim Friedhof und bei der Bank gab es durch Gebäudeerweiterungen zuviele Lagerplätze. Die überschüssigen Lagerplätze wurden entfernt.
- KI kauft jetzt Windmühlen und Obstgärten auf allen Karten
- Problem mit Icon bei Lösegeld forderung behoben
- Ein Jahr pro Runde auch im MP
- Patienten besuchen keine Krankenhäuser mehr, die ihre Krankheit gar nicht heilen können, da die Gebäudestufe zu niedrig ist.
- KI-Patienten verlassen das Krankenhaus, wenn sie 3h lang nicht behandelt wurden, aber Patienten kommen zu schnell wieder
- KI-Patienten setzen sich hin, sobald ein Platz frei wird
- Behandlungsscript des Medicus weiter überarbeitet getestet, ist aber noch nicht optimal
- Gerichts- und Amtsverhandlungen gehen jetzt beim Start automatisch in die Cutscene
- KI-Spieler werden bei Gerichtsverhandlungen nicht mehr ins Rathaus gebeamt
- Measure zur Auflistung von zum Verkauf stehender Gebäude für das Rathaus hinzugefügt
- Medicus-KI reagiert auf Krankheitsaufkommen und produziert benötigte Medizin
- Wahrscheinlichkeit und Ansteckungsgefahr der Pest im frühen Spiel weiter reduziert
- Bug bei Titelkauf behoben, der unabhängig vom Kauf den Reichsruf erhöhte.
- Alliierte Arbeiter greifen nicht mehr in Kämpfe ein
- Das Abhalten von Messen bringt jetzt auch XP
- Kamm/Holzzapfen/Beschläge-Problem gefixt
- Kämme sind nun in der Kunsttischlerei auch tatsächlich herstellbar
- Produktion in Mühle bricht nicht mehr ab, wenn wenig Rohstoffe vorhanden sind
- Pilze sind nun auch in Wien abbaubar
- Steinlilien sind nun auch in Siebenbürgen abbaubar

50 comments Read more

About This Game

For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era…

In the 14th Century the world order is beginning to transform itself. Due to trade and commerce an increasing middle class obtains more and more power and wealth. Entire towns purchase their freedom and more privileges from the nobility. Reading and writing is no longer the domain of the nobility and the clergy and the invention of printing information may eventually be spread everywhere. This is the beginning of the renaissance...

Features:

  • 8 completely new professions: mercenary, grave digger, stonemason, juggler, innkeeper, banker, miller and the fruit grower
  • New goods, buildings, ambient details and effects
  • All new scenarios ("Transylvania", "The Rhineland" and "The Alps") & bigger world maps
  • Improved AI, title and nobility system as well as new options (e.g. “God Measures”, levels of difficulty)

System Requirements

    Minimum:

    • OS: Windows® XP, Vista
    • Processor: 2 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: DirectX9 capable graphics adapter with Pixelshader Model 1.1
    • DirectX®: DirectX 9.0
    • Hard Drive: 3.5 GB space free
    • Sound: DirectX 9.0 compatible sound card

    Recommended:

    • OS: Windows® XP, Vista
    • Processor: 2.8 GHz Processor or better
    • Memory: 1 GB RAM
    • Graphics: DirectX9 capable graphics adapter with Pixelshader Model 2
    • DirectX®: DirectX 9.0
    • Hard Drive: 3.5 GB space free
    • Sound: DirectX 9.0 compatible sound card
Helpful customer reviews
120 of 143 people (84%) found this review helpful
24.8 hrs on record
Killed the mayor for voting against me in council. Attempted to burn down the prosecutor's house the morning of the trial. Acquitted of all charges. 10/10
Posted: June 15
Was this review helpful? Yes No
119 of 157 people (76%) found this review helpful
30.6 hrs on record
"The sims for men"
Posted: June 13
Was this review helpful? Yes No
16 of 21 people (76%) found this review helpful
62.8 hrs on record
This game is fun only if you have the patches. if you dont have the patches it will run still fine just crash a little more. I would recommend this game to friends as I have been playing The guild 2 when it first came and had the actual hard copy of the game. Now I bought this one and it is way better than the guild 2 so I would say buy this one over the guild 2.

P.s. this one just has a few things added to it.
Posted: June 11
Was this review helpful? Yes No
11 of 13 people (85%) found this review helpful
0.1 hrs on record
It's like The Sims only it's feudal and it hates you.
Posted: July 15
Was this review helpful? Yes No
14 of 19 people (74%) found this review helpful
29.1 hrs on record
Broken peice of ♥♥♥♥ but I like it.
Posted: August 19
Was this review helpful? Yes No
185 of 187 people (99%) found this review helpful
138.4 hrs on record
I will not belabor the point: The Guild is my favorite game. In this review I’ll try to explain why this is, and where I’m coming from in terms of my interest in the game, and probably games generally speaking. Hopefully this will help introduce like-minded gamers to The Guild and perhaps also steer some people, if they have different tastes, from the game.

I have always enjoyed simulation games, particularly economic and life sims. I grew up playing what now seem like fairly simplistic sims (e.g., Theme Park, The Settlers, and The Sims) and was fascinated by the seemingly living world of the AI inhabitants in these games. As I began to enjoy role playing games more, and in particularly Ultima Online, I longed for a simulation game in which I wasn’t in complete control, but instead could actually be one of those small inhabitants in the simulated world. Nothing like this existed until I played the first Guild game (Europa 1400) and I was immediately won over, realizing that it was as close to a perfect game as I would ever find, short of developing one myself.

The Guild is indeed a simulated world. It doesn’t attempt to be huge like Skyrim. You are controlling a small family in a single town or on some maps a single town out of up to four. There are up to eleven other “dynasties” (i.e. families) living in these towns, and they all go about their business without your intervention. You are not god in this game – you are just a family existing and striving in the middle ages, and it is amazing fun. It seems there is not one area that The Guild has left out of its gameplay. You can get involved in politics, your character has a religiosity meter, favor (or disfavor) with every single sim in the game, a disposition based on their criminality or lack thereof, skills, perks (think fallout), marriage, children, trials, duals, and the list goes on.

The world in The Guild feels more alive than any game I have played. NPCs go about their business with a real purpose, and it is all simulated. They will do everything from sit around town and chat, go to the pub, hire a ♥♥♥♥♥♥♥♥♥♥, to run for office and command the city guard (who, by the way, are also governed by some degree of AI logic). In short, the game feels a lot like living in a real, functioning medieval town.

This all sounds extremely ambitious, and it is. Unfortunately, these ambitions come with a price: bugs (and lots of them!). The Guild has been officially patched twice (only once here on steam) and even with these patches there are numerous bugs. The more you play, the more you notice them and the more they suspend the reality of controlling a family in this simulated world. You can probably get about 100 hours of gameplay out of The Guild before these bugs really start to ruin the experience (I have played 100s of hours of the non-steam version).

The good news is that The Guild still has a small but surprisingly active community (go to the runeforge forums for this). McCoy! and a few other modders have made huge progress fixing bugs in the game and even adding some very cool features (e.g., the ability to become the pope and accuse people of heresy) and they continue to work on the game. My recommendation is to go to the runeforge forums and download the 4.17b patch and McCoy!’s legacy mod, then you’ll be ready to go for hundreds of hours of relatively bug-free simulation bliss.

In summary, if you’ve always enjoyed god games, economic sims, and life sims, but wanted to be part of the world rather than the controller of the world – wanted to have to work within the confines of human ability to influence the world (e.g., become mayor and change the law instead of using a hand in the sky to smite someone) then this is the game for you. If you want complete control over the world and all of its inhabitants then you might not enjoy this as much, but I still say it’s worth a try. Finally, if you’re a gifted or even aspiring coder (the game uses lua for everything) head over to the runeforge forums and join the modding community. I have no coding experience but they have been extremely kind and patient with me and I even managed to churn out a few helpful fixes/mods for the game.
Posted: December 21, 2013
Was this review helpful? Yes No