Durante siglos, Europa ha estado dominada por la Iglesia y la nobleza. A hombros de gente corriente los siervos de Dios y las familias nobiliarias justificaron su poder y riqueza. Este era el controvertido y divino orden del mundo. Una verdadera era oscura… En el siglo XIV el orden mundial comienza a transformarse.
Análisis de usuarios: Muy positivos (698 análisis)
Fecha de lanzamiento: 28 jul. 2010

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Comprar The Guild II: Renaissance

Stand-Alone version, The Guild II or any of its add-ons are not required to play this game.

Packs que incluyen este juego

Comprar The Guild Collection

Incluye 4 artículos: The Guild Gold Edition, The Guild II, The Guild II - Pirates of the European Seas, The Guild II Renaissance

 

Recomendado por mentores

"Like games where you run a medeival business? Me neither... Yet this game is incredibly addictive and really fun to play! Play it, It's fun, Obviously."

Acerca de este juego

Durante siglos, Europa ha estado dominada por la Iglesia y la nobleza. A hombros de gente corriente los siervos de Dios y las familias nobiliarias justificaron su poder y riqueza. Este era el controvertido y divino orden del mundo. Una verdadera era oscura…

En el siglo XIV el orden mundial comienza a transformarse. Debido al mercado y al comercio, una creciente clase media obtiene más y más poder y riqueza. Poblaciones enteras compran su libertad y privilegios de la nobleza. Saber leer y escribir ya no son del dominio exclusivo de la nobleza y el clero, la invención de la imprenta llegará tarde o temprano a todos los rincones. Estamos en el comienzo del Renacimiento...

Características principales:

  • 8 profesiones totalmente nuevas: mercenario, sepulturero, cantero, malabarista, posadero, banquero, molinero y fruticultor
  • Nuevas mercancías, edificios, detalles ambientales y efectos
  • Nuevos escenarios ("Transilvania", "Renania" y "Los Alpes") y mapamundis más grandes
  • Mejoras en la IA y en el sistema de títulos nobiliarios así como nuevas opciones (por ejemplo "God Measures” y niveles de dificultad)

Requisitos del sistema

    Mínimo:

    • SO: Windows® XP / Vista
    • Procesador: 2 GHz
    • Memoria: 512 MB de RAM
    • Gráficos: Compatible con DirectX9 y Pixel Shader 1.1
    • DirectX®: DirectX 9.0
    • Disco Duro: 3.5 GB de espacio libre
    • Sonido: Compatible con DirectX 9.0

    Recomendado:

    • SO: Windows® XP / Vista
    • Procesador: 2.8 GHz o más rápido
    • Memoria: 1 GB de RAM
    • Gráficos: Compatible con DirectX9 y Pixel Shader 2.0
    • DirectX®: DirectX 9.0
    • Disco Duro: 3.5 GB de espacio libre
    • Sonido: Compatible con DirectX 9.0
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
33.7 h registradas
Publicado el 13 de junio
Un juego único y realmente imprescindible en la biblioteca de los jugones amantes a juegos que combinen gestión exhaustiva, diplomacia y guerra. Incluso podría tratarse de una combinación más profunda de las sagas Patrician y Port Royale.

Manejaremos a un máximo de tres individuos de una familia: inicialmente comenzaremos manejando un personaje con una categoría profesional (pícaro, artesano, patrón o erudito) tendremos que buscar una pareja para seguir nuestra dinastía. Mientras erigimos edificios, adquirimos títulos, mejoramos nuestra casa, y asesinamos a nuestros rivales, o los llevamos a juicios.

Mientras esto sucede, ladrones asaltarán nuestros negocios, se declararán guerras en las que, una vez que seamos pudientes, deberemos contribuir, mientras nuestros matones recogen pruebas de fechorías de nuestros rivales para llevarlos a prisión, desposeerlos de títulos o incluso llevarlos a la picota.

Pero antes escala en las ramas de la burocracia, sobornando y amenazando, comienza con el puesto de verdugo, sé jefe de la guardia de la ciudad y detén a tus rivales, domina la magistratura y cambia la ley para acabar con tus rivales o llega al final de la rama como gobernante máximo de la ciudad.

Un juego realmente único, con la tercera entrega en camino.
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A 3 de 3 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
65.5 h registradas
Publicado el 12 de julio
Este juego es divertido crear tu dinastia y tu imperio comercial saboteando rivales y forjando alianzas con otras dinastias hasta hay bien, pero hay cosas que no se si no las terminaron o no las implementaron bien, eso si el juego funciona en mi tostador asi que si tienen un mal pc es una buena opcion.
¿Te ha sido útil este análisis? No Divertido
A 108 de 130 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
68.1 h registradas
Publicado el 29 de mayo
In 1400 A.D. I was no one
In 1401 A.D. I was a low office holder
In 1402 A.D. I got married
In 1403 A.D. I got a child (thank god a boy)
In 1404 A.D. Life was good
In 1405 A.D. I build a mine
In 1406 A.D. I was rich
In 1407 A.D. My wife got kidnapped
In 1408 A.D. I killed the kidnapper
in 1409 A.D. My wife bore a girl, so I killed her
In 1410 A.D. I got sued for killing my wife
In 1411 A.D. In court everyone started talking German
In 1412 A.D. I got frustrated and killed those who spoke German
In 1413 A.D. I was no more

Best 7 hours of my life.
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A 22 de 27 personas (81%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
65.4 h registradas
Publicado el 13 de junio
"I look out the window and its just THE SUN" - My friend speaking about "Sun Up Glid"

The Guild 2 is a buggy mess. It has many quirks, bad performance, can crash a lot on some PC's, and multiplayer suffers from irrepairable out of sync errors that can trash a save (there have been some reports of being able to work around this, I have never bothered to try to fix these OOS errors.)

But by god, this game is oddly fun with friends.

Get a good friend, a couple friends maybe, and host a game of The Glid Poo. If you don't take it too seriously and stick together you can have some of the grandest times ever. My adventures include building 2 banks right next to eachother, learn banking doesn't work and requiring 200 dollar payments from my friend for 2 hours while I went around trying to commit murder. Another time me and a friend amassed a small army of 40-50 guys and destroyed a bakery so I could build another foundry in its place. One of the best times was when my good buddy ended up building 3 fortresses so he could have a death squad to kill every person in the political ladder and become the mayor, and I piggybacked along to become immune to the law.

Theres nothing quite like amassing a fortune by pick pocketing, building a ton of daggers and then hearing "YOU HAVE BEEN ACCUSED", presumably because you sent "Smellvios" to go try and beat up a guard, only to be bailed out because your friend sent 20 mercenaries and thieves after the accusor and then blew up his house. Whether you're monopolizing the skull candle market or seeing if you can take on a peasant out in the countryside, this game provides an unexplainably entertaining experience when you play with a good friend. The absurd stuff that you can do, or that can just happen on its own on top of a fairly good economics tycoon sorta game (if pretty buggy) can result in very memorable adventures to lament on with a friend when you're both on your rocking chairs watching the sun go down 60 years down the line.

Get it, get a friend, get some food and snacks and prepare for "sun up glid"
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A 22 de 33 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
118.2 h registradas
Publicado el 1 de abril
The Guild II Renaissance is a game that is most fundamentally about money management. You use your funds to build a number of production facilities - everything from your basic farm to buildings producing high end equipment, armor and artifacts for trade or use. In addition to a typical strategic "god view" you control 3 individual characters. You can engage in a variety of activities with these characters like having them run for office, enage in special actions with the buildings they own like goading the workers into action, and so forth.

The game starts off amazingly. It's great fun when you first start out and you can effectively micromanage all of your production facilities. Unfortunately, the game begins to fall apart once you reach the point where micromanagement becomes impractical if not impossible. The game provides a number of ways to try to automate your buildings but they are extremely bare bones, and very buggy even given that.

For instance, imagine you would like to simply take a product that one facility produces and bring it over to another facility that uses it as a resource, like bringing grain to a mill to turn into flour. The game allows you to setup an "automatic trading route" to do exactly this, but what is offered provides marginal functionality and does not work as intended. You can't supply "up to" an amount or anything of the like. You can do nothing except constantly send goods with one of three choices in terms of frequency: "rarely, occasionally, constantly." What do these mean you ask? I have no idea, the game in no way tells you. The sparse 12 page manual dedicates two sentences to the topic:

6.4 AUTOMATIC TRADING ROUTES You can now set automatic routes for your wagons. You can choose single waypoints for your routes and decide what to carry.

And even once you do get a trade route setup your transport wagons will occasionally just completely stop working in random locations. It's not for lack of a quantity of resources, or lack of desire at their destination. It's just a bug. Setting the routes up is an arduous process that you'll find yourself doing over and over again for the same route.

The other method to deal with an inability to micromanage is to completely automate a facility. This is much more functional, however it is once again incredibly bare bones and restrictive. In particular there is no way to have your own facilities provide their resources to one another. Instead your resource providing factories will sell all of their production to the market. Assuming the transport wagons for your factories that need those resources can beat the AI to the market, they will then purchase them there, losing a substantial amount of money in the process. In a game that is entirely about money and resource management this is incredibly frustrating.

There are also numerous other bugs in the game related to most of every action. You and your betrothed set out on your lengthy journey to the chapel to happily get married. Three quarters of the way there she decides, "You know. I actually think I'm going to go engage in church services on the other side of the world first. Bye!" Or you'd like to bribe the mayor of your town. You send your character, who can run substantially faster than the mayor to do this. Your character will catch up to the mayor and then begin to slow down to engage in the bribe action. The mayor will ignore this and continue walking, your character will catch up and again slow down. The process will repeat indefinitely until the mayor decides to finally stop somewhere, often many hours later.

In general, I cannot recommend this game. It had great potential. I thoroughly enjoyed the beginning of the game, but the middle and endgame completely fall off. However, the company behind the game has been updating this version, presumably due to the imminent release of the Guild 3. This review has been based upon Version 4.2 with the hot-fix applied.
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