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Durante siglos, Europa ha estado dominada por la Iglesia y la nobleza. A hombros de gente corriente los siervos de Dios y las familias nobiliarias justificaron su poder y riqueza. Este era el controvertido y divino orden del mundo. Una verdadera era oscura… En el siglo XIV el orden mundial comienza a transformarse.
Fecha de lanzamiento: 28 Jul 2010
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Comprar The Guild II: Renaissance

Stand-Alone version, The Guild II or any of its add-ons are not required to play this game.

Paquetes que incluyen este juego

Comprar The Guild II Collection

Incluye 3 artículos: The Guild II, The Guild II - Pirates of the European Seas, The Guild II Renaissance

Acerca del juego

Durante siglos, Europa ha estado dominada por la Iglesia y la nobleza. A hombros de gente corriente los siervos de Dios y las familias nobiliarias justificaron su poder y riqueza. Este era el controvertido y divino orden del mundo. Una verdadera era oscura…

En el siglo XIV el orden mundial comienza a transformarse. Debido al mercado y al comercio, una creciente clase media obtiene más y más poder y riqueza. Poblaciones enteras compran su libertad y privilegios de la nobleza. Saber leer y escribir ya no son del dominio exclusivo de la nobleza y el clero, la invención de la imprenta llegará tarde o temprano a todos los rincones. Estamos en el comienzo del Renacimiento...

Características principales:

  • 8 profesiones totalmente nuevas: mercenario, sepulturero, cantero, malabarista, posadero, banquero, molinero y fruticultor
  • Nuevas mercancías, edificios, detalles ambientales y efectos
  • Nuevos escenarios ("Transilvania", "Renania" y "Los Alpes") y mapamundis más grandes
  • Mejoras en la IA y en el sistema de títulos nobiliarios así como nuevas opciones (por ejemplo "God Measures” y niveles de dificultad)

Requisitos del sistema

    Mínimo:

    • SO: Windows® XP / Vista
    • Procesador: 2 GHz
    • Memoria: 512 MB de RAM
    • Gráficos: Compatible con DirectX9 y Pixel Shader 1.1
    • DirectX®: DirectX 9.0
    • Disco Duro: 3.5 GB de espacio libre
    • Sonido: Compatible con DirectX 9.0

    Recomendado:

    • SO: Windows® XP / Vista
    • Procesador: 2.8 GHz o más rápido
    • Memoria: 1 GB de RAM
    • Gráficos: Compatible con DirectX9 y Pixel Shader 2.0
    • DirectX®: DirectX 9.0
    • Disco Duro: 3.5 GB de espacio libre
    • Sonido: Compatible con DirectX 9.0
Análisis útiles de usuarios
A 60 de 72 personas (83%) les ha sido útil este análisis
144 productos en la cuenta
1 análisis
24.8 h registradas
Killed the mayor for voting against me in council. Attempted to burn down the prosecutor's house the morning of the trial. Acquitted of all charges. 10/10
Publicado: 15 junio 2014
¿Te ha sido útil este análisis? No
A 61 de 85 personas (72%) les ha sido útil este análisis
112 productos en la cuenta
6 análisis
30.6 h registradas
"The sims for men"
Publicado: 13 junio 2014
¿Te ha sido útil este análisis? No
A 18 de 28 personas (64%) les ha sido útil este análisis
72 productos en la cuenta
2 análisis
90.4 h registradas
Somehow, despite some fiddly controls and abit of a lack of direction at first, this game still remains one of the best, and one of the most fun.
Publicado: 24 marzo 2014
¿Te ha sido útil este análisis? No
A 4 de 4 personas (100%) les ha sido útil este análisis
559 productos en la cuenta
4 análisis
81.0 h registradas
The game is sorta like The sims meets stronghold... i dunno.
You start by controlling a member of your own dynasty, who can be patron, craftsman, rouge or scholar.
You do your job, get married, have kids, maybe get a public position, buy a title and eventually be the biggest man in town.
There are other dynasties around who try to "win" just like you do.
the game has 3 gamemodes, which are Dynasties, Extinction and Missions, by far my favourite is dynasties, as its just a relaxing game where the ai doesnt want to murder you right away nor is there a clear end.

Its a great game, im loving it.
Graphics are decent enough.
They sounds are alright tought there are some weirdness with looping sounds.
Gameplay is fun, pathfinding is a bit problematic from time to time.

The biggest problem with the game is the out of sync issues when playing multiplayer.
This is cause The game doesnt use client-server network, instead it uses p2p networking where nobody can agree of anything. Just make sure all the players have decent connection, the right mods installed and a long list of saves to prevent corruption (also tunngle or game ranger as the game dont have its server thing up anymore (hamachi dont work as well as the others) )

Get it while your hands are so fragile, so pure.
Also, get the Patch 4.17b.
Publicado: 15 marzo 2014
¿Te ha sido útil este análisis? No
A 4 de 4 personas (100%) les ha sido útil este análisis
64 productos en la cuenta
1 análisis
60.8 h registradas
This game is fun only if you have the patches. if you dont have the patches it will run still fine just crash a little more. I would recommend this game to friends as I have been playing The guild 2 when it first came and had the actual hard copy of the game. Now I bought this one and it is way better than the guild 2 so I would say buy this one over the guild 2.

P.s. this one just has a few things added to it.
Publicado: 11 junio 2014
¿Te ha sido útil este análisis? No
A 124 de 125 personas (99%) les ha sido útil este análisis
183 productos en la cuenta
3 análisis
137.2 h registradas
I will not belabor the point: The Guild is my favorite game. In this review I’ll try to explain why this is, and where I’m coming from in terms of my interest in the game, and probably games generally speaking. Hopefully this will help introduce like-minded gamers to The Guild and perhaps also steer some people, if they have different tastes, from the game.

I have always enjoyed simulation games, particularly economic and life sims. I grew up playing what now seem like fairly simplistic sims (e.g., Theme Park, The Settlers, and The Sims) and was fascinated by the seemingly living world of the AI inhabitants in these games. As I began to enjoy role playing games more, and in particularly Ultima Online, I longed for a simulation game in which I wasn’t in complete control, but instead could actually be one of those small inhabitants in the simulated world. Nothing like this existed until I played the first Guild game (Europa 1400) and I was immediately won over, realizing that it was as close to a perfect game as I would ever find, short of developing one myself.

The Guild is indeed a simulated world. It doesn’t attempt to be huge like Skyrim. You are controlling a small family in a single town or on some maps a single town out of up to four. There are up to eleven other “dynasties” (i.e. families) living in these towns, and they all go about their business without your intervention. You are not god in this game – you are just a family existing and striving in the middle ages, and it is amazing fun. It seems there is not one area that The Guild has left out of its gameplay. You can get involved in politics, your character has a religiosity meter, favor (or disfavor) with every single sim in the game, a disposition based on their criminality or lack thereof, skills, perks (think fallout), marriage, children, trials, duals, and the list goes on.

The world in The Guild feels more alive than any game I have played. NPCs go about their business with a real purpose, and it is all simulated. They will do everything from sit around town and chat, go to the pub, hire a ♥♥♥♥♥♥♥♥♥♥, to run for office and command the city guard (who, by the way, are also governed by some degree of AI logic). In short, the game feels a lot like living in a real, functioning medieval town.

This all sounds extremely ambitious, and it is. Unfortunately, these ambitions come with a price: bugs (and lots of them!). The Guild has been officially patched twice (only once here on steam) and even with these patches there are numerous bugs. The more you play, the more you notice them and the more they suspend the reality of controlling a family in this simulated world. You can probably get about 100 hours of gameplay out of The Guild before these bugs really start to ruin the experience (I have played 100s of hours of the non-steam version).

The good news is that The Guild still has a small but surprisingly active community (go to the runeforge forums for this). McCoy! and a few other modders have made huge progress fixing bugs in the game and even adding some very cool features (e.g., the ability to become the pope and accuse people of heresy) and they continue to work on the game. My recommendation is to go to the runeforge forums and download the 4.17b patch and McCoy!’s legacy mod, then you’ll be ready to go for hundreds of hours of relatively bug-free simulation bliss.

In summary, if you’ve always enjoyed god games, economic sims, and life sims, but wanted to be part of the world rather than the controller of the world – wanted to have to work within the confines of human ability to influence the world (e.g., become mayor and change the law instead of using a hand in the sky to smite someone) then this is the game for you. If you want complete control over the world and all of its inhabitants then you might not enjoy this as much, but I still say it’s worth a try. Finally, if you’re a gifted or even aspiring coder (the game uses lua for everything) head over to the runeforge forums and join the modding community. I have no coding experience but they have been extremely kind and patient with me and I even managed to churn out a few helpful fixes/mods for the game.
Publicado: 21 diciembre 2013
¿Te ha sido útil este análisis? No