For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era… In the 14th Century the world order is beginning to transform itself.
用户评测: 特别好评 (380 篇评测)
发行日期: 2010年7月28日

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购买 The Guild II: Renaissance

Stand-Alone version, The Guild II or any of its add-ons are not required to play this game.

节庆特卖!1月2日 截止

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$9.99
$3.99

含有此游戏的游戏包

购买 The Guild Collection

包含 4 件物品: The Guild Gold Edition, The Guild II, The Guild II - Pirates of the European Seas, The Guild II Renaissance

节庆特卖!1月2日 截止

 

鉴赏家的推荐

"A bit older management game but extremely good and deep. Maybe a bit dated for some people and can be difficult to run on modern PCs."

最近更新 查看所有(2)

12月22日

Patch 4.20 - 22nd December 2014

Today we are releasing a new patch for Guild 2 Renaissance which includes tons of fixes, remastered music tracks, guest appearance by the German medieval band "Versengold" and a modlauncher for comfortable switching between mods.

To access the patch on Steam please do the following:
To access the beta please do the following:
Follow this guide http://ds.nordicgames.at/SteamBetaBranchGuide.jpg
Under Step 1 select of course the "The Guild II Renaissance" Application
You dont need a password :)
The branch for Step 6 is named patch_4.20


Changelog:
----------------
4.2 (revised)
*** Fixed Bugs ***
- Bank: offering, taking and payback of credits optimized
(thanks to Kinver and Fajeth)
- AI of the hospital was reworked (thanks to Kinver and Fajeth)
- Some chairs in the conference room of the city hall were not
reachable
- Pathfinding of the sims optimized
- The Calenberg map is now assigned to Germany
- Pub: "Assign to dance", "Assign to salacious services" and
"Assign to >thief's service<" have been optimized
(thanks to Kinver)
- "Curse a Building" at the cemetery is now functional
(thanks to Kinver)
- Orchardist: bugfixes within the ai
- Bugfixes and reworks within all maps; amongst other things like
optimizations for pathfinding and missing ressources
- Bugfixes with the titles Count, Marquess, Prince and
Imperial Prince (thanks to McCoy!)
- The usage of perfume, jewellry and clothing had no effect
(thanks to M.C.)
- The measure "Sit" in tavern and pub is now functional as provided
(thanks to DarkLiz)
- It occured that the gravedigger of the local graveyard was not
located near to the grave. Burial sequences were started in the
middle of the map
- Bugfixes for pathfinding and interaction of the ai with the
measures "Spend the night together", "Sweet-talk someone",
"Take a bath" and "Ask to dance"
- Bugfix with the event of war
- Bugfix of an error in the waiting hall of the hospital, which
caused from time to time that the patients were not treated
- The AI now uses "Paralysis Poison", "Black Widow Poison",
"Toadslime" correctly
- Upgrading buildings now correctly spawns a scaffold.
- "Press Protection Money" by AI optimized
- Fixed an AI-error with the use of alderman's chain
- Fixed a bug with the gaining of guild fame for the AI
- Especially during advanced games errors with diseases of AI sims
could occur.
- In the bankhouse, during pickpocketing and during "thief's service"
an error with the payment/pickpocket could occur.
- Fixed an AI-error with buying the raw-material-boxes from the
guildhouse
- Fixed some bugs in the logic of trials
- In the case of divorce an error could occur when the newly divorced
partner tried to leave the residence.
- Fixed a bug with the repair-measure
- Fixed a bug with repairing carts
- Fixed a bug with "smuggling alcohol" in the divehouse. Additionally
new feedbacks have been added.
- After year 1600 a bug with the towncrier occured
- Pathfinding of ambient sims (animals/ mule driver) have been
reworked.
- fixed a bug with the visual feedback of favor gains during social
measures
- Certain waypoints in the indoor of the monastery and hospital were
inaccessable
- Fixed a bug with the blackboard; sims no longer laugh about
pamphlets against themselves.
- Fixed a bug with repairing the pirateship and fishing boat.
- During the measure "assign to thief's service" (divehouse) the
cocotte forgot her workingplace after a success and/or with the
beginning of the next round
- Fixed a bug with the assigning to buildings/ residences
(e.g. inherit)
- The measure "Sit down" in the country estate was broken
- At the end of a feast a bug could occur
- Under certain circumstances a heavy bug could occur to AI sims and
to the miller, which cancelled all current actions
- Fixed a bug with the title "Imperial Prince"
- An error occured if you tried to aquire a new title while you
already had the highest possible title
- Fixed an AI error with sowing fields and meadows
- Fixed an exploit in the tavern: taking a bath/dance/bewitch only
gives money to the owner if he doesn't use these measures himself.
- Upgrading a building no longer interrupts the current measure of
the owner
- Patients which can't be treated because of the lack of money will
not try to attend the doctor over and over again
- If the AI tries to buy a certain item because of their consume need
won't spam the measure anymore, if the needed good is not available
(multiple favor loss)
- At several situations and measures, the sims didn't use weapons
(e.g. execution)
- Hospital: bedridden patients do not block the beds, when they have
been already treated.
- The ai was able to send out their minor children to hijack their
enemies
- When changing the diplomatic status between two dynasties the favor
is now set correct
- The measure "Welcome a dignitary" was available in opponent
country estates.
- Thieves are not able to burgle abandoned buildings
- The measure "Order sales ban" is now functional as provided
(thanks to Fajeth)
- With the direct hiring of an employee an error occured which
avoided that the sicknesses of the character were cured and that
the bonusses for some of the building upgrades for the character
were calculated
- After the start of the next round the measure "Quacksalver" was
not executed correctly - both for players and for ai
- Gravedigger: due to a number of bugs the ai was unable to manage
the production
- A bug with the measures "hush money" and "protectorate" was
corrected: the mercenary was unable to find all thieves, robbers and
cocottes
- When a building was built in the surrounding of a city it could
happen, that passing characters and carts stuck and spin around
until the savegame was reloaded. We were able to solve that problem
with a workaround.
- The usage of "Spindle of the Sleeping Beauty" had no effect
- Sermons could be interrupted through different measures. The
audience left the church and the priest restarted the sermon without
audience
- AI characters sometimes stuck in front of a church which had no
owner - the reason was a bug in the needs-system
- Sometimes characters left the conference hall while a council
meeting or a court was held
- If the player has watched a council meeting without having a
character in the room, it could happen that you got access to the
council meeting action bar; this bar still appear, but only for a
short moment
- One received double experience points for using the measure
"blackmail"
- The mercenary ai made wrong decisions regarding the measure
"razzia"
- Bugs with leading of own businesses fixed: the employees of patrons,
artisans and rogues receive a productivity bonus from their
employers skill "handycraft"; employees of scholars receive a
productivity bonus from their employers skill "secret knowledge"
... and many more ...

*** Features & Content ***
- The Band Versengold plays in taverns and divehouses and thus raises
the income of the owner and the buildings attractivity
- Own taverns and divehouses get the measure "arrange concert", with
which the player can offer a fee to the band Versengold if they play
in the establishment
- Bored women (married and single) can become groupies of Versengold
with a certain possibility
- AI sims will cheer during concerts
- The player character can also party with the measure "Eat & Drink"
- New object and animation added: Violin
- The old tutorial of Guild 2 has been ported to the game
- The city treasury is now simulated. The office incomes, payment for
worker huts and unoccupied buildings and residences, aswell as the
cost for war are now paid by the city treasury. Also to level up t

40 条评论 了解更多

9月18日

Steam Version Patched to 4.17b

Patch 4.17b Changelog
- Changed AI-money saving behaviour. This has a massive influence on gaming and difficulty!
- Fixed a bug that caused the AI to not buy any title higher than Citizen
- Fixed the OoS occuring in different situations like taking a bath
- AI aggression level slightly increased
- Chances for plague increased slightly on higher difficulty level
- Languages French, Italian and Spanish added
- Slightly changed moneylending system
- Changed AI behaviour: AI should try to save money for specific goals
- Fixed a bug with the new YPR-modes in startmenu
- Changed the market behaviour
- Bugfix for political actions in MP
- Bugfix for changing building names in MP
- Raw material deliveries fixed
- Changing building names is now possible
- It's now possible to choose 1, 2, 3 or 4 years per round. The setting will also be saved when you restart the game.
- Fixed the bug with the additional stock slots at the crypt and the bankhouse
- AI now buys windmills and orchards on all maps
- Fixed the missing icon when demanding ransoms
- Added the one-year-per-round-option for MP also
- Sick people don't visit hospitals that can't cure their illness because the building level is too low anymore
- AI patients leave the hospital after not being treated for 3 hours
- AI patients sit down if a place on a bank gets free
- Reworked the medicus script a bit more
- Cutscenes for trials and office-sessions now start automatically if the camera is in the room
- AI Characters are no longer beamed into the townhall if they don't manage to attend a trial in time
- New measure for listing all buildings for sale added to the townhall
- Medicus AI reacts on amount of sick people and produces the needed medicine
- Chances for plague decreased again in early game
- Fixed the fame exploit when buying a nobility title
- Allied worker don't join fights anymore
- Sermons bring XP now
- Combs/Wooden pins/Fittings problem solved
- Combs can be produced in the high-level joinery
- Mill doesn't stop production when resources are low
- Mushrooms are also available in Vienna now
- Stonelilies are also available in Transylvania now



Patch 4.17b
- KI-Sparverhalten verändert. Hat massiven Einfluss auf den Schwierigkeitsgrad
- Bug gefixt, durch den die KI keine Titel über dem Bürger kaufte teilweise
- OoS im MP bei diversen Aktionen wie gemeinsames Bad nehmen gefixt
- KI-Aggressionslevel leicht erhöht
- Chance für Pest auf höherem Schwierigkeitslevel leicht erhöht
- Sprachen Französisch, Italienisch und Spanisch hinzugefügt
- Leichte Anpassungen am Kredit-System
- Verändertes KI-Verhalten: Die KI spart nun auf bestimmte Ziele hin (Gebäudekauf, Upgrade und Titel)
- Bugfix für das Problem mit den neuen JpR-Modi im Startmenü
- Markt-Verhalten überarbeitet
- Bugfix für dynastiepolitische Aktionen im MP
- Bugfix für Gebäudenamensänderungen im MP
- Bugfix für Rohstofflieferungen im Gildenhaus
- Änderung von Gebäudenamen nun möglich funktioniert, allerdings wird im MP der neue Name nicht bei den anderen Spielern angezeigt.
- Einstellung von Jahren pro Runde auf 1,2,3 und 4 geändert. Einstellung wird gespeichert funktioniert, aber es kann Probleme im Menü nach einem Neustart geben.
- Beim Friedhof und bei der Bank gab es durch Gebäudeerweiterungen zuviele Lagerplätze. Die überschüssigen Lagerplätze wurden entfernt.
- KI kauft jetzt Windmühlen und Obstgärten auf allen Karten
- Problem mit Icon bei Lösegeld forderung behoben
- Ein Jahr pro Runde auch im MP
- Patienten besuchen keine Krankenhäuser mehr, die ihre Krankheit gar nicht heilen können, da die Gebäudestufe zu niedrig ist.
- KI-Patienten verlassen das Krankenhaus, wenn sie 3h lang nicht behandelt wurden, aber Patienten kommen zu schnell wieder
- KI-Patienten setzen sich hin, sobald ein Platz frei wird
- Behandlungsscript des Medicus weiter überarbeitet getestet, ist aber noch nicht optimal
- Gerichts- und Amtsverhandlungen gehen jetzt beim Start automatisch in die Cutscene
- KI-Spieler werden bei Gerichtsverhandlungen nicht mehr ins Rathaus gebeamt
- Measure zur Auflistung von zum Verkauf stehender Gebäude für das Rathaus hinzugefügt
- Medicus-KI reagiert auf Krankheitsaufkommen und produziert benötigte Medizin
- Wahrscheinlichkeit und Ansteckungsgefahr der Pest im frühen Spiel weiter reduziert
- Bug bei Titelkauf behoben, der unabhängig vom Kauf den Reichsruf erhöhte.
- Alliierte Arbeiter greifen nicht mehr in Kämpfe ein
- Das Abhalten von Messen bringt jetzt auch XP
- Kamm/Holzzapfen/Beschläge-Problem gefixt
- Kämme sind nun in der Kunsttischlerei auch tatsächlich herstellbar
- Produktion in Mühle bricht nicht mehr ab, wenn wenig Rohstoffe vorhanden sind
- Pilze sind nun auch in Wien abbaubar
- Steinlilien sind nun auch in Siebenbürgen abbaubar

56 条评论 了解更多

关于这款游戏

For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era…

In the 14th Century the world order is beginning to transform itself. Due to trade and commerce an increasing middle class obtains more and more power and wealth. Entire towns purchase their freedom and more privileges from the nobility. Reading and writing is no longer the domain of the nobility and the clergy and the invention of printing information may eventually be spread everywhere. This is the beginning of the renaissance...

Features:

  • 8 completely new professions: mercenary, grave digger, stonemason, juggler, innkeeper, banker, miller and the fruit grower
  • New goods, buildings, ambient details and effects
  • All new scenarios ("Transylvania", "The Rhineland" and "The Alps") & bigger world maps
  • Improved AI, title and nobility system as well as new options (e.g. “God Measures”, levels of difficulty)

系统需求

    Minimum:

    • OS: Windows® XP, Vista
    • Processor: 2 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: DirectX9 capable graphics adapter with Pixelshader Model 1.1
    • DirectX®: DirectX 9.0
    • Hard Drive: 3.5 GB space free
    • Sound: DirectX 9.0 compatible sound card

    Recommended:

    • OS: Windows® XP, Vista
    • Processor: 2.8 GHz Processor or better
    • Memory: 1 GB RAM
    • Graphics: DirectX9 capable graphics adapter with Pixelshader Model 2
    • DirectX®: DirectX 9.0
    • Hard Drive: 3.5 GB space free
    • Sound: DirectX 9.0 compatible sound card
有价值的用户评测
4 人中有 3 人(75%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:9月26日
这个游戏听说评价瞒高,又是我大爱的模拟。。。

但。。。。。
画面不喜欢,感觉好劣质
研究了半天都不知道怎么买东西,教程也没有。。。。。放弃了
这篇评测是否有价值?
28 人中有 28 人(100%)觉得这篇评测有价值
17.7 小时(记录在案的)
发布于:10月18日
Brilliant that Nordic Games have started patching this games wound! Rarely do devolpers come back to a game to fix after 4 years, The Guild 3 is also in the works which is incredible.
这篇评测是否有价值?
32 人中有 25 人(78%)觉得这篇评测有价值
0.1 小时(记录在案的)
发布于:7月15日
It's like The Sims only it's feudal and it hates you.
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18 人中有 15 人(83%)觉得这篇评测有价值
29.4 小时(记录在案的)
发布于:9月19日
The Guild II

>Have good Dynasty
>Find hawt grills
>Break their bones
>steal their money
>burn their house
>charge them with crimes because you hold high offices
>much fun
wow.jpg
10/10 game
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29 人中有 20 人(69%)觉得这篇评测有价值
29.1 小时(记录在案的)
发布于:8月19日
Broken peice of ♥♥♥♥ but I like it.
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8 人中有 8 人(100%)觉得这篇评测有价值
137.7 小时(记录在案的)
发布于:12月9日
If you like sandbox games this wil easily occuppy your time for at 80-100 hours. The game is a little buggy but certainly playable. The LAN option for playing is alot of fun too. It is an older game and the graphics and AI are not the most up to date.
8/10 stars
1. Very complex sandbox game that can be played endlessly
2. LAN very fun and more stable with latest update
3. Stll some bugs.
4. Def worth buying
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9 人中有 8 人(89%)觉得这篇评测有价值
18.5 小时(记录在案的)
发布于:12月18日
Probably the best merchant-killing simulator on the market.
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6 人中有 6 人(100%)觉得这篇评测有价值
4.4 小时(记录在案的)
发布于:12月22日
It's December 22, 2014 and a patch just got released for this 4.5 year old game. Whomever these guys are that bought this license are serious about cleaning it up, but the thing is it was already a great title to begin with. Yeah there were some translation problems, and ai issues, and general problems like that, but it wasn't terrible.

Anyways, this game is just great. You play some male or female person set in old timey overseas land (you get to choose the map to play on), and try to stary a dynasty. You find a spouse, make some kids, and play through the generations. Jobs include stuff from politics, farming, to robbing people. You can make buildings like inns, pubs, churches, and so on or eleminate competing dynasties and take over their buildings through violence or cash. You can select your own stats on the dude or chick you're creating and level up skills through actions, so some rpg elements exist.

You got some trading elements in here as well. Own a mine? Send a caravan of ore to the neighboring village to sell, or import the stuff to make your own jewelry factory. Or make armor and weapons and attack villagers with your bandits. You got a lot of options here on what to do as far as playstyle is concerned. It's a sandbox, but you can't just plop buildings down everywhere. Still there's a lot of options to be found and fun to be had by picking this up and giving it a shot. It can be a little daunting to get into, but I ended up having a lot of fun with this and The Guild II. Well mainly vanilla Guild II, but this is just that with more stuff, so if you can decide which version to get, this is the one to grab.
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5 人中有 5 人(100%)觉得这篇评测有价值
36.5 小时(记录在案的)
发布于:7月11日
This is my favourite game of all time its an amazing Medieval rpg sim, the only one of its kind. It may have alot of bugs but you can easily look past them because this game is so great and immersive, just like a review said before me it is the sims for men I agree with that besides there is no sim needs like hygene, fun, food. Instead you can put all your time in the game towards building up your small buisness into an empire by any means at all (like getting your buisness competitors thrown in jail and/or killed)
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5 人中有 5 人(100%)觉得这篇评测有价值
15.1 小时(记录在案的)
发布于:11月5日
Get the Legacy ModPack for it and it's a fantastic medieval dynasty sim. I've played this for 100s of hours over the years, looking forward to The Guild 3.
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5 人中有 5 人(100%)觉得这篇评测有价值
21.9 小时(记录在案的)
发布于:8月16日
This game is broken, and incomplete. BUT it's still one of the most hilarious things i've ever played. If you have a good friend or two to play with this becomes one of the most legendary games of all time. In the end you can try to imprison, kill, or shame your friends so that your "dynasty" may rise to the top. It's a little tough to get used to, but after an hour of fiddling with the controls you should be right on your way to eating some cheese toast.
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4 人中有 4 人(100%)觉得这篇评测有价值
30.9 小时(记录在案的)
发布于:10月18日
Great Game! But do NOT listen to the Negatives, the game is now fixed! :D Anyways, It makes you have to work in order to get cash, or steal, but that's mostly for rouges. Character Customization is GREAT! Graphics are great, If you think that the graphics are bad, I had to get an ENTIRELY NEW Graphics card for this game to be on highest setting. Not many Cons, but there are a few minor ones. So 9.7/10
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10 人中有 7 人(70%)觉得这篇评测有价值
65.2 小时(记录在案的)
发布于:10月31日
-This is a great game, if you're debating whether to buy it or not... Just do it, trust me-
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3 人中有 3 人(100%)觉得这篇评测有价值
82.5 小时(记录在案的)
发布于:9月18日
this game series i think it one of the golden ones that sliped under the bus but as of right now the probleams it does have it good to have friends to play with but i still think this game is awsome
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3 人中有 3 人(100%)觉得这篇评测有价值
21.7 小时(记录在案的)
发布于:10月5日
Solid game for folks who enjoy trade simulation, and roleplay. You essentially build your own dynasty, businesses, and commence trade among villages in a sandbox environment. I picked this game up on sale for 2 dollars, and put a total of 20 hours into it (non-steam version as well).
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3 人中有 3 人(100%)觉得这篇评测有价值
11.7 小时(记录在案的)
发布于:7月22日
Usually I wouldn't like a minor update to the original game, but it fixes a lot of gameplay issues. Not to say the game doesn't have any problems, but everything seems more polished. The original Guild 2 was a game with a lot of potential and a lot of problems (and bugs). Renaissance still has some gamebreaking bugs, but the gameplay has been improved. For example: you can now set up trading routes so you don't have to spend time sending out your carts. You can now make each round last 1 year and not worry about your main characters dying of old age. Ways to eliminate your competitors have been also improved. Since your workers and allies fight for you when you attack someone you can use brute force with more ease. Even losing a fight can work for you if you want to get rif of your allies. If you like The Guild 2 you should get this game, if you've never played The Guild 2 I recommend you start here. The game is difficult and buggy, but it's worth playing.
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3 人中有 3 人(100%)觉得这篇评测有价值
50.0 小时(记录在案的)
发布于:12月18日
Holy Smokes. What a seriously innovative and refreshing game design. This is a serious sandbox game. And I mean GAME. Sometimes sandbox games fall in the trap of having a lackluster or tacked on set of objectives. This game brilliantly balances a free-form open style with a true game-objective win/lose strategy. "Eliminate your competitors" - in near anyway you choose (before they eliminate you). Granted the lack of tutorial/psudo-random tip popups to help you figure your way though this almost overwhelmingly unique game play style is a rather large barrier to entry - but once it all clicks in (See: YouTube), this game is fulfilling and addictive.

Buy a fisherman dock, fishmonger your way to riches and aristocracy, marry a young local, wander the back alley alone on a cold winter night, get attacked and poisoned by a paid thug care-of your vilest of competitors, take on the role of your young son - a devious silver spooned rogue - and enact a bloody revenge on the murder of your former fish monger self. It is epic.
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3 人中有 3 人(100%)觉得这篇评测有价值
31.6 小时(记录在案的)
发布于:12月22日
After 5 years they are working on it again. It's an amazing game that deserves to be played.
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5 人中有 4 人(80%)觉得这篇评测有价值
181.4 小时(记录在案的)
发布于:11月25日
This game will be very fun if you do not incounter many glitches
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2 人中有 2 人(100%)觉得这篇评测有价值
27.4 小时(记录在案的)
发布于:12月19日
Overall: 7/10

Well, the basic idea of the game is pretty good, but probably during the creation of the game, many stuff came up, which was handled mostly in bad ways. This game should be revamped by an another huge company, because the basic story, design, and gameplay is really good. Beside this, you can find many bugs, which sometimes alter the gameplay in a bad way, even game crash, or multiplayer synch errors, etc. Epic fun and journey with friends, need a lot of time to understand it first, and even after to do some serious business inside the game.
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