Seit Jahrhunderten wurde Europa von der Kirche und dem Adelsstand dominiert. Die Diener Gottes und die adligen Familien hielten ihre Macht und den Reichtum auf Kosten des gemeinen Volkes für gerechtfertigt. Es war die unwiderlegbare göttliche Weltordnung in einer wahrlich dunklen Zeit… Aber im 14.
Nutzerreviews: Sehr positiv (506 Reviews)
Veröffentlichung: 28. Juli 2010

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The Guild II: Renaissance kaufen

Stand-Alone version, The Guild II or any of its add-ons are not required to play this game.

Pakete, die dieses Spiel enthalten

The Guild Collection kaufen

Enthält 4 Artikel: The Guild Gold Edition, The Guild II, The Guild II - Pirates of the European Seas, The Guild II Renaissance

 

Von Kuratoren empfohlen

"A bit older management game but extremely good and deep. Maybe a bit dated for some people and can be difficult to run on modern PCs."

Kürzliche Updates Alle anzeigen (2)

22. Dezember 2014

Patch 4.20 - 22nd December 2014

Today we are releasing a new patch for Guild 2 Renaissance which includes tons of fixes, remastered music tracks, guest appearance by the German medieval band "Versengold" and a modlauncher for comfortable switching between mods.

To access the patch on Steam please do the following:
To access the beta please do the following:
Follow this guide http://ds.nordicgames.at/SteamBetaBranchGuide.jpg
Under Step 1 select of course the "The Guild II Renaissance" Application
You dont need a password :)
The branch for Step 6 is named patch_4.20


Changelog:
----------------
4.2 (revised)
*** Fixed Bugs ***
- Bank: offering, taking and payback of credits optimized
(thanks to Kinver and Fajeth)
- AI of the hospital was reworked (thanks to Kinver and Fajeth)
- Some chairs in the conference room of the city hall were not
reachable
- Pathfinding of the sims optimized
- The Calenberg map is now assigned to Germany
- Pub: "Assign to dance", "Assign to salacious services" and
"Assign to >thief's service<" have been optimized
(thanks to Kinver)
- "Curse a Building" at the cemetery is now functional
(thanks to Kinver)
- Orchardist: bugfixes within the ai
- Bugfixes and reworks within all maps; amongst other things like
optimizations for pathfinding and missing ressources
- Bugfixes with the titles Count, Marquess, Prince and
Imperial Prince (thanks to McCoy!)
- The usage of perfume, jewellry and clothing had no effect
(thanks to M.C.)
- The measure "Sit" in tavern and pub is now functional as provided
(thanks to DarkLiz)
- It occured that the gravedigger of the local graveyard was not
located near to the grave. Burial sequences were started in the
middle of the map
- Bugfixes for pathfinding and interaction of the ai with the
measures "Spend the night together", "Sweet-talk someone",
"Take a bath" and "Ask to dance"
- Bugfix with the event of war
- Bugfix of an error in the waiting hall of the hospital, which
caused from time to time that the patients were not treated
- The AI now uses "Paralysis Poison", "Black Widow Poison",
"Toadslime" correctly
- Upgrading buildings now correctly spawns a scaffold.
- "Press Protection Money" by AI optimized
- Fixed an AI-error with the use of alderman's chain
- Fixed a bug with the gaining of guild fame for the AI
- Especially during advanced games errors with diseases of AI sims
could occur.
- In the bankhouse, during pickpocketing and during "thief's service"
an error with the payment/pickpocket could occur.
- Fixed an AI-error with buying the raw-material-boxes from the
guildhouse
- Fixed some bugs in the logic of trials
- In the case of divorce an error could occur when the newly divorced
partner tried to leave the residence.
- Fixed a bug with the repair-measure
- Fixed a bug with repairing carts
- Fixed a bug with "smuggling alcohol" in the divehouse. Additionally
new feedbacks have been added.
- After year 1600 a bug with the towncrier occured
- Pathfinding of ambient sims (animals/ mule driver) have been
reworked.
- fixed a bug with the visual feedback of favor gains during social
measures
- Certain waypoints in the indoor of the monastery and hospital were
inaccessable
- Fixed a bug with the blackboard; sims no longer laugh about
pamphlets against themselves.
- Fixed a bug with repairing the pirateship and fishing boat.
- During the measure "assign to thief's service" (divehouse) the
cocotte forgot her workingplace after a success and/or with the
beginning of the next round
- Fixed a bug with the assigning to buildings/ residences
(e.g. inherit)
- The measure "Sit down" in the country estate was broken
- At the end of a feast a bug could occur
- Under certain circumstances a heavy bug could occur to AI sims and
to the miller, which cancelled all current actions
- Fixed a bug with the title "Imperial Prince"
- An error occured if you tried to aquire a new title while you
already had the highest possible title
- Fixed an AI error with sowing fields and meadows
- Fixed an exploit in the tavern: taking a bath/dance/bewitch only
gives money to the owner if he doesn't use these measures himself.
- Upgrading a building no longer interrupts the current measure of
the owner
- Patients which can't be treated because of the lack of money will
not try to attend the doctor over and over again
- If the AI tries to buy a certain item because of their consume need
won't spam the measure anymore, if the needed good is not available
(multiple favor loss)
- At several situations and measures, the sims didn't use weapons
(e.g. execution)
- Hospital: bedridden patients do not block the beds, when they have
been already treated.
- The ai was able to send out their minor children to hijack their
enemies
- When changing the diplomatic status between two dynasties the favor
is now set correct
- The measure "Welcome a dignitary" was available in opponent
country estates.
- Thieves are not able to burgle abandoned buildings
- The measure "Order sales ban" is now functional as provided
(thanks to Fajeth)
- With the direct hiring of an employee an error occured which
avoided that the sicknesses of the character were cured and that
the bonusses for some of the building upgrades for the character
were calculated
- After the start of the next round the measure "Quacksalver" was
not executed correctly - both for players and for ai
- Gravedigger: due to a number of bugs the ai was unable to manage
the production
- A bug with the measures "hush money" and "protectorate" was
corrected: the mercenary was unable to find all thieves, robbers and
cocottes
- When a building was built in the surrounding of a city it could
happen, that passing characters and carts stuck and spin around
until the savegame was reloaded. We were able to solve that problem
with a workaround.
- The usage of "Spindle of the Sleeping Beauty" had no effect
- Sermons could be interrupted through different measures. The
audience left the church and the priest restarted the sermon without
audience
- AI characters sometimes stuck in front of a church which had no
owner - the reason was a bug in the needs-system
- Sometimes characters left the conference hall while a council
meeting or a court was held
- If the player has watched a council meeting without having a
character in the room, it could happen that you got access to the
council meeting action bar; this bar still appear, but only for a
short moment
- One received double experience points for using the measure
"blackmail"
- The mercenary ai made wrong decisions regarding the measure
"razzia"
- Bugs with leading of own businesses fixed: the employees of patrons,
artisans and rogues receive a productivity bonus from their
employers skill "handycraft"; employees of scholars receive a
productivity bonus from their employers skill "secret knowledge"
... and many more ...

*** Features & Content ***
- The Band Versengold plays in taverns and divehouses and thus raises
the income of the owner and the buildings attractivity
- Own taverns and divehouses get the measure "arrange concert", with
which the player can offer a fee to the band Versengold if they play
in the establishment
- Bored women (married and single) can become groupies of Versengold
with a certain possibility
- AI sims will cheer during concerts
- The player character can also party with the measure "Eat & Drink"
- New object and animation added: Violin
- The old tutorial of Guild 2 has been ported to the game
- The city treasury is now simulated. The office incomes, payment for
worker huts and unoccupied buildings and residences, aswell as the
cost for war are now paid by the city treasury. Also to level up t

86 Kommentare Weiterlesen

18. September 2014

Steam Version Patched to 4.17b

Patch 4.17b Changelog
- Changed AI-money saving behaviour. This has a massive influence on gaming and difficulty!
- Fixed a bug that caused the AI to not buy any title higher than Citizen
- Fixed the OoS occuring in different situations like taking a bath
- AI aggression level slightly increased
- Chances for plague increased slightly on higher difficulty level
- Languages French, Italian and Spanish added
- Slightly changed moneylending system
- Changed AI behaviour: AI should try to save money for specific goals
- Fixed a bug with the new YPR-modes in startmenu
- Changed the market behaviour
- Bugfix for political actions in MP
- Bugfix for changing building names in MP
- Raw material deliveries fixed
- Changing building names is now possible
- It's now possible to choose 1, 2, 3 or 4 years per round. The setting will also be saved when you restart the game.
- Fixed the bug with the additional stock slots at the crypt and the bankhouse
- AI now buys windmills and orchards on all maps
- Fixed the missing icon when demanding ransoms
- Added the one-year-per-round-option for MP also
- Sick people don't visit hospitals that can't cure their illness because the building level is too low anymore
- AI patients leave the hospital after not being treated for 3 hours
- AI patients sit down if a place on a bank gets free
- Reworked the medicus script a bit more
- Cutscenes for trials and office-sessions now start automatically if the camera is in the room
- AI Characters are no longer beamed into the townhall if they don't manage to attend a trial in time
- New measure for listing all buildings for sale added to the townhall
- Medicus AI reacts on amount of sick people and produces the needed medicine
- Chances for plague decreased again in early game
- Fixed the fame exploit when buying a nobility title
- Allied worker don't join fights anymore
- Sermons bring XP now
- Combs/Wooden pins/Fittings problem solved
- Combs can be produced in the high-level joinery
- Mill doesn't stop production when resources are low
- Mushrooms are also available in Vienna now
- Stonelilies are also available in Transylvania now



Patch 4.17b
- KI-Sparverhalten verändert. Hat massiven Einfluss auf den Schwierigkeitsgrad
- Bug gefixt, durch den die KI keine Titel über dem Bürger kaufte teilweise
- OoS im MP bei diversen Aktionen wie gemeinsames Bad nehmen gefixt
- KI-Aggressionslevel leicht erhöht
- Chance für Pest auf höherem Schwierigkeitslevel leicht erhöht
- Sprachen Französisch, Italienisch und Spanisch hinzugefügt
- Leichte Anpassungen am Kredit-System
- Verändertes KI-Verhalten: Die KI spart nun auf bestimmte Ziele hin (Gebäudekauf, Upgrade und Titel)
- Bugfix für das Problem mit den neuen JpR-Modi im Startmenü
- Markt-Verhalten überarbeitet
- Bugfix für dynastiepolitische Aktionen im MP
- Bugfix für Gebäudenamensänderungen im MP
- Bugfix für Rohstofflieferungen im Gildenhaus
- Änderung von Gebäudenamen nun möglich funktioniert, allerdings wird im MP der neue Name nicht bei den anderen Spielern angezeigt.
- Einstellung von Jahren pro Runde auf 1,2,3 und 4 geändert. Einstellung wird gespeichert funktioniert, aber es kann Probleme im Menü nach einem Neustart geben.
- Beim Friedhof und bei der Bank gab es durch Gebäudeerweiterungen zuviele Lagerplätze. Die überschüssigen Lagerplätze wurden entfernt.
- KI kauft jetzt Windmühlen und Obstgärten auf allen Karten
- Problem mit Icon bei Lösegeld forderung behoben
- Ein Jahr pro Runde auch im MP
- Patienten besuchen keine Krankenhäuser mehr, die ihre Krankheit gar nicht heilen können, da die Gebäudestufe zu niedrig ist.
- KI-Patienten verlassen das Krankenhaus, wenn sie 3h lang nicht behandelt wurden, aber Patienten kommen zu schnell wieder
- KI-Patienten setzen sich hin, sobald ein Platz frei wird
- Behandlungsscript des Medicus weiter überarbeitet getestet, ist aber noch nicht optimal
- Gerichts- und Amtsverhandlungen gehen jetzt beim Start automatisch in die Cutscene
- KI-Spieler werden bei Gerichtsverhandlungen nicht mehr ins Rathaus gebeamt
- Measure zur Auflistung von zum Verkauf stehender Gebäude für das Rathaus hinzugefügt
- Medicus-KI reagiert auf Krankheitsaufkommen und produziert benötigte Medizin
- Wahrscheinlichkeit und Ansteckungsgefahr der Pest im frühen Spiel weiter reduziert
- Bug bei Titelkauf behoben, der unabhängig vom Kauf den Reichsruf erhöhte.
- Alliierte Arbeiter greifen nicht mehr in Kämpfe ein
- Das Abhalten von Messen bringt jetzt auch XP
- Kamm/Holzzapfen/Beschläge-Problem gefixt
- Kämme sind nun in der Kunsttischlerei auch tatsächlich herstellbar
- Produktion in Mühle bricht nicht mehr ab, wenn wenig Rohstoffe vorhanden sind
- Pilze sind nun auch in Wien abbaubar
- Steinlilien sind nun auch in Siebenbürgen abbaubar

57 Kommentare Weiterlesen

Über dieses Spiel

Seit Jahrhunderten wurde Europa von der Kirche und dem Adelsstand dominiert. Die Diener Gottes und die adligen Familien hielten ihre Macht und den Reichtum auf Kosten des gemeinen Volkes für gerechtfertigt. Es war die unwiderlegbare göttliche Weltordnung in einer wahrlich dunklen Zeit…

Aber im 14. Jahrhundert fängt die bisherige Weltordnung plötzlich zu schwanken an. Dank des Handelsverkehrs gelangt eine wachsende Mittelklasse zu immer mehr Macht und Reichtum. Ganze Städte erkaufen sich ihre Freiheit und Sonderrechte von der Adelsschicht. Lesen und Schreiben ist durch die Erfindung des Buchdrucks nicht mehr exklusiv für den Adel und den Klerus verfügbar. Dies ist der Beginn der Renaissance...

Eigenschaften:

  • 8 brandneue Berufe: Söldner, Totengräber, Steinmetz, Gaukler, Gastwirt, Bankier, Müller und Obstanbauer
  • Neue Güter, Gebäude, Außendetails und andere Effekte
  • Neue Szenarien ("Transsylvanien", "Das Rheinland" und "Die Alpen") & größere Weltkarten
  • Bessere KI, ein weiterentwickeltes Titelsystem für den Adel sowie neue Optionen (z.B. “Maßnahmen Gottes”, Schwierigkeitslevel und vieles mehr)

Systemvoraussetzungen

    Minimum:

    • Betriebssystem: Windows® XP, Vista
    • Prozessor: 2 GHz Prozessor
    • Speicher: 512 MB RAM
    • Grafik: DirectX9 Grafikkarte mit Pixelshader 1.1
    • DirectX®: DirectX 9.0
    • Festplatte: 3.5 GB frei
    • Sound: DirectX 9.0 kompatible Soundkarte

    Empfohlen:

    • Betriebssystem: Windows® XP, Vista
    • Prozessor: 2.8 GHz Prozessor oder besser
    • Speicher: 1 GB RAM
    • Grafik: DirectX9 Grafikkarte mit Pixelshader 2
    • DirectX®: DirectX 9.0
    • Festplatte: 3.5 GB frei
    • Sound: DirectX 9.0 kompatible Soundkarte
Hilfreiche Kundenreviews
14 von 15 Personen (93%) fanden dieses Review hilfreich
52.0 Std. insgesamt
Verfasst: 10. November 2014
Nach mehr als 50h Spielzeit erlaube ich mir ein kleines Review.

Eine sehr gelungende Wirtschaftssimulation mit Politischen Möglichkeiten und einen Hauch von RPG.

Die einzelnen Berufsfelder bieten viele verschiedene Arten um an Geld zukommen, den darum geht es! Wer kein Geld hat geht hier schnell unter.. die Produktion kommt nach und nach zum erliegen.. Personal muss abgebaut werden.. Ärger mit Gaunern, Gesetz oder hohen Politikern die euch nicht sehr gesonnen sind. Sobald das gemeistert wurde kann man sich auf die Politik konzentrieren. Das kann ziemlich knifflig werden wen ihr nicht das nötige kleingeld mitbringt. Habt ihr erstmal ein Vorteilhaftes Amt erhalten könnt ihr eure Konkurrenz übel zurichten und euch den Weg freimachen um weiter aufzusteigen.

Doch Vorsicht ! Je nach euren Einstellungen seit ihr nicht alleine. Den andere Dynastin/Familien wollen euch scheitern sehen und je nach Spielmodus können diese auch sehr gut austeilen. Ihr könnt unter anderem damit rechnen vor Gericht gezogen zu werden, gezielte angegriffe, Entführung & Erpressung oder euch den Folterknecht auf dem Hals hetzen. Also immer am Ball bleiben !

Doch es ist nicht alles Gold was glänzt. Der RPG Teil kommt sehr knapp und spielt sich eher wie eine kleine Nebenrolle. Die verschiedenen Skills können euch hier und da ein paar Bonis bringen vor dem hohen Gericht, im Kampf selber oder euch einfach ein bisschen schneller bewegen zu lassen. Im großen und ganzem haben allerdings nur einige wenige Skills besonders effektive Auswirkungen wie z.B. Kampfkunst.

Fazit:
+ hübsche Grafik
+ viele Möglichkeiten in allen Bereichen

- für RPG Fans wenig zu bieten
- Kann auf längerem Zeitraum "langweilig" werden (Einzelspieler)

Schlusswort:
Ich hoffe euch mit meinen Review einen kleinen Einblick in das Spiel verschaffen zu können und euch etwas bei eurer Kaufendscheidung geholfen zu haben. Für mich ein "must have" Titel bei jedem der was für Wirtschaftsspiele übrig hat.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
27.3 Std. insgesamt
Verfasst: 27. Januar
Immernoch eins der besten Spiele
War dieses Review hilfreich? Ja Nein Lustig
108 von 110 Personen (98%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
18.3 Std. insgesamt
Verfasst: 18. Oktober 2014
Brilliant that Nordic Games have started patching this games wound! Rarely do devolpers come back to a game to fix after 4 years, The Guild 3 is also in the works which is incredible.
War dieses Review hilfreich? Ja Nein Lustig
78 von 79 Personen (99%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
4.4 Std. insgesamt
Verfasst: 22. Dezember 2014
It's December 22, 2014 and a patch just got released for this 4.5 year old game. Whomever these guys are that bought this license are serious about cleaning it up, but the thing is it was already a great title to begin with. Yeah there were some translation problems, and ai issues, and general problems like that, but it wasn't terrible.

Anyways, this game is just great. You play some male or female person set in old timey overseas land (you get to choose the map to play on), and try to stary a dynasty. You find a spouse, make some kids, and play through the generations. Jobs include stuff from politics, farming, to robbing people. You can make buildings like inns, pubs, churches, and so on or eleminate competing dynasties and take over their buildings through violence or cash. You can select your own stats on the dude or chick you're creating and level up skills through actions, so some rpg elements exist.

You got some trading elements in here as well. Own a mine? Send a caravan of ore to the neighboring village to sell, or import the stuff to make your own jewelry factory. Or make armor and weapons and attack villagers with your bandits. You got a lot of options here on what to do as far as playstyle is concerned. It's a sandbox, but you can't just plop buildings down everywhere. Still there's a lot of options to be found and fun to be had by picking this up and giving it a shot. It can be a little daunting to get into, but I ended up having a lot of fun with this and The Guild II. Well mainly vanilla Guild II, but this is just that with more stuff, so if you can decide which version to get, this is the one to grab.
War dieses Review hilfreich? Ja Nein Lustig
39 von 42 Personen (93%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
137.7 Std. insgesamt
Verfasst: 9. Dezember 2014
If you like sandbox games this wil easily occuppy your time for at 80-100 hours. The game is a little buggy but certainly playable. The LAN option for playing is alot of fun too. It is an older game and the graphics and AI are not the most up to date.
9/10 stars
1. Very complex sandbox game that can be played endlessly
2. LAN very fun and more stable with latest update
3. Stll some bugs.
4. Def worth buying
Added an extra star after the game got updated again! the bugs for LAN playing with friends are greatly reduced! As well as some of the single player bugs!
War dieses Review hilfreich? Ja Nein Lustig
55 von 69 Personen (80%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
18.5 Std. insgesamt
Verfasst: 18. Dezember 2014
Probably the best merchant-killing simulator on the market.
War dieses Review hilfreich? Ja Nein Lustig
31 von 31 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
50.7 Std. insgesamt
Verfasst: 18. Dezember 2014
Holy Smokes. What a seriously innovative and refreshing game design. This is a serious sandbox game. And I mean GAME. Sometimes sandbox games fall in the trap of having a lackluster or tacked on set of objectives. This game brilliantly balances a free-form open style with a true game-objective win/lose strategy. "Eliminate your competitors" - in near anyway you choose (before they eliminate you). Granted the lack of tutorial/psudo-random tip popups to help you figure your way though this almost overwhelmingly unique game play style is a rather large barrier to entry - but once it all clicks in (See: YouTube), this game is fulfilling and addictive.

Buy a fisherman dock, fishmonger your way to riches and aristocracy, marry a young local, wander the back alley alone on a cold winter night, get attacked and poisoned by a paid thug care-of your vilest of competitors, take on the role of your young son - a devious silver spooned rogue - and enact a bloody revenge on the murder of your former fish monger self. It is epic.
War dieses Review hilfreich? Ja Nein Lustig
20 von 21 Personen (95%) fanden dieses Review hilfreich
31.6 Std. insgesamt
Verfasst: 22. Dezember 2014
After 5 years they are working on it again. It's an amazing game that deserves to be played.
War dieses Review hilfreich? Ja Nein Lustig
15 von 15 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
68.5 Std. insgesamt
Verfasst: 14. Januar
This is one of the best games I have ever played in my life, and at the same time one of the worst. How? Bugs. I am recommending this game now because it has, miraculously, been granted a new patch (which you have to set the game to beta to get through Steam, fyi) which I am hearing good things about.

The old bugs, which may still exist -- I'm not sure yet -- were as follows:
#1 - Multiplayer NEVER worked. Even if you connected through Hamachi (the only way to get multiplayer to even connect) the game would desync after 20 ish minutes and your saves would be corrupted so you couldn't even reload and continue. This game is so amazing for multiplayer and this is just a big kick in the gaming nuts.

#2 - There are a lot of smaller game breaking bugs...too numerous to mention. I can give some examples. One time, nobody ever seemed to progress in the political field. Sometimes your characters get jammed and won't move. Sometimes you save the game and it gets corrupted and you lose everything. Just weird things that should work just...don't...and it's hard to predict and once it happens you can't just 'reload' to get around it. That being said, I have played through games that were 8+ hours long before getting screwed by one of these bugs (provided you are playing in single player).

But this game is fantastic if these bugs are fixed.

For one, this game is a mish mash of a bunch of different games. In this game you control your 'family' starting with one guy. It's very RPGish in the sense that each of your family members can level up and apply points to various skills. You can make them better at combat, better at working, better at politicking, etc.

You can get married, have babies, and then once they grow up you can control them and expand your dynasty. The buildings you own get transfered down the generations so your hard work with your first guy isn't lost when he dies of old age (or disease, or murder, or getting thrown in jail forever).

There are different sized maps but generally a map consits of one to three cities of various size. Each city has their own town hall with their own political arena. You can get elected and then move up towards mayor -- each office you can be elected into has different special powers that can be used to improve your family, or hurt others that are in your way. For example, you can banish someone from a city, or throw them in jail, or cause them to lose one of their buildings, etc.

There is a court house and 'law' as well. If you witness someone comitting a crime you gain the ability to testify in court with evidence against them. If you don't like them, you can charge them with a crime and then try to beat them in court. While you can sway the courts with your political favours, the more evidence against you makes this harder so blatently breaking the law or fighting people in town is going to brand you an outlaw and probably killed by the guards or thrown in jail if you comply.

There are four major classes and as you marry and have kids you can train them into different classes so that EVENTUALLY you can access every type of building in the game -- but basically, your character(s) each get to be trained in one of the four classes. One is a kind of farmer, one is a scholar that can get hospitals and such, one is a blacksmith type character that can make weapons and tools, and one is a thief that can create thieves guilds and other buildings that set up traps to rob people transporting goods.

The game also has a free market and prices rise and fall depending on how much of what is being sold. In fact, if one item is sold a lot in one of the cities and not in the other, you can make money by transporting from one city to the other -- provided you have enough muscle to protect your cargo from any thieves setting up on the roads.

Your houses can train guards which you can use as personal muscle, even to overpower actual city guards, or to plot assasination attempts on powerful members of opposing dynasties.

The controls can be a little confusing -- there's a lot of menus you have to learn to use to be able to quickly identify who is who in the city -- but it can all be done.

When you do build up your financial empire, you typically want to build one of every building and supply your buildings with your own productions. You'll get a mine, and refine the ore for your blacksmith who will make the weapons to sell or use, etc.

Some routes are a lot easier to start with than others. I recall that being a farmer won't make you rich, but it's pretty easy to make money with cows. Blacksmiths are very useful but they're hard to make enough money from early on.

And I was never good with thieves, but they can be very powerful later on by preventing other players from trading and leaving all the profit to your dynasty only.

The game is very deep and for that reason you can get lost playing this game for days. In all honesty, if this game had fixed all of its bugs I would have ranked it one of the best games I've ever played.

I am hopeful that this patch has fixed a lot of the bugs and if that's so, I'll probably leave this recommendation as positive. Otherwise, I'll probably remove it or make it negative. Stay tuned!

This is a fantastic sandbox game and really unique.
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16 von 18 Personen (89%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
44.7 Std. insgesamt
Verfasst: 13. Januar
I was once having a peace talk in my gabled house with two rogues, when suddenly, a town guard walked up and shot one of them before promptly leaving and never being seen again.

10/10.
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55 von 88 Personen (63%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
29.4 Std. insgesamt
Verfasst: 19. September 2014
The Guild II

>Have good Dynasty
>Find hawt grills
>Break their bones
>steal their money
>burn their house
>charge them with crimes because you hold high offices
>much fun
wow.jpg
10/10 game
War dieses Review hilfreich? Ja Nein Lustig
12 von 13 Personen (92%) fanden dieses Review hilfreich
15.1 Std. insgesamt
Verfasst: 5. November 2014
Get the Legacy ModPack for it and it's a fantastic medieval dynasty sim. I've played this for 100s of hours over the years, looking forward to The Guild 3.
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14 von 17 Personen (82%) fanden dieses Review hilfreich
30.9 Std. insgesamt
Verfasst: 18. Oktober 2014
Great Game! But do NOT listen to the Negatives, the game is now fixed! :D Anyways, It makes you have to work in order to get cash, or steal, but that's mostly for rouges. Character Customization is GREAT! Graphics are great, If you think that the graphics are bad, I had to get an ENTIRELY NEW Graphics card for this game to be on highest setting. Not many Cons, but there are a few minor ones. So 9.7/10
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16 von 22 Personen (73%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
24.3 Std. insgesamt
Verfasst: 29. Dezember 2014
Clock nuts all day until you realize you can only have 4 kids
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10 von 11 Personen (91%) fanden dieses Review hilfreich
28.6 Std. insgesamt
Verfasst: 2. Januar
To be honest thos game isnt for everyone, but toward the endgame you can start having fun sending your mob out and assasinating people who stand in your way towards the rise to power over your citys politcial system or their guild system, one of my favorites
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15 von 21 Personen (71%) fanden dieses Review hilfreich
65.2 Std. insgesamt
Verfasst: 31. Oktober 2014
-This is a great game, if you're debating whether to buy it or not... Just do it, trust me-
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12 von 16 Personen (75%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
28.7 Std. insgesamt
Verfasst: 24. Dezember 2014
I haven't seen my wife nor children 25 years even if our house stand next to our Inn. I killed a mayor in duel so I took his position in town.

10/10
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7 von 7 Personen (100%) fanden dieses Review hilfreich
19.9 Std. insgesamt
Verfasst: 3. Januar
This game is like heroin (Be it I haven't tried heroin).

I've played this game for probably 1 or 2 hundred hours off steam and found out to my amazement, that they they patched it?!! So what did I do, Myself and 10 friends bought this game and it was patched ready to go.

This patch they have brought out is fantastic, It fixes so many problems that the game had before. Out of Sync issues are more of a rarity, we can freely play with 5 friends quite easily and if an out of sync issue happens we just role back to the morning at 1:00am. This happens maybe once every 15-20 4 year turns? Each turn can last about 10-15 minutes, so yhou can easily get hours in before it even happens.

I really recommend this game to people that love Simulation/Strategy/Tycoon games, It's all the above and it ticks all the boxes. This is how games should be made these days, They need the risk and a good formula. I really hope that the new The Guild 3 which has been announced will be just as good but with little to no bugs, if they get this right, they'll have a massive hit on their hands.

Well done.
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8 von 9 Personen (89%) fanden dieses Review hilfreich
21.9 Std. insgesamt
Verfasst: 16. August 2014
This game is broken, and incomplete. BUT it's still one of the most hilarious things i've ever played. If you have a good friend or two to play with this becomes one of the most legendary games of all time. In the end you can try to imprison, kill, or shame your friends so that your "dynasty" may rise to the top. It's a little tough to get used to, but after an hour of fiddling with the controls you should be right on your way to eating some cheese toast.
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29 von 49 Personen (59%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
29.1 Std. insgesamt
Verfasst: 19. August 2014
Broken peice of ♥♥♥♥ but I like it.
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