The Guild II Renaissance is a game that really can't be compared to many other games. It is truly something quite unique.
A fair warning early on in this review, though, is that the game is ridden with bugs that affect gameplay in a variety of ways and the game itself is no longer supported by its creator, meaning official patches will no longer be released and the patch community is devised of the player base, and that is it.
Don't let that daunting news discourage you, though! There's a reason why I recommend this game in stead of calling it a flop not worthy of even having a price tag upon it.
There are two particular patches located within the series of tubes that patch from 4.10 to 4.15, and 4.15 to 4.17b (a beta patch well-worth getting), of which make the normally buggy and slightly aggravating game of The Guild II Renaissance something to flaunt when it rests in your game arsenal.
It fixes more than just a few bugs and adds some minor content that aids in making the currounding environment in-game more adaptive to your playstyle. Also, on another note, internet servers no longer exist to my knowledge and the game must be run through a LAN set-up if you wish to play multiplayer, for instance with Hamachi.
Yes yes, LAN can be a pain in the ♥♥♥ at times, but I have found that a multiplayer LAN session with friends I know all playing this game together is an event we have actually tried to plan doing once every week. It is that good.
Now to game specifics. The Guild II Renaissance allows you to play as a few starting professions ranging from Scholar, Rogue, Patron and Craftsman. Your main character will play as this role and each role gives you a particular set of buildings you may construct to further build your little 'empire', or more-so your family legacy, and with each building comes two upgrades that subsequently get more expensive, but also carry better bonuses like more employee slots and upgraded security factors i.e. water buckets to put out fires faster if your building happens to catch fire, and iron bars to make a robbery take much more time to complete.
At the time of main character creation as well, you are given the opportunity to set some traits higher than others with a few extra trait points and to choose an astrological symbol that gives you a bonus in a particular trait that is associated with the symbol. You may also choose to be Catholic or Protestant, which can also be changes if your local church offers baptising in the 'opposite' religion.
Now off the topic of your main character and on to the other little bits. As I mentioned earlier, you start off with your main character. One can not simply live forever, in theory, correct? Correct! Your character (male or female) must find a partner before his/her years start to come to an end! Together, yee' will conduct holy (or on-the-spot) matrimony and have highly censored sex until a baby pops out the following year. Marrying another character will put that character under your control and will further increase your 'man-power' in the ultimate climb to power. You are also given the opportunity to send your child to a couple schools, one being fairly expensive but also giving him/her more trait points to allocate once he/she becomes of age, and the cheaper one which offers stock trait point accrual.
There is so little time to explain all this game has to offer, but if the information I have given you so far doesn't pique your interest more than a little bit, this game is definitely not for you. If it does, however, I -HIGHLY- recommend purchasing it and letting your friends know about it as well! You can have up to 12 player and NPC factions active in one session, so ultimately, you can have 12 players playing at the same time! Of course, the more players you add, the stronger the connection will need to be, for the game can crash. Advice on this issue I can offer is to always save your game if you feel like you have made a noteworthy accomplishment.
Yayınlanma: 17 Şubat 2014