I wanted to like this game. I really did. It really tried to touch that hybrid frontier of RPG/RTS. I got the Platinum edition on sale, and dove in. Little did i know the hole goes to China. 90% of the time, i prefer long games, makes the experience lasting and fun to view in scope. However, games that i tend to enjoy that last upwards 100 hours usually have meat in them, every minute is either action packed or planning. This game is not one of those games. I dont know how many collective hours i spent READING A BOOK while waiting for characters to travel across the map because of poor quest design and placements of locations. Sadly there is no speed adjustment, and each map you play on can last upwards 3-4 hours, which really emphasizes placing content in the map itself, whereas you forget a chest that might have something nice inside, you have a 8 minute jog all the way back to it, and then another 8 minutes back to a bindstone or portal. The bindstones are your only salvation to get across some of these huge maps with empty space, but even then they are few and far between. I beat the main campaign lasted about 70 hours, got into the 2nd campaign and almost got to the end. Game crashed, and after getting back in found that the autosave feature apparently decided that 4 hours worth of gameplay wasnt worth saving in between. Ive given up, especially knowing that there are many other games out there that want attention. This isnt some Grand Strategy game that requires patience, its an RTS that either moves too slow or has maps way too big. Maybe when i have nothing else, I'll come back to finish, but 100 hours of the SAME BORING GRIND and all i really want to do is just move on. Spellforce, take a few lessons from Warcraft 3. If your gonna make big maps to trudge around, make them interesting.