Přidáno: 16. března
Gothic 3 proves that if you increase the territory of the map, but don’t have enough character to give it, it will feel shallow. You start the game with you’re 4 companions and kill some orcs, after that they all leave and give you a total of one quest each when you find them, if you did not play Gothic 1 and 2 you would be asking yourself why are they so important that they get a ending resolution.
And pretty much applies for the rest of the game, you go to a city, you talk to anyone that has a name, then you go to the rebels that have names, you do all the quests that are neutral and move one to the next city. You lack any care for most of the tasks you are given. because they are mostly a source of XP and money. The hero is the only interesting character because he does not take anything seriously and comments about repeating cliches you have to go through.
Leveling up is a costly business, every attribute, skill or spell costs a fortune, and makes it so that at certain points in the game I had over 200LP but because I was saving money, they ware useless, nobody gives you skills for free. When you actually manage to get that much money and actually have some fun, the game is great, it’s a shame it has to be such a chore to get there.
The game looks graphically better than G1 and G2, however it has stutter issues that might even freeze your game. The game does not close properly sometimes. Beasts and NPCs may clip through the terrain during combat, a few times a beast was stuck below the ground but kept fallowing me and NPC ware reacting to a beast nearby, but could not attack it.
Combat: Range is not auto-lock you actually have to aim, melee and magic are auto-lock making it difficult when fighting more than one enemy.
Melee, a difficult task that boils down to who can stun-lock the other first unless they block.
Range, get a rock and hope the lack range weapons.
Magic, this time I actually played mostly as a mage and it was a lot of fun, mostly because you can get regenerating mana(eventually), it was the only combat that made the game reasonable and satisfying.
The Gothic Trilogy at least gets a proper closer.