Um herói sem nome torna-se uma lenda! Myrtana, um mundo em revolta: infestado por orcs das negras terras do norte, o Rei Rhobar, com sua última tropa de seguidores, está defendendo Vengard, a antiga fortaleza dos humanos. O Caos impera: rebeldes estão oferecendo resistência e os Hashishin do sul estão abertamente colaborando com os orcs.
Análises de usuários: Ligeiramente positivas (1,001 análises)
Data de lançamento: 13/out/2006

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Comprar Gothic 3

Pacotes que incluem este jogo

Comprar Gothic Universe Edition

Inclui 3 itens: Gothic 1, Gothic II: Gold Edition, Gothic® 3

Comprar Arcania + Gothic Pack

Inclui 6 itens: ArcaniA, ArcaniA: Fall of Setarrif, Gothic 1, Gothic 3: Forsaken Gods Enhanced Edition, Gothic II: Gold Edition, Gothic® 3

Comprar Nordic Games Classic Mix

Inclui 14 itens: AquaNox, AquaNox 2: Revelation, ArcaniA, Gothic® 3, Neighbours from Hell Compilation, Painkiller Hell & Damnation, Painkiller: Black Edition, Panzer Elite Action Gold Edition, Silent Storm Gold Edition, SpellForce - Platinum Edition, SpellForce 2: Gold Edition, SuperPower 2 Steam Edition, The Guild II, The Guild II - Pirates of the European Seas

 

Recomendado por curadores

"Very buggy game at release. Later fixed by one of the greatest community patching efforts ever - be sure to play with fan patch 1.75 - Good Action CRPG!"
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Sobre este jogo

Um herói sem nome torna-se uma lenda!
Myrtana, um mundo em revolta: infestado por orcs das negras terras do norte, o Rei Rhobar, com sua última tropa de seguidores, está defendendo Vengard, a antiga fortaleza dos humanos. O Caos impera: rebeldes estão oferecendo resistência e os Hashishin do sul estão abertamente colaborando com os orcs.
Rumores de que o herói sem nome de Khorinis está a caminho do continente inspiram tanto esperança quanto preocupação. A qual lado ele se aliará? Quem sentirá sua fúria e quem desfrutará de seu favor? Somente uma coisa é certa: suas ações mudarão Myrtana para sempre...
Libertação ou aniquilação – o destino do mundo de Gothic está em suas mãos! Crie sua própria aventura através de diferentes maneiras de resolver problemas.
Um sistema de combate dinâmico e cheio de ação: escolha entre Ataques Rápidos, um furioso combate a curta distância ou disparos a longa distância.
Mergulhe no mundo de fantasia mais colorido e autêntico de todos os tempos – Myrtana espera por você!
  • Fácil sistema de combate especialmente projetado
  • Complete seus objetivos principais - de acordo com o enredo, mas ditados pelas escolhas do jogador
  • Um imenso mundo para explorar livremente—virtualmente sem fronteiras
  • Uma avançada inteligência artificial de comportamento humano dá vida a centenas de personagens individuais com diálogos completos em áudio
  • Incontáveis missões alternativas à escolha do jogador
  • Mais de 50 diferentes tipos de monstros e animais, e dezenas de inimigos humanos
  • Mais de 50 poderosas magias e mais de uma centena de armas à escolha
  • Sistema único de desenvolvimento do personagem independente de classes

Requisitos de sistema

    • Supported OS: Windows XP/2000/XP 64-Bit/Vista
    • Processor: Intel Pentium 4 or AMD CPU 2 GHz or equivalent
    • Memory: 1024 MB Ram or higher
    • Graphics: 3D graphics card with 128 MB Ram and Shader 1.4
    • Sound: DirectX 8.1 compatible
    • Hard Drive: 4.6 GB
Análises úteis de usuários
3 de 3 pessoas (100%) acharam esta análise útil
0.2 hrs registradas
Publicada: 25 de julho
otimo recomendo
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182 de 193 pessoas (94%) acharam esta análise útil
1 pessoa achou esta análise engraçada
134.6 hrs registradas
Publicada: 21 de março
With the Community Patch, Gothic 3 is one of the most ambitious, challenging, and varied RPGs that I've played. It is beautiful and engrossing. It blends the grittiness of Witcher with the scope of Skyrim and just doesn't quit. The character progression is superbly balanced. The map design is superlative and gets you excited to explore. I haven't seen better. You will die, and die, and die but it never feels unfair. This game is bizarrely underrated.
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24 de 28 pessoas (86%) acharam esta análise útil
1 pessoa achou esta análise engraçada
66.2 hrs registradas
Publicada: 11 de julho
Yes it was terrible at the time of launch.
But now many years later the community patch with alternative balance really makes the game great!

Really good followup to the Gothic 1 and Gothic 2 games.

Much more entertaining game than Skyrim, because the characters are so well made. Many many interesting quests and events. This game does not have same kind of "dungeon grinding" like many other rpg:s... and thus it is unique to the gothic series!

Gothic 1 2 & 3 are great games, much better than Piranha Bytes later games: Risen™ game series.


Gothic 3 is not a tunnelrun game, it is big open world where you can do many things. Don't expect this game to be too short.
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19 de 23 pessoas (83%) acharam esta análise útil
1 pessoa achou esta análise engraçada
166.2 hrs registradas
Publicada: 5 de junho
"Gothic 3 scored only 8/10 because producer JoWood 'rushed out' production..." that's a funny complaint because an 8/10 from any major critic is a heavenly blessing upon a game like Gothic 3. Nobody who plays any of the Gothic or Risen games is ever on the fence about them; you either love them or wish that you could set the developer on fire.

Allow me to explain:

I love Gothic 3. I come back to it over and over even though by now the graphics are seriously dated (I had originally reviewed the game many years ago and called it beautiful) and I have discovered pretty much everything in the world that there is to discover. There are hours upon hours of quests and content in the game to keep you busy and most of them are pretty easy to figure out. Rarely do you have to trek across an entire continent (like in some other open world RPG's out there) in order to pick up item x and then walk all the way back to drop it off. It happens... but it's rare.

Allow me to first address the number one thing anybody will ever criticize about any Pirhana Bytes game: The combat SUCKS! Even after official and community patches it's still one of the worst combat systems I've ever experienced and without a doubt the worst in an RPG. Let me save you some frustration though:
  • If you're fighting near a hill, ALWAYS make sure you're below the enemy; if you're fighting downhill you can't hit them for some reason.
  • Trying to use any offensive spell other than fireball will most likely get you killed; don't invest any of your learning points into magic. In fact just use archery and you'll be a lot happier with combat once you get the better bows.
  • If you do have to fight in melee, just mash the attack button. Never block, it's useless. If the enemy backs up out of range and you can't close the distance, stop attacking for a second and right when they're about to strike, spam attack again.
  • Two handed weapons are super strong but while your character is powering up his swing, you will be murdered. With enough points in strenth a one handed sword can one-hit almost every enemy in the game.
Like I said, combat is extremely unbalanced and poorly executed but once you get used to it, it's actually kind of funny. Near the very beginning of the game there is a literal army of orcs camped outside a castle and with very little training and the starting weapon I was able to single handedly kill every last one of them because for some reason they all wait for you to kill the guy you're attacking before another one attacks you. The only exception to that is with archers; they'll shoot you while you're fighting someone else.

The world is huge and unfortunately either due to how old the game is or simply poor design choices (a common theme with Pirhana Bytes' games) the quick travel system is horrible. You have to first find teleporter stones to a town or (very rarely) another location and then use them like an item. A neat idea but it just doesn't work well. For one thing, the cities are in some cases so far apart that even if you use a teleporter stone you still have to walk for 20 minutes to where you're trying to go. Since enemies and items never respawn this gets pretty boring in the mid-game. But on the plus side there is a lot to see and discover in the world; obviously not as much as say, Oblivion, but it gets relatively close (it has absolutely nothing on Skyrim, though).

As with all of the Gothic and Risen titles, the voice acting is a joke. In Gothic 3 this is compounded by the script also being a joke. I don't think it was given to a native English speaker for proofreading; if it was he just phoned it in that day. I would love to see a Gothic 3 movie that uses the actual game script. That would be comedy gold.

There isn't a WIDE variety of weapons but there are plenty to keep you progressing. Unfortunately theyre's always one obvious choice that's better than what you have, no real reason to experiment with other weapons. For example: I have never used an axe or a quarterstaff. There's no point. That would be really annoying in any other RPG but since, as I mentioned above, combat was little more than an afterthought by the developers of this game... you don't really notice. You just buy the next better weapon so that you can kill faster.

Magic system is broken and they never bothered to fix it, don't even waste your time. Some of the spells have such a long "power-up" (super saiyan) time that you'll be dead before you ever get to see what they do. Having fireball scrolls can be useful in a pinch but they do about the same damage as a strong bow unless you waste a bunch of learning points strengthening your magic (and ultimately losing the game unless you're fairly experienced).

Speaking of learning points, in the Gothic games (and the first Risen) you level up differently than in other RPGs. You gain experience and gain a level like in other games but you don't get anything but learning points when this happens. You then have to find trainers to either increase attributes or teach you new skills. In the beginning of the game you level up super-fast but levelling eventually slows down and then stops so make sure you have a plan on where you want your character to go before you start spending learning points willy-nilly. I like this system, I just wish there were more levels in the game so that you could customize your character a bit more. You can really only MASTER one combat art which is why I say magic is useless... if there were more learning points available it'd be fun to play around with but it stunts your strength in melee or ranged combat.

Reagents for potions never grow back like they do in, say, The Elder Scrolls. On the surface this seems wrong but the fact that there are potions you can make that permanently increase one of your attributes or skills shows you why they did this. If you could just keep making those over and over again there would be no need to ever spend learning points. There are plenty of reagents in the world to make more healing potions than you will ever need, anyway. Honestly come to think of it I don't think I've ever made a healing potion. You find a ton just by fighting and opening chests.

I could go on forever. It's difficult to explain what makes Gothic 3 a good time because, especially as a new player, you will rage quit a few times. You will hear some dialogue exchanges that make you think "why the hell am I playing this?". You will notice some of the skills or crafting recipes never got finished (only 2 or 3) and if you spend money to learn them you basically just wasted your money. Quests will break and you'll have to load a save (and in a couple rare cases I've found, completely start the game over).

But I love it.

Maybe I'm a masochist.
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32 de 50 pessoas (64%) acharam esta análise útil
1 pessoa achou esta análise engraçada
119.0 hrs registradas
Publicada: 16 de março
Gothic 3 proves that if you increase the territory of the map, but don’t have enough character to give it, it will feel shallow. You start the game with you’re 4 companions and kill some orcs, after that they all leave and give you a total of one quest each when you find them, if you did not play Gothic 1 and 2 you would be asking yourself why are they so important that they get a ending resolution.
And pretty much applies for the rest of the game, you go to a city, you talk to anyone that has a name, then you go to the rebels that have names, you do all the quests that are neutral and move one to the next city. You lack any care for most of the tasks you are given. because they are mostly a source of XP and money. The hero is the only interesting character because he does not take anything seriously and comments about repeating cliches you have to go through.
Leveling up is a costly business, every attribute, skill or spell costs a fortune, and makes it so that at certain points in the game I had over 200LP but because I was saving money, they ware useless, nobody gives you skills for free. When you actually manage to get that much money and actually have some fun, the game is great, it’s a shame it has to be such a chore to get there.
The game looks graphically better than G1 and G2, however it has stutter issues that might even freeze your game. The game does not close properly sometimes. Beasts and NPCs may clip through the terrain during combat, a few times a beast was stuck below the ground but kept fallowing me and NPC ware reacting to a beast nearby, but could not attack it.

Combat: Range is not auto-lock you actually have to aim, melee and magic are auto-lock making it difficult when fighting more than one enemy.
Melee, a difficult task that boils down to who can stun-lock the other first unless they block.
Range, get a rock and hope the lack range weapons.
Magic, this time I actually played mostly as a mage and it was a lot of fun, mostly because you can get regenerating mana(eventually), it was the only combat that made the game reasonable and satisfying.
The Gothic Trilogy at least gets a proper closer.
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