A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen. This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin.
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Ημερομηνία κυκλοφορίας: 19 Απρ 2005

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A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen.

This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin. In his quest to join the Psychonauts--an elite group of international psychic secret agents--he breaks into their secret training facility: Whispering Rock Psychic Summer Camp. But this is no average psychic summer camp! A mysterious villain has kidnapped Raz’s fellow campers and stolen their brains. Now he must use his psychic powers of Telekinesis, Levitation, and most of all his ability to project himself into the minds of others--to find the loose noodles and keep them from falling into the wrong hands. Fight mental demons! Uncover hidden memories! Sort emotional baggage! Explore the fantastic realm of the inner mind! Join the Psychonauts!

Απαιτήσεις συστήματος

Mac OS X
    • OS: Windows 98 SE/2000/XP
    • Processor: 1.0 GHz Pentium(R) III and AMD Athlon(tm)
    • Memory: 256 MB of RAM
    • Graphics: 64 MB GeForce (tm) 3 or higher or ATI(R) Radeon 8500 or higher (except GeForce 4 MX and Go series)
    • DirectX®: version 9.0 or higher (included with game)
    • Hard Drive: 3.75 GB minimum hard drive space
    • Sound: DirectX&reg 9.0 or higher compatible sound card
    • Controls: Windows-compatible keyboard and mouse
    • OS: Windows 2000/XP
    • Processor: 2.0 GHz Pentium(R) IV and AMD Athlon(tm)
    • Memory: 512 MB of RAM
    • Graphics: , 128 MB GeForce FX 5600 or higher or ATI(R) Radeon 9600 or higher
    • DirectX®: version 9.0 or higher (included with game)
    • Hard Drive: 6.0 GB minimum hard drive space
    • Sound: DirectX&reg 9.0 or higher and Sound Blaster Audigy 2 series sound card
    • Controls: Game Pad (optional)
    • OS: Snow Leopard 10.6.8, or later.
    • Processor: Intel Core Duo Processor
    • Memory: 2 GB of RAM
    • Graphics: ATI X1600 / NVIDIA 8600GT / Intel HD3000 or better card with at least 128 MB VRAM
    • Hard Drive: 4GB minimum hard drive space
    • Controls: Keyboard and Mouse
    • Leopard is not supported
    • OS: Snow Leopard 10.6.8, or later.
    • Processor: Intel Core i Series Processor
    • Memory: 4 GB RAM
    • Graphics: ATI HD 3870 / Nvidia 8800GT or better with at least 512 MB VRAM
    • Hard Drive: 4GB minimum hard drive space
    • Controls: Game Pad (optional)
    • Leopard is not supported
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Πρόσφατα αναρτημένες
( 19.2 ώρες στο μητρώο )
Αναρτήθηκε: 25 Ιουλίου
I could go on and on about Psychonauts. Great story, memorable characters, unique visual style, inventive platforming and hilarious writing. This cult classic (Hint: It's made by Tim Schaffer of Grim Fandango and Brutal Legend) is highly recommended and deserves a purchase.

( 4.1 ώρες στο μητρώο )
Αναρτήθηκε: 24 Ιουλίου
Psychonauts is a game that I recommend because:
- it is a method to banish boredom
- it has a good price
- it is classic
- it has adventure
- it is funny
- it has a good soundtrack
- it has trading cards

( 35.6 ώρες στο μητρώο )
Αναρτήθηκε: 24 Ιουλίου
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vary good game cant wait for the next one of it
( 22.5 ώρες στο μητρώο )
Αναρτήθηκε: 23 Ιουλίου
Butt jokes and bacon. This game is now my spirit animal. 10/10 would fight psychic floating bears again.
( 14.1 ώρες στο μητρώο )
Αναρτήθηκε: 23 Ιουλίου
This is Tim Schafer and Double Fine at their very best. Ambitious, both from a thematic and gameplay perspective, and incredibly witty and entertaining. I have played a lot of videogames in my time, and now work for a gaming company, and this game is definitely in my top 5 list. This is also the one of only a handful of games I can remember playing through twice, and I enjoyed the second runthrough just as much. Absolutely love it to bits.

That being said, there is some wonkiness here and there, mostly with the platforming and controls, but the amount of love and fun that is packed into it makes up for that tenfold. This game also has some of the most imaginitive level- and production design I have ever seen in a game. If it is not already apparent then I will say that you absolutely must play this game. You simply can't regret it.

P.S. The time on record is only for the second playthrough, as I owned the game originally before Steam was a thing.
Handsome Squidward
( 3.5 ώρες στο μητρώο )
Αναρτήθηκε: 23 Ιουλίου
it's a fun game when u trip on musshrooms
( 19.8 ώρες στο μητρώο )
Αναρτήθηκε: 22 Ιουλίου
As a fan of 3D platformers with a spare dollar to spend during a Steam sale, I decided to give Double Fine Productions' cult classic Psychonauts a try. After hearing about the alleged creativity and uniqueness the game offered, I wondered if the reviews were to be believed.

Psychonauts follows the adventure of an eager young psychic named Razputin as he uncovers the secrets behind Whispering Rock Psychic Summer Camp, along with the minds of various characters around the area. When things take a turn for the worst, it becomes up to him to put an end to it and save his fellow campers.

Though the distinct graphical style may initially scare some players off, its fits the tone of the game to a 'T'. Psychonauts seems to take much of its inspiration from Western animation in terms of its character tropes and setting, and it definitely works. Combined with the superb voice acting, interesting plot and remarkable concept, the atmosphere is definitely an enjoyable one.

Along with the characters and overall mood the game gives off, the level design and gameplay is superb. The hub area is a nice concept, allowing the player to see what their favorite campers are up to while they take a break from the story. Along with housing numerous secret items, it also allows them to quickly transmit to and fro each section at will.

Being a game called "Psychonauts", it certainly shines during the levels taking place in the minds Razputin enters. Each of these possesses a unique feeling and theme to reflect the personality of the character in question. Each level also hosts their own set of challenges, and will make the player eager to progress and see what awaits them. Unfortunately, there is not much left to be explored of each world once it is cleared for the first time – the player only needs to return unless they are aiming to gather all the collectable items.

On an entirely different note, the player is given an item early in the game that allows them to ask for advice if they are stuck. The advice offered is simple, yet effective and allows the player to work around most obstacles without the game flat-out doing it for them. The game does not push or force the player to use this feature, allowing this to appeal to both those who are easily frustrated and those who want to work things out for themselves.

Of course no game is perfect, and Psychonauts is no exception to this rule. While I do not intend to sound like a certain critic featured within the game, Psychonauts possesses a few flaws which prevent it from becoming my absolute favorite. The keyboard controls feel very confusing and complicated, making a controller almost necessary to play this game; although once this is done it handles rather nicely.

A certain level in the game titled "The Milkman Conspiracy" prevents you from progressing unless you purchase an expensive item which removes the object blocking the path, which have previously only appeared in locations that would indicate this would be an optional side quest. Though the game warns the player of this obstacle beforehand, this still forces them to tediously grind for currency.

The very same level also possesses a more puzzle-based structure which requires a copious amount of backtracking as well as repeatedly searching the area for objects which can easily be missed. A miniboss is also fought here twice with no warning, variation, or possibility of skipping. While this is an understandable attempt to give the level some of the action offered by previous worlds, it becomes tedious and annoying when introduced in this fashion. Thankfully, this area is one of the game's most humor-rich areas which makes up for a good deal of its flaws, but it still is far from ideal.

Though the game has its imperfections here and there, Psychonauts is certainly an enjoyable and memorable experience for fans of the platformer genre.

On a final note - if you do purchase the game, be wary that much of the game's content is spoiled through achievements and trading cards.
( 13.5 ώρες στο μητρώο )
Αναρτήθηκε: 22 Ιουλίου
This is a great game
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21 από 26 άτομα (81%) βρήκαν αυτή την κριτική χρήσιμη
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26.0 ώρες στο μητρώο
Αναρτήθηκε: 28 Ιουνίου
best 99cents spent on steam sale hands down
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8 από 8 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
12.8 ώρες στο μητρώο
Αναρτήθηκε: 27 Ιουνίου
Psychonauts is easily one of the most unique games available. It's the right combination of quirk, sass, eye-candy, and humor bundled with phenomenal (while corny, in several respects) storytelling and a particular sense of fervor that's difficult to come by, pertaining to character development and sentimental value in the setting.

Psychonauts is a game that you can forget the world with. Sit down, relax with a controller, and immerse yourself. Definitely recommended.
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7 από 8 άτομα (88%) βρήκαν αυτή την κριτική χρήσιμη
3 άτομα βρήκαν αυτή την κριτική αστεία
22.8 ώρες στο μητρώο
Αναρτήθηκε: 3 Ιουλίου
First time review, so here it goes:

This is a great game. No caveats or buts; it is, without question, a masterpiece.

The games is about a young boy named Raz, who ran away from the circus to a summer camp to become a Psychonaut.
Once there he meets many quirky and colorful characters and enters their minds to fight their inner-demons, unpack their emotional baggage, and maybe learn to set things on fire.

The main strength of this title comes from its focused design. All the pieces just fit well together. The level of minds you must face, the leveling system, the odd off the wall plot, the aft for mentioned cast of characters, the music choices, and the overall sense of the game. A mix of the seemingly familiar wrapped in the trapping of the strange.

Some very minor nitpicks I feel I need to add. They are by no means game breakers. In fact I encourage you to go play this game before reading this list. The game doesn't tell you can interact with as many things as you actually can. For my second play through I was using the action button on everything and finding that there's always some throwaway line or gag for nearly every object or person. The figments (one of your main collectables) are the fiddliest things to get in every level. They can range from mildly annoying, frustrating (the race), to downright impossible (waterloo world). That wouldn't be so bad if there was a way you could track down the ones you missed (you always miss one, guaranteed). But if you really want 101% you need to use the internet to track down the missing ones (itself a pain in the butt).

I honestly had no problem with the Meat Circus first or second time. (The first time I did have problems with (one of) the final boss, but that was performance issues with my PC and me not configuring it properly). [Pro-tip: ignore everything in the first tent and just save the little kid and get to the top. You can come back later]

One last thing I want to really highlight, is the settings of the levels. Every one of which is exploding with a creativity rarely seen in any videogame. My favorite is a toss-up between Waterloo World and The Milkman Conspiracy. (Though Lungfishoppolis comes in a close third)

In the end, this is only my opinion, not everyone’s. I mean, what do you care, this game is how old now and every person on the internet has given their opinion on everything. But hear me out, even as old as it is, it is still one of the greatest video games of all time. Period. The humor, the charm, it's all there for all to see and play.

The sequel is apparently coming out soon, I don't know what to think about that, but if it is half as good as the original the gaming world on the whole will be better for it. Signing off in the words of Coach Oleander that I think sum up the game quite nicely-

"You shall engage the enemy in his own mentality! You shall chase his dreams! You shall fight his demons! You shall live his nightmares. And those of you who fight well, you will find yourselves on the path to becoming international secret agents — in other words... Psychonauts! The rest of you... will die!"
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6 από 8 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
4 άτομα βρήκαν αυτή την κριτική αστεία
0.1 ώρες στο μητρώο
Αναρτήθηκε: 29 Ιουνίου
Jesus Christ get this game!! Its on my top 3 favorite games of all time!! It's one of the greatest moments you will ever spend while wasting your life looking at a computer screen for hours, and it's only $0.99 for the Steam Summer Sale!! So what the hell are you doing? Buy this game already!
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3 από 3 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
54.1 ώρες στο μητρώο
Αναρτήθηκε: 7 Ιουλίου
With the new Psychonauts game on the way, I felt I needed to make a review for the first one. Let me start off by saying that if you have not already played this game, you are missing out. It is an absolute classic from one of my favorite developers, Double Fine. (And the man behind it all: Tim Schafer)

The game itself is filled with great humor, amazing level design, eccentric characters, a villain's ridiculous plot to take over the world, and a mysterious milkman. (Play the game to see what I am talking about) The creativity of the developers is astounding and I found myself actually wanting to come back to all the levels to collect every little thing the developers put in there. All the levels have their own charm to them and the premise of the game really allows for some of the most memorable levels I have ever had the joy to play through.

And honestly, I am extremely excited now that we are finally going to get a continuation of the story in the new game they are developing. I really hope it will be good, but even if it isn't, I still think people should pick this game up and play through it. In my opinion, it is well worth the $10 asking price, but if you still don't want to pay that much, then make a note to pick it up during a sale.


- Great Characters
- Humorous story
- Amazing levels
- Interesting premise
- Psychic Powers
- Milkman


- Collecting all the figments can be annoying sometimes. (Only a problem for completionists)
- Some minor bugs
- It ends. :(

Overall, I highly recommend this game. It's worth the price and Double Fine really produced a great game.
Personal Score: 9/10
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2 από 2 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
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15.8 ώρες στο μητρώο
Αναρτήθηκε: 9 Ιουλίου
Let's have the fans wait decades for the next one & have our entire company be run on crowdfunding. Mwhahahahahahaha.


If you couldn't tell this is both a joke because I actually like this, but the message is still clear Double Fine is as broke as was Broken Age Part II
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3 από 4 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
15.5 ώρες στο μητρώο
Αναρτήθηκε: 1 Ιουλίου
Superb!!!!!! No more words to explain!!!! I couldnt stop playing this game its really one of the best!!!
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
16.4 ώρες στο μητρώο
Αναρτήθηκε: 25 Ιουνίου
Way too many things for any sane person to collect but it's worth playing through if you like 3D platformers.
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6.7 ώρες στο μητρώο
Αναρτήθηκε: 29 Ιουνίου
One of my favorite games ever made. One of my favorite storys in games and it has some amazing gameplay.
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
15.8 ώρες στο μητρώο
Αναρτήθηκε: 28 Ιουνίου
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This game is probably one of the best games I've ever played. It'll definitely be a favorite of mine for a long time, and I'm looking forward to the upcoming sequel.

The game has a great art style, a great story, and an outstanding soundtrack. I especially love how the game makes clever use of symbolism in some of the levels such as a character living in a literally twisted reality or another character who is literally fighting a battle in his mind.

However, it's not perfect. Controls can be a little clunky, especially when it comes to combat. On top of this, Psychonauts has plenty of platforming. Obviously, this isn't bad in and of itself. However, most platformers tend to follow one rule of thumb and it's this: Sooner or later, the difficulty will reach rage-inducing levels. Psychonauts is no exception.

Also, some of the bosses can be a little rough. I mean, obviously. It's a boss fight, it's supposed to be rough. What I mean is, they sometimes don't make much sense. Like how some bosses seem to be immune to lasers, yet the very same boss's weakness is the typical melee attack.

But don't let these things repel you from purchashing this title. It's a solid game and a wonderful gaming experience. Just be prepared to be a little patient with it as you draw nearer to the end.

Also, if you're a completionist, make sure to use multiple save slots. The game has a "Point of no return." It does the Zelda thing where you can't save after the final boss, but it automatically saves after you cross this "point of no return." And that means that if you used only one save slot (like I did,) then you're stranded! You can't go back and get those achievements that you missed unless you start another playthrough.

Then again, if you love the game as much as I did, you won't necessarily object to the idea of a second playthrough.
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