Uma odisseia psíquica através da Mente de desajustados, monstros e loucos. Esse clássico jogo de ação/aventura de plataforma dos aclamados desenvolvedores Double Fine Productions segue a história de um jovem psíquico chamado Razputin.
Data de lançamento: 19 Abr 2005
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Sobre o jogo

Uma odisseia psíquica através da Mente de desajustados, monstros e loucos.

Esse clássico jogo de ação/aventura de plataforma dos aclamados desenvolvedores Double Fine Productions segue a história de um jovem psíquico chamado Razputin. Em sua busca para juntar-se aos Psychonauts – um grupo de elite de agentes secretos psíquicos internacionais– ele invade o centro de treinamento secreto do grupo: O Acampamento de Verão Psíquico Whispering Rock. Mas este não é um acampamento psíquico normal! Um misterioso vilão sequestrou os colegas campistas de Raz e roubou os seus cérebros. Agora ele precisa usar os seus poderes psíquicos de Telecinesia, Levitação e, acima de tudo, a sua habilidade de se projetar nas mentes dos outros – para encontrar os pontos soltos nos cérebros e evitar que eles caiam nas mãos erradas. Lute contra demônios mentais! Descubra memórias escondidas! Arrume a bagagem emocional! Explore a fantástica região da mente interior! Junte-se aos Psychonauts!

Requisitos do sistema – PC

    • OS: Windows 98 SE/2000/XP
    • Processor: 1.0 GHz Pentium(R) III and AMD Athlon(tm)
    • Memory: 256 MB of RAM
    • Graphics: 64 MB GeForce (tm) 3 or higher or ATI(R) Radeon 8500 or higher (except GeForce 4 MX and Go series)
    • DirectX®: version 9.0 or higher (included with game)
    • Hard Drive: 3.75 GB minimum hard drive space
    • Sound: DirectX&reg 9.0 or higher compatible sound card
    • Controls: Windows-compatible keyboard and mouse
    • OS: Windows 2000/XP
    • Processor: 2.0 GHz Pentium(R) IV and AMD Athlon(tm)
    • Memory: 512 MB of RAM
    • Graphics: , 128 MB GeForce FX 5600 or higher or ATI(R) Radeon 9600 or higher
    • DirectX®: version 9.0 or higher (included with game)
    • Hard Drive: 6.0 GB minimum hard drive space
    • Sound: DirectX&reg 9.0 or higher and Sound Blaster Audigy 2 series sound card
    • Controls: Game Pad (optional)

Requisitos do sistema – Mac

    • OS: Snow Leopard 10.6.8, or later.
    • Processor: Intel Core Duo Processor
    • Memory: 2 GB of RAM
    • Graphics: ATI X1600 / NVIDIA 8600GT / Intel HD3000 or better card with at least 128 MB VRAM
    • Hard Drive: 4GB minimum hard drive space
    • Controls: Keyboard and Mouse
    • Leopard is not supported
    • OS: Snow Leopard 10.6.8, or later.
    • Processor: Intel Core i Series Processor
    • Memory: 4 GB RAM
    • Graphics: ATI HD 3870 / Nvidia 8800GT or better with at least 512 MB VRAM
    • Hard Drive: 4GB minimum hard drive space
    • Controls: Game Pad (optional)
    • Leopard is not supported
Análises úteis de usuários
44 de 46 pessoas (96%) acharam esta análise útil
666 produtos na conta
12 análises
13.1 hrs registradas
Personally this is my favorite Double Fine game. Although it is about nine years old it still holds up as a good game with an interesting art style. Unlike most games built as an atempt at photorealism, the extremely cartoonish graphics and garish colour palette still looks good almost a decade after release. As all games from Tim Schafer the writing is magnificent, the voice acting is well done and the characters always have something important or hilarious to say. The setting of a Summer camp for Psychics not only influences the plot and gameplay but the dialogues actually sound like something children at summer camp would be saying, except that they are about the outlandish topics involved with a world surrounded by psychic weirdness. The gameplay is devided up into two sections, the overworld with some, but not much combat, sidequests, the one shop in the game, and most of the colorful non-essential dialogue, and the insides of the various character's minds. These minds serve as the various levels of the game, each with the same basic controlls but slightly different gameplay. The Meat Circus level is all about fast paced platforming, whilst Lungfishopolis is completely based on the combat system, and the Milkman level(BEST LEVEL EVER) is an old school inventory adventure puzzle mixed with a fever dream X-Files Plot. Throughout the game you gain psy powers that are used in combat and level navigation, some work as a long range attack with the need to collect ammo, and there is a bouncy ball/parachute power that makes platforming much more difficult and interesting.

Now that i have sufficiently gushed about all the things i freaking love about this game it is time to get realistic and talk about the flaws. Most of these flaws have to do with the fact that this was Double Fine's first attempt at an action game. the combat can be a bit annoying with enemy spamming getting overdone at times, that being said most of the basic enemies are too easy to dispatch and clearing the room becomes simply a chore without much actual difficulty. The controlls are somewhat soft and the platforming would be vastly improved by tighter controlls to allow for fine tuned navigation. and if you watch a let's play you can see that the dificulty scale starts off low but when it does ramp up it does so without telling you and later levels,(Milkman,Meat Circus) can become frustrating and take forever to get past, not allways from dificulty of combat or platforming but in the milkman level if you do not know what you are doing it can be almost impossible to figure some of the puzzles out organically.

All that being said these flaws are really not as bad as it sounds. the increased difficulty lends less to frustraton and more to angry inspiration to just beat this next level and prove that you are better than the game. and for the milkman, a quick glance at a gameFAQ can help if you get too badlt stuck, enough people have been frustrated by the level to have wonderfull walkthroughs made to relieve the tension. in the end the story and experience is so good it makes up for any akwardness in gameplay. 8/10, This game is a love it or hate it, and i love it, fantastic but not even close to perfect.
Publicada: 3 abril 2014
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12 de 12 pessoas (100%) acharam esta análise útil
1,269 produtos na conta
172 análises
10.9 hrs registradas
The story and level design certainly are original, and it was fun to play. However, wonky controls and sometimes horrendous camera control bring the score down a couple notches. 10 hours of game play make it definitely worth the money though.
Publicada: 24 abril 2014
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8 de 8 pessoas (100%) acharam esta análise útil
73 produtos na conta
1 análise
19.3 hrs registradas
Psychonauts is one of the most challenging platformers I've ever played. Finding and collecting secrets completely changes the game, so take the time to explore the environment and really enjoy the picture that Psychonauts paints. Overall, the experience is rewarding and you simply won't find another game quite like it.
Publicada: 2 maio 2014
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5 de 5 pessoas (100%) acharam esta análise útil
30 produtos na conta
1 análise
35.8 hrs registradas
Possibly my most favorite game from my childhood. It has great humor, and gameplay that you can really get a hold on, and the areas within the game i have never thought would be there, overall great game. Highly reccomended
Publicada: 2 junho 2014
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4 de 4 pessoas (100%) acharam esta análise útil
293 produtos na conta
3 análises
28.5 hrs registradas
Sometimes Double Fine just knocks it out of the park. Psychonauts is an endearing adventure/platforming game that is jam packed with style and charm. You play as Raz a young Psychonaut wannabe who runs away from home to pursue his "dreams" (see what I did there) at Camp Whispering Rock. Raz's ability to penetrate the minds of others creates for a varied and wild experience as each platforming level offers it own unique flavor. My only complaint is that cccassionally the "cute" is broken when Raz gets a bit off-color in his commentary towards the end of the game ... oh, and that they haven't developed a psyquel yet. As fun now as it was when I played it back on the original XBox. I highly recommend this game.
Publicada: 25 janeiro 2014
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1 de 1 pessoas (100%) acharam esta análise útil
2,377 produtos na conta
33 análises
20.1 hrs registradas
Fantástico na arte, no áudio e na história. Vale cada centavo.
Publicada: 15 outubro 2010
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