Eine überirdische Odysee durch die Gedankenwelt merkwürdiger Wesen, Monster und Wahnsinniger. Dieser Action-Adventure-Platformer vom renommierten Entwickler Double Fine Productions erzählt die Geschichte eines jungen Mediums namens Razputin.
Nutzerreviews: Äußerst positiv (4,115 Reviews) - 95% der 4,115 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 19. Apr. 2005

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Enthält 5 Artikel: Brutal Legend, Costume Quest, Iron Brigade, Psychonauts, Stacking

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"Original and creative Action Adventure. Captivating writing; hilarious storyline and mature humor. You'll meet a lot of memorable NPCs, gameplay is fun!"

Über dieses Spiel

Eine überirdische Odysee durch die Gedankenwelt merkwürdiger Wesen, Monster und Wahnsinniger.

Dieser Action-Adventure-Platformer vom renommierten Entwickler Double Fine Productions erzählt die Geschichte eines jungen Mediums namens Razputin. Bei seinem Vorhaben, den Psychonauten - einer internationalen Elite-Gruppierung von Geheimagenten mit übernatürlichen Kräften - beizutreten, bricht er heimlich in eine Schulungsanlage, das Sommerlager Flüsternder Felsen, ein. Doch was er vorfindet, ist kein normales Zeltlager für übersinnlich Begabte! Ein mysteriöser Bösewicht hat Raz's Mitbewohner entführt und ihre Gehirne geklaut. Nun muss er seine besonderen Fähigkeiten der Telekinese, Levitation und all seine Willenskraft einsetzen, um sich in die Gedächtnisse von anderen zu projizieren. Nur so kann er die gelösten Schrauben finden und dafür sorgen kann, dass sie nicht in die falschen Hände fallen. Bekämpfen Sie Mentaldämonen! Decken Sie versteckte Erinnerungen auf! Sortieren Sie das emotionale Durcheinander! Erforschen Sie die fantastischen Reiche des inneren Bewusstseins! Treten Sie den Psychonauts bei!


Mac OS X
    • Betriebssystem: Windows 98 SE/2000/XP
    • Prozessor: 1,0 GHz Pentium(R) III und AMD Athlon(tm)
    • Speicher: 256 MB RAM
    • Grafik: 64 MB GeForce(tm) 3 oder höher oder ATI(R) Radeon 8500 oder höher (außer GeForce 4 MX- und Go-Serien)
    • DirectX®: Version 9.0 oder höher (im Spiel inbegriffen)
    • Festplatte: 3,75 GB verfügbarer Specherplatz
    • Sound: DirectX&reg 9.0-kompatible Soundkarte oder höher
    • Controls: Windows-kompatible Tastatur und Maus
    • Betriebssystem: Windows 2000/XP
    • Prozessor: 2,0 GHz Pentium(R) IV und AMD Athlon(tm)
    • Speicher: 512 MB RAM
    • Grafik: 128 MB GeForce FX 5600, ATI(R) Radeon 9600 oder höher
    • DirectX®: Version 9.0 oder höher (im Spiel inbegriffen)
    • Festplatte: 6,0 GB verfügbarer Speicherplatz
    • Sound: DirectX&reg 9.0 oder höher, Sound Blaster Audigy Serie 2
    • Controls: Game Pad (optional)
    • Betriebssystem: Snow Leopard 10.6.8 oder besser
    • Prozessor: Intel Core Duo-Prozessor
    • Speicher: 2 GB RAM
    • Grafik: ATI X1600 / NVIDIA 8600GT / Intel HD3000 oder besser, mind. 128 MB VRAM
    • Festplatte: 4 GB verfügbarer Speicherplatz
    • Eingabegeräte: Tastatur und Maus
    • Leopard wird nicht unterstützt
    • Betriebssystem: Snow Leopard 10.6.8 oder besser
    • Prozessor: Intel Core i Series-Prozessor
    • Speicher: 4 GB RAM
    • Grafik: ATI HD 3870 / Nvidia 8800GT oder besser, mind. 512 MB VRAM
    • Festplatte: 4 GB verfügbarer Speicherplatz
    • Eingabegeräte: Game Pad (optional)
    • Leopard wird nicht unterstützt
Hilfreiche Kundenreviews
3 von 3 Personen (100%) fanden dieses Review hilfreich
7.1 Std. insgesamt
Verfasst: 30. Oktober
Spaßiges kleines Spiel für zwischendruch!
Trotz dass das Spile nicht aufgepumpt ist mit 4K Grafiken und irren Special-Effects, macht es echt Laune seinen kleinen angehenden Psychonauten auf seiner Reise zu begleiten.

Dinge die für das Spiel sprechen sind...
  • Nette Storyline
  • Gut durchdachte Hintergrundgeschichten der einzelnen Charaktäre
  • Viele Sammlerstücke
  • Einfach zu verstehene Fähigkeiten

Dinge die gegen das Spiel sprechen sind...
  • Teilweise Überlappungen der Cutscenes mit eigentlichen Gesprächen
  • Schlechte Kameraführungen in einigen Levels
  • Zu leichte Bosskämpfe (zu vernachlässigen da das Spiel FSK 12 ist und somit auch für Kinder geeignet sein soll)

Dinge die zu erwähnen sind, aber von jedem selbst beurteilt werden müssen...
  • Viele Ladesequenzen, welche jedoch nur ~2 Sekunden andauern
  • Eintönige Missionsziele

Mein Fazit: 7/10
War dieses Review hilfreich? Ja Nein Lustig
26 von 28 Personen (93%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
33.2 Std. insgesamt
Verfasst: 14. Juni
Psychonauts is like a book with a weird cover. It's a game worth getting into though, even if your eyes might not agree with the art design. Once I got past my nitpicking, I finally gave it the shot it so very deserved. Psychonauts is a 3D platformer meets an adventure game and honestly, I had no idea about the former. As with all platformers, you'll die plenty from falling, which is partly due to a fixed camera and partly cos you suck. Then there are a couple of areas that just aren't very forgiving, but it's nothing you can't overcome. I'd say the difficulty level is just right for this sort of game, apart from the initally daunting and almost sadistic Meat Circus.

It's funny, charming and fun to explore. Finding collectibles is made enjoyable, but you'll have to look out for a Point of No Return, otherwise you won't get 100%. The music from Milla's Dance Party is still in my head, a level that reminded me of the club mission in DmC Devil May Cry. I doubt Ninja Theory were influenced by Psychonauts, these games being such opposites, nevertheless I found it amusing.

First Double Fine/Tim Schafer game now under my belt and I'll be checking out more from them. If it weren't for the massive development budgets we have right now, we'd see more cool games like these. Games like No One Lives Forever 3, which I'm still rooting for.
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18 von 20 Personen (90%) fanden dieses Review hilfreich
17.6 Std. insgesamt
Verfasst: 2. Juni
Psychonauts is a 3D action-platformer game originally released on Xbox and Windows in 2005. This game is probably one of the most creative and artful games ever made. In this game, you are a character named Razputin and you need to travel through people's brains in order to solve their problems and whatnot. Each brain (world) is completely different and can be pretty weird. A world takes 30 minutes to 1 hour to complete most of the time, more if you're wasting your time somewhere or trying to solve a puzzle (yes, there are a few puzzles, but they aren't very difficult and give you hints all the time). The game itself isn't super long, you can finish it within 20 hours, probably around 5 if you're replaying the game (it took me 17 hours). You also get upgrades in your journey which let you use special powers (levitation, shooting fire, etc.)

This game is gold. It has great writing and some bizarre humour, excellent voice acting, beautiful environments, good character design, and an awesome soundtrack. On the negative side, the camera can get annoying sometimes and the story continuity kinda drops near the end of the game. Other than that, it's a game that you should definitely try (you can also get in on Xbox Live or the new Mac version) and that is worth every penny. I honestly wish this game got a sequel though. Awesome game, totally recommend to absolutely anyone.
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10 von 10 Personen (100%) fanden dieses Review hilfreich
32.0 Std. insgesamt
Verfasst: 20. Juni
First off I'm gonna tell you one thing, buy this game, and then I'll explain why you should. This game is absolutely fantastic. It's fun, it's got a great story, great characters, and hilarious (if not somewhat cheesy) dialogue.

The story is quite interesting, but it's actually really enhanced by the characters. Double Fine did an excellent job of giving every single character (yes even the minor ones) a sense of actual human personality. A 10 year old boy who's running away from the circus to become a psychic agent, a sarcastic girl with the ability to talk to plants and takes no BS from anyone, a timid, socially awkward boy who was told to go to the camp because he kept blowing up people's heads with his mind, and a plethora more of quirky characters really make the game world and gameplay twice as fun and hilarious.

However, another thing that Double Fine did that really gave the game some depth is the subtly. If you pay close attention to each character and their dialogue, memory vaults, and figments, you can find out some surprisingly....dark things about them. Even the main character, Razputin, mentions some pretty awful things that happened to him and his family as a child. But these little things add even more character to them, it makes them feel like they could be actual people because who hasn't had bad experiences or trauma in their lives? For a lot of the young campers, how they hint at these really tragic events is very child-like of them, like how an actual kid who can't quite comprehend those kinds of things would describe or talk about them.

(You can see that I love the characters in this game right?)

Moving on, the combat system is a boatload of fun, with cool abilities that are decently balanced with the gameplay. You can levitate and shoot psychic blasts of energy at your enemies, light almost every living thing on fire, and a bunch more cool things that are required to progress through different levels of the game. Speaking of the game levels, they're coloful and vary from each person's mind you enter, with different bosses and NPCs as well as the variety of different objects and missions that really tell you about the personality of the person's mentality.

However, there does tend to be a bit of vagueness in certain levels where I'd get stuck because there was no clear objective or direction to what I was trying to do. At times it was more frustrating than other levels and if you've ever heard of the infamous last level of this game, the difficulty curve just spikes suddenly with how ridiculously hard and unforgiving it can be (and this version on Steam is the easier version of it!). But nonetheless, it kept me playing the game in a raging "I'm going to beat this ♥♥♥♥♥♥♥ level so help me" kind of way.

I will say if you're a person who goes for 100% completion or achievements, good luck to you. There's hundreds of these things in the game called figments (like figments of one's imagination) and in some levels they're placed in ridiculously hard to find places. I'm not a person who really cares for those things as much so it never bothered me, but I can definately see how it would irritate some people who either really hate collecting.

But aside from those little nitpicks and some level frustrations, I absolutely adore this game (and am currently restarting it) and would reccommend it to as many people as possible so Double Fine can come out with a sequel for it already!
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14 von 18 Personen (78%) fanden dieses Review hilfreich
7 Personen fanden dieses Review lustig
5.3 Std. insgesamt
Verfasst: 18. Juni
War dieses Review hilfreich? Ja Nein Lustig