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Eine überirdische Odysee durch die Gedankenwelt merkwürdiger Wesen, Monster und Wahnsinniger. Dieser Action-Adventure-Platformer vom renommierten Entwickler Double Fine Productions erzählt die Geschichte eines jungen Mediums namens Razputin.
Veröffentlichung: 19. Apr. 2005
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Psychonauts kaufen

Pakete, die dieses Spiel enthalten

Double Fine Bundle kaufen

Enthält 5 Artikel: Psychonauts, Costume Quest, Stacking, Iron Brigade, Brutal Legend

Psychonauts Original Cinematic Score kaufen

Psychonauts Original Soundtrack kaufen

Über das Spiel

Eine überirdische Odysee durch die Gedankenwelt merkwürdiger Wesen, Monster und Wahnsinniger.

Dieser Action-Adventure-Platformer vom renommierten Entwickler Double Fine Productions erzählt die Geschichte eines jungen Mediums namens Razputin. Bei seinem Vorhaben, den Psychonauten - einer internationalen Elite-Gruppierung von Geheimagenten mit übernatürlichen Kräften - beizutreten, bricht er heimlich in eine Schulungsanlage, das Sommerlager Flüsternder Felsen, ein. Doch was er vorfindet, ist kein normales Zeltlager für übersinnlich Begabte! Ein mysteriöser Bösewicht hat Raz's Mitbewohner entführt und ihre Gehirne geklaut. Nun muss er seine besonderen Fähigkeiten der Telekinese, Levitation und all seine Willenskraft einsetzen, um sich in die Gedächtnisse von anderen zu projizieren. Nur so kann er die gelösten Schrauben finden und dafür sorgen kann, dass sie nicht in die falschen Hände fallen. Bekämpfen Sie Mentaldämonen! Decken Sie versteckte Erinnerungen auf! Sortieren Sie das emotionale Durcheinander! Erforschen Sie die fantastischen Reiche des inneren Bewusstseins! Treten Sie den Psychonauts bei!

Systemvoraussetzungen (PC)

    • Betriebssystem: Windows 98 SE/2000/XP
    • Prozessor: 1,0 GHz Pentium(R) III und AMD Athlon(tm)
    • Speicher: 256 MB RAM
    • Grafik: 64 MB GeForce(tm) 3 oder höher oder ATI(R) Radeon 8500 oder höher (außer GeForce 4 MX- und Go-Serien)
    • DirectX®: Version 9.0 oder höher (im Spiel inbegriffen)
    • Festplatte: 3,75 GB verfügbarer Specherplatz
    • Sound: DirectX&reg 9.0-kompatible Soundkarte oder höher
    • Controls: Windows-kompatible Tastatur und Maus
    • Betriebssystem: Windows 2000/XP
    • Prozessor: 2,0 GHz Pentium(R) IV und AMD Athlon(tm)
    • Speicher: 512 MB RAM
    • Grafik: 128 MB GeForce FX 5600, ATI(R) Radeon 9600 oder höher
    • DirectX®: Version 9.0 oder höher (im Spiel inbegriffen)
    • Festplatte: 6,0 GB verfügbarer Speicherplatz
    • Sound: DirectX&reg 9.0 oder höher, Sound Blaster Audigy Serie 2
    • Controls: Game Pad (optional)

Systemvoraussetzungen (Mac)

    • Betriebssystem: Snow Leopard 10.6.8 oder besser
    • Prozessor: Intel Core Duo-Prozessor
    • Speicher: 2 GB RAM
    • Grafik: ATI X1600 / NVIDIA 8600GT / Intel HD3000 oder besser, mind. 128 MB VRAM
    • Festplatte: 4 GB verfügbarer Speicherplatz
    • Eingabegeräte: Tastatur und Maus
    • Leopard wird nicht unterstützt
    • Betriebssystem: Snow Leopard 10.6.8 oder besser
    • Prozessor: Intel Core i Series-Prozessor
    • Speicher: 4 GB RAM
    • Grafik: ATI HD 3870 / Nvidia 8800GT oder besser, mind. 512 MB VRAM
    • Festplatte: 4 GB verfügbarer Speicherplatz
    • Eingabegeräte: Game Pad (optional)
    • Leopard wird nicht unterstützt
Hilfreiche Kundenreviews
62 von 67 Personen (93%) fanden dieses Review hilfreich
13.1 Std. insgesamt
Personally this is my favorite Double Fine game. Although it is about nine years old it still holds up as a good game with an interesting art style. Unlike most games built as an atempt at photorealism, the extremely cartoonish graphics and garish colour palette still looks good almost a decade after release. As all games from Tim Schafer the writing is magnificent, the voice acting is well done and the characters always have something important or hilarious to say. The setting of a Summer camp for Psychics not only influences the plot and gameplay but the dialogues actually sound like something children at summer camp would be saying, except that they are about the outlandish topics involved with a world surrounded by psychic weirdness. The gameplay is devided up into two sections, the overworld with some, but not much combat, sidequests, the one shop in the game, and most of the colorful non-essential dialogue, and the insides of the various character's minds. These minds serve as the various levels of the game, each with the same basic controlls but slightly different gameplay. The Meat Circus level is all about fast paced platforming, whilst Lungfishopolis is completely based on the combat system, and the Milkman level(BEST LEVEL EVER) is an old school inventory adventure puzzle mixed with a fever dream X-Files Plot. Throughout the game you gain psy powers that are used in combat and level navigation, some work as a long range attack with the need to collect ammo, and there is a bouncy ball/parachute power that makes platforming much more difficult and interesting.

Now that i have sufficiently gushed about all the things i freaking love about this game it is time to get realistic and talk about the flaws. Most of these flaws have to do with the fact that this was Double Fine's first attempt at an action game. the combat can be a bit annoying with enemy spamming getting overdone at times, that being said most of the basic enemies are too easy to dispatch and clearing the room becomes simply a chore without much actual difficulty. The controlls are somewhat soft and the platforming would be vastly improved by tighter controlls to allow for fine tuned navigation. and if you watch a let's play you can see that the dificulty scale starts off low but when it does ramp up it does so without telling you and later levels,(Milkman,Meat Circus) can become frustrating and take forever to get past, not allways from dificulty of combat or platforming but in the milkman level if you do not know what you are doing it can be almost impossible to figure some of the puzzles out organically.

All that being said these flaws are really not as bad as it sounds. the increased difficulty lends less to frustraton and more to angry inspiration to just beat this next level and prove that you are better than the game. and for the milkman, a quick glance at a gameFAQ can help if you get too badlt stuck, enough people have been frustrated by the level to have wonderfull walkthroughs made to relieve the tension. in the end the story and experience is so good it makes up for any akwardness in gameplay. 8/10, This game is a love it or hate it, and i love it, fantastic but not even close to perfect.
Verfasst: 3. April
War dieses Review hilfreich? Ja Nein
19 von 21 Personen (90%) fanden dieses Review hilfreich
10.9 Std. insgesamt
The story and level design certainly are original, and it was fun to play. However, wonky controls and sometimes horrendous camera control bring the score down a couple notches. 10 hours of game play make it definitely worth the money though.
Verfasst: 24. April
War dieses Review hilfreich? Ja Nein
16 von 19 Personen (84%) fanden dieses Review hilfreich
19.3 Std. insgesamt
Psychonauts is one of the most challenging platformers I've ever played. Finding and collecting secrets completely changes the game, so take the time to explore the environment and really enjoy the picture that Psychonauts paints. Overall, the experience is rewarding and you simply won't find another game quite like it.
Verfasst: 2. Mai
War dieses Review hilfreich? Ja Nein
9 von 12 Personen (75%) fanden dieses Review hilfreich
37.6 Std. insgesamt
Possibly my most favorite game from my childhood. It has great humor, and gameplay that you can really get a hold on, and the areas within the game i have never thought would be there, overall great game. Highly reccomended
Verfasst: 2. Juni
War dieses Review hilfreich? Ja Nein
6 von 7 Personen (86%) fanden dieses Review hilfreich
27.1 Std. insgesamt
Psychonauts truly surprised me.
Having been recommended Psychonauts on a few occassions, I finally decided to give it a try.

First off it has to be noted that the game is nearly a decade old, and one must remember that while dealing with the clunky graphics. But beyond that, the art style and general gameplay is wonderful.

The game offers a classic platformer in a beautiful and unique visual style, that quickly goes from calm and peaceful to dark and gloomy. Initially the story starts off very much aimed towards children, but as the game progresses it becomes more about immaturity than childishness, and during certain parts of the game you might even find yourself wondering "Who is this game actually geared towards?!" (Spoilers: Madman stealing brains. Lots of kids burned to death. Suicidal/Sadistic/Murdering campmates. And more psychopathic nonsense.) The general story is humorous, surreal, cute, psychopathic, dark and immature, the tone of the game changes on a second's notice and takes you through dozens of surrealistic worlds, all with their unique charm and mood, much like the various characters you will meet throughout it.

It is by far one of my all-time favorite Double-Fine games.
Verfasst: 18. April
War dieses Review hilfreich? Ja Nein
9 von 9 Personen (100%) fanden dieses Review hilfreich
63.0 Std. insgesamt
Mein absolutes Lieblingsspiel.
Wunderbare Charaktere, geniales Leveldesign und eine unglaublich krude, aber auch genauso gute Story. Es hat einen etwas zähen Anfang, der jedoch auch gut in die Welt einführt und die Story einleitet. Auch die Gameplaymechaniken und der Sammeltrieb kommen nicht zu kurz, was das Spiel auch für das mehrmalige Spielen qualifiziert (einschließlich nicht-Steam Versionen 4 mal durchgespielt).
Ausdrückliche Kaufempfehlung!
Verfasst: 26. November 2013
War dieses Review hilfreich? Ja Nein