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A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen. This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin.
Data di rilascio: 19 apr 2005
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Acquista Psychonauts

Pacchetti che includono questo gioco

Acquista Double Fine Bundle

Include 5 oggetti: Psychonauts, Costume Quest, Stacking, Iron Brigade, Brutal Legend

Acquista Psychonauts Original Cinematic Score

Acquista Psychonauts Original Soundtrack

Informazioni sul gioco

A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen.

This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin. In his quest to join the Psychonauts--an elite group of international psychic secret agents--he breaks into their secret training facility: Whispering Rock Psychic Summer Camp. But this is no average psychic summer camp! A mysterious villain has kidnapped Raz’s fellow campers and stolen their brains. Now he must use his psychic powers of Telekinesis, Levitation, and most of all his ability to project himself into the minds of others--to find the loose noodles and keep them from falling into the wrong hands. Fight mental demons! Uncover hidden memories! Sort emotional baggage! Explore the fantastic realm of the inner mind! Join the Psychonauts!

Requisiti di sistema (PC)

    • Sistema Operativo: Windows 98 SE/2000/XP
    • Processore: 1.0 GHz Pentium(R) III e AMD Athlon(tm)
    • Memoria: 256 MB di RAM
    • Scheda Video: 64 MB GeForce (tm) 3 o superiore o ATI(R) Radeon 8500 o superiore (eccetto GeForce 4 MX e la serie Go)
    • DirectX®: versione 9.0 o superiore (inclusa con il gioco)
    • Hard Disk: 3.75 GB di spazio minimo sull'hard disk
    • Scheda Audio: compatibile con DirectX&reg 9.0 o superiore
    • Controlli: tastiera e mouse compatibili con Windows
    • Sistema Operativo: Windows 2000/XP
    • Processore: 2.0 GHz Pentium(R) IV e AMD Athlon(tm)
    • Memoria: 512 MB di RAM
    • Scheda Video: , GeForce FX 5600 da 128 MB o superiore o ATI(R) Radeon 9600 o superiore
    • DirectX®: versione 9.0 o superiore (inclusa con il gioco)
    • Hard Disk: 6.0 GB di spazio minimo su hard disk
    • Scheda Audio: DirectX&reg 9.0 o superiore e la serie Sound Blaster Audigy 2
    • Controlli: Game Pad (facoltativo)

Requisiti di sistema (MAC)

    • OS: Snow Leopard 10.6.8, or later.
    • Processor: Intel Core Duo Processor
    • Memory: 2 GB of RAM
    • Graphics: ATI X1600 / NVIDIA 8600GT / Intel HD3000 or better card with at least 128 MB VRAM
    • Hard Drive: 4GB minimum hard drive space
    • Controls: Keyboard and Mouse
    • Leopard is not supported
    • Sistema Operativo: Snow Leopard 10.6.8, o più recente.
    • Processore: serie Intel Core i
    • Memoria: 4 GB di RAM
    • Scheda Video: ATI HD 3870 / Nvidia 8800GT o superiore con almeno 512 MB VRAM
    • Hard Disk: 4GB di spazio minimo su hard disk
    • Controlli: Game Pad (facoltativo)
    • Leopard non è supportato
Recensioni utili dai clienti
0 persone su 15 (0%) hanno trovato questa recensione utile
2.3 ore in totale
Non mi è piaciuto, è piuttosto noioso.
Pubblicata: 3 giugno
Questa recensione ti è stata utile? No
60 persone su 65 (92%) hanno trovato questa recensione utile
13.1 ore in totale
Personally this is my favorite Double Fine game. Although it is about nine years old it still holds up as a good game with an interesting art style. Unlike most games built as an atempt at photorealism, the extremely cartoonish graphics and garish colour palette still looks good almost a decade after release. As all games from Tim Schafer the writing is magnificent, the voice acting is well done and the characters always have something important or hilarious to say. The setting of a Summer camp for Psychics not only influences the plot and gameplay but the dialogues actually sound like something children at summer camp would be saying, except that they are about the outlandish topics involved with a world surrounded by psychic weirdness. The gameplay is devided up into two sections, the overworld with some, but not much combat, sidequests, the one shop in the game, and most of the colorful non-essential dialogue, and the insides of the various character's minds. These minds serve as the various levels of the game, each with the same basic controlls but slightly different gameplay. The Meat Circus level is all about fast paced platforming, whilst Lungfishopolis is completely based on the combat system, and the Milkman level(BEST LEVEL EVER) is an old school inventory adventure puzzle mixed with a fever dream X-Files Plot. Throughout the game you gain psy powers that are used in combat and level navigation, some work as a long range attack with the need to collect ammo, and there is a bouncy ball/parachute power that makes platforming much more difficult and interesting.

Now that i have sufficiently gushed about all the things i freaking love about this game it is time to get realistic and talk about the flaws. Most of these flaws have to do with the fact that this was Double Fine's first attempt at an action game. the combat can be a bit annoying with enemy spamming getting overdone at times, that being said most of the basic enemies are too easy to dispatch and clearing the room becomes simply a chore without much actual difficulty. The controlls are somewhat soft and the platforming would be vastly improved by tighter controlls to allow for fine tuned navigation. and if you watch a let's play you can see that the dificulty scale starts off low but when it does ramp up it does so without telling you and later levels,(Milkman,Meat Circus) can become frustrating and take forever to get past, not allways from dificulty of combat or platforming but in the milkman level if you do not know what you are doing it can be almost impossible to figure some of the puzzles out organically.

All that being said these flaws are really not as bad as it sounds. the increased difficulty lends less to frustraton and more to angry inspiration to just beat this next level and prove that you are better than the game. and for the milkman, a quick glance at a gameFAQ can help if you get too badlt stuck, enough people have been frustrated by the level to have wonderfull walkthroughs made to relieve the tension. in the end the story and experience is so good it makes up for any akwardness in gameplay. 8/10, This game is a love it or hate it, and i love it, fantastic but not even close to perfect.
Pubblicata: 3 aprile
Questa recensione ti è stata utile? No
18 persone su 20 (90%) hanno trovato questa recensione utile
10.9 ore in totale
The story and level design certainly are original, and it was fun to play. However, wonky controls and sometimes horrendous camera control bring the score down a couple notches. 10 hours of game play make it definitely worth the money though.
Pubblicata: 24 aprile
Questa recensione ti è stata utile? No
15 persone su 18 (83%) hanno trovato questa recensione utile
19.3 ore in totale
Psychonauts is one of the most challenging platformers I've ever played. Finding and collecting secrets completely changes the game, so take the time to explore the environment and really enjoy the picture that Psychonauts paints. Overall, the experience is rewarding and you simply won't find another game quite like it.
Pubblicata: 2 maggio
Questa recensione ti è stata utile? No
9 persone su 12 (75%) hanno trovato questa recensione utile
37.6 ore in totale
Possibly my most favorite game from my childhood. It has great humor, and gameplay that you can really get a hold on, and the areas within the game i have never thought would be there, overall great game. Highly reccomended
Pubblicata: 2 giugno
Questa recensione ti è stata utile? No
2 persone su 2 (100%) hanno trovato questa recensione utile
18.6 ore in totale
Forse non è tra i migliori platformer di sempre ma di certo uno che merita un successo migliore di quello che ha ricevuto. Forse la poca pubblicità non l'ha reso così famoso, però fidatevi, è un gioco che vale la pena di essere giocato, contornato da una divertente sequenza di scene la trama è senz altro una delle più originali rispetto ai giochi di adesso, interessante e piacevole, senza quasi nessuna pecca.
Unico problema, se non conoscete l'inglese sarà arduo per voi comprendere bene la storia. Per il resto niente da dire, longevo il punto giusto, gameplay fluido ed efficace. Attribuisco un 8,5 su 10
Pubblicata: 16 agosto 2013
Questa recensione ti è stata utile? No