IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II.
使用者評論: 褒貶不一 (419 篇評論) - 419 個使用者中有 68% 為該遊戲做出正面評論。
發售日: 2014 年 10 月 22 日


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"IL:2 Battle of Stalingrad holds its own as a great addition to the IL:2 series, polished aircraft and detailed flight/damage models make it stand out. "

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10 月 5 日

Dev blog #109

Hello everyone!

I'm glad to inform you that Autumn has came! :) The development of autumn and summer Stalingrad maps is almost complete and we need to finish only "Battle of Stalingrad, part 1" campaign. This new campaign includes several new cool features like new mission types "Attack river ships", "Cover river ships", "Attack river crossing" and new story missions at the beginning of each campaign chapter.

In addition, the development of Bf 109 E-7 fighter is close to finish, the only tasks that remain are flight model fine tuning and teaching AI how to fly it.
All these features are planned to be included in 1.104 update that is scheduled for end of October. We hope that we will complete this objective :)

Stay tuned!

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09 月 18 日

Dev blog #108

Hi Everybody!

P-40 is coming really soon. The team is finalizing the textures and the flight model as this dev blog is being posted. The plane turns out to be pretty specific and definitely interesting to fly. And it's particularly notable for the armament - six Browning machine guns. Yes, it may not be enough to intercept a heavy bomber fast and easily, but a fighter won't last a moment against their massive firepower. The effectiveness of two .50 cal machine guns have been introduced to you in the previous update that featured another premium BOM fighter - MC.202. This time you're about to equip at least three times more of the firepower. At least - because the Brownings are also notably more advanced than the Bredas.

Also you'll surely notice that P-40's dimensions are outstanding - it actually looks huge comparing to German and Soviet fighter planes. Maybe Americans just prefer everything big and comfy vehicles. On the one hand it gives the pilot some extra room and provides for more armored elements, on the other hand - these dimensions sure make you an easier target. So stay vigilant and check your six more often.

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“While IL-2 Sturmovik: Battle of Stalingrad is still approachable to folks who have yet to unbox their first flightstick, it should have plenty to offer for veterans of air combat”

“One thing’s for sure, any aircraft that does find its way into this sim is going to be rivet-perfect visually and bally persuasive in the flight modelling department”

“Although IL-2 Sturmovik: Battle of Stalingrad is simple enough to play, it also features a lot of depth and technical detail. This is much more a deep simulation than the free-to-play flight games that are very popular right now”


Digital Deluxe Edition includes the game itself and both unique premium DLC planes:



IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II. Better quality of content, bigger scale , new physics, more realistic aerodynamics and new game elements set this title apart from all which came before. We have only one goal - To give you a New Higher Level of Immersion!

Key Features:

  • Robust Single-Player Campaign that features a challenging and innovative AI system. Includes an extensive in-game achievement system that allows players to unlock historically based airplane modifications and upgrades as your campaign progresses.
  • Realistic graphics and unique visual effects: clouds, lightning, tracers, explosions and huge smoke plumes - all of them fully realized to recreate the aerial combat scenerey of war time Stalingrad.
  • Flexible Quick Mission mode that allows you to create your own custom combat scenario in just a couple of minutes.
  • Classic Multiplayer gameplay with dedicated player controlled servers with your favourite settings for team battles and dogfight duels.

  • Realistic sounds and physics, detailed aircraft systems modeling, advanced aerodynamics and state-of-the-art flight modeling gives you a real sensation of flight.
  • Become an ace fighter pilot or try your hand at flying attack planes and bombers where you can destroy tanks, trucks, AAA batteries, artillery units and even armoured trains.
  • Unique and detailed damage model shows how deadly the weapons can be and will challenge even the best pilots.
  • For those that won’t make it back to base, each plane comes equipped with a handy parachute!

  • Action takes place on a 358 х 230 km map - The largest and most detailed recreation of the Battle of Stalingrad theatre ever modeled in a flight simulation with unique structures, buildings and landscapes.
  • Single-Player Campaign scenario follows the real chronology of the battle starting with Operation Uranus on November 19th, 1942 and continues to the complete liberation of the city on February 2nd, 1943.
  • Ten Legendary aircraft of the era have been thoroughly re-created using original drawings and blueprints from the Central archive of the Russian Ministry of Defence.
  • Precise simulation of the flight model allows everyone to learn the special character and limits of each and every plane in the game. Use each of their special abilities and performance characteristics to complete your mission and survive the brutal fight.


    • OS: Windows® XP (SP3) / Vista (SP1) / Windows® 7 (SP1) / Windows® 8 / Windows® 10
    • Processor: Intel® Core™ 2 Quad 2.6 GHz / Intel® Core™ i5/i7 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 260/Radeon HD5850, with 1GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: DirectX®-compatible flight stick required
    • OS: Windows® XP (SP3) / Vista (SP1) / Windows® 7 (SP1) / Windows® 8 / Windows® 10
    • Processor: Intel® Core™ i5/i7 2.8 GHz
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 660/Radeon HD 7770, with 2GB VRAM, or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: DirectX®-compatible flight stick required
137 人之中有 103 人(75%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
13.8 記錄時數
張貼於:05 月 2 日
IL-2 Sturmovik: Battle of Stalingrad is a World War Two era flight simulator. In IL-2 Sturmovik: BoS you take control of WWII planes from both the Russian side and the German side of the fighting that took place during the Battle of Stalingrad. You pilot these aircraft on missions ranging from intercepting enemy bombers to taking out artillery or even war trains.

IL-2 Sturmovik: Battle of Stalingrad excels at being a great simulation, sadly it fails at being an enjoyable game for the most part so I would suggest only getting this if you're serious about flight sims. Before I get started I'd just like to point out I played this entirely with a Logitech Extreme 3D Pro flightstick, the controls are pretty complex and planes are difficult to handle even with a flightstick so if you're a KB&M only player you might want to think about getting a flightstick to play this.

IL-2 Sturmovik: BoS is certainly a game which has mixed reviews on the store page but, despite it's issues, I enjoyed playing it and at the end of the day that's what matters.

+Gorgeous graphics, even on medium settings everything looks great
+Excellent aircraft models
+Fantastic, realistic physics and fully customisable realism settings though even on relatively low realism settings the physics still feel real
+Great and importantly accurate plane damage models
+Has a campaign mode, pre-made missions, quick missions/free flight and multiplayer
+All of the aircraft feel very responsive
+A good mix of fighter aircraft and heavy bombers, not that that's difficult with so few aircraft but more on that later
+Simple UI
+Very large maps
+Great sound effects
+The devs are currently working on Summer and Autumn maps which is exciting as the game currently only has Winter maps

-Only eight aircraft (excluding the two DLC planes) which really isn't good enough for a flight sim
-Unlocking anything requires grinding in the campaign mode. Having to grind to unlock skins and weapons in a simulation game is bad enough but the fact that you can only unlock things through the campaign is rather disappointing for those who have no interest in playing the campaign, let alone grind the campaign missions, such as myself
-They've already released DLC which I think is unacceptable for an Early Access game and such an expensive one at that (just for the record I own the Deluxe edition which comes with the DLC)
-I experienced quite a few issues with freezing and crashing during loading screens
-Not many graphics options


A solid WWII flight simulator with gorgeous graphics and great realism that is let down by its lack of planes and all of the grinding to unlock things. If you can look past the lack of aircraft and all of the grinding or you're simply looking for a WWII flight sim then I recommend picking this up.

***This review was written using a Deluxe Edition key provided by the Publisher for review purposes***

El K.
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73 人之中有 55 人(75%)認為這篇評論值得參考
112.6 記錄時數
張貼於:06 月 11 日
Another guy with high hopes.

I loved Rise of Flight. Loved IL2 1946. Love Cliffs of Dover (with Team Fusion patches). I feel like this game has so much potential locked away somewhere where the devs can ensure it will never come to light.
To say that this is the spiritual successor of IL2 1946 is an absolute lie. 1C simply gave the rights to the name. The engine is not the same and unfortunately, it suffers from the fact that the aircraft feel like kites, akin guessed it: Rise of Flight.

I know that they say there was a ton of research put into the making of this game, and to a certain extent, I believe them. The maps are awesome. The scale is huge. The environment and the aircraft in them LOOK beautiful and flight dynamics are well represented. But then you're stuck with the actual flesh and bones of the game itself. 10 aircraft, 2 of which will cost you a good $40 extra, flight models which by all accounts, seem to simply ignore loads of historical tests, 1 season (they are planning on implementing a summer and autumn map eventually) and a bunch of unlocks which are only available by playing through the single player campaign which is skull-numbing at best.
I get that some people want games like this solely for the single player content, and even then, I'd be hard pressed to recommend it. However, the heart and soul of "sims" such as this, is multiplayer. AI will never cut it when it comes to a dogfight and yet, I am forced to tediously shoot down AI aircraft to unlock things like a removeable headrest for the 109, which is invaluable, considering the fact that it's rear visibility is poor at best, paint schemes...PAINT SCHEMES...various and sundry bomb racks for JABO purposes and so on. Compared to Rise of Flight, where it seemed even individual spars and struts carried weight and could be damaged, this game's damage model is a farce. For something as "complex" (their words) as an airplane, getting hit couldn't produce a more cookie cutter effect. Hit anywhere on the fuselage? Couple holes in your canopy and your engine will shake the rivets out of the airframe. Hit anywhere on a wing? Swiss cheese and a marked loss of authority from that aileron. It's garbage. For anyone who plays Cliffs of Dover, they know that damage is totally dependent on where you get hit, what you get hit by, the angle and the strength of said target. Having your water jacket punctured will result in a coolant leak, followed by your engine overheating and running rough, followed by a drop in oil pressure, followed by an oil leak and a prop governor failure etc. BoS? No such thing.

I want to like this game. I really do. But every time I try, it just disappoints me.
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102 人之中有 67 人(66%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
7.1 記錄時數
張貼於:05 月 3 日
A damn fine flight sim that's gimped by a developer that has made honest mistakes, but refuses to address them and continues to try and tell the consumer what he/she wants.

If things change, so will this review. But, for now? Avoid BoS. All together.

$100 gets you 10 aircraft, a joke of a single player, and barren multiplayer.
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7 人之中有 7 人(100%)認為這篇評論值得參考
6.5 記錄時數
張貼於:08 月 31 日
I was hoping for an improved Cliffs of Dover (which I recommend) with a new campaign, theater, planes, etc. but I am disappointed with this game.

First, the cockpits are not mouse-interactive at all. There aren't even tooltips to make it easier to read and understand the instruments (which are in German and Russian of course). So you can't just jump in a plane and figure it out by interacting with it, and it doesn't feel so immersive or like it's a real plane. I spent way too much time in the menus binding all the different axes, which seem to be redundant in many cases. Like I tried out a twin-engine bomber and my bindings didn't work as expected even though you're supposed to be able to switch between engines with the number keys. There aren't many planes so I expected the systems simulations to be better. Like in the bf109 I noticed that the radiator control in the cockpit says auto when the HUD says manual and vice versa. Though the cockpits look nice.

The graphics are impressive at first but when I actually try playing, pretty much all I can see is snow and clouds. My whole screen is white outside. All the maps are winter. It also seems very difficult to taxi in this game. The planes slide all over the place. For this reason I don't even bother with takeoff, which I enjoy in other games.

The campaign has no flavor text or voiceover or story to it. It is just a theater map from which you pick a location, plane, and generic mission scenario. They all appear on the briefing as a rectangular shape. You fly to a waypoint, then to the "action point" which tells you exactly what will be there and at what elevation. Then you MUST fly to the "exit point" to finish the mission even if it takes you the opposite direction of your landing field. It hardly feels like a military sim or immersive at all like Cliffs of Dover was. And in quick mission you can choose any options or simplifications you want before starting, but in campaign you can only choose "normal" or "expert" for some reason (which turns most help settings on or off). And you must earn XP to progress and unlock new weapons etc.

The UI is clean but overbearing like a mobile game or something. You can only toggle off the map separately but everything else (map icons, simplified instrument icons, autopilot icons, labels) toggles together. And it's not always clear if you're using an autopilot simplification or real auto controls (like German auto-radiator which they did have). And you start in-air with auto-level turned on (why??) which you must find the keyboard binding for or else jerk your stick sideways to disengage (and destabalize yourself).

Overall a frustrating, oversimplified, mechanical, un-immersive experience. I think even the related (and free) Rise of Flight is more immersive and engaging even though it has WWI planes with ancient instruments. I recommend Cliffs of Dover for an immersive campaign that puts you in a real squadron (and it has clickable cockpits, less hand-holding like auto RPM limiter). And DCS has the best (and most expensive) WW2 plane simulations though it is lacking a good campaign.
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19 人之中有 13 人(68%)認為這篇評論值得參考
117.1 記錄時數
張貼於:05 月 23 日
I didn't like the sounds of what many sim enthusiasts were saying about the game but I bought it anyway. Soooo glad I did. The XP system is a non-issue for me, just playing it unlocks add-ons quick enough and they are not necessary to play well or enjoy the game, the graphics are amazing and run like a dream on my 4k monitor (running at 2560x1440) and I feel like the sensation of flying way better than most aircraft in FSX ever felt and remind me of some of the excitement of real flying (I've not flown for a couple of years).

The hint iconography that some consider arcadey is even less of an issue. Don't like it, turn it off. It is a boon for newcomers though and we do need newcomers to the genre.

The game may seem expensive for those that compare it to older games but his isn't just an update to an old superseded engine. This is a modern game with a definite focus on quality over quantity. I think most simmers will appreciate that, Whats the point of having 30 planes if they are almost the same except for the skin? How many can you really fly well (unless they fly the same and therefore pointless)?

There isn't a lot for people that just want to play single player with little in the way of variety (at least for experienced players) but to me that's true of almost any single player game. Online with a group of like minded people is where it is at.

I am impressed with BoS. The core components as a flight simulator are just fantastic even if there aren't tons of frills. In the end if we want a good WW2 sim there only a couple of options. One won't be ready for some time and the others didn't impress me. Especially "free" games that get very expensive if you want to be competitive. BoS is definitely not pay-to-win.
這篇評論值得參考嗎? 有趣