IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II.
Рецензії користувачів: змішані (усього 304)
Дата виходу: 22 жов 2014
Популярні користувацькі теґи для цього продукту:

Увійдіть до акаунту, щоб додати цей товар до бажаного чи позначити «не цікавить».

Придбати IL-2 Sturmovik: Battle of Stalingrad

Придбати IL-2 Sturmovik: Battle of Stalingrad Deluxe

 

Рекомендовано кураторами

"IL:2 Battle of Stalingrad holds its own as a great addition to the IL:2 series, polished aircraft and detailed flight/damage models make it stand out. "

Нещодавні оновлення Переглянути всі (40)

22 квітня

Version 1.011

Dear pilots!

You're free to update and launch the game now. Version 1.011 is live, and here's what it brings to BOS.

New Features

1. Ju 52 aircraft added. It can be met in QM, Campaign, and also can be used in User missions;
2. Velikie Luki map added, it’ll be available in QM, MP and User missions;
3. Fixed gun aiming helper was added to Custom difficulty setting;
4. Route markers and other icons can now be shown or hidden from the map dynamically during a mission (TRG_Activate/Deactivate are influencing TRA_Icon now);
5. Soviet and German skin tones were tweaked to look less washed out;

Flight Model and Damage Model

6. Damaged airframe should now cause slightly more noticeable changes to aerodynamics;
7. Terminal overload was fixed (slightly increased) for Yal-1 and Fw 190;
8. Belly landing of IL-2 was corrected (it should now break its wings in case of more severe landings);
9. Thermal modelling of IL-2 was fixed (it used to overheat to rapidly);
10. Pe-2’s resistance to overloads was slightly decreased; it should also be less durable at harsh landings;
11. Thermal model of Bf 109 fighters was corrected; these planes should now get overheated when flying with their radiators shut and the blower at 1.3 - on climbing in winter conditions and also on level flight in summer temperatures;
12. Ju 87 controllability improved, it’s wobbles less on both rudders now;
13. High g-loads influence on gunners’ blackouts was fixed;
14. The issue that caused different g-loads to start blackout at normal and inverted flights was fixed;
15. Behavior of planes’ detached parts on high speed was corrected;

Multiplayer

16. A logging mechanism was added to help us find and fix a rare bug with invisible planes in Multiplayer: if you meet such bug, leave the server, then quit the game, find a log file here: <game_folder>\data\MP_InvisibleAirplanes.log, zip it and send it to us, please!
17. Tracer ammo issue in MP was fixed (previously, all rounds used to be tracers);
18. The Ju 87 canopy issue in MP was fixed (it used to be drawn incorrectly when opened/closed/released);
19. The “endless clock” issue was fixed in MP;
20. The forever grey START button issue in MP was resolved as well;
21. The issue with 3D hangar shown incorrectly in the MP Plane setup menu was fixed;
22. It is now possible to set restrictions on armament, unlocks and fuel in MP server settings;
23. Influence of the airflow pressure applied to rudders on Yak-1 was reduced according to references (test results). All planes in the game now have this parameter checked and corrected.
24. The issue with audio events buffer in MP was been fixed;
25. The bug with mission ending timer running out faster than flight ending timer, that used to crash game in Multiplayer, was fixed;
26. Cancelling a friend highlight in Multiplayer was fixed;
27. The sound and smoke trails of trains were fixed in Multiplayer;
28. Several fixes were made to ground vehicles movement in Multiplayer (less drops and jumps on elevation changes, no more moving with their sides forward, less stutters when turning, etc);
29. The number of rockets launched by artillery rocket systems in Multiplayer was corrected;
30. The bug with AI planes detached parts was fixed in Multiplayer;

Misc

31. Game crashes related to bullet config files were fixed;
32. Game crashes related to ground vehicles moving in columns were fixed;
33. The “endless clock” issue was fixed in QM;
34. The bug which caused Quick Mission to start with random planes was fixed;
35. The bug that caused trains to explode when starting movement and crossing Y-junctions was fixed;
36. Movement of ground vehicles in the Volga crossing area near Stalingrad was fixed for Campaign and Quick Mission modes;
37. LAlt+F1 view control was fixed. If it doesn’t seem to work for you, then please re-assign the keys manually in the view settings section.
38. Extra smoothing was added to gunner turrets at max zoom;
39. Screens showing unlocked modifications, skins and planes in mission debriefing were restored;
40. The bug with bomber aim assist marker staying there after the plane’s crash was fixed;
41. Shaking of crosshair on defensive turrets’ weapons was fixed;
42. Long names of some unlockable modifications are now written in one line in the OPlane setup menu;
43. Lower exhaust pipe and cowl panel hinges of Fw 190 A-3 were moved to the correct position;

Mission Editor

44. The list of weather conditions in the Editor was fixed;
45. Mission editor was significantly optimized to make handle complex missions saturated with objects quicker;
46. You can now play sound by specifying it in Animation Operator and calling using Command: Play Sound;
47. Images and flash-dialogs should now correctly call out the onMediaStopped event when closing;
49. The error message in the Editor that used to pop-up when addressing to an object oriented to North was fixed;
50. Working with separate components of a same map was fixed and should now be available in the Editor;
51. The Editor should now be working correctly with .mp3 sample in Animation Operator;
52. App freezing when deleting objects was fixed in the Editor;
53. All known issues that caused the Editor to crash were fixed;
54. Disappearing of object icons and object models when opening (editing) massive missions in the Editor was fixed.

MAJOR NOTE:
A special logging routine added to catch a bug with invisible planes in multiplayer - if you encounter this bug, please leave the server, exit the game, then zip the file \data\MP_InvisibleAirplanes.log and send it to us!

Site

It's now possible to transfer the game license to Steam. Read more about how to do it here in the FAQ section.

Коментарів: 3 Читати далі

17 квітня

Dev blog #95

by Zak

Hi Everybody!

Thanks to the community testers, version 1.011 will be released a few days later than planned :) So, let's wait just for the next week to bring Ju 52, Velikie Luki map and many improvements and fixes to the game.

Also we're currently working on a whole new feature that would allow everyone who purchased the game during Early access and Pre-order periods to transfer their licenses to Steam, if they want. So those who bought the game until October 22nd, 2014 will be able to transfer IL2BOS to Steam saving their game progress. We'll make an announcement when this option is publically available.

And today - another glipse at what is coming next in our project. This time it's Bf 110 which will be included into the planeset for Battle of Moscow. the screenshots below show the plane's 3D model.







Коментарів: 6 Читати далі

Рецензії

“While IL-2 Sturmovik: Battle of Stalingrad is still approachable to folks who have yet to unbox their first flightstick, it should have plenty to offer for veterans of air combat”
IGN

“One thing’s for sure, any aircraft that does find its way into this sim is going to be rivet-perfect visually and bally persuasive in the flight modelling department”
PCGamer

“Although IL-2 Sturmovik: Battle of Stalingrad is simple enough to play, it also features a lot of depth and technical detail. This is much more a deep simulation than the free-to-play flight games that are very popular right now”
Polygon

Видання «Digital Deluxe»

Digital Deluxe Edition includes the game itself and both unique premium DLC planes:
and

TO PLAY THE GAME YOU NEED AN ACCOUNT AT https://il2sturmovik.com
USE YOUR KEY TO ACTIVATE THE GAME ON YOUR PROFILE
CLICK HERE TO OPEN THE ACTIVATION GUIDE

Про цю гру

IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II. Better quality of content, bigger scale , new physics, more realistic aerodynamics and new game elements set this title apart from all which came before. We have only one goal - To give you a New Higher Level of Immersion!

Key Features:

PLAY:
  • Robust Single-Player Campaign that features a challenging and innovative AI system. Includes an extensive in-game achievement system that allows players to unlock historically based airplane modifications and upgrades as your campaign progresses.
  • Realistic graphics and unique visual effects: clouds, lightning, tracers, explosions and huge smoke plumes - all of them fully realized to recreate the aerial combat scenerey of war time Stalingrad.
  • Flexible Quick Mission mode that allows you to create your own custom combat scenario in just a couple of minutes.
  • Classic Multiplayer gameplay with dedicated player controlled servers with your favourite settings for team battles and dogfight duels.

FLY:
  • Realistic sounds and physics, detailed aircraft systems modeling, advanced aerodynamics and state-of-the-art flight modeling gives you a real sensation of flight.
  • Become an ace fighter pilot or try your hand at flying attack planes and bombers where you can destroy tanks, trucks, AAA batteries, artillery units and even armoured trains.
  • Unique and detailed damage model shows how deadly the weapons can be and will challenge even the best pilots.
  • For those that won’t make it back to base, each plane comes equipped with a handy parachute!

LEARN:
  • Action takes place on a 358 х 230 km map - The largest and most detailed recreation of the Battle of Stalingrad theatre ever modeled in a flight simulation with unique structures, buildings and landscapes.
  • Single-Player Campaign scenario follows the real chronology of the battle starting with Operation Uranus on November 19th, 1942 and continues to the complete liberation of the city on February 2nd, 1943.
  • Ten Legendary aircraft of the era have been thoroughly re-created using original drawings and blueprints from the Central archive of the Russian Ministry of Defence.
  • Precise simulation of the flight model allows everyone to learn the special character and limits of each and every plane in the game. Use each of their special abilities and performance characteristics to complete your mission and survive the brutal fight.









Вимоги до системи

    Minimum:
    • OS: Windows® XP (SP3) / Vista (SP1) / Windows® 7 (SP1) / Windows® 8
    • Processor: Intel® Core™ 2 Quad 2.6 GHz / Intel® Core™ i5/i7 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 260/Radeon HD5850, with 1GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: DirectX®-compatible flight stick required
    Recommended:
    • OS: Windows® XP (SP3) / Vista (SP1) / Windows® 7 (SP1) / Windows® 8
    • Processor: Intel® Core™ i5/i7 2.8 GHz
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 660/Radeon HD 7770, with 2GB VRAM, or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: DirectX®-compatible flight stick required
Корисні рецензії покупців
372 з 474 людей (78%) вважають цю рецензію слушною
1 людина вважає цю рецензію кумедною
45.1 год. зареєстровано
Додано: 7 листопада 2014 р.
Even though 1C GS claims BoS to be "The next generation of the legendary IL-2 Sturmovik series", the game has very little to offer for its hefty 50€ price tag.

In every aspect that the game seems to have something good going for it, the flaws set it back atleast two steps and severely hamper an enjoyable experience.

The focus on a single, major event of the war had promise for an immersive, story-driven campaign, but instead, the game is broken into five chapters of the same copy-pasted, "random" generated quick missions, of which there are five to choose from (Intercept, Escort, Ground Attack, Ground Support and Bombing).
These chapters all include a short intro cinematic, giving you a brief history lesson by recapping the most crucial moments of any operation or such at the time, but these are rather easily forgotten because everything is thrown at you in the 30 or so seconds these clips last.
But in the end, you'll just be flying the same missions, over and over again, while the tactical map looks a bit different each chapter.

Even worse is that since the campaign has nothing to offer on top of what the other gamemodes already don't (Quick mission builder and pre-made missions, no difference to the campaign), in a desperate attempt to draw you in or give you some sense of accomplishment, they opted for unlocks.
Yes, you actually have to grind the same scenarios over and over again in order to use some of the available weapons or mods, some of which were even the standard factory setup for the planes. Not very... simulationy.. is it?
This is excellent way of 1C telling you that they did not have anything to offer for a proper campaign, and instead force you to take the free-to-play design of slow grind for small progress.

With that said, the campaign atleast works in its own way and AI behavior is not outright ♥♥♥♥♥♥♥♥, although your flight will often take the route of attacking a bomber directly from behind, and you'll most likely be dive-racing PE-2's at +600km/h in order to even have a chance to shoot them down.
Other gamemodes are similar to the campaign, though quick mission builder allows for more customization. Do note that you cannot "grind your unlocks" in any mode except campaign.

Plane selection is pretty much what you'd expect from such a title, Luftwaffe sports the ever-iconic Bf 109's, models F-4 and G-2, the Ju-87 "Stuka" divebomber, He-111 medium bomber. Soviet airforce has the less enticing selection consisting of the LaGG-3 and Yak-1 fighters, iconic IL-2 Sturmovik ground attacker and Pe-2 light bomber.
Both sides also have a special DLC fighter plane available, Fw 190 A-3 for the Luftwaffe and La-5 series 8 for the Soviets. And no, the premium DLC planes do not come fully unlocked, you still have to "grind the unlocks".

Each plane has it's unique characteristics; the 109's are fast and easy to handle, with cockpit layouts simple enough to learn fast, while the LaGG-3 is a tumbling mess, most dedicated into driving you to the ground while you try to make sense of the gauges, with the Yak staying far more competetive with the superior German fighters.
The Stuka and Sturmovik attack planes are both slow and steady, with very different methods of attack. The Stuka will mostly dive from above with its nose pointed almost directly down to bomb accurately, only airbrakes to slow the descent, while the IL-2 will attack almost level with rockets, bombs and big cannons for widespread destruction.
The bombers fly level, and bomb, when they're not just for target practice. Really, what else is there to say?

Commenting on flight or damage models is the hardest thing, but while the planes fly and get shot down like planes do (I guess), one can definitely say a lot of the arcade-like simplicity the mechanics and maintaining have.
All of the planes do their start-up routine with a push of a single button, with crucial actions remaining automated, or optionally, under manual control in a very simple way. This takes away a lot from the potential immersion, with "detailed aircraft systems modeling" being mostly text on the screen and few animations.

Multiplayer works well, with no larger bugs around, although the lack of servers and even the amount of max players per server is disappointing.

While the gameplay is definitely lacking, is there anything the AV department can salvage?

BoS does have decent lighting to complement the snow-covered potato fields and the clouds aren't low-resolution mush, gun and engine sounds are enjoyably powerful with models representing accurately their real-life counterparts.
But besides that, what can a game of such limited sensual experience give?

Sadly, this is again where the game falls short. Planes otherwise being well-detailed, their textures are low resolution, with blurry and blocky normal maps reflecting the sun off your wing in a gringeworthy glare, and jagged, low resolution shadow maps looking like they're about to cut your cockpit into half as they pass.
Sounds are incredibly bugged as well, with sound latency up to the level of you hearing your gunfire hits on the enemy plane, and it being impossible to hear your plane being hit.
Despite the seemingly low amount of graphical detail at any given time, the game has issues with low framerates, suttering and overall poor performance even on a modern, mid-end PC (i5-4690k, R9 270).

This is most likely due to the ancient DirectX 9 renderer the game uses, and very limited graphical customization, being limited to resolution, four presets of Low, Balanced, High and Ultra, with an added MSAA option.
Not even the v-sync is properly implemented with triple-buffering, so you'll most likely have to choose between massive tearing, or being locked to 30FPS on the slightest framedrop.

After all this, who is this game really for?
With its simplified systems and gameplay, I wouldn't recommend it for people looking for the most authentic simulation experience, it offers too little for the price.
But the same thing is true for the more casual player or enthusiast, it offers too little for the price and there are games out there that do most of what BoS offers, better and for less.

I can't help but feel this game was released crippled and is simply trying to ride the IL-2 name to simply break even. There's potential to this, but as it is currently, I can't recommend it to anyone.

Rating: 5/10 at the time this is written. Mostly for the working multiplayer, although many of the issues creep into there as well.
Чи була ця рецензія слушною? Так Ні Кумедна
155 з 211 людей (73%) вважають цю рецензію слушною
1 людина вважає цю рецензію кумедною
65.5 год. зареєстровано
Додано: 22 грудня 2014 р.
Written in December 2014, the game is in contant development and I expect it to be geting only better.

I wanted to start by saying it's unpolished gem, but it's not. It's a highly polished gem, fitted into cheap mass produced jevelry and wrapped in gift bag bough on discount last January. If you want realistic flying experience, don't miss it. If you want to treat yourself seriously as a simmer, you may find out-of-cockpit parts of game not dignified enough.

The good: The sim part (simulating planes and their enviroment) is very good - the game is great stick and rudder experience, the planes have mass and inertia, when flying them on the edge of flight envelope you feel them sliding from course, rather than being pushed to the side along set vector with randomized shaking added. The AI planes use the same physics as player, so they don't take breaks from reality and pretend they are jets when pressed to hard. Par the course, some people find flight models unrealistic or simply not what they expected. There are no clickable cockpits like in CloD or DCS, but after automated engine start you get to control most of plane systems (IMHO the biggest missing part is no manual fuel tank selection). To me it has the best feeling of "being there" of all WW2 planes, but I'm stick and rudder fetishist, not clickable cockpit fetishist. There are no stability problems, unfinished plane systems of weird flight behaviour.

The bad: There are ten flyable plane types in the game. More are in the works, but because of sim part being detailed like I said above, making new planes is slow process. Do not expect to see tens of flyables soon, or variants of the same model (like all Bf-109F variants) made by small modifications of existing plane. There are *no* AI-only planes (one is on the way) because, as they use realistic flight physics, they are not easy to make, either. You won't see tens upon tens of computer-controled planes in misisons, either, they are to CPU-hungry for that. The number of players in MP missions is limited (either to 32 or 48, not sure) , devs still work on optimising support of more players in mission as I write. The single player part, or campaign, is something in between proper career from IL-2:1946 and mission generator - you pick stage of the battle, airfield you take off from, plane, mission type (intercept, escort, ground attack, bombing, close air support) and off you go. Missions are generated randomly with variety of weathers and targets, but they aren't as immersive as real career missions - maybe because you get no background on what your target is and why it's important beyond "go and bomb that bridge". There are difficulty settings in game, but in campaign you can use only two presets, normal (icons and automated engine management) and expert (realistic). Instead of adjusting realism settings before mission, you disable unrealistic aids in flight by key command (say, I bound a key that turns all engine helpers off and hit it at start of each mission, to fly with manual engine management but icons on). The mission editor hasn't been released to public yet and is quite complicated so there isn't much of user-made content and multiplayer servers - but what community made so far was of very good quality.

The ugly: The most hated part, which caused many people to give up the game as arcade: the plane modifications (bombs for fighters, bigger cannons, armoured windscreens etc) are unlockable - you get them by flying the plane in question in single player campaign. Most of these mods are non-standard, experimantal, or one-off modifications, but few are standard-issue systems that you can't accss from the start. Also, the campaign includes game elements like experience and player "level" (the higher it is, the more dangerous becomes opposition and flak fire in campaign. I suppose it is meant to make game easy for new sim players and progress as they succeed and learn). Then, you can start the mission in the air, half way towards the target, and abort it on reaxching "exit" waypoint - takeoff and landing are optional - and on lower player levels thare is little action outside target area. So the first impression is that missions consist of going to action point, doing your job, going back. It's not the case, but you have to bother playing through simpler missions to make things more interesting. These are pointless additions to otherwise purebreed sim, and many people can't get past it - some play multiplayer only and don't want to play campaign at all, some call it pointless grinding, some are so experienced they want difficult missions from the start and give campign up as to easy before they rise their pilot level and get to difficult stuff. Make no mistake, once you sit in the cockpit you get a proper sim experience, and once you get your unlocks and rise level to get interesting missions you just have a good mission generator to play with forever, no limits - but the awards that are supposed to motivate players to play are something out of console game.

There are smaller bad decisions, like locking most of graphics options to four preset settings - you don't get to set manually drawing distance for objects or super sampling, you choose high, low, medium, ultra setting and that's it. You have manual control of resolution and antialiasing, though. It made some sense in development, but is pointless now.

All these are pointless design decisions that nobody i know likes, but the developers stay by them. This stubborness earned them lot of enemity and made many people abandon the game, but I have to say dev team is very cooperative with community in most other respects, adding elements requested by players and listening to suggestions of flight model changes. There was some rush to release the game on deadline, so maybe they will replace it with something better once team catches they breath. Or not.
Чи була ця рецензія слушною? Так Ні Кумедна
235 з 370 людей (64%) вважають цю рецензію слушною
2 людей вважають цю рецензію кумедною
2.7 год. зареєстровано
Додано: 24 листопада 2014 р.
Pros:
- Amazing graphics
- Very realistic flight model and physics
- Plane damage models seem very accurate
- User created missions

Cons:
- Grindfest to unlock anything at all. Every single item in the game requires something be done to unlock it.
- The dynamic campaign system for SP has very little variety
- Already having DLC plane packs for a sim game before it was even released. (IMO no early access game should ever have any DLC available for it before official release. And if you are a dev planning on it still, at least keep it under wraps until the official release date)
- Low number of planes to pick from although this is understandable since the devs spend way more time on the flight physics models of each plane to make it perfectly accurate. (This makes adding more planes in time consuming and cost more)
- This: http://i.imgur.com/BfMs7kQ.jpg

And the big one for me:

- No proper oculus rift support despite the promise: "We’re now sure that Battle of Stalingrad will be released with complete compatibility with Oculus RIft VR". I bought this game because of that promise. Now I find out on their russian forum (via google translate) that for the moment they are abandoning dk2 development (not a single announcment of this in English) and are blaming Oculus for the problems they are having, claiming "Oculus forgot about them" What does that even mean? How did DCS, WarThunder, DCOC, Outerra, Elite Dangerous, Lunar Flight, etc figure it out?

-----------------------------------------------------
Summary:
Grindfest with empty promises of OR support.
Don't buy it.
Чи була ця рецензія слушною? Так Ні Кумедна
114 з 183 людей (62%) вважають цю рецензію слушною
1 людина вважає цю рецензію кумедною
8.5 год. зареєстровано
Додано: 1 листопада 2014 р.
while the game is ok, i wouldn't recommend this for anyone because you only get the planes, but you have to unlock everything from the skins to bombs and guns which to me is a real deal braker. i expect to get the full game from the beginning when i pay the full price to play it. also you will have to pay additional money to get all planes. not the way to go
Чи була ця рецензія слушною? Так Ні Кумедна
74 з 116 людей (64%) вважають цю рецензію слушною
1 людина вважає цю рецензію кумедною
145.0 год. зареєстровано
Додано: 22 грудня 2014 р.
Is it worth it ?
Yes, certainly

Why is it getting such bad reviews ?
Well, to be frank, the devs didn't really listen to the community back in the Early Access state, and introduced a ''UNLOCK'' system, wich is very very VERY bad for a SIMULATION game...

It's a great game otherwise, nice graphics, the plane models are great, nice details...
MP is nice as well, and it's gonna be even better with the release of the SKIN VIEWER and the ADVANCED MISSION BUILDER.
Чи була ця рецензія слушною? Так Ні Кумедна
123 з 202 людей (61%) вважають цю рецензію слушною
1 людина вважає цю рецензію кумедною
3.1 год. зареєстровано
Додано: 15 листопада 2014 р.
very easy control, you take off, you shot, you no ammo you ram, comrade stalin be pround
Чи була ця рецензія слушною? Так Ні Кумедна
41 з 66 людей (62%) вважають цю рецензію слушною
7.2 год. зареєстровано
Додано: 29 листопада 2014 р.
Bought Rise Of Fliht for about a year ago. Same developer as IL-2. After a short while i bought the Logitech 3d Pro (good and not to expensive flystick) and i had some fun hours with it.. I really like rof but wanted a ww2 game more.. Some days ago i found this game and right from the beginning i loved it. Sure you have to unluck things but that dosnt matter. Only makes it more fun, cause you have something to look forward to. I really like the rank you gain. Graphis is very nice. The skyes looks awesome. The ground is not the best but they just used more resurces for the planes ,sky etc.. So if you want a action packed game yet a game where you can still chill and fly around the same time, this is it! It takes some time to get good at shooting, but if you stick to it and practise, you will be rewarded! See you in the sky..
Чи була ця рецензія слушною? Так Ні Кумедна
40 з 65 людей (62%) вважають цю рецензію слушною
1 людина вважає цю рецензію кумедною
51.8 год. зареєстровано
Додано: 20 грудня 2014 р.
I have been a fan of IL-2 Sturmovik for a really long time. I started with pacific fighters, and then bought 1946, and I loved it. In 2013 I bought cliffs of dover, even after seeing all it's problems. I actually enjoyed it, and it ran fine for me. Now I bought battle of stalingrad, and I have to say I am really impressed. It looks absolutely gorgeous, and it is very realistic too. I love the damage models and the physics too, it is amazing. The way the wings and tail bend and break looks fantastic, and the cross winds when landing the plane is also great. I love the fire effects and the smoke trails it leaves behind, it looks great. The planes handle very realistic too, and the bail-outs looks and feels very great and smooth. There are 2 difficulty levels to choose from. Normal and Expert. Normal is for the more casual players, while expert is for hard core simulator fans. You can set a custom difficulty for quick missions, but not for the campaign. The campaign is great too, but it is actually made of randomly generated missions. You can choose what kind of mission you want to do, and what airfield you want to start from, and then pick a plane and weapons and then you choose a difficulty, and click on start, then the game will generate a mission for you. Each mission is unique, because each mission is randomly generated. The enemies spawn at different places every time, and the battlefields feel alive, because there's battles all around the place. When flying to your destination, you may notice ground battles happening below you, or other planes fighting each other in the distance, and all sorts of stuff like that. All those battles happening around you are also randomly generated, and you can even join in and help the friendlies out if you want to. You can play as either the Germans or the Russians, and they each have 4 planes to choose from, making it a total of 8 flyable planes. If you get the more expensive version of the game, you get 2 extra dlc planes. I bought the regular $60 version though, so I can't review those 2 dlc planes at the moment. The game has a decent amount of content. There is a quick mission option where you can quickly make a small mission for you to play if you want some instant action, there is a campaign mode if you want to play through 5 chapters of the battle of stalingrad, there is a mission mode where there is a list of missions to choose from if you just want to play a mission without picking options and stuff, and then there's the multiplayer mode where you can battle other players online, which is also fun. The cockpit is not clickable like cliffs of dover, but instead you need to map keys in the controls menu to use the switches and buttons and stuff. Also, I recommend you play this game with either a controller or a flight stick, because it is way too hard to fly with the keyboard. I use an xbox controller, and I am having a great time. If you enjoy flight simulators, or if you like war thunder, you should play this. It is much more realistic than war thunder though, but it is very accessible, and it has a tutorial, so most people should be fine. If you are new to flight sims, play in Normal mode, but if you are a hard core flight sim fan, play in expert mode. I totally recommend this game, even at full price it is worth it. 10/10
Чи була ця рецензія слушною? Так Ні Кумедна
42 з 69 людей (61%) вважають цю рецензію слушною
45.9 год. зареєстровано
Додано: 3 листопада 2014 р.
This game has the potential to be a worthy sucessor to Il-2 1946, unlike Cliffs of Dover or DCS, in my opinion. Yes, Battle of Stalingrad is incomplete (e.g., no mission editor or documentation) and the offline, single player campaign unlock system was a poor (and last second?) decision by the designers. However, the graphics are superb and the flight models are good enough. The flight and combat experience are absolutely wonderful and immersive.

Hopefully, the game will only get better if enough people buy into it and development continues which is a big question mark, unforutnately. Most of the criticism leveled at the game are by long time flight-simmers that have pretty unrealistic expectations and demands. The price for this game is very steep but it is currently the only World War II simulation under active devopment. I doubt we'll see something comparable from DCS within the next couple of years too given their track record for not being able to produce a new map and problems with large multi-player battles.



Чи була ця рецензія слушною? Так Ні Кумедна
59 з 101 людей (58%) вважають цю рецензію слушною
263.8 год. зареєстровано
Додано: 28 листопада 2014 р.
I have just recently gotten in to the flight sim games, and i really enjoy them. This is the first real flight sim I have actually played properly. So i am biased so you might not want to trust my opionon but well I am going to give it anyway. I think this game is apsoulutly amazing in every way ( not every way, exageration). One of my favorite things about the game is the flight model's are amazing the planes feel almost real. I love it. It is actually enjoyable to just fly the aircraft. The damage of your weapons feels like you are actually shooting real cannons and guns they feel so powerfull i love it. Also the collisions are nice sould use improvement i thing thought. the game run smoothlly and looks great. the game sounds pretty good too i like the engine sounds when inside of the cockpit or leaning out the window.One big thing about the game for me is the multiplayer. It's my favorite part. I love it, but there is quite a big problem with it. There is never enought players so my advice to you is buy the game we need more players .
Чи була ця рецензія слушною? Так Ні Кумедна
28 з 45 людей (62%) вважають цю рецензію слушною
28.9 год. зареєстровано
Додано: 21 грудня 2014 р.
The best air combat simulator ever
With impressive graphics and exciting game experience
Though the contents are not very much (Maybe not enough) but it is still worth trying
Hope there will be more contents in the following updates (Instead of removing a tree though it is on the runway LOL), for example spring map(Winter is so depressed) and more aircrafts or mission

Score:
As a lover of flight simulation 9/10
As a common player 6/10

If you love IL-2, buy now before 25% discount is over
If you want to have a try on flying aircrafts, you can play Warthunder first and wait for 50%-off of this game
Чи була ця рецензія слушною? Так Ні Кумедна
23 з 36 людей (64%) вважають цю рецензію слушною
20.4 год. зареєстровано
Додано: 17 листопада 2014 р.
A continuing evolution of IL-2's famous combat sims, this visually stunning game/simulator pushes the genre to new levels of realism. 777 studios, the people who brought us Rise of Flight, which remains one of the most outstanding flight sims to date, and the definitive WW1 flight combat sim, have added their expertise to this impressive game. The few hours I've played have not been disappointing, and I am becoming increasingly hooked into the challenges it has to offer. Elements feel a little arcade like, but if you've had some experience of flight sims and are looking to get into it without spending hours learning how to turn on just the batteries, such as some study sims, this is a good compromise. The purists will be happier with DCS based products, but this is a pretty decent effort, and a major improvement over cliffs of dover, which in itself is a great sim.
Чи була ця рецензія слушною? Так Ні Кумедна
21 з 34 людей (62%) вважають цю рецензію слушною
62.4 год. зареєстровано
Додано: 4 листопада 2014 р.
Simulator with awesome physics, accurate plane models (accurate in both flight model and look), stunning picture and... it works!
It is not yet a monster with crazy amount of content like first Il-2 became after 10 years of development, but it is much fun and it is just the best thing you can earn if you want to get into air battle in WW2 plane cockpit. No matter if you are old Il-2 veteran or just want to try the taste of the sky for the first time. There are a lot of guides in communty and piloting realistic virtual warbird it is much easier than most people think.

So, everything is simple: if you are somehow interested in flying airplane into battle, or whant to try and find out if you are, buy this game. The feel of flight it gives is really amasing and unique. (I flew almost all WW2 flight sims and I know what I'm talking about).
Чи була ця рецензія слушною? Так Ні Кумедна
22 з 36 людей (61%) вважають цю рецензію слушною
108.2 год. зареєстровано
Додано: 16 листопада 2014 р.
If you are a fan of flight sims, you need to get this one! Recaptures almost all of what was great about the original IL-2 series. Sure there are bugs, but not like CLoD, this one is playable right out of the box and looks amazing. The flight model doesn't feel as "real" as it could, but it is a challenge to fly it well (especially landings!). I know alot of people are whining about the unlocks, but seriously you dont even notice it everything unlocks so quickly. What, you werent going to fly it for hours offline anyway?

Hopefully they are working on multiplayer where you can host your own missions. That would be outstanding.
Чи була ця рецензія слушною? Так Ні Кумедна
23 з 38 людей (61%) вважають цю рецензію слушною
12.4 год. зареєстровано
Додано: 10 листопада 2014 р.
I was not sure about purchasing this gane and held back. I should not have worried; its fantastic. Sure there are only a handful of planes, but its enough (I wont be spending additional money on the DLC planes unless they are on sale though).

The visuals are spectacular, though it can take a while to really appreciate the effort that has gone into the map. What seems like a blank looking mass of snow at first reveals hidden depths detail and beauty.

I highly recommend this game.
Чи була ця рецензія слушною? Так Ні Кумедна
6 з 6 людей (100%) вважають цю рецензію слушною
10.8 год. зареєстровано
Додано: 1 березня
This game is GREAT! I got it for Christmass, and it's by far the best Flight Sim I've ever played. I'm a WWII avation lover, and this game is spot on. I'd bet money that most of the reviews that are negative are because the authors arn't very good at flying. With this in mind, this IS an expensive game. Therefore, in case you can't fly well, I'd advise you try some free-to-play flight sims first, like Warthunder, to make sure that you are the sort of person who likes flight simulators before spending a ton of money on this. This is FAR better than Warthunder though (as would be expected, Warthunder is free-to-play, this isn't), with better graphics, aerodynamics, and just an all-around feeling of pure awesomeness as you fly your Bf-109 G-2 or LaGG-3 ser.29 through the smoke of a guy you just downed.

10/10, a MUST HAVE for WWII avation lovers!
Чи була ця рецензія слушною? Так Ні Кумедна
21 з 35 людей (60%) вважають цю рецензію слушною
94.6 год. зареєстровано
Додано: 27 жовтня 2014 р.
Great WWII Eastern Front flight sim!
Чи була ця рецензія слушною? Так Ні Кумедна
45 з 81 людей (56%) вважають цю рецензію слушною
26.8 год. зареєстровано
Додано: 19 листопада 2014 р.
Casual simmer’s view:
Pros:
- Decent graphics – cockpits lack perfect resolution, aircraft graphics are nice, and during daylight flying there always seems to be a bit of haze in the air. Stalingrad air pollution, perhaps. Very nice environment in lower light levels. Pyrotechnics look good. Can be tough to discern ground elements…am I dropping bombs on artillery or deer hunters out there in the snow? I guess buildings look ok but generic.
- I’m not a rivet counter, but fighters feel like fighters and bombers feel like bombers. I’ll leave aircraft performance reviews to the pros.
- Easy to jump in and get started, so it’s pretty accessible for folks new to the flight sim genre. Forget about tutorials or any game documentation. Youtube does have some good videos.
Cons:
- According to the developers, the team is concentrating on single player first. Wow…The XP grind fiasco is a complete buzzkill. I flew about 15 missions in the IL-2 waiting for the laser death ray, hyperboost and adamantium skeleton for my crews but never got them. Instead I got a tailgunner and turret for my IL-2. I shouldn’t have to grind through missions for that. I don’t play Ratchet and Clank for a reason.
- The inspired-by-genius XP system suffers from a glitch. During heavy playing times (like the weekend) the XP system stops working. Want to grind out a few missions before the Seahawks game? Think again...grind all you want, but none of it will count till admin fixes the system on Monday morning.
- Insipid single player mission design. Take off, fly to “action point,” bomb the train/line of 4 artillery batteries (yep 4 every time…aligned string straight)/two tanks and AA unit/transportation convoy, or shootdown enemy aircraft, return to base. Over. And over. And over. No one should call this a “campaign” by any definition. If the Russian winter and Red Army didn’t kill the German 6th Army, playing this game would have ended them as well…there lies Field Marshall Paulus…bored to death with a joystick nearby.
- Except for the chapter introductions, the missions lack any sense of continuity. Then again, with the mind numbing sameness for each mission, who really cares? At first I was disappointed that we didn’t see the Ju-52 in the game. And I was hoping to see a lot more action on the ground…huge artillery barrages, fierce armor battles, building-to-building fighting in the streets. Nope, none of that. A smattering of the aforementioned ground targets, and that's about it. Then again, after the grind for 3+ chapters, I stopped caring about the war.
- Goofy AI. Sometimes your wingmen listen to you, sometimes they don’t. Enemy AI is equally weird. Very accurate tailgunners, but brain dead fighter interceptors. During my last Il-2 mission, I had six Bf-109Gs on my tail with zero escort. Didn’t suffer a scratch.
- Not as stable as I hoped. Minimum of one mission freeze or crash-to-desktop each time I played.
- A final minor “feature:” if you do purchase the game, do not use your real name or email address as your game name. Some folks have done that and are now stuck with it, which means you’re broadcasting your name onto every multiplayer server you log into. Developers’ response? “We have other priorities right now.” Yes you do boys, yes you do…
Чи була ця рецензія слушною? Так Ні Кумедна
8 з 11 людей (73%) вважають цю рецензію слушною
5.9 год. зареєстровано
Додано: 1 лютого
It's a shame. This time, the flight sim seems really fine - but *everything* else is missing or unfinished. The UI is a joke, campains/missions/unlocks are just meh. Just setting up your basic controls is beyond my frustration-theshold.

There nothing quite like it out there and I wish I could like this game - but I just can't. The current state is barely beta.
Чи була ця рецензія слушною? Так Ні Кумедна
9 з 13 людей (69%) вважають цю рецензію слушною
40.7 год. зареєстровано
Додано: 5 лютого
Edit: There was a discout I got both premium planes and the unlocks but you still have to grind the skins in solo.

The lack of content, the repetitive campaign missions that you have to do over and over and over in order to get your upgrades (like gun pods skins and bombs) are really a big minus.

Two of the rare planes that were made for this game got turned into premium just to double the income made on this game (18 Euros for one plane ouch).

Indeed the experience when flying is great but that's normal, we have teams from 2 of the best simulator games ever that worked on this project or at least employees from these companies and this is the least we can expect from this game its more than just IL-2 it's the mix of IL-2 and rise of flight experience also you will find that the game seem to work just like Rof (sadly the controls are the same I miss the ones from CLOD with all the cool features when using the mouse in game) and the interface is just the same.

There are two settings for the campaign "normal" and "expert" (understand arcade and realistic).

There are video settings presets that you cannot customize yourself.

There is only one single (but huge) winter map of stalingrad so summer skins will be useless!

The game is a lot of fun and that compensates a bit but i understand anyone who hesitates, myself i hesitated for many months until now.

I will recommend this game if actual playable content is added for free with a summer map /autumn map and if the video presets get changed to include a custom one with all the options.

Also my stuka does not have auto recovery system...lame.

The game is still being improved +1
Чи була ця рецензія слушною? Так Ні Кумедна