IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II.
Recenzje użytkowników: W większości pozytywna (79)
Data wydania: 14 Sie, 2014

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Od twórców:

Czemu Wczesny Dostęp?

“Some in our community say that this product is already a great game as it currently stands even in its partial completeness. However, we want to guarantee you a truly quality game hence the reason why we need the Steam Early Access program. Thanks to early adopters and their attentiveness, this period will help us make sure that the game runs smoothly and firmly upon final release. Our goal is to make you have fun playing it when it’s complete and not mired in bugs and problems.”

Ile czasu trwa faza Wczesnego dostępu?

“Release launch is scheduled for September 2014, but the exact date still depends on results of the early access period.”

Czym różni się zaplanowana pełna wersja od tej z Wczesnego Dostępu?

“The release version will include all announced content and modes of gameplay for the new IL-2 franchise: historical campaign, quick mission builder, multiplayer, and of course all 10 planes and a huge winter map of Battle of Stalingrad.”

Jaki jest obecny stan wersji z Wczesnego Dostępu?

“Some features are going to have limited functionality during the early access, for instance, single-player campaign and custom user-made multiplayer servers are not going to be available until September. We are still working on some important elements and complex gameplay mechanics as well as optimizing the game’s performance.”

Czy cena gry ulegnie zmianie podczas i po Wczesnym Dostępie?

“We offer Standard and Premium (Digital Deluxe) edition with a $5 discount each.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

“It has been our tradition since the very first day of the project to share info about the development process with you - telling you our little secrets, important moments in the life of the studio and, of course, answering your questions here on Steam. Join us in building a friendly and close community of players who truly are in love with the sky and aerial combat!”

Najnowsze aktualizacje Wyświetl wszystkie (12)

26 września

Developer Blog #80

Hi Everybody,

It so happened that Friday dev blog is now the most special part of the entire project able to distract you from both game and forum wars. That’s why I’d like be ahead of your questions about the releases date - you’ll know everything next week. Meanwhile you can keep on playing, fighting and bombing while early access is steadily approaching the release date.

Some may have noticed that it’s been a few days since we’ve finally received a new Oculus RIft. It’s more than the freshest version of the device - it is the public version, just like the one you can buy officially. The gadget is finally capable of headtracking, like TrackIR or others. So there’s a rather small task that remains to be completed - the final compatibility check. We’re now sure that Battle of Stalingrad will be released with complete compatibility with Oculus RIft VR.

Speaking of today’s updates and improvements - yes, we have some for you. Firstly, it is now possible to set up convergence for fixed armament. The screenshots below show what it looked like visually. On the left picture - horizontal convergence at 200m, on the right pic - vertical convergence at 800.

Well, of course you we were flying and fighting without this setting for almost a year. But we were been listening and I it was decided to implement this minor but still useful feature. Convergence for turret guns is going to be added later.

Note that all you’ll be given only tracer ammo for the machineguns for the up-coming week. We need it this way to properly check this new system and make sure no bugs interfere.

Other changes include only interface and AI improvements with only one exception for Bf 109 update (manual radiator control was fixed, animations added as well). Update log includes:
HUD gauges will work in accordance with the actual difficulty setting;
technochat has been significantly improved with bug fixes and adding new previously missing messages;
it’s now possible to use the “Engine limiter” option in the Normal difficulty preset;
dynamical markers on the map can now be turned off along with the HUD gauges with the “i” key;
new GUI element added - an aiming helper for rockets.

That’d be all for today’s update. The weekend is coming up, which means that a lot of exciting flights are awaiting, multi player battles included - and again I use a chance to say thanks to those who runs the BOS MP servers during early access. We’ll limit the number of extra dservers from now on and until the release date so we could have enough players on the official battlegrounds. But anyway what we have now in the server roster is more than enough.
And another thanks goes to players who make and publish their IL2BOS fan-videos. Here are three recently published videos that we liked most this time - dear makers, you have our respect!

Komentarzy: 2 Więcej

19 września

Developer Blog #79

Hi Everybody!

The team has been working on the single player campaign (or AQM – advanced quick mission as we call it) for the whole week. The recent live stream shown on Friday was to demonstrate you some of the elements of that extensive mode. As you might guess, that’s a whole lot of work – to put that much content into this complicated system. You may have a lot of questions about this part of the project and you’ll find answers to many of them in the record of our latest live stream below.

Along with AQM, we’re completing the other elements of the sim. Today’s update brings you the technical chat (or technochat, sounds impressive). Anyway this feature is to tell you what happens to your plane: gears are released, an engine suffers from overheating, all your gunners are extensively bleeding, and so on. And of course you can always turn those off if you’re so hardcore.

Some peculiar DM improvement is to be deployed later today: incoming damage will be able to breaks rods used to control rudders and ailerons. It’s pretty hard to demonstrate such feature on a video for example so you’re free to try it yourself flying on a damaged aircraft in BOS. By the way, AI pilots will tend to bail out if those rods are damaged in their planes.

As it was planned from the very beginning, we’re adding deeper simulation step by step. Today is a good day for Messerschmitt pilots because they get to control all radiators manually.

Other changes are mostly about minor graphical fixes. Speaking of which: nVIDIA released new WHQL driver pack that features IL2BOS profile. So if you want to use your SLI-configuration in the game then just install the 344.11 version – the thing should work at least as good as in ROF.

Here goes the record of the live stream I promised. Have a good weekend everyone.

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“While IL-2 Sturmovik: Battle of Stalingrad is still approachable to folks who have yet to unbox their first flightstick, it should have plenty to offer for veterans of air combat”

“One thing’s for sure, any aircraft that does find its way into this sim is going to be rivet-perfect visually and bally persuasive in the flight modelling department”

“Although IL-2 Sturmovik: Battle of Stalingrad is simple enough to play, it also features a lot of depth and technical detail. This is much more a deep simulation than the free-to-play flight games that are very popular right now”

Digital Deluxe Edition

Digital Deluxe Edition includes the game itself and both DLC planes:
La-5 (8 series) and Fw 190 A-3
Buying Digital Deluxe Edition during early access stage grants you the Golden status bar on the official forum and special markings in multiplayer mode.


O tej grze

IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II. Better quality of content, bigger scale , new physics, more realistic aerodynamics and new game elements set this title apart from all which came before. We have only one goal - To give you a New Higher Level of Immersion!

Key Features:

  • Robust Single-Player Campaign that features a challenging and innovative AI system. Includes an extensive in-game achievement system that allows players to unlock historically based airplane modifications and upgrades as your campaign progresses.
  • Realistic graphics and unique visual effects: clouds, lightning, tracers, explosions and huge smoke plumes - all of them fully realized to recreate the aerial combat scenerey of war time Stalingrad.
  • Flexible Quick Mission mode that allows you to create your own custom combat scenario in just a couple of minutes.
  • Classic Multiplayer gameplay with dedicated player controlled servers with your favourite settings for team battles and dogfight duels.

  • Realistic sounds and physics, detailed aircraft systems modeling, advanced aerodynamics and state-of-the-art flight modeling gives you a real sensation of flight.
  • Become an ace fighter pilot or try your hand at flying attack planes and bombers where you can destroy tanks, trucks, AAA batteries, artillery units and even armoured trains.
  • Unique and detailed damage model shows how deadly the weapons can be and will challenge even the best pilots.
  • For those that won’t make it back to base, each plane comes equipped with a handy parachute!

  • Action takes place on a 358 х 230 km map - The largest and most detailed recreation of the Battle of Stalingrad theatre ever modeled in a flight simulation with unique structures, buildings and landscapes.
  • Single-Player Campaign scenario follows the real chronology of the battle starting with Operation Uranus on November 19th, 1942 and continues to the complete liberation of the city on February 2nd, 1943.
  • Ten Legendary aircraft of the era have been thoroughly re-created using original drawings and blueprints from the Central archive of the Russian Ministry of Defence.
  • Precise simulation of the flight model allows everyone to learn the special character and limits of each and every plane in the game. Use each of their special abilities and performance characteristics to complete your mission and survive the brutal fight.

Wymagania systemowe

    • OS: Windows® XP (SP3) / Vista (SP1) / Windows® 7 (SP1) / Windows® 8
    • Processor: Intel® Core™ 2 Quad 2.6 GHz / Intel® Core™ i5/i7 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 260/Radeon HD5850, with 1GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: DirectX®-compatible flight stick required
    • OS: Windows® XP (SP3) / Vista (SP1) / Windows® 7 (SP1) / Windows® 8
    • Processor: Intel® Core™ i5/i7 2.8 GHz
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 660/Radeon HD 7770, with 2GB VRAM, or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: DirectX®-compatible flight stick required
Pomocne recenzje klientów
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
42.9 godz. łącznie
Recenzja Wczesnego Dostępu
Mimo wielu jeszcze niedoróbek (ukończona w 63%), gra warta swojej ceny. Uaktualnienia ukazują się co tydzień/dwa więc widać, że gra się rozwija. Jeśli zawiodłeś się na Cliffs of Dover to miej na uwadze, że Battle of Stalingrad ma więcej wspólnego z Rise of Flight niż poprzednimi Iłami.
Zamieszczono: 18 sierpnia
Czy ta recenzja była pomocna? Tak Nie
117 z 155 osób (75%) uważa, że ta recenzja jest pomocna
5.3 godz. łącznie
Recenzja Wczesnego Dostępu
I have been playing this sim since about five months ago via early access so what I will say here is really only based on that experience and not with the final product, if it is possible to edit/update my review once the final release occurs in September, I will be sure to do so.

1.) first impressions.

The menu/UI is slick and easy to work with, not a lot of fussing about is required to do anything at all and it is quick to get from your desktop to the cockpit. The overall menu presentation is pretty nice as well with the hanger containing your aircraft (the last one you flew with), this is not unlike 777's previous sim Rise of flight with it's museum backdrop with your aircraft in it.

Setting up controls was pretty straightforward and will be easy for anyone with any exprience in simulations previously or even War thunder, in fact, it shares some interesting ideas in terms of control binding with War thunder (in a good way).

Setting up the visual options is pretty basic with presets, I am not sure if this is going to be a permanent thing and sadly I suspect this will be something that really gets hit hard from those that are arbitrarily judging games based on the video options (due to some influence from certain youtube personalities).

2.) The visuals.

Visually this sim is stunning, the snowy backdrop may not be the most colorful or feature rich but it looks very impressive, easily giving you a sense of immersion, you will almost feel like you need a hot cup of coffee after flying your first sortie, it really does give the impression of winter very well.

The terrain itself is very highly detailed despite it's rather sparse nature, the snow is not just a flat texture but instead gives the impression of varying depths and snowbacks.

The Sky is very nice, the lighting helps sell the winter setting with a bright, cool sunlight that you would expect from that season, the cloud effects are probably the best I have ever seen in a sim with amazing effects as you fly through them, it really gives the whole thing a dramatic feeling when you set the flight time to early dawn or dusk as the colors get very beautiful.

The aircraft models are fantastic, they are detailed and well animated with rather impressive texture work, including a really nice reflection effect off the metal (this highlights very well that some aircraft were not entirely metal but instead had some fabric or wood parts). Additionally, the damage effects are great, the billowing smoke when you cause a fire is the most convincing I have seen in a sim and the fire effects are second to none at this point.

3.) Gameplay.

Like Rise of flight before it, IL-2: Battle of Stalingrad is a survey sim first and foremost, it is not trying to be DCS WWII or anything like that, nor is it trying to be very arcade like War thunder or Birds of prey, it's realism is found in it's flight models, weapon strength and damage models but like Rise of flight, you don't have a clickable cockpit or anything like that.

One thing to note very clearly however, you still need to manage your engine and it's cooling systems, these controls are not handled with your mouse in the cockpit but instead you bind these controls to your flight stick/throttle so you can easily access and manage them in combat. Additionally, the methods you use to manage your engine/cooling are realistic, you need to understand your aircraft's limits before you hop in the cockpit or else you will be blowing engines all over the place due to neglect.

The combat is the real star of the show (as it should be in a WWII air combat sim), the action feels fast, brutal and visceral, this is punctuated by the brutally effective weapons at your disposal, you will be knocking down aircraft pretty quickly due to the way these planes were armed (usually with a cannon through the nose cone and two machine guns on top of the nose), it will only take a few bursts to utterly trash a opponents aircraft.

One final note on gameplay, the feeling of flight (as I mentioned before) is something really special here, the sound, the control responses and the visuals all combine to really sell you the idea that you are flying in a aircraft, it just feels right in a way that is difficult to describe.

4.) The game modes.

This is a spot that will expand greatly as the game reaches completion, as it stands, you only have quick battle mode and some pretty limited online modes to choose from, this is understandable since these servers really only exist for testing and not for varied gameplay.

Once the mission editor is made available publicly (something that will happen despite what some have said on the forums), there will be a great deal more available for both single and multiplayer gamers.

The campaign mode is not yet implemented but it is probably coming soon to early access in some form or another, if it is like they describe, it will offer a good, historical experience that will span specific phases of the Battle of Stalingrad in a realistic way.

5.) Final thoughts.

I can understand the feelings that some may have when they visit the store-page and see the price and the "DLC" but it is important to note that in the flight simulation market, this price is indeed not only fair but very much business as usual, the seemingly high price comes from the fact that flight simulations are a extremely niche genre with a relatively small built in user-base, this is why IL-2: Battle of Stalingrad is not price the same as you might find from a more mainstream genre game, it is the only way that they can make enough money to justify the continued work on it.

As far as the "DLC" goes, it was made clear on the forums by the dev's some time ago that the extra planes were added as a fun extra for those willing to get the premium edition, they were not "removed" from the main game at all since they did not even serve in the Battle of Stalingrad anyway. More to the point, they are not "Pay to win" since they are not really the best aircraft anyway.

Those that are complaining about the extra planes should keep in mind that they were never really part of the main game anyway, they were simply a extra for the premium buyers, they are not objectively better, they are not "pay to win" they are just like any other premium edition of a game with extra content.

As a flight sim enthusiast first and foremost, I can happily say that this sim brings back a lot of the fun that one could find in IL-2 1946 while still offering a experience deep enough to keep DCS players intrigued.

If you like flight sims, if you like interesting multiplayer opportunities or even just the Eastern front air war in general, this is a great sim that will give you hours of fun.
Zamieszczono: 15 sierpnia
Czy ta recenzja była pomocna? Tak Nie
56 z 72 osób (78%) uważa, że ta recenzja jest pomocna
27.9 godz. łącznie
Recenzja Wczesnego Dostępu

Even at this stage of early access the sim is highly polished and very impressive. The planes themselves feel very faithfully modelled, both visually (particularly the damage modelling) and in terms of flight characteristics. The narrower selection of planes means that each has been finished to a very high standard, although the developers have already made some suggestions about planes being added following release.

At the moment there are 10 planes scheduled for release, with only one (the HE-111 medium bomber) not yet added. The Soviets get the much-loved but definitely disadvantaged Lagg, the Yak-1, the Pe-2 and the IL-2. The Luftwaffe have the 109 F4, 109 G2 as well as the Stuka and the Heinkel. In addition to the 8 basic aircraft there are two additional "premium" aircraft (the FW 190 and the LA 5). These extra two aircraft can be purchased either in the premium version, or by waiting until launch and buying them individually.

The visual effects are obviously excellent and the sound is generally very good, although a few effects appear to be missing (eg some hit sounds on your own airraft), but that can probably be put down to the game still being in early access.

The AI is also very impressive and provides a very challenging opponent without resorting to any cheating: the AI follows the same rules as the player, has his vision constrained by the cockpit and controls his plane via control inputs as well. I've occasionally forgotten that I was fighting the computer rather than players online.

AI gunners also man the gunnery positions in the Heinkel, Pe-2, the Ju-87 and IL-2, however they can also be manned by other human players. Gunnery stations in each of the planes that have them are fully modelled from a first-person pov.

The multiplayer is also very fun, even at this early stage where it appears to be a basic team deathmatch placeholder. Servers offer two difficulty settings; Normal (icons, automatic engine management, navigation assists) and Expert (no icons, manual engine management and navigation).

EDIT: From reading the community page, a lot of people seem concerned that the La-5 and FW-190 premium aircraft are some sort of pay-to-win issue. They're intended for enthusiasts as neither played a significant part in the Battle of Stalingrad itself, and neither are the highest performing aircraft on either side: multiplayer is still largely a contest between the Yak-1 and the 109s.
Zamieszczono: 16 sierpnia
Czy ta recenzja była pomocna? Tak Nie
28 z 33 osób (85%) uważa, że ta recenzja jest pomocna
4.8 godz. łącznie
Recenzja Wczesnego Dostępu
Excellent interface and physics.

They even let you change the response function on your input. (which is really quite excellent for a flight sim)

The crash and damage physics are exactly what you'd want them to be. (like 1946, but more modern)

Now that it's not published by ubisoft, we're getting much more game for the money.

Ok, here are some nit picks (obviously it's not done yet):
The slomo is not as good as in cliffs of dover. (cliffs of dover let you see the individual prop blades) So, the trailer is a lie....

Also, It defaulted to using my CPU's integrated graphics instead of my GPU... I've never had a game do that. So if yours runs really slow, open your nvidia control panel and make sure it's set to use the GPU instead of auto selecting.

The DLC is overpriced.... (but I bought it anyway.. :-P)
Really though... I'd like more planes as DLC, but they need to be much cheaper, like 2.50 or something, maybe 5, not 20.

Overall, I'm really happy with how it's coming along.

PS I noticed some people don't realize that you must register the CD keys with your account that you create... So do that.. (or you can't log in)
Zamieszczono: 16 sierpnia
Czy ta recenzja była pomocna? Tak Nie
185 z 305 osób (61%) uważa, że ta recenzja jest pomocna
52.1 godz. łącznie
Recenzja Wczesnego Dostępu
I highly recommend this Flight Sim, it is however not for the faint of heart, and you defiantly need a joystick.
Advanced flight models, each plane has its quirks. The graphics for a DX9 games is basically the best and if not better than DX11.
If the price scares you just get the lower end and when they come out with a sale in about 3 to 4 weeks you can pick up the other planes.
Zamieszczono: 15 sierpnia
Czy ta recenzja była pomocna? Tak Nie