IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II.
Nutzerreviews: Größtenteils positiv (169 Reviews)
Veröffentlichung: 22. Okt. 2014

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"IL-2 is a hardcore flight simulator during WWII, this game is not for the casual gamers, this will take fortitude and reflexes of a seasoned pilot."

Kürzliche Updates Alle anzeigen (26)

3. Dezember

Version 1.007

Version 1.007
  • Polish localization added;
  • A tree was removed from a runway near Davydovka;
  • Signal fires were moved to correct positions at the Illarionovsky airfield;
  • Model of the prop twist on FW 190 fixed;
  • The bug with sun filter on Ju 87 fixed;
  • Head plate shadow bug that appeares with a turret installed was fixed;
  • Shadow and SSAO bug on removed flaps fixed;
  • Lag between pushing the button and firing decreased from 0,1 sec to 0,02 sec;
  • Collision with invisible objects on Lapino and Tatsinskaya airfields fixed;
  • The bug with AI wingmen taking off on Fw 190s fixed (both tail wheel and engine management flaws removed);
  • The issue with a damaged plane getting a speed boost fixed;
  • Oil pressure indication added;
  • Field cannon Pak 38 added;
  • Shaking of a slightly damaged plane decreased;
  • StuG III Ausf C-D added;
  • Color of armored glass framing fixed on Bf 109 F-4;
  • Player limit on dedicated servers set to 48. We ask all hosts to decrease the number of server clients in case if tickdelay gets higher than 18ms;
  • Time of drawing plane's skin was decreased;
  • A plane that is caught in the enemy airspace after the side rotation on a MP server is no longer getting the "captured" state;
  • You may hear dogs barking in the villlages.

12 Kommentare Weiterlesen

28. November

Developer Blog #85

by Zak

Hi Everybody,

As you could have noticed already, we switched to a more regular schedule of weekly updates. New versions are released in the middle of each week, but Fridays remain to be the special time when we are ready to share some interesting and important news with you.

It's one of these days today. First of all, we are going to change the limit of players on dedicated servers and make it 48 pilots per server. During a test period, hosts will be sharing the performance data with us, and the future of this setting is going to be determined by these results. I hope that this extra capacity will help the mission makers to create even more exciting experience for all pilots.

Secondly, we are working on the unflyable Ju 52, so here're 3 screenshots with it for you below. Obviously, it's not complete yet. We'll keep you informed about the progress of its development during winter.

Have a nice weekend everyone!

3 Kommentare Weiterlesen


“While IL-2 Sturmovik: Battle of Stalingrad is still approachable to folks who have yet to unbox their first flightstick, it should have plenty to offer for veterans of air combat”

“One thing’s for sure, any aircraft that does find its way into this sim is going to be rivet-perfect visually and bally persuasive in the flight modelling department”

“Although IL-2 Sturmovik: Battle of Stalingrad is simple enough to play, it also features a lot of depth and technical detail. This is much more a deep simulation than the free-to-play flight games that are very popular right now”

Digitale Deluxe-Edition

Digital Deluxe Edition includes the game itself and both unique premium DLC planes:


Über dieses Spiel

IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II. Better quality of content, bigger scale , new physics, more realistic aerodynamics and new game elements set this title apart from all which came before. We have only one goal - To give you a New Higher Level of Immersion!

Key Features:

  • Robust Single-Player Campaign that features a challenging and innovative AI system. Includes an extensive in-game achievement system that allows players to unlock historically based airplane modifications and upgrades as your campaign progresses.
  • Realistic graphics and unique visual effects: clouds, lightning, tracers, explosions and huge smoke plumes - all of them fully realized to recreate the aerial combat scenerey of war time Stalingrad.
  • Flexible Quick Mission mode that allows you to create your own custom combat scenario in just a couple of minutes.
  • Classic Multiplayer gameplay with dedicated player controlled servers with your favourite settings for team battles and dogfight duels.

  • Realistic sounds and physics, detailed aircraft systems modeling, advanced aerodynamics and state-of-the-art flight modeling gives you a real sensation of flight.
  • Become an ace fighter pilot or try your hand at flying attack planes and bombers where you can destroy tanks, trucks, AAA batteries, artillery units and even armoured trains.
  • Unique and detailed damage model shows how deadly the weapons can be and will challenge even the best pilots.
  • For those that won’t make it back to base, each plane comes equipped with a handy parachute!

  • Action takes place on a 358 х 230 km map - The largest and most detailed recreation of the Battle of Stalingrad theatre ever modeled in a flight simulation with unique structures, buildings and landscapes.
  • Single-Player Campaign scenario follows the real chronology of the battle starting with Operation Uranus on November 19th, 1942 and continues to the complete liberation of the city on February 2nd, 1943.
  • Ten Legendary aircraft of the era have been thoroughly re-created using original drawings and blueprints from the Central archive of the Russian Ministry of Defence.
  • Precise simulation of the flight model allows everyone to learn the special character and limits of each and every plane in the game. Use each of their special abilities and performance characteristics to complete your mission and survive the brutal fight.


    • OS: Windows® XP (SP3) / Vista (SP1) / Windows® 7 (SP1) / Windows® 8
    • Processor: Intel® Core™ 2 Quad 2.6 GHz / Intel® Core™ i5/i7 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 260/Radeon HD5850, with 1GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: DirectX®-compatible flight stick required
    • OS: Windows® XP (SP3) / Vista (SP1) / Windows® 7 (SP1) / Windows® 8
    • Processor: Intel® Core™ i5/i7 2.8 GHz
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 660/Radeon HD 7770, with 2GB VRAM, or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: DirectX®-compatible flight stick required
Hilfreiche Kundenreviews
5 von 6 Personen (83%) fanden dieses Review hilfreich
55.5 Std. insgesamt
Verfasst: 11. Dezember
Guten Tag,

Bevor ich bei der nächsten Rezension noch lesen muss wie sich ein Käufer darüber aufregt dass er jedes mal abgeschossen wird, und er deswegen nur einen Stern vergibt tue ich mal meine Meinung gut.

Spielfazit nach NUR 52 Stunden - Gekauft in der Betaversion auf dem besten Community und online Gamestore Launcher: Steam:


Patch 1.007 ---- dass Game macht Laune und vorallem süchtig! Die erweiterte Engine aus Rise of Flight machen aus der Luftkampsimulation ein echtes und vor allem unproblematisches Spielerlebnis. Grafikeinstellungen gibt es derzeit bisher NOCH nicht da viele Neueinsteiger sich nicht verrückt machen lassen sollten von LOD Radius und Renderoptik und was weiß ich was es alles gibt. Wer den Flight Simulator gespielt hat weiß was ich meine. Und wer den ordentlich zum laufen gebracht hatte, hat dass Spiel nie wieder angefasst seien wir mal ehrlich...

Die Performance ist Weltklasse, hier merkt man richtig wie ausgereift die Basis des Spieles ist. Ich habe noch nie den FPS Anzeige eingeschaltet weil ich immer gefühlte 40 FPS hatte. Desweiteren erkennt man die Flugzeuge auf größerer Sicht wie ich finde der Realität als vergleich richtig gut. Besser und nicht so verpixelt wie in Cliffs of Dover. Ausserdem merkt man nach 50 Stunden dass die Grundbasis der Simulation sehr ausgereift und vorallem wenig verbuggt ist. Top Entwickler.


Die Flugzeuge auf Russischer gegenüber auf Deutscher Seite finde ich sehr ausgeglichen. Oftmals hatte ein Russischer Pilot in seiner yak einen klaren Höhenvorteil dennoch hatte ich es geschafft ihn abzuschiessen. Ich will an dieser Stelle betonen nicht immer ;) Flugzeuge gibt es für den Anfang genug und auch Abwechslungsreich von den Leistungen. Ich hoffe es werden noch mehr nachkommen und die Ju-52 ist ja bereits angekündigt - bisher noch als nicht Fliegbar aber KI gesteuert. Patch kamen bisher auch in kurzen Abständen, so merkt man dass fleißig gearbeitet wird.

Die Luftkämpfe machen einen heidenspass, gerade zu 2 hat man die besten Karten. Luftkämpfe, Bomben angriffe auf Flugplätze, Sturtzflug mit der Stuka --- dass alles fühlt sich sehr ausgereift an und macht Laune.


Hier müssen abstriche gemacht werden! die Missionen die auf den Online Servern laufen befinden sich noch in der Testphase. Dort wird aber fleißig gearbeitet. Für Simulationen braucht es eben Zeit und eine Community muss sich erstmal langsam aufbauen. Wenn ich aber die Spielenden Gamer auf den Server seh, verglichen mit Cliffs of Dover mache ich mir keine Sorgen ;) Online Staffeln gibt es bereits so viel ich weiß keine oder nur im kleineren Rahmen. Es gibt Server die auch ab und an abschmieren aber wie gesagt dass Spiel ist noch ziemlich neu und muss erst wachsen. Noch wird daran gearbeitet! Auch aus der Community Ecke. Sonst kann ich noch sagen dass die Server immer gut besetzt sind und man immer einen gegnerischen jagdflieger findet.

Grafik: 9/10
Sound: 9/10
Multiplayer: 8/10
Performance: 10/10

Beste Flugsim deswegen 5 Sterne!


- Server Abstürtze
- Hässliches Menü Design
- Kompliziertes Anmeldungsverfahren
- Design der Cockpits lässt zu wünschen übrig (Direct x9)
- Flugsimulation! kein ich drück en ballerknopf und ich treff wie Call of Duty! Ein Großteil kommt darauf nicht klar
und die seien hier vorgewahrnt!

Intel Core I7-950, HD Radeon 9450, 4Gb DDR3 Ram, Windows
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
58.2 Std. insgesamt
Verfasst: 18. Dezember

Wie schon in ersten IL-2 Sturmovik (2001) kam erst eine Grundversion auf dem Markt, auf die dann später viele Erweiterungen folgten. Bis heute ist die Flugsimmulation einer der beliebtesten titel im Genre.

IL-2 Sturmovik Battle of Stalingrad

Hier handelt es sich um kein einfachen Flugsimulator, in dem man schnell zu erfolg kommt. Erst nach ein paar Stunden Übung schaft man es überhaubt eine der 8 standart Maschienen ordentlich zu starten bzw auch zu Landen. Vür den Anfang rate ich jedem erst eimal sich ein Flugzeug auszusuchen, mit dem man vorwiegend Fliegen will, auch später in der Kampagne. Den jedes Flugzeug in der Simulation hat verschiedene Flugeigenschaften. Sobalt man jedoch den Dreh raus hatt, beginnt der Spaß erst richtig.

Meine Erfahrung

-Absolut realistisches Fluggefühl.
-Das präziese Flugverhalten aller Maschienen, nach orginal Historischen überlieferungen.
-Wunderschöne Optik

Ich persönlich kenne keine Flugsimulation, die von anfang an Fehlerfrei waren, zb X-Plane und FSX. Von daher bitte ich jeden, der probleme hatt, um Nachsicht. IL-2 BoS wird täglich gepatcht (stand 2014-2015), Und die Community ist sehr hilfsbereit.
War dieses Review hilfreich? Ja Nein
15 von 19 Personen (79%) fanden dieses Review hilfreich
153.4 Std. insgesamt
Verfasst: 28. November
I have just recently gotten in to the flight sim games, and i really enjoy them. This is the first real flight sim I have actually played properly. So i am biased so you might not want to trust my opionon but well I am going to give it anyway. I think this game is apsoulutly amazing in every way ( not every way, exageration). One of my favorite things about the game is the flight model's are amazing the planes feel almost real. I love it. It is actually enjoyable to just fly the aircraft. The damage of your weapons feels like you are actually shooting real cannons and guns they feel so powerfull i love it. Also the collisions are nice sould use improvement i thing thought. the game run smoothlly and looks great. the game sounds pretty good too i like the engine sounds when inside of the cockpit or leaning out the window.One big thing about the game for me is the multiplayer. It's my favorite part. I love it, but there is quite a big problem with it. There is never enought players so my advice to you is buy the game we need more players .
War dieses Review hilfreich? Ja Nein
42 von 71 Personen (59%) fanden dieses Review hilfreich
2.2 Std. insgesamt
Verfasst: 24. November
Update Nov 28th 2014 : New user based missions are making an appearance which could directly address one of my issues with this game. ( Once I have had a chance to try this out I will come back and amend my review)


- Amazing graphics
- Very realistic flight model and physics
- Plane damage models seem very accurate

- Grindfest to unlock anything at all. Every single item in the game requires something be done to unlock it.
- The dynamic campaign system for SP has very little variety
- Already having DLC plane packs for a sim game before it was even released. (IMO no early access game should ever have any DLC available for it before official release. And if you are a dev planning on it still, at least keep it under wraps until the official release date)
- No scenery variety (White snowy horizon, everywhere)
- Low number of planes to pick from although this is understandable since they spend way more time on the flight physics models of each plane to make it perfectly accurate. (This makes adding more planes in time consuming and cost more)

And the big one for me:

- No proper oculus rift support despite the promise: "We’re now sure that Battle of Stalingrad will be released with complete compatibility with Oculus RIft VR". I bought this game because of that promise. Now I find out on their russian forum (via google translate) that for the moment they are abandoning dk2 development (not a single announcment of this in English) and are blaming Oculus for the problems they are having, claiming "Oculus forgot about them" What does that even mean? How did DCS, WarThunder, DCOC, Outerra, Elite Dangerous, Lunar Flight, etc figure it out?

Grindfest with empty promises of OR support.
Don't buy it.

*comments from those who do not own the game on steam will be deleted*
War dieses Review hilfreich? Ja Nein
10 von 12 Personen (83%) fanden dieses Review hilfreich
7.2 Std. insgesamt
Verfasst: 29. November
Bought Rise Of Fliht for about a year ago. Same developer as IL-2. After a short while i bought the Logitech 3d Pro (good and not to expensive flystick) and i had some fun hours with it.. I really like rof but wanted a ww2 game more.. Some days ago i found this game and right from the beginning i loved it. Sure you have to unluck things but that dosnt matter. Only makes it more fun, cause you have something to look forward to. I really like the rank you gain. Graphis is very nice. The skyes looks awesome. The ground is not the best but they just used more resurces for the planes ,sky etc.. So if you want a action packed game yet a game where you can still chill and fly around the same time, this is it! It takes some time to get good at shooting, but if you stick to it and practise, you will be rewarded! See you in the sky..
War dieses Review hilfreich? Ja Nein
6 von 12 Personen (50%) fanden dieses Review hilfreich
18.6 Std. insgesamt
Verfasst: 2. Dezember
Amazing hardcore WW2 flight sim, will make war thunder look and feel like complete ♥♥♥♥
War dieses Review hilfreich? Ja Nein
59 von 87 Personen (68%) fanden dieses Review hilfreich
8.4 Std. insgesamt
Verfasst: 21. August
Early Access-Review
Das Spiel an sich ist sehr gut aber für extra Flugzeuge 10-20$ zu bezahlen ist meiner Meinung nach lächerlich !
Bei einem 50$ teuren spiel soll man ernsthaft 20$ für Ein exra Flugzeug zahlen ?
Wenn es F2P wäre veleicht aber so nicht !!!

Die Hälfte des Kaufpreises für 1 Flugzeug, am Ende hatt man 200$ für den gesamten Inhalt des Spiels gezahlt.

Kaufen sie es sich lieber später billig bei ebay als Bundle anstatt hier !
War dieses Review hilfreich? Ja Nein
15 von 16 Personen (94%) fanden dieses Review hilfreich
8.3 Std. insgesamt
Verfasst: 13. September
Early Access-Review
Machs kurz und bündig:
Große Detailverliebtheit (besonders toll die Einschuss-Löcher im Cockpit Glas z.B.)
Schöne Effekte
toller Sound
so weit man es vor einem PC beurteilen kann -> aber fühlt sich realistisch an (bin noch nicht mit einer FW in echt geflogen :-) )
wirklich Kleinigkeiten schön bzw. realistisch gemacht z.B. die Flugbahn der Kugeln, Schleifspuren im Schnee, Rauchschwaden..erinnert wirklich teilweise (besser gesagt kommt ziemlich hin) an die Echtaufnahmen....

negativ (zur Zeit aber es ist ja noch eine Beta):
Grafik-Details können nicht einzeln angepasst werden (nur zwischen vorgegebenen Werten wie z.B niedrig, hoch, ultra)
Noch keine wirkliche"tripple-screen" Unterstützung (ich weiss angegeben aber eigentlich sollte es schon in einer Flugsim standard sein)
die kleinen Fehler kann ma da jetzt nicht aufzählen es ist ja auch kein fertiges Spiel (wie z.B FF fällt bei mir sporadisch aus)

hoffe neben dem online spiel (welches sich hier sehr gut eignet) werden sie auch Einzelspieler Kampagne gut einbinden
ansonsten um die Grafik zu bewundern und sich ein bisschen daweil einzuüben empfelenswert !
War dieses Review hilfreich? Ja Nein
17 von 21 Personen (81%) fanden dieses Review hilfreich
34.5 Std. insgesamt
Verfasst: 18. August
Early Access-Review
Verfasst am 18.8.14

IL-2 Sturmovik : Battle of Stalingrad ist ein sehr Realistischer Flugsimulator im 2 Weltkrieg.


+ sehr schöne Grafik und schöne Licht effekte
+ Bombastischer Sound
+ Realistische Flug eigenschaften

- Funksprüche sind schwer zu verstehen
- Bisher nur ein Englisches Overlay

Achtung: Es wird ein Joystick+Schubhebel empfohlen !

Im großen und ganzen gibt es von mir für das spiel 9/10 ( Bisher ist es noch early access )
War dieses Review hilfreich? Ja Nein
11 von 12 Personen (92%) fanden dieses Review hilfreich
29.7 Std. insgesamt
Verfasst: 14. September
Early Access-Review
Verfasst am 14.09.14

Eine Review zu IL-2 Battle of Stalingrad

Ich bin schon immer ein Fan von IL-2 gewesen und bin es auch heute noch, nach der mehr als unverzeilich schlechten Leistung von Cliffs of Dover hatte ich viel Hoffnung in dieses Spiel, und sie wurden erfüllt!

Das Flugverhalten ist grandios, der Sound ist top und das Spiel hat eine perfekte Mischung zwischen Simulation und Fairness gefunden, wenn man möchte kann man sich die Gegner auch markieren lassen damit man sie nicht aus dem Auge verliert und das Schadensmodell hat mich auch beeindruckt!

Der Content, vorallem in Missionen ist noch sehr gering, ich hatte aber auch schon damit eine Menge Spaß. An alle Leute die gerne Flugsimulationen spielen kann ich nur dieses Spiel hier ans Herz legen! Wer aber was günstigeres mit mehr drin sucht kann sich auch IL-2 1946 gönnen, welches aber immernoch mein Lieblingssim. bleibt, der Nostalgie willen ;)

Holt euch IL-2 BoS, das Geld ist es mehr als Wert!
War dieses Review hilfreich? Ja Nein
10 von 13 Personen (77%) fanden dieses Review hilfreich
90.1 Std. insgesamt
Verfasst: 27. September
Early Access-Review
Ob es empfehlenswert ist? Das hängt davon ab auf was für ein Spiel du Lust hast. Wenn du ein leichtes Spiel für zwischendurch willst wo man mal n bisschen Flugzeug fliegt oder vielleicht etwas ähnliches wie Warthunder suchst ist es die 50€ wahrscheinlich nicht wert. Il-2 Sturmovik Battle of Stalingrad ist ein sehr realistischer Luftkampf-Simulator in jeder hinsicht. Flugmodell, Schadensmodell, Detailreichtum der Flugzeuge, große offene datailierte Karten und bald auch eine auf der Geschichte besierende Einzelspielerkariere machen dieses Spiel zu einem niedagewesenem Flugerlebnis. Ein Joystick und ein Schubhebel sind empfehlenswert jedoch ist es auch mit beispielsweise einem X-Box-Controller spielbar.

-datailreiche Flugzeuge mit realistischen Flug- und Schadensmodellen
-große offene Karten
-geschichtlich korrekte Missionen
-deutsche Flugzeuge haben deutsche Beschriftung und Piloten sprechen deutsch, ebenso haben die russischen Flugzeuge auch russische Beschriftung und die Piloten sprechen dann auch russisch, was aber ja nach Nationalität auch ein Nachteil sein kann
-tolle Soundqualität
-schöne Licht- und Raucheffekte
-einstellbarer Schwierigkeitsgrad, wobei selbst der einfachste schon sehr realistisch ist

-nur 10 Flugzeuge, 2 davon zusätzlich für je 17,99€ erwerbbar
-Menü bis jetzt nur in englisch oder russisch verfügbar
-Funksprüche schwer zuverstehen
War dieses Review hilfreich? Ja Nein
6 von 6 Personen (100%) fanden dieses Review hilfreich
49.2 Std. insgesamt
Verfasst: 17. September
Early Access-Review
ein muss für jeden il-2 und simulator fan!

es gibt zwar wenige flugzeuge und teure einzelne flugzeuge, jedoch hat das auch seine gründe.
neben abschreckung für trollende spieler auch detailreiche flugzeuge maps und physiken.

man muss auf vieles achten um sein flugzeug im expert modus in die luft zu bekommen, jedoch ist das ganze nicht so komplex wie dcs.

man fühlt sich echt mitgerissen im spiel und man kann sich sehr gut rein versetzen da alles sehr detailreich aufgebaut ist und graphisch und von den dimmensionen her alles passt.

ich kann dieses spiel echt nur weiterempfehlen, jedoch wird mindestens ein joystick und im besten fall irgend ein facetracker oder so benötigt.
War dieses Review hilfreich? Ja Nein
8 von 11 Personen (73%) fanden dieses Review hilfreich
15.1 Std. insgesamt
Verfasst: 10. September
Early Access-Review
Im Gegensatz zum Warthunder Simulator Modus gibt es hier endlich Flugmodelle die nahe ihrer realen Brüder kommen.
Zudem werden hier keine Kinder Yaks und Traumflugzeuge künstlich hochgehalten und mit Flugeigenschaften ausegstattet.
In Warthunder kommt es einem vor als würde man mit so manchen Sowjetischen Flieger auf der stelle drehen können. Und 20 mm,sowie 30mm Sprengbrand Geschosse Deutsche Herrstellung treffen , aber scheint von einer La 5 ignoriert zu werden. Zu dem werden viele Flieger aus den Achsen-Produktionstätten um ihre Technischen werte betrogen.

Beste Beispiele ist die me 163 50% weniger T-Stoff
Nach 1 1/2 Jährigen WT genuss , im Simulator (Experten-Modus in IL-2) , halte ich Il-2 um weiten realistischer
War dieses Review hilfreich? Ja Nein
3 von 5 Personen (60%) fanden dieses Review hilfreich
7.2 Std. insgesamt
Verfasst: 7. November
Dieser Simulator ist Klasse!
Ich habe aber noch zwei Fragen.
1. Im Trailer sieht man die Figur des Piloten aus der Ego-Perspektive. Kann man das auch im Spiel so einstellen? Wenn Ja wie?
2. Bei mir ist der Mauszeiger im Menu sehr langsam, obwohl ich auch die Sensibilität der Maus erhöht habe. Kann mir jemand Helfen?
War dieses Review hilfreich? Ja Nein
4 von 7 Personen (57%) fanden dieses Review hilfreich
102.1 Std. insgesamt
Verfasst: 10. November
Flugsimulationsanfänger sollten warten bis genügend Tutorials zur Verfügung stehen. Dieses Spiel ist etwas für extreme Simulationsliebhaber.Für IL2-Kenner ist dieses Spiel jedoch ein Leckerbissen!
War dieses Review hilfreich? Ja Nein
5 von 10 Personen (50%) fanden dieses Review hilfreich
9.6 Std. insgesamt
Verfasst: 17. August
Early Access-Review
ich brauche hilfe ...totz zahlung und aktivierung kann ich das spiel nicht starten da mir immer falsches passwort oder e-mail adresse angezeigt wird :-(
War dieses Review hilfreich? Ja Nein
192 von 252 Personen (76%) fanden dieses Review hilfreich
6.1 Std. insgesamt
Verfasst: 15. August
Early Access-Review
I have been playing this sim since about five months ago via early access so what I will say here is really only based on that experience and not with the final product, if it is possible to edit/update my review once the final release occurs in September, I will be sure to do so.

1.) first impressions.

The menu/UI is slick and easy to work with, not a lot of fussing about is required to do anything at all and it is quick to get from your desktop to the cockpit. The overall menu presentation is pretty nice as well with the hanger containing your aircraft (the last one you flew with), this is not unlike 777's previous sim Rise of flight with it's museum backdrop with your aircraft in it.

Setting up controls was pretty straightforward and will be easy for anyone with any exprience in simulations previously or even War thunder, in fact, it shares some interesting ideas in terms of control binding with War thunder (in a good way).

Setting up the visual options is pretty basic with presets, I am not sure if this is going to be a permanent thing and sadly I suspect this will be something that really gets hit hard from those that are arbitrarily judging games based on the video options (due to some influence from certain youtube personalities).

2.) The visuals.

Visually this sim is stunning, the snowy backdrop may not be the most colorful or feature rich but it looks very impressive, easily giving you a sense of immersion, you will almost feel like you need a hot cup of coffee after flying your first sortie, it really does give the impression of winter very well.

The terrain itself is very highly detailed despite it's rather sparse nature, the snow is not just a flat texture but instead gives the impression of varying depths and snowbacks.

The Sky is very nice, the lighting helps sell the winter setting with a bright, cool sunlight that you would expect from that season, the cloud effects are probably the best I have ever seen in a sim with amazing effects as you fly through them, it really gives the whole thing a dramatic feeling when you set the flight time to early dawn or dusk as the colors get very beautiful.

The aircraft models are fantastic, they are detailed and well animated with rather impressive texture work, including a really nice reflection effect off the metal (this highlights very well that some aircraft were not entirely metal but instead had some fabric or wood parts). Additionally, the damage effects are great, the billowing smoke when you cause a fire is the most convincing I have seen in a sim and the fire effects are second to none at this point.

3.) Gameplay.

Like Rise of flight before it, IL-2: Battle of Stalingrad is a survey sim first and foremost, it is not trying to be DCS WWII or anything like that, nor is it trying to be very arcade like War thunder or Birds of prey, it's realism is found in it's flight models, weapon strength and damage models but like Rise of flight, you don't have a clickable cockpit or anything like that.

One thing to note very clearly however, you still need to manage your engine and it's cooling systems, these controls are not handled with your mouse in the cockpit but instead you bind these controls to your flight stick/throttle so you can easily access and manage them in combat. Additionally, the methods you use to manage your engine/cooling are realistic, you need to understand your aircraft's limits before you hop in the cockpit or else you will be blowing engines all over the place due to neglect.

The combat is the real star of the show (as it should be in a WWII air combat sim), the action feels fast, brutal and visceral, this is punctuated by the brutally effective weapons at your disposal, you will be knocking down aircraft pretty quickly due to the way these planes were armed (usually with a cannon through the nose cone and two machine guns on top of the nose), it will only take a few bursts to utterly trash a opponents aircraft.

One final note on gameplay, the feeling of flight (as I mentioned before) is something really special here, the sound, the control responses and the visuals all combine to really sell you the idea that you are flying in a aircraft, it just feels right in a way that is difficult to describe.

4.) The game modes.

This is a spot that will expand greatly as the game reaches completion, as it stands, you only have quick battle mode and some pretty limited online modes to choose from, this is understandable since these servers really only exist for testing and not for varied gameplay.

Once the mission editor is made available publicly (something that will happen despite what some have said on the forums), there will be a great deal more available for both single and multiplayer gamers.

The campaign mode is not yet implemented but it is probably coming soon to early access in some form or another, if it is like they describe, it will offer a good, historical experience that will span specific phases of the Battle of Stalingrad in a realistic way.

5.) Final thoughts.

I can understand the feelings that some may have when they visit the store-page and see the price and the "DLC" but it is important to note that in the flight simulation market, this price is indeed not only fair but very much business as usual, the seemingly high price comes from the fact that flight simulations are a extremely niche genre with a relatively small built in user-base, this is why IL-2: Battle of Stalingrad is not price the same as you might find from a more mainstream genre game, it is the only way that they can make enough money to justify the continued work on it.

As far as the "DLC" goes, it was made clear on the forums by the dev's some time ago that the extra planes were added as a fun extra for those willing to get the premium edition, they were not "removed" from the main game at all since they did not even serve in the Battle of Stalingrad anyway. More to the point, they are not "Pay to win" since they are not really the best aircraft anyway.

Those that are complaining about the extra planes should keep in mind that they were never really part of the main game anyway, they were simply a extra for the premium buyers, they are not objectively better, they are not "pay to win" they are just like any other premium edition of a game with extra content.

As a flight sim enthusiast first and foremost, I can happily say that this sim brings back a lot of the fun that one could find in IL-2 1946 while still offering a experience deep enough to keep DCS players intrigued.

If you like flight sims, if you like interesting multiplayer opportunities or even just the Eastern front air war in general, this is a great sim that will give you hours of fun.
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105 von 142 Personen (74%) fanden dieses Review hilfreich
57.2 Std. insgesamt
Verfasst: 16. August
Early Access-Review

Even at this stage of early access the sim is highly polished and very impressive. The planes themselves feel very faithfully modelled, both visually (particularly the damage modelling) and in terms of flight characteristics. The narrower selection of planes means that each has been finished to a very high standard, although the developers have already made some suggestions about planes being added following release.

At the moment there are 10 planes scheduled for release, with only one (the HE-111 medium bomber) not yet added. The Soviets get the much-loved but definitely disadvantaged Lagg, the Yak-1, the Pe-2 and the IL-2. The Luftwaffe have the 109 F4, 109 G2 as well as the Stuka and the Heinkel. In addition to the 8 basic aircraft there are two additional "premium" aircraft (the FW 190 and the LA 5). These extra two aircraft can be purchased either in the premium version, or by waiting until launch and buying them individually.

The visual effects are obviously excellent and the sound is generally very good, although a few effects appear to be missing (eg some hit sounds on your own airraft), but that can probably be put down to the game still being in early access.

The AI is also very impressive and provides a very challenging opponent without resorting to any cheating: the AI follows the same rules as the player, has his vision constrained by the cockpit and controls his plane via control inputs as well. I've occasionally forgotten that I was fighting the computer rather than players online.

AI gunners also man the gunnery positions in the Heinkel, Pe-2, the Ju-87 and IL-2, however they can also be manned by other human players. Gunnery stations in each of the planes that have them are fully modelled from a first-person pov.

The multiplayer is also very fun, even at this early stage where it appears to be a basic team deathmatch placeholder. Servers offer two difficulty settings; Normal (icons, automatic engine management, navigation assists) and Expert (no icons, manual engine management and navigation).

EDIT: From reading the community page, a lot of people seem concerned that the La-5 and FW-190 premium aircraft are some sort of pay-to-win issue. They're intended for enthusiasts as neither played a significant part in the Battle of Stalingrad itself, and neither are the highest performing aircraft on either side: multiplayer is still largely a contest between the Yak-1 and the 109s.
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98 von 140 Personen (70%) fanden dieses Review hilfreich
42.4 Std. insgesamt
Verfasst: 7. November
Even though 1C GS claims BoS to be "The next generation of the legendary IL-2 Sturmovik series", the game has very little to offer for its hefty 50€ price tag.

In every aspect that the game seems to have something good going for it, the flaws set it back atleast two steps and severely hamper an enjoyable experience.

The focus on a single, major event of the war had promise for an immersive, story-driven campaign, but instead, the game is broken into five chapters of the same copy-pasted, "random" generated quick missions, of which there are five to choose from (Intercept, Escort, Ground Attack, Ground Support and Bombing).
These chapters all include a short intro cinematic, giving you a brief history lesson by recapping the most crucial moments of any operation or such at the time, but these are rather easily forgotten because everything is thrown at you in the 30 or so seconds these clips last.
But in the end, you'll just be flying the same missions, over and over again, while the tactical map looks a bit different each chapter.

Even worse is that since the campaign has nothing to offer on top of what the other gamemodes already don't (Quick mission builder and pre-made missions, no difference to the campaign), in a desperate attempt to draw you in or give you some sense of accomplishment, they opted for unlocks.
Yes, you actually have to grind the same scenarios over and over again in order to use some of the available weapons or mods, some of which were even the standard factory setup for the planes. Not very... simulationy.. is it?
This is excellent way of 1C telling you that they did not have anything to offer for a proper campaign, and instead force you to take the free-to-play design of slow grind for small progress.

With that said, the campaign atleast works in its own way and AI behavior is not outright ♥♥♥♥♥♥♥♥, although your flight will often take the route of attacking a bomber directly from behind, and you'll most likely be dive-racing PE-2's at +600km/h in order to even have a chance to shoot them down.
Other gamemodes are similar to the campaign, though quick mission builder allows for more customization. Do note that you cannot "grind your unlocks" in any mode except campaign.

Plane selection is pretty much what you'd expect from such a title, Luftwaffe sports the ever-iconic Bf 109's, models F-4 and G-2, the Ju-87 "Stuka" divebomber, He-111 medium bomber. Soviet airforce has the less enticing selection consisting of the LaGG-3 and Yak-1 fighters, iconic IL-2 Sturmovik ground attacker and Pe-2 light bomber.
Both sides also have a special DLC fighter plane available, Fw 190 A-3 for the Luftwaffe and La-5 series 8 for the Soviets. And no, the premium DLC planes do not come fully unlocked, you still have to "grind the unlocks".

Each plane has it's unique characteristics; the 109's are fast and easy to handle, with cockpit layouts simple enough to learn fast, while the LaGG-3 is a tumbling mess, most dedicated into driving you to the ground while you try to make sense of the gauges, with the Yak staying far more competetive with the superior German fighters.
The Stuka and Sturmovik attack planes are both slow and steady, with very different methods of attack. The Stuka will mostly dive from above with its nose pointed almost directly down to bomb accurately, only airbrakes to slow the descent, while the IL-2 will attack almost level with rockets, bombs and big cannons for widespread destruction.
The bombers fly level, and bomb, when they're not just for target practice. Really, what else is there to say?

Commenting on flight or damage models is the hardest thing, but while the planes fly and get shot down like planes do (I guess), one can definitely say a lot of the arcade-like simplicity the mechanics and maintaining have.
All of the planes do their start-up routine with a push of a single button, with crucial actions remaining automated, or optionally, under manual control in a very simple way. This takes away a lot from the potential immersion, with "detailed aircraft systems modeling" being mostly text on the screen and few animations.

Multiplayer works well, with no larger bugs around, although the lack of servers and even the amount of max players per server is disappointing.

While the gameplay is definitely lacking, is there anything the AV department can salvage?

BoS does have decent lighting to complement the snow-covered potato fields and the clouds aren't low-resolution mush, gun and engine sounds are enjoyably powerful with models representing accurately their real-life counterparts.
But besides that, what can a game of such limited sensual experience give?

Sadly, this is again where the game falls short. Planes otherwise being well-detailed, their textures are low resolution, with blurry and blocky normal maps reflecting the sun off your wing in a gringeworthy glare, and jagged, low resolution shadow maps looking like they're about to cut your cockpit into half as they pass.
Sounds are incredibly bugged as well, with sound latency up to the level of you hearing your gunfire hits on the enemy plane, and it being impossible to hear your plane being hit.
Despite the seemingly low amount of graphical detail at any given time, the game has issues with low framerates, suttering and overall poor performance even on a modern, mid-end PC (i5-4690k, R9 270).

This is most likely due to the ancient DirectX 9 renderer the game uses, and very limited graphical customization, being limited to resolution, four presets of Low, Balanced, High and Ultra, with an added MSAA option.
Not even the v-sync is properly implemented with triple-buffering, so you'll most likely have to choose between massive tearing, or being locked to 30FPS on the slightest framedrop.

After all this, who is this game really for?
With its simplified systems and gameplay, I wouldn't recommend it for people looking for the most authentic simulation experience, it offers too little for the price.
But the same thing is true for the more casual player or enthusiast, it offers too little for the price and there are games out there that do most of what BoS offers, better and for less.

I can't help but feel this game was released crippled and is simply trying to ride the IL-2 name to simply break even. There's potential to this, but as it is currently, I can't recommend it to anyone.

Rating: 5/10 at the time this is written. Mostly for the working multiplayer, although many of the issues creep into there as well.
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150 von 235 Personen (64%) fanden dieses Review hilfreich
71.1 Std. insgesamt
Verfasst: 24. Oktober
Battle of Stalingrad Falls Way Short of the Mark!
Firstly it should be renamed The 'Winter' Battle of Stalingrad because the winter map is all you get - no summer or autumn maps. And perhaps even the word 'battle' is inapropriate given that instead of the massive Stalingrad campaign involving vast numbers of planes, tanks, infantry and equipment you are presented with a bleak landscape where very little action takes place. You would hardly know there is a war going on let alone one of the most bitterly fought campaigns in history. And on top of that, there are so few available planes to fly. I don't expect a sim to be 100 % historically accurate, but really, a Stalingrad air battle simulation without JU52s? I can just about live with the fact there are no ME 110s (just about) but no JU52s? The whole point of the final phase of the Stalingrad air battle (and I repeat that is all you get) was providing the trapped German army with vital supplies from the air. In this important part of the battle JU52s were key. To a lesser extent the HE111 also contributed to the air-drops (and you do at least get this plane in the under-crowded hangar) but the JU52 was the principal work-horse. Making a Stalingrad sim without it is a huge oversight. In addition the different phases of the so called 'Campaign' are simply repetitions of the same meagre selection of missions given another title. Nothing more than scripted, non-dynamic quick missions with little or no variation. Last, but by no means least, you have to pay extra for two planes you should have received with the main product in the first place. After spending 50 euros on an incomplete sim it is a slap in the face to the customer to have to dish out another 18 euros for one additional aircraft. And by the way, DON'T. These aircraft are not in the same league as DCS World aircraft. For example, the flight characteristics of the FW 190 are almost laughable. Generally considered to be one of the most nimble, agile fighter of WWII, this simulated version snatches into a spin at the least provocation. It spins when you bank steeply and even during a simple barrell roll! Loops and Immelmans are performed reluctantly and the controls lock when you go into in a steep dive. The worst 190 flight model I have come across to date - a complete waste of money. (By the way, my HOTAS joystick equipment is top-notch.)
In general this over-priced sim is a missed opportunity. Instead of the high quality sim that flight enthusiasts were hoping for it is simply an upgraded IL2 1946, but without the variety, and with far fewer planes and far less playability. The graphics are ok, but they fall way short of Cliffs of Dover (which is better than BOS in every respect) and, inexplicably, there are no clickable cockpits! As for the unlocks, it is ridiculous that you are forced to grind your way through hours of mind-numbing, repetitous campaign missions just to unlock features you have already paid for. These locked features include gun-pods, rockets and even bombs! Incredibly, you have to do this for every single aircraft type! I suggest you wait and see before you buy. If the developers invest time and effort into completing this product and fixing the many problems it could potentially be an interesting simulation, and worth the price. But for the moment, don't buy it.

I tried and tried to like BOS. Being a flight sim fan I flew hours and hours of tedious missions (starting way back in pre-order days) hoping the devs would fix some of the many things that needed fixing. But very little has been done and enough is enough - I have deleted the game from my PC. I may try again in 6 months to see if anything has improved. But somehow I doubt things will have changed much. For now I have the feeling I've thrown my money away on a total rip-off. Back to Cliffs of Dover for a top flight-sim experience. Over and out!
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