IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II.
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Ημερομηνία κυκλοφορίας: 22 Οκτ, 2014
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"IL:2 Battle of Stalingrad holds its own as a great addition to the IL:2 series, polished aircraft and detailed flight/damage models make it stand out. "

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23 Ιανουαρίου

First game screenshots of Ju 52

Today we're happy to share with you these very first screenshots of Ju 52. Tante Ju is going to become the first exclusively AI-controled plane in our game. This transport aircraft will definitely add to the overall immersion of the Aerial bridge operation, and will allow the custom mission makers to add more diversity to Multiplayer experience.





6 σχόλια Περισσότερα

16 Ιανουαρίου

Developer Blog #86

by Zak


Hi Everybody

I’m glad to report that the 1C gamedev studio has successfully returned to duty in the year 2015. The celebrations, luckily, brought no casualties. And the first quarter of 2015 looks very promising speaking of updates, even major ones. You’ll find some of them very expectable, but others may be truly surprising - time will tell.

And while we’re working at the upcoming updates for BOS (and realizing the ROF improvement plan announced last month) I’d like to offer you a more educational variant of our dev blog.

Today we’ll examine the technochat. We’ve tried to make those icons fully intuitive and unambiguous. But since every map in the world has a legend, the technochat, likewise, must offer it’s own decryption. You’ll find the following table on this very page every time you need it, or you might just download it and keep within reach on your PC or tablet.



In the future dev blog posts we’ll take a closer look at commands to AI pilots, we’ll discuss some inobvious and definitely curious elements of the DM system, etc.. But since such informational content is created particularly for the players, I suggest you, the virtual pilots, to speak out and tell us in the comments: what gameplay and flight sim elements of BOS you would like to be explained in details? Both beginners and pro players could be interested in how things actually work. I will try to find the answers to most of these questions and shape them in a clearly understandable form.

Have a nice weekend, gents!

2 σχόλια Περισσότερα

Κριτικές

“While IL-2 Sturmovik: Battle of Stalingrad is still approachable to folks who have yet to unbox their first flightstick, it should have plenty to offer for veterans of air combat”
IGN

“One thing’s for sure, any aircraft that does find its way into this sim is going to be rivet-perfect visually and bally persuasive in the flight modelling department”
PCGamer

“Although IL-2 Sturmovik: Battle of Stalingrad is simple enough to play, it also features a lot of depth and technical detail. This is much more a deep simulation than the free-to-play flight games that are very popular right now”
Polygon

Ψηφιακή έκδοση πολυτελείας

Digital Deluxe Edition includes the game itself and both unique premium DLC planes:
and

TO PLAY THE GAME YOU NEED AN ACCOUNT AT https://il2sturmovik.com
USE YOUR KEY TO ACTIVATE THE GAME ON YOUR PROFILE
CLICK HERE TO OPEN THE ACTIVATION GUIDE

Σχετικά με αυτό το παιχνίδι

IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II. Better quality of content, bigger scale , new physics, more realistic aerodynamics and new game elements set this title apart from all which came before. We have only one goal - To give you a New Higher Level of Immersion!

Key Features:

PLAY:
  • Robust Single-Player Campaign that features a challenging and innovative AI system. Includes an extensive in-game achievement system that allows players to unlock historically based airplane modifications and upgrades as your campaign progresses.
  • Realistic graphics and unique visual effects: clouds, lightning, tracers, explosions and huge smoke plumes - all of them fully realized to recreate the aerial combat scenerey of war time Stalingrad.
  • Flexible Quick Mission mode that allows you to create your own custom combat scenario in just a couple of minutes.
  • Classic Multiplayer gameplay with dedicated player controlled servers with your favourite settings for team battles and dogfight duels.

FLY:
  • Realistic sounds and physics, detailed aircraft systems modeling, advanced aerodynamics and state-of-the-art flight modeling gives you a real sensation of flight.
  • Become an ace fighter pilot or try your hand at flying attack planes and bombers where you can destroy tanks, trucks, AAA batteries, artillery units and even armoured trains.
  • Unique and detailed damage model shows how deadly the weapons can be and will challenge even the best pilots.
  • For those that won’t make it back to base, each plane comes equipped with a handy parachute!

LEARN:
  • Action takes place on a 358 х 230 km map - The largest and most detailed recreation of the Battle of Stalingrad theatre ever modeled in a flight simulation with unique structures, buildings and landscapes.
  • Single-Player Campaign scenario follows the real chronology of the battle starting with Operation Uranus on November 19th, 1942 and continues to the complete liberation of the city on February 2nd, 1943.
  • Ten Legendary aircraft of the era have been thoroughly re-created using original drawings and blueprints from the Central archive of the Russian Ministry of Defence.
  • Precise simulation of the flight model allows everyone to learn the special character and limits of each and every plane in the game. Use each of their special abilities and performance characteristics to complete your mission and survive the brutal fight.









Απαιτήσεις συστήματος

    Minimum:
    • OS: Windows® XP (SP3) / Vista (SP1) / Windows® 7 (SP1) / Windows® 8
    • Processor: Intel® Core™ 2 Quad 2.6 GHz / Intel® Core™ i5/i7 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 260/Radeon HD5850, with 1GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: DirectX®-compatible flight stick required
    Recommended:
    • OS: Windows® XP (SP3) / Vista (SP1) / Windows® 7 (SP1) / Windows® 8
    • Processor: Intel® Core™ i5/i7 2.8 GHz
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 660/Radeon HD 7770, with 2GB VRAM, or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: DirectX®-compatible flight stick required
Χρήσιμες κριτικές χρηστών
192 από 254 άτομα (76%) βρήκαν αυτή την κριτική χρήσιμη
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44.1 ώρες στο μητρώο
Αναρτήθηκε: 7 Νοεμβρίου, 2014
Even though 1C GS claims BoS to be "The next generation of the legendary IL-2 Sturmovik series", the game has very little to offer for its hefty 50€ price tag.

In every aspect that the game seems to have something good going for it, the flaws set it back atleast two steps and severely hamper an enjoyable experience.

The focus on a single, major event of the war had promise for an immersive, story-driven campaign, but instead, the game is broken into five chapters of the same copy-pasted, "random" generated quick missions, of which there are five to choose from (Intercept, Escort, Ground Attack, Ground Support and Bombing).
These chapters all include a short intro cinematic, giving you a brief history lesson by recapping the most crucial moments of any operation or such at the time, but these are rather easily forgotten because everything is thrown at you in the 30 or so seconds these clips last.
But in the end, you'll just be flying the same missions, over and over again, while the tactical map looks a bit different each chapter.

Even worse is that since the campaign has nothing to offer on top of what the other gamemodes already don't (Quick mission builder and pre-made missions, no difference to the campaign), in a desperate attempt to draw you in or give you some sense of accomplishment, they opted for unlocks.
Yes, you actually have to grind the same scenarios over and over again in order to use some of the available weapons or mods, some of which were even the standard factory setup for the planes. Not very... simulationy.. is it?
This is excellent way of 1C telling you that they did not have anything to offer for a proper campaign, and instead force you to take the free-to-play design of slow grind for small progress.

With that said, the campaign atleast works in its own way and AI behavior is not outright ♥♥♥♥♥♥♥♥, although your flight will often take the route of attacking a bomber directly from behind, and you'll most likely be dive-racing PE-2's at +600km/h in order to even have a chance to shoot them down.
Other gamemodes are similar to the campaign, though quick mission builder allows for more customization. Do note that you cannot "grind your unlocks" in any mode except campaign.

Plane selection is pretty much what you'd expect from such a title, Luftwaffe sports the ever-iconic Bf 109's, models F-4 and G-2, the Ju-87 "Stuka" divebomber, He-111 medium bomber. Soviet airforce has the less enticing selection consisting of the LaGG-3 and Yak-1 fighters, iconic IL-2 Sturmovik ground attacker and Pe-2 light bomber.
Both sides also have a special DLC fighter plane available, Fw 190 A-3 for the Luftwaffe and La-5 series 8 for the Soviets. And no, the premium DLC planes do not come fully unlocked, you still have to "grind the unlocks".

Each plane has it's unique characteristics; the 109's are fast and easy to handle, with cockpit layouts simple enough to learn fast, while the LaGG-3 is a tumbling mess, most dedicated into driving you to the ground while you try to make sense of the gauges, with the Yak staying far more competetive with the superior German fighters.
The Stuka and Sturmovik attack planes are both slow and steady, with very different methods of attack. The Stuka will mostly dive from above with its nose pointed almost directly down to bomb accurately, only airbrakes to slow the descent, while the IL-2 will attack almost level with rockets, bombs and big cannons for widespread destruction.
The bombers fly level, and bomb, when they're not just for target practice. Really, what else is there to say?

Commenting on flight or damage models is the hardest thing, but while the planes fly and get shot down like planes do (I guess), one can definitely say a lot of the arcade-like simplicity the mechanics and maintaining have.
All of the planes do their start-up routine with a push of a single button, with crucial actions remaining automated, or optionally, under manual control in a very simple way. This takes away a lot from the potential immersion, with "detailed aircraft systems modeling" being mostly text on the screen and few animations.

Multiplayer works well, with no larger bugs around, although the lack of servers and even the amount of max players per server is disappointing.

While the gameplay is definitely lacking, is there anything the AV department can salvage?

BoS does have decent lighting to complement the snow-covered potato fields and the clouds aren't low-resolution mush, gun and engine sounds are enjoyably powerful with models representing accurately their real-life counterparts.
But besides that, what can a game of such limited sensual experience give?

Sadly, this is again where the game falls short. Planes otherwise being well-detailed, their textures are low resolution, with blurry and blocky normal maps reflecting the sun off your wing in a gringeworthy glare, and jagged, low resolution shadow maps looking like they're about to cut your cockpit into half as they pass.
Sounds are incredibly bugged as well, with sound latency up to the level of you hearing your gunfire hits on the enemy plane, and it being impossible to hear your plane being hit.
Despite the seemingly low amount of graphical detail at any given time, the game has issues with low framerates, suttering and overall poor performance even on a modern, mid-end PC (i5-4690k, R9 270).

This is most likely due to the ancient DirectX 9 renderer the game uses, and very limited graphical customization, being limited to resolution, four presets of Low, Balanced, High and Ultra, with an added MSAA option.
Not even the v-sync is properly implemented with triple-buffering, so you'll most likely have to choose between massive tearing, or being locked to 30FPS on the slightest framedrop.

After all this, who is this game really for?
With its simplified systems and gameplay, I wouldn't recommend it for people looking for the most authentic simulation experience, it offers too little for the price.
But the same thing is true for the more casual player or enthusiast, it offers too little for the price and there are games out there that do most of what BoS offers, better and for less.

I can't help but feel this game was released crippled and is simply trying to ride the IL-2 name to simply break even. There's potential to this, but as it is currently, I can't recommend it to anyone.

Rating: 5/10 at the time this is written. Mostly for the working multiplayer, although many of the issues creep into there as well.
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198 από 265 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
6.1 ώρες στο μητρώο
Αναρτήθηκε: 15 Αυγούστου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
I have been playing this sim since about five months ago via early access so what I will say here is really only based on that experience and not with the final product, if it is possible to edit/update my review once the final release occurs in September, I will be sure to do so.

1.) first impressions.

The menu/UI is slick and easy to work with, not a lot of fussing about is required to do anything at all and it is quick to get from your desktop to the cockpit. The overall menu presentation is pretty nice as well with the hanger containing your aircraft (the last one you flew with), this is not unlike 777's previous sim Rise of flight with it's museum backdrop with your aircraft in it.

Setting up controls was pretty straightforward and will be easy for anyone with any exprience in simulations previously or even War thunder, in fact, it shares some interesting ideas in terms of control binding with War thunder (in a good way).

Setting up the visual options is pretty basic with presets, I am not sure if this is going to be a permanent thing and sadly I suspect this will be something that really gets hit hard from those that are arbitrarily judging games based on the video options (due to some influence from certain youtube personalities).

2.) The visuals.

Visually this sim is stunning, the snowy backdrop may not be the most colorful or feature rich but it looks very impressive, easily giving you a sense of immersion, you will almost feel like you need a hot cup of coffee after flying your first sortie, it really does give the impression of winter very well.

The terrain itself is very highly detailed despite it's rather sparse nature, the snow is not just a flat texture but instead gives the impression of varying depths and snowbacks.

The Sky is very nice, the lighting helps sell the winter setting with a bright, cool sunlight that you would expect from that season, the cloud effects are probably the best I have ever seen in a sim with amazing effects as you fly through them, it really gives the whole thing a dramatic feeling when you set the flight time to early dawn or dusk as the colors get very beautiful.

The aircraft models are fantastic, they are detailed and well animated with rather impressive texture work, including a really nice reflection effect off the metal (this highlights very well that some aircraft were not entirely metal but instead had some fabric or wood parts). Additionally, the damage effects are great, the billowing smoke when you cause a fire is the most convincing I have seen in a sim and the fire effects are second to none at this point.

3.) Gameplay.

Like Rise of flight before it, IL-2: Battle of Stalingrad is a survey sim first and foremost, it is not trying to be DCS WWII or anything like that, nor is it trying to be very arcade like War thunder or Birds of prey, it's realism is found in it's flight models, weapon strength and damage models but like Rise of flight, you don't have a clickable cockpit or anything like that.

One thing to note very clearly however, you still need to manage your engine and it's cooling systems, these controls are not handled with your mouse in the cockpit but instead you bind these controls to your flight stick/throttle so you can easily access and manage them in combat. Additionally, the methods you use to manage your engine/cooling are realistic, you need to understand your aircraft's limits before you hop in the cockpit or else you will be blowing engines all over the place due to neglect.

The combat is the real star of the show (as it should be in a WWII air combat sim), the action feels fast, brutal and visceral, this is punctuated by the brutally effective weapons at your disposal, you will be knocking down aircraft pretty quickly due to the way these planes were armed (usually with a cannon through the nose cone and two machine guns on top of the nose), it will only take a few bursts to utterly trash a opponents aircraft.

One final note on gameplay, the feeling of flight (as I mentioned before) is something really special here, the sound, the control responses and the visuals all combine to really sell you the idea that you are flying in a aircraft, it just feels right in a way that is difficult to describe.


4.) The game modes.

This is a spot that will expand greatly as the game reaches completion, as it stands, you only have quick battle mode and some pretty limited online modes to choose from, this is understandable since these servers really only exist for testing and not for varied gameplay.

Once the mission editor is made available publicly (something that will happen despite what some have said on the forums), there will be a great deal more available for both single and multiplayer gamers.

The campaign mode is not yet implemented but it is probably coming soon to early access in some form or another, if it is like they describe, it will offer a good, historical experience that will span specific phases of the Battle of Stalingrad in a realistic way.

5.) Final thoughts.

I can understand the feelings that some may have when they visit the store-page and see the price and the "DLC" but it is important to note that in the flight simulation market, this price is indeed not only fair but very much business as usual, the seemingly high price comes from the fact that flight simulations are a extremely niche genre with a relatively small built in user-base, this is why IL-2: Battle of Stalingrad is not price the same as you might find from a more mainstream genre game, it is the only way that they can make enough money to justify the continued work on it.

As far as the "DLC" goes, it was made clear on the forums by the dev's some time ago that the extra planes were added as a fun extra for those willing to get the premium edition, they were not "removed" from the main game at all since they did not even serve in the Battle of Stalingrad anyway. More to the point, they are not "Pay to win" since they are not really the best aircraft anyway.

Those that are complaining about the extra planes should keep in mind that they were never really part of the main game anyway, they were simply a extra for the premium buyers, they are not objectively better, they are not "pay to win" they are just like any other premium edition of a game with extra content.

As a flight sim enthusiast first and foremost, I can happily say that this sim brings back a lot of the fun that one could find in IL-2 1946 while still offering a experience deep enough to keep DCS players intrigued.

If you like flight sims, if you like interesting multiplayer opportunities or even just the Eastern front air war in general, this is a great sim that will give you hours of fun.
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114 από 146 άτομα (78%) βρήκαν αυτή την κριτική χρήσιμη
63.1 ώρες στο μητρώο
Αναρτήθηκε: 22 Δεκεμβρίου, 2014
Written in December 2014, the game is in contant development and I expect it to be geting only better.

I wanted to start by saying it's unpolished gem, but it's not. It's a highly polished gem, fitted into cheap mass produced jevelry and wrapped in gift bag bough on discount last January. If you want realistic flying experience, don't miss it. If you want to treat yourself seriously as a simmer, you may find out-of-cockpit parts of game not dignified enough.

The good: The sim part (simulating planes and their enviroment) is very good - the game is great stick and rudder experience, the planes have mass and inertia, when flying them on the edge of flight envelope you feel them sliding from course, rather than being pushed to the side along set vector with randomized shaking added. The AI planes use the same physics as player, so they don't take breaks from reality and pretend they are jets when pressed to hard. Par the course, some people find flight models unrealistic or simply not what they expected. There are no clickable cockpits like in CloD or DCS, but after automated engine start you get to control most of plane systems (IMHO the biggest missing part is no manual fuel tank selection). To me it has the best feeling of "being there" of all WW2 planes, but I'm stick and rudder fetishist, not clickable cockpit fetishist. There are no stability problems, unfinished plane systems of weird flight behaviour.

The bad: There are ten flyable plane types in the game. More are in the works, but because of sim part being detailed like I said above, making new planes is slow process. Do not expect to see tens of flyables soon, or variants of the same model (like all Bf-109F variants) made by small modifications of existing plane. There are *no* AI-only planes (one is on the way) because, as they use realistic flight physics, they are not easy to make, either. You won't see tens upon tens of computer-controled planes in misisons, either, they are to CPU-hungry for that. The number of players in MP missions is limited (either to 32 or 48, not sure) , devs still work on optimising support of more players in mission as I write. The single player part, or campaign, is something in between proper career from IL-2:1946 and mission generator - you pick stage of the battle, airfield you take off from, plane, mission type (intercept, escort, ground attack, bombing, close air support) and off you go. Missions are generated randomly with variety of weathers and targets, but they aren't as immersive as real career missions - maybe because you get no background on what your target is and why it's important beyond "go and bomb that bridge". There are difficulty settings in game, but in campaign you can use only two presets, normal (icons and automated engine management) and expert (realistic). Instead of adjusting realism settings before mission, you disable unrealistic aids in flight by key command (say, I bound a key that turns all engine helpers off and hit it at start of each mission, to fly with manual engine management but icons on). The mission editor hasn't been released to public yet and is quite complicated so there isn't much of user-made content and multiplayer servers - but what community made so far was of very good quality.

The ugly: The most hated part, which caused many people to give up the game as arcade: the plane modifications (bombs for fighters, bigger cannons, armoured windscreens etc) are unlockable - you get them by flying the plane in question in single player campaign. Most of these mods are non-standard, experimantal, or one-off modifications, but few are standard-issue systems that you can't accss from the start. Also, the campaign includes game elements like experience and player "level" (the higher it is, the more dangerous becomes opposition and flak fire in campaign. I suppose it is meant to make game easy for new sim players and progress as they succeed and learn). Then, you can start the mission in the air, half way towards the target, and abort it on reaxching "exit" waypoint - takeoff and landing are optional - and on lower player levels thare is little action outside target area. So the first impression is that missions consist of going to action point, doing your job, going back. It's not the case, but you have to bother playing through simpler missions to make things more interesting. These are pointless additions to otherwise purebreed sim, and many people can't get past it - some play multiplayer only and don't want to play campaign at all, some call it pointless grinding, some are so experienced they want difficult missions from the start and give campign up as to easy before they rise their pilot level and get to difficult stuff. Make no mistake, once you sit in the cockpit you get a proper sim experience, and once you get your unlocks and rise level to get interesting missions you just have a good mission generator to play with forever, no limits - but the awards that are supposed to motivate players to play are something out of console game.

There are smaller bad decisions, like locking most of graphics options to four preset settings - you don't get to set manually drawing distance for objects or super sampling, you choose high, low, medium, ultra setting and that's it. You have manual control of resolution and antialiasing, though. It made some sense in development, but is pointless now.

All these are pointless design decisions that nobody i know likes, but the developers stay by them. This stubborness earned them lot of enemity and made many people abandon the game, but I have to say dev team is very cooperative with community in most other respects, adding elements requested by players and listening to suggestions of flight model changes. There was some rush to release the game on deadline, so maybe they will replace it with something better once team catches they breath. Or not.
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110 από 153 άτομα (72%) βρήκαν αυτή την κριτική χρήσιμη
57.2 ώρες στο μητρώο
Αναρτήθηκε: 16 Αυγούστου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
Excellent.

Even at this stage of early access the sim is highly polished and very impressive. The planes themselves feel very faithfully modelled, both visually (particularly the damage modelling) and in terms of flight characteristics. The narrower selection of planes means that each has been finished to a very high standard, although the developers have already made some suggestions about planes being added following release.

At the moment there are 10 planes scheduled for release, with only one (the HE-111 medium bomber) not yet added. The Soviets get the much-loved but definitely disadvantaged Lagg, the Yak-1, the Pe-2 and the IL-2. The Luftwaffe have the 109 F4, 109 G2 as well as the Stuka and the Heinkel. In addition to the 8 basic aircraft there are two additional "premium" aircraft (the FW 190 and the LA 5). These extra two aircraft can be purchased either in the premium version, or by waiting until launch and buying them individually.

The visual effects are obviously excellent and the sound is generally very good, although a few effects appear to be missing (eg some hit sounds on your own airraft), but that can probably be put down to the game still being in early access.

The AI is also very impressive and provides a very challenging opponent without resorting to any cheating: the AI follows the same rules as the player, has his vision constrained by the cockpit and controls his plane via control inputs as well. I've occasionally forgotten that I was fighting the computer rather than players online.

AI gunners also man the gunnery positions in the Heinkel, Pe-2, the Ju-87 and IL-2, however they can also be manned by other human players. Gunnery stations in each of the planes that have them are fully modelled from a first-person pov.

The multiplayer is also very fun, even at this early stage where it appears to be a basic team deathmatch placeholder. Servers offer two difficulty settings; Normal (icons, automatic engine management, navigation assists) and Expert (no icons, manual engine management and navigation).

EDIT: From reading the community page, a lot of people seem concerned that the La-5 and FW-190 premium aircraft are some sort of pay-to-win issue. They're intended for enthusiasts as neither played a significant part in the Battle of Stalingrad itself, and neither are the highest performing aircraft on either side: multiplayer is still largely a contest between the Yak-1 and the 109s.
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190 από 289 άτομα (66%) βρήκαν αυτή την κριτική χρήσιμη
77.8 ώρες στο μητρώο
Αναρτήθηκε: 24 Οκτωβρίου, 2014
Battle of Stalingrad Falls Way Short of the Mark!
Firstly it should be renamed The 'Winter' Battle of Stalingrad because the winter map is all you get - no summer or autumn maps. And perhaps even the word 'battle' is inapropriate given that instead of the massive Stalingrad campaign involving vast numbers of planes, tanks, infantry and equipment you are presented with a bleak landscape where very little action takes place. You would hardly know there is a war going on let alone one of the most bitterly fought campaigns in history. And on top of that, there are so few available planes to fly. I don't expect a sim to be 100 % historically accurate, but really, a Stalingrad air battle simulation without JU52s? I can just about live with the fact there are no ME 110s (just about) but no JU52s? The whole point of the final phase of the Stalingrad air battle (and I repeat that is all you get) was providing the trapped German army with vital supplies from the air. In this important part of the battle JU52s were key. To a lesser extent the HE111 also contributed to the air-drops (and you do at least get this plane in the under-crowded hangar) but the JU52 was the principal work-horse. Making a Stalingrad sim without it is a huge oversight. In addition the different phases of the so called 'Campaign' are simply repetitions of the same meagre selection of missions given another title. Nothing more than scripted, non-dynamic quick missions with little or no variation. Last, but by no means least, you have to pay extra for two planes you should have received with the main product in the first place. After spending 50 euros on an incomplete sim it is a slap in the face to the customer to have to dish out another 18 euros for one additional aircraft. And by the way, DON'T. These aircraft are not in the same league as DCS World aircraft. For example, the flight characteristics of the FW 190 are almost laughable. Generally considered to be one of the most nimble, agile fighter of WWII, this simulated version snatches into a spin at the least provocation. It spins when you bank steeply and even during a simple barrell roll! Loops and Immelmans are performed reluctantly and the controls lock when you go into in a steep dive. The worst 190 flight model I have come across to date - a complete waste of money. (By the way, my HOTAS joystick equipment is top-notch.)
In general this over-priced sim is a missed opportunity. Instead of the high quality sim that flight enthusiasts were hoping for it is simply an upgraded IL2 1946, but without the variety, and with far fewer planes and far less playability. The graphics are ok, but they fall way short of Cliffs of Dover (which is better than BOS in every respect) and, inexplicably, there are no clickable cockpits! As for the unlocks, it is ridiculous that you are forced to grind your way through hours of mind-numbing, repetitous campaign missions just to unlock features you have already paid for. These locked features include gun-pods, rockets and even bombs! Incredibly, you have to do this for every single aircraft type! I suggest you wait and see before you buy. If the developers invest time and effort into completing this product and fixing the many problems it could potentially be an interesting simulation, and worth the price. But for the moment, don't buy it.

UPDATE
I tried and tried to like BOS. Being a flight sim fan I flew hours and hours of tedious missions (starting way back in pre-order days) hoping the devs would fix some of the many things that needed fixing. But very little has been done and enough is enough - I have deleted the game from my PC. I may try again in a while to see if anything has improved. But somehow I doubt things will have changed much. For now I have the feeling I've thrown my money away on a rip-off. Back to Cliffs of Dover for a top flight-sim experience.
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187 από 285 άτομα (66%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
8.0 ώρες στο μητρώο
Αναρτήθηκε: 16 Αυγούστου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
NNNNOOOOOOOOOO!!!!! THAT IS NOT OK!!!!!

YOU CANNOT PUT UNLOCKS IN A FLIGHT SIMULATOR!!!! IT DEFEATS THE DAMN POINT!!!!!

Really, the dullards who would lose interest without unlocks are not the type of people who play serious flight simulators.

Look at Red Orchestra, there are no meaningful unlocks, nobody cares about them. People play the game because anyone can do anything regardless of how long they've been playing.

People who play flight simulators are intelligent people with work and ♥♥♥♥ to do!!! WE DON'T HAVE TIME TO GRIND TO UNLOCK THIS CRAP!!!!!!

This was my previous review which mostly holds true.
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Excellent interface and physics.

They even let you change the response function on your input. (which is really quite excellent for a flight sim)

The crash and damage physics are exactly what you'd want them to be. (like 1946, but more modern)

Now that it's not published by ubisoft, we're getting much more game for the money.

Ok, here are some nit picks (obviously it's not done yet):
The slomo is not as good as in cliffs of dover. (cliffs of dover let you see the individual prop blades) So, the trailer is a lie....

Also, It defaulted to using my CPU's integrated graphics instead of my GPU... I've never had a game do that. So if yours runs really slow, open your nvidia control panel and make sure it's set to use the GPU instead of auto selecting.

The DLC is overpriced.... (but I bought it anyway.. :-P)
Really though... I'd like more planes as DLC, but they need to be much cheaper, like 2.50 or something, maybe 5, not 20.

Overall, I'm really happy with how it's coming along.

PS I noticed some people don't realize that you must register the CD keys with your account that you create... So do that.. (or you can't log in)
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54 από 74 άτομα (73%) βρήκαν αυτή την κριτική χρήσιμη
127.1 ώρες στο μητρώο
Αναρτήθηκε: 22 Δεκεμβρίου, 2014
Is it worth it ?
Yes, certainly

Why is it getting such bad reviews ?
Well, to be frank, the devs didn't really listen to the community back in the Early Access state, and introduced a ''UNLOCK'' system, wich is very very VERY bad for a SIMULATION game...

It's a great game otherwise, nice graphics, the plane models are great, nice details...
MP is nice as well, and it's gonna be even better with the release of the SKIN VIEWER and the ADVANCED MISSION BUILDER.
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230 από 379 άτομα (61%) βρήκαν αυτή την κριτική χρήσιμη
180.9 ώρες στο μητρώο
Αναρτήθηκε: 15 Αυγούστου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
I highly recommend this Flight Sim, it is however not for the faint of heart, and you defiantly need a joystick.
Advanced flight models, each plane has its quirks. The graphics for a DX9 games is basically the best and if not better than DX11.
If the price scares you just get the lower end and when they come out with a sale in about 3 to 4 weeks you can pick up the other planes.
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179 από 294 άτομα (61%) βρήκαν αυτή την κριτική χρήσιμη
2.7 ώρες στο μητρώο
Αναρτήθηκε: 24 Νοεμβρίου, 2014
Pros:
- Amazing graphics
- Very realistic flight model and physics
- Plane damage models seem very accurate
- User created missions

Cons:
- Grindfest to unlock anything at all. Every single item in the game requires something be done to unlock it.
- The dynamic campaign system for SP has very little variety
- Already having DLC plane packs for a sim game before it was even released. (IMO no early access game should ever have any DLC available for it before official release. And if you are a dev planning on it still, at least keep it under wraps until the official release date)
- Low number of planes to pick from although this is understandable since the devs spend way more time on the flight physics models of each plane to make it perfectly accurate. (This makes adding more planes in time consuming and cost more)
- This: http://i.imgur.com/BfMs7kQ.jpg

And the big one for me:

- No proper oculus rift support despite the promise: "We’re now sure that Battle of Stalingrad will be released with complete compatibility with Oculus RIft VR". I bought this game because of that promise. Now I find out on their russian forum (via google translate) that for the moment they are abandoning dk2 development (not a single announcment of this in English) and are blaming Oculus for the problems they are having, claiming "Oculus forgot about them" What does that even mean? How did DCS, WarThunder, DCOC, Outerra, Elite Dangerous, Lunar Flight, etc figure it out?

-----------------------------------------------------
Summary:
Grindfest with empty promises of OR support.
Don't buy it.
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137 από 224 άτομα (61%) βρήκαν αυτή την κριτική χρήσιμη
0.8 ώρες στο μητρώο
Αναρτήθηκε: 15 Αυγούστου, 2014
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If you search for a WW2 Flighsimulation which focuses on the combat and flying aspect with reasonable plane systems depth then this is the one to go with.

The flightmodel is great and each plane behaves completely different and believable.
The damagemodel includes all different kinds of parts flying off your plane while beeing shot at - even by wind resistance when a part of your plane is already weakend.

Its still in development but supersedes most flightsims which were released years ago already.
Highly recommended! - imho.
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3 άτομα βρήκαν αυτή την κριτική αστεία
3.1 ώρες στο μητρώο
Αναρτήθηκε: 15 Νοεμβρίου, 2014
very easy control, you take off, you shot, you no ammo you ram, comrade stalin be pround
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53 από 80 άτομα (66%) βρήκαν αυτή την κριτική χρήσιμη
84.4 ώρες στο μητρώο
Αναρτήθηκε: 7 Οκτωβρίου, 2014
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The best combat flight sim since IL-2:1946. Buy a joystick, learn to fly, be amazed. Seriously, just go do your first bombing at night-time. Go fight competitively in multiplayer. Hop into a gunner position on a bomber. Adjust your prop pitch, A/F mixture, Radiator/Oil grilles, flaps, bombsight, etc or just play normal and have the computer optimize it for you as your focus on dogfights and bombing.

Seriously, this game is awesome. Get it, learn it, enjoy!
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54 από 82 άτομα (66%) βρήκαν αυτή την κριτική χρήσιμη
28.6 ώρες στο μητρώο
Αναρτήθηκε: 23 Οκτωβρίου, 2014
Not the greatest SIM, Very far from the worst..

Only played for a few hours but i'm really enjoying this. There are only a few minor things that I kind of dislike, but for the most part it's a very well created sim and looks pretty damn good.

They could do away with the unlocks but hey its not a sim killer
graphics are pretty amazing
the missions are a bit bland and the friendly ai planes just get in my way (think they are more hungry for the kill than I am) - although i have not looked at how to give them orders yet so probably my own fault
flight dynamics are pretty good
damage models are awesome

that is all...... for now..
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42 από 62 άτομα (68%) βρήκαν αυτή την κριτική χρήσιμη
12.5 ώρες στο μητρώο
Αναρτήθηκε: 18 Αυγούστου, 2014
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Being a fan from the first IL2 , and badly disapointed by the following Cliff of dover, i went through all the video and preview I could find about this new tittle.
And i'm really glad of having bouth it ! It's a gorgeous game (i owned Rise Of Fligh, so i knew the guy could do wonderd). It's fun to fly and weapons have a good punch (i'm not a great pilot, but it took me ALOT of bullet to take down something in CLODO).

Sure there isn't as close as the plane choice there was at the end of IL2-1946. but here you have very well modelised aircraft, with believable Flight model.

The online already works well ( i tested with 30+ players).

And concerning the price, i don't understand all the hatred i've read ?! every single AAA game coming out on pc is at 50€ ! and it's not offering a longuer play time !! So yes it's worth every penny, and unlike Free 2 play game, you don't have to buy the 17€ DLC to win. (by the way, any DCS addon is twice this price ... )

So in conclusion, GO FOR IT, it's the real sequel to IL2
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40 από 59 άτομα (68%) βρήκαν αυτή την κριτική χρήσιμη
161.1 ώρες στο μητρώο
Αναρτήθηκε: 18 Αυγούστου, 2014
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Hands down the best WW2 flight sim out there. I've owned the others and nothing comes close. Not even finished yet and it's good. Great FMs and DMs. Cool graphics. Runs great on my rig. Can't wait til it's finished. No stupid mouse aimers letting their computer do the flying and claiming what great "aces" they are. So far it has everyting I've wanted in a WW2 flight sim.
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41 από 61 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
8.0 ώρες στο μητρώο
Αναρτήθηκε: 25 Οκτωβρίου, 2014
Well, after playing for over 4hrs, I love it!

I've been playing flight simulators since the early 80's, and actually that's the reason I got into computers to begin with. I remember a time when a person could walk into a computer game store (yes, it only sold computer games, not console games), and that's all you would see on the shelves.... Flight Simulators!

It's sad that now you don't see Flight Sims that much, so I'm very pleased to see that 1C/777 are doing what they can to keep the genre alive. I played the hell out of the original IL2 games, and still do actually. I was so excited when I heard that they were coming out with a new IL2. And I'm just blown away!

The graphics are top knotch! The realism, again top knotch! The fact that I can't lean my head out the window (using TrackIR head tracking) until I open the canopy is freaking cool! The way the cockpit rattles when you fire up the engine, and the damage models when objects are hit by bullets is unbelievable!

Now there are a few things that I've seen that people are complaining about, such as the inability to use multiple monitors, and the way you have to gain EXP to unlock paint schemes and new guns and so on. But if you ask me, that's all really minor stuff. I use one monitor, and with the head tracking using TrackIR I don't see the need for multiple monitors. And I sort of like the EXP system that it has, gives me something to work for, other than just getting through missions.

I was a little dissapointed in the number of planes you are able to fly, the original IL2 games had freaking tons of planes! I'm hoping that 1C/777 release new planes, and if this game is as big of a hit as I think it will be, I'm sure they will. Unfortunatly I'm also sure that each new plane will be through purchasing (looks like they will be priced at around $20 by looking at the two extra planes they have available now). But personally I don't mind, the company has to make money, and in this day and age, where the younger generation just wants FPS games, paying $20 for a new high quality plane is nothing. I've spent way more than that on my other flight simulator addons.

So would I recommend this game? HELL YEA!

Even if you have never flown a flight simulator before, this is a good way to get started!
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37 από 55 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
7.2 ώρες στο μητρώο
Αναρτήθηκε: 29 Νοεμβρίου, 2014
Bought Rise Of Fliht for about a year ago. Same developer as IL-2. After a short while i bought the Logitech 3d Pro (good and not to expensive flystick) and i had some fun hours with it.. I really like rof but wanted a ww2 game more.. Some days ago i found this game and right from the beginning i loved it. Sure you have to unluck things but that dosnt matter. Only makes it more fun, cause you have something to look forward to. I really like the rank you gain. Graphis is very nice. The skyes looks awesome. The ground is not the best but they just used more resurces for the planes ,sky etc.. So if you want a action packed game yet a game where you can still chill and fly around the same time, this is it! It takes some time to get good at shooting, but if you stick to it and practise, you will be rewarded! See you in the sky..
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47 από 73 άτομα (64%) βρήκαν αυτή την κριτική χρήσιμη
86.3 ώρες στο μητρώο
Αναρτήθηκε: 16 Αυγούστου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
The first time i played IL2 8 years ago i was amazed how real it felt.
Never found a flight sim like it.
Very realistic flying.
Just as good or better than the first.
Early Access so far is sweet stuff!
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36 από 54 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
41.8 ώρες στο μητρώο
Αναρτήθηκε: 20 Δεκεμβρίου, 2014
I have been a fan of IL-2 Sturmovik for a really long time. I started with pacific fighters, and then bought 1946, and I loved it. In 2013 I bought cliffs of dover, even after seeing all it's problems. I actually enjoyed it, and it ran fine for me. Now I bought battle of stalingrad, and I have to say I am really impressed. It looks absolutely gorgeous, and it is very realistic too. I love the damage models and the physics too, it is amazing. The way the wings and tail bend and break looks fantastic, and the cross winds when landing the plane is also great. I love the fire effects and the smoke trails it leaves behind, it looks great. The planes handle very realistic too, and the bail-outs looks and feels very great and smooth. There are 2 difficulty levels to choose from. Normal and Expert. Normal is for the more casual players, while expert is for hard core simulator fans. You can set a custom difficulty for quick missions, but not for the campaign. The campaign is great too, but it is actually made of randomly generated missions. You can choose what kind of mission you want to do, and what airfield you want to start from, and then pick a plane and weapons and then you choose a difficulty, and click on start, then the game will generate a mission for you. Each mission is unique, because each mission is randomly generated. The enemies spawn at different places every time, and the battlefields feel alive, because there's battles all around the place. When flying to your destination, you may notice ground battles happening below you, or other planes fighting each other in the distance, and all sorts of stuff like that. All those battles happening around you are also randomly generated, and you can even join in and help the friendlies out if you want to. You can play as either the Germans or the Russians, and they each have 4 planes to choose from, making it a total of 8 flyable planes. If you get the more expensive version of the game, you get 2 extra dlc planes. I bought the regular $60 version though, so I can't review those 2 dlc planes at the moment. The game has a decent amount of content. There is a quick mission option where you can quickly make a small mission for you to play if you want some instant action, there is a campaign mode if you want to play through 5 chapters of the battle of stalingrad, there is a mission mode where there is a list of missions to choose from if you just want to play a mission without picking options and stuff, and then there's the multiplayer mode where you can battle other players online, which is also fun. The cockpit is not clickable like cliffs of dover, but instead you need to map keys in the controls menu to use the switches and buttons and stuff. Also, I recommend you play this game with either a controller or a flight stick, because it is way too hard to fly with the keyboard. I use an xbox controller, and I am having a great time. If you enjoy flight simulators, or if you like war thunder, you should play this. It is much more realistic than war thunder though, but it is very accessible, and it has a tutorial, so most people should be fine. If you are new to flight sims, play in Normal mode, but if you are a hard core flight sim fan, play in expert mode. I totally recommend this game, even at full price it is worth it. 10/10
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70 από 115 άτομα (61%) βρήκαν αυτή την κριτική χρήσιμη
16.1 ώρες στο μητρώο
Αναρτήθηκε: 15 Αυγούστου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
Great game, but I really hope that it doesnt go the way of Rise of Flight with TONS - literally $200 in DLC. IL-2 BoS looks immaculate and game play is spot on. Only thing it needs is more aircraft...and swastikas. The crappy decal that's in place of the swastika is just a killer for my history boner. I mean, c'mon - ITS A FRICKN WWII SIMULATOR!
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