IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II.
用户评测: 多半好评 (532 篇评测) - 532 篇用户评测中有 71% 为好评。
发行日期: 2014年10月22日

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2月11日

Dev blog #122

Hello!

Today we're assembling Ju 88 A-4 cockpit consisting of 4 crew stations. Required animations are being made right now. We plan to have working quick mission mode for Moscow map by the end of this month and start campaign beta-testing in early March.
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1.107b version changes:
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A bit more info about Battle of Moscow. Today we can show you preliminary (there are no trees in the city yet) screenshots of Moscow as you'll be able to see it in the game from the border of flyable area.
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We can show you some more autumn Moscow map screenshots as well (it is 90% completed):
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You can see full text and visual materials on our forum:
http://forum.il2sturmovik.com/topic/168-developer-diary/page-4#entry332043

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2月5日

Dev blog #121

Hello!

After 1.107 release, Battle of Moscow project is nearly finished. Ju-88 exterior model, flight physics and armament are finished and we are working on cockpit instruments and audio at the moment. The aircraft fleshes out to be an interesting one:
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Our artists have finished drawing Battle of Moscow campaign medals:
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Scenarios for unique static missions (in addition to dynamic missions) in the campaign were approved, so scripting process started. Such missions were introduced in Battle of Stalingrad summer campaign. There will be two static missions per phase, campaign consists of five phases, resulting in 10 unique static missions in total. Here is the list:

You can see full text and visual materials on our forum:
http://forum.il2sturmovik.com/topic/168-developer-diary/?p=330237

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评测

“While IL-2 Sturmovik: Battle of Stalingrad is still approachable to folks who have yet to unbox their first flightstick, it should have plenty to offer for veterans of air combat”
IGN

“One thing’s for sure, any aircraft that does find its way into this sim is going to be rivet-perfect visually and bally persuasive in the flight modelling department”
PCGamer

“Although IL-2 Sturmovik: Battle of Stalingrad is simple enough to play, it also features a lot of depth and technical detail. This is much more a deep simulation than the free-to-play flight games that are very popular right now”
Polygon

关于这款游戏

IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II. Better quality of content, bigger scale , new physics, more realistic aerodynamics and new game elements set this title apart from all which came before. We have only one goal - To give you a New Higher Level of Immersion!

Key Features:

PLAY:
  • Robust Single-Player Campaign that features a challenging and innovative AI system. Includes an extensive in-game achievement system that allows players to unlock historically based airplane modifications and upgrades as your campaign progresses.
  • Realistic graphics and unique visual effects: clouds, lightning, tracers, explosions and huge smoke plumes - all of them fully realized to recreate the aerial combat scenerey of war time Stalingrad.
  • Flexible Quick Mission mode that allows you to create your own custom combat scenario in just a couple of minutes.
  • Classic Multiplayer gameplay with dedicated player controlled servers with your favorite settings for team battles and dogfight duels.

FLY:
  • Realistic sounds and physics, detailed aircraft systems modeling, advanced aerodynamics and state-of-the-art flight modeling gives you a real sensation of flight.
  • Become an ace fighter pilot or try your hand at flying attack planes and bombers where you can destroy tanks, trucks, AAA batteries, artillery units and even armoured trains.
  • Control your plane with either joystick or mouse keeping a highest level of simulation fidelity and accuracy.
  • For those that won’t make it back to base, each plane comes equipped with a handy parachute!

COMBAT:
  • Hone your skills versus AI or join multiplayer where you can fight in the air or on the ground, manning T-34-76 or Pz III Ausf L tanks.
  • Control a plane or tank all by yourself or have your friend aim a tank gun or a bomber turret.
  • Unique and detailed damage model lets you use the pros and cons of various aircraft and tanks to your advantage.
  • Adjust the tank aiming sights for distance and view the tank interior just as a plane cockpit!

LEARN:
  • Action takes place on a 358 х 230 km map - The largest and most detailed recreation of the Battle of Stalingrad theatre ever modeled in a flight simulation with unique structures, buildings and landscapes.
  • Single-Player Campaign scenario follows the real chronology of the battle starting with Operation Uranus on November 19th, 1942 and continues to the complete liberation of the city on February 2nd, 1943.
  • Ten Legendary aircraft of the era have been thoroughly re-created using original drawings and blueprints from the Central archive of the Russian Ministry of Defence.
  • Precise simulation of the flight model allows everyone to learn the special character and limits of each and every plane in the game. Use each of their special abilities and performance characteristics to complete your mission and survive the brutal fight.









系统需求

    最低配置:
    • 操作系统: Windows® XP (SP3) / Vista (SP1) / Windows® 7 (SP1) / Windows® 8 / Windows® 10
    • 处理器: Intel® Core™ 2 Quad 2.6 GHz / Intel® Core™ i5/i7 2.6 GHz
    • 内存: 4 GB RAM
    • 图形: GeForce GTX 260/Radeon HD5850, with 1GB VRAM
    • DirectX 版本: 9.0c
    • 网络: 宽带互联网连接
    • 存储空间: 需要 8 GB 可用空间
    • 声卡: DirectX®-compatible
    推荐配置:
    • 操作系统: Windows® XP (SP3) / Vista (SP1) / Windows® 7 (SP1) / Windows® 8 / Windows® 10
    • 处理器: Intel® Core™ i5/i7 2.8 GHz
    • 内存: 6 GB RAM
    • 图形: GeForce GTX 660/Radeon HD 7770, with 2GB VRAM, or better
    • DirectX 版本: 9.0c
    • 网络: 宽带互联网连接
    • 存储空间: 需要 10 GB 可用空间
    • 声卡: DirectX®-compatible
    • 附注事项: DirectX®-compatible flight stick recommended
有价值的用户评测
53 人中有 44 人(83%)觉得这篇评测有价值
有 15 人觉得这篇评测很欢乐
340.2 小时(记录在案的)
发布于:2015年8月27日
Battle of Stalingrad是一着妙棋,只是需要点时间体会

很抱歉,我并不是从1946那个时代就开始玩电风扇的老飞,我第一次接触电风扇是2011年的COD,在此之前我的精力主要是放在了FSX和DCS上,那时本着对飞行模拟的热爱和对看起来很屌的COD的好奇,我入手了一份Cliffs of Dover,可惜的是,受制于当时我PC的硬件条件限制我并没有认真的品味COD(到现在,我的COD游戏时间也仅仅只有2.6小时),真正让我开始感受到电风扇魅力的是IL-2 Sturmovik: Battle of Stalingrad,我还记得那个炎热的下午,我偶然在youtube上看到了一个飞友自己制作的BOS的MV,Yak-1射出一排子弹,然后Bf-109翻滚着、燃烧着坠向地面的画面令我热血沸腾,接下来的事,也就那样,关了视频,然后买买买买买买。。。


我第一次开战役时,那个训练关,淡蓝色的天空,一层层卷起来的白云,白雪皑皑的大地和那个抖动的机舱我记忆犹新~当时,感觉只有“惊艳”两个字能形容我看到的场景;当我第一次驾机拦截Ju-87时,从MG81中飞出的道道白光,我机身上留下的个个弹孔还有敌机那被撕裂的机翼令我激动的血脉偾张,建模,气动,损伤模型,天气系统BOS里的这些东西简直无出其右,官网论坛上有真飞表示BOS确实真实,比如俯冲时随着速度增加,机翼升力更大,舵效却在降低,需要不断向前推杆才能保持角度,男友F4俯冲速度到了600多推满杆机头还是会上扬等等~

这里说句题外话,我老是看到有人吹1946的气动比BOS好,因为1946开发这么多年了,有很多补丁在完善它云云,呵呵,Win XP出了这么久,微软一直在出补丁完善它,可是无论怎么完善,它始终是不如win7的,1946在当时是唯一的选择,在当时的电脑机能下做了最好的平衡,但今时不同往日,站在1946的基础上,在新的物理引擎下做出来的新游戏。居然不如十三年前?好笑!

BoS上市以后,有人就一时热情,玩了两个星期退烧了,这都是因为国内网上联机的人太少了,外服又高ping,单机内容又比较乏味,战役单调缺乏起伏感、代入感,任务太少,随机任务又没劲,不过看看BOS,我们不难发现777主要精力都放在建模,气动,损伤模型,天气系统上了,战役的复杂性和多样性目前没有重点开发,联网也是半吊子水平,抱怨的玩家们别抱怨了,777只是需要时间来继续开发罢了。

有人喜欢拿飞机多样性来说事,1946的多样性可以啊,不过那画质我相信不是现在主流玩家可以接受的,毕竟是十多年前的玩意儿了,War Thunder画质不错,飞机也多,但那种三轴一线的飞模除了几架飞机还尚可外,气动实在不行,再加上那种网游还是以薄利多销为主要盈利模式,想玩地道的气动?啊~猪长翅膀了~

最后,我们说说BOS的后续开发,众所周知BOS的最新资料片BOM会在今年10月份上线,现在快速任务已经更新了红色帝国的I-16和面条国的MC.202了,可以预见的战役系统的可玩性和联机会有一定程度上的提高,同时又有新飞机,777和1C动力十足,因为玩家为了新机型也有意愿继续出钱(such as me↖( ̄▽ ̄")),而且又有消息说777在开发完Battle of Moscow后会继续开发Battle of Kursk,等到那时(天晓得是哪时~)BOS才能成为真正的成品,最后也是最重要的,是能IL-2 Sturmovik这个经典能延续下去~
这篇评测是否有价值? 欢乐
14 人中有 13 人(93%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
30.4 小时(记录在案的)
发布于:2015年8月24日
IL2 悠久的历史 BOS还需成长 进化 作为模飞党 必入的版本
这篇评测是否有价值? 欢乐
7 人中有 7 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
3.7 小时(记录在案的)
发布于:2015年9月30日
不要犹豫只要买,信仰今天只要49刀辣
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
13.2 小时(记录在案的)
发布于:2015年12月24日
感觉IL2比wt好操作(除了不太了解键位),但全英文让人还是有点难接受(虽然慢慢看是能看懂)。然后就是坑爹的陆战。。。键位基本要重设,而我现在设了按键还是只会开关发动机和飙车,到底怎么进炮塔?IL2的陆战要给我搞成赛车游戏了233
这篇评测是否有价值? 欢乐
48 人中有 41 人(85%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
39.4 小时(记录在案的)
发布于:2015年12月24日
If you're coming from War Thunder and think that this game is just like it, guess again. IL 2 Sturmovik: Battle of Stalingrad is a true flight simulator with realistic aerodynamics, wind, bullet trajectories, bullet velocities, engine management, etc. You don't necessarily need to be a pilot to be able to do things in this game, but it'll take you some time to understand some of the basic flight physics that are modeled into the game. However, that first lift off that you accomplish will feel like a real accomplishment, and that's what this game is about.

Before I get into my review session, let me clarify why there are a lot of negative reviews for this game. I'm a founder, and bought the game while it was in early access. I then had the key transferred over to steam so that I could have all of my games in one place. When the game first came out, there was a lot of things lacking. The flight models still needed some work, and the grind to get camos and modifications was pretty hard. However, the studio has fixed the problems with the flight models for the most part, and they're very active within the community on their own forums.

There are two versions of this game: the standard and the deluxe version. The only difference is that the deluxe version comes with two more planes: the Focke-Wulf 190 A3 and the La 5 series 8, and it also gives you all of the unlocks for the planes right off of the bat. Neither of these planes are the best of the best. I find that the skill level of the pilot is what decides who wins what engagement. I've had countless of battles with the FW 190 and the La 5 and still came out on top.

The campaign in this game is pretty lackluster, but this is more of a multiplayer game, anyways. There are two parts: the initial part of the Battle of Stalingrad where the Germans are forcing their way in, and the second part where the Russians use a pincer maneuver to encircle the German forces. Within each part, there are three sections that chop the part up into smaller pieces to give a sense of advancement. You select a section which then brings you to a map. You select an airport where you want to start from. You have the option to choose either normal or expert mode and also whether you want the mission to be short or long. Normal mode is basically arcade mode. You don't have to worry about your engine management; the game will throttle itself for you and manage the radiators so you don't kill your engine in mid flight. You also have a HUD on your screen that shows you a map, gives you your indicated air speed and alitude, and marks everything friendly with a blue dot above it and anything enemy with a red dot. It also shows you how far out you are as well. In expert mode, everything is gone. You have to look at your gauges to see how high you are and how fast you're going. You have to look at your coolant temperature and oil temperature to keep from overheating your engine. If either ones gets too high or too low, you have to open or close your water and oil radiators. There are no markers that show where your enemy is, so you have to scan the sky for black dots or scan the ground for smoke trails that come from trains or tracers that come from artillery positions. The main difference between a short and long mission is that you have to take off and land on a long mission, while a short mission will start you up in the air pretty close to your target. You don't have to land on a short mission, but you have to fly through an "exit point" to clear the mission.

Each plane has its own flight model that is very accurate. Each plane has different stall characteristics, engine management characteristics, etc. A good example is the Stuka. Its engine can't take sudden throttle changes, so if you cut the throttle really fast for a dive bombing run and then shove it back up when you go to climb, your engine will sputter and die. In the BF 109, if you run the throttle at 2600 RPM at 1.4 engine manifold pressure for over a minute, the engine will start to choke causing the plane to shake, sputter, and die.

Damage models are pretty realistic as well. You can't shoot down a bomber from its six o' clock (why would you?) because the gunners will shoot you straight in the engine with their machinegun. Depending upon where it hits, you'll either have a critical oil system failure which will cause your windshield to get coated in oil and the engine to eventually die, you'll fly off safe and sound, and anything in between. When it comes to this game, one bullet in the right place is all it takes to take down a plane.

The multiplayer is really what this game is about. Unfortunately, in America, I don't seem to be able to find many players playing on our servers. Instead, I have to go to European servers to play with people. However, I don't experience any lag or rubber banding.

There is another game that is coming out soon in March called IL 2 Sturmovik: Battle of Moscow. Like this game, it's centered around one specific battle. The Battle of Moscow occurred earlier than the Battle of Moscow, so you'll be flying earlier versions of the aircraft such as the BF 109F2, I-16, BF 110, MiG 3, etc.
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