Of Guards and Thieves is a multiplayer stealth game in which high-powered guards face off against fast and elusive thieves in a contest of wits. Outsmarting the enemy and shooting your way through to the goal are equally valid strategies.
Recenzje użytkowników: Bardzo pozytywne (291)
Data wydania: 16 Lip, 2014

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Od twórców:

Dlaczego wczesny dostęp?

“OGAT ("Of Guards and Thieves") is in Early Access phase. This means that the development of the game is still in progress.
So, why buy the game?
By buying the game, you will have access to all of the new content that will be released during the development, up to the full version of the game.
In this way you will give full support to developers, allowing them to finish the project in the best way possible.

Be sure to check our key features and To Do List below.”

Ile mniej więcej czasu trwa faza Wczesnego dostępu?

“More or less one year, we have big plans for Ogat, it is our intention to add a large number of game modes and other content.”

Czym różni się zaplanowana pełna wersja od tej z Wczesnego Dostępu?

“Lots of new stuff!
  • New game mode
  • New classes
  • New factions
  • New weapons
  • New gameplay features
  • Better services
  • ... and more!
look at our Wiki to discover new details.

Jaki jest obecny stan wersji z Wczesnego Dostępu?

“In its current state the game is perfectly enjoyable.
You can play a good variety of game mode, classes and map.
We work every day to bring new game content constantly.”

Czy cena gry ulegnie zmianie podczas i po Wczesnym Dostępie?

“Yes, but the final price will depend on the number of content that will be available in the final version.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

“We are open to suggestion and feedback.
The community can interact directly with us, play with us and see their suggestions come to life within the world of "OGAT"”

Kup Of Guards And Thieves

Kup Of Guards And Thieves 4 Pack

Buy the four-pack to get one copy for yourself and three copies to give away to friends!


Rekomendowane przez kuratorów

"The perfect blend of stealth and strategy. Of Guards and Thieves manipulates light in a completely unique way, creating an intense gameplay environment."
Zobacz pełną recenzję tutaj.

Najnowsze aktualizacje Wyświetl wszystkie (13)

13 sierpnia

OGAT - Update 71.4 - Cars, Racing, Stuff and Map Editor Announcement

Of Guards and Thieves 71.4 Update

Here's the complete changelog for 71.4 update:
71.4 Changelog

  • New Gamemode : RAC (Racing)
  • New profile Avatars (x2)
  • New Map: Race Track
  • Driveable cars
  • New Class for Sandbox: Paramedic (2 skins)
  • New Class for RAC: Driver
  • New Main Menu interface
  • SANDBOX Update: new items "resource" and "lightsource"
  • More Loot for Sandbox (150 to 250 active items spawn)
  • Bug Fix : Invisible shield do not work anymore in Sandbox
  • Map Editor announcement

New Gamemode, RACE! (RAC)

Update v71.4 is now available with a new brand gamemode that features cars, racing mode and a new map.

Gamemode content list
  • Free race mode with laptime leaderboards
  • 2 new characters (Driver)
  • 2 new avatars
  • Cars with various colors
  • New Map, Racing Track
  • 15 minutes game with night&day cicle

Driver Class

Driver Avatar


New Map, Racing Track with night&day cicle

Sandbox update

New items type "resource"
We introduced a new type of items called "resources", this type of items will be used for crafting purpose and other stuff.
"Resource" items will be found both as a classic spawned item, or through harvesting certain objects with tools (pick axe for rocks, axe for wood, knife for herbs and others combo)

For now these items have no real use, they are available only for testing purpose like picknig them up, drop and bring them with you.

Available resource list
  • Wooden Stick
  • Wood Plank
  • Trunk
  • Stone Slab
  • Stone Brick
  • Empty Fuelcan

New items type "lightsource"
As the previous one, testing purpose items, you can pick up and drop where do you want in order to create small camps or lit zone.
This type of items will be used for cooking food, purify water and others crafting recipes.

Paramedic class with 2 skins and Avatars


Over the last four months we have worked very hard on the Map Editor, that's why we were forced to slow down with the standard update schedule.
We finally reached a good point with the editor and i can announce that the map editor v1.0 update will be available soon.

The first map editor version (v1.0) will include the following features:
  • More than 300 placeable unique items
  • Multilayer items placement
  • Tileset and tiles system
  • Webserver for saving and sharing maps
  • online cooperative map editing
  • Limited gamemode compatibility

More materials will be shown soon with a Youtube video and dedicated showcase articles.

Official Teamspeak reminder
"Of Guards and Thieves" official Teamspeak server is now up and available for everyone.

To connect use this address: ts.ofguardsandthieves.com
You can find the Teamspeak rules HERE
If you need a private channel for your Clan/Friend Groups read HERE

Komentarzy: 5 Więcej

10 czerwca

OGAT - Quick Update 70.15 - Skins, improvements and stuff

Of Guards and Thieves 70.15 Update

Here's the complete changelog for 70.15 update:
70.15 Changelog

  • New Sandbox character skins (x12)
  • New profile Avatars (x12)
  • River City map image now with grids
  • Improved random item spawn for Sandbox (more items and better networking)
  • New icons for Inventory items (food, medicine and magazines)
  • FIX: TAB player list - connected player are now displayed correctly
  • FIX: TAB player list - user Ping are now displayed correctly
  • FIX: FPS drop during items spawn
  • FIX: Lag during new player login
  • FIX: Bag items not correctly synch
  • FIX: HP amount not correctly synch after cure
  • Dedicated server networking improvements
  • NP5 kSD damage change: 12->14

New Sandbox character skins

From now you can choose from 13 different skins to play Survival/Sandbox gamemodes.
Someone familiar?

Citizen skins

Survivor skins

Policeman skins

Military skins

Mercenary skins

New profile Avatars

River City map image now with grids

River City map image now provides cordinates for better teamwork.

New icons for Inventory items

Now inventory items uses the correct image as preview.

Official Teamspeak reminder
"Of Guards and Thieves" official Teamspeak server is now up and available for everyone.

To connect use this address: ts.ofguardsandthieves.com
You can find the Teamspeak rules HERE
If you need a private channel for your Clan/Friend Groups read HERE

Komentarzy: 7 Więcej
Zobacz wszystkie dyskusje

Zgłoś błędy i zostaw swoją opinię o tej grze na forach dyskusyjnych


“Of Guards and Thieves is a powder keg of potential. It's an absolute ton of fun with friends and strangers alike. There's simply no reason to pass it by. Get in on the ground floor and let's go!”

“Its OK! Frag Out!!”

“This game is awesome. Lots of tactical s***. Sneaky Beaky like.”

O tej grze

Of Guards and Thieves is a multiplayer stealth game in which high-powered guards face off against fast and elusive thieves in a contest of wits. Outsmarting the enemy and shooting your way through to the goal are equally valid strategies. A game with simple rules, emergent gameplay and high replayability, Of Guards and Thieves is sure to be a showstopper in your gaming collection!


  • Asymmetric Stealth multiplayer tactical action.
  • Class system and factions.
  • Innovative dynamic lighting system.
  • Interactive environment.
  • Competitive and fun game modes.
  • *check our Wiki to find all the actual game content: http://ogat.gamepedia.com


  • Map editor - Make your own map with our 3D Map Editor directly inside the game and share them with the community.
  • Dedicated server - Enjoy the game on our 24/7 dedicated servers, bigger game, less lag, more fun!
  • New classes - Prepare to compete with new exclusive classes like the Saboteur, the Sniper, the Hacker, the Carrier and more.
  • Clan - Form your clan and compete with your friends.
  • Automated tournaments and league system.
  • Friend list and private messaging system.
  • Mac and Linux support on Steam.
  • Achievements and challenges.
  • Customizable equipment, weapon, gadget and appearance.
  • New maps.
  • Single Player missions.
  • Co-Op game mode and AI bots.
  • New competitive game modes - V.I.P, Capture the flag, Hostage rescue, Thief escape, Capture mission and more!
  • New fun game modes - Zombie escape, Jailbreak, Murder and more! (check the complete list in our Wiki page http://ogat.gamepedia.com/GameMode


Prepare to join a new series of huge game modes like "Thief Town", "Zombie Apocalypse", "Life", "Hunger Games" and more!
These game modes include a lot of new features like:
  • Dynamic daylight based on realistic night and day cycle.
  • Dynamic Weather system.
  • Survival Features - Sickness, hunger, thirst and fatigue.
  • MMO features - Inventory, crafting, farming, harvesting, hunting, fishing and more.
  • Bigger games with persistent world.
  • Vehicles.
  • Buildable environment - House, base, traps, farming and crafting structures and more.
  • Living world - Animals, creatures and NPC characters.

Wymagania systemowe

    • OS: Win XP
    • Processor: 2Ghz Dual Core
    • Memory: 2000 MB RAM
    • Graphics: Shader Model 3.0 compatible
    • Network: Broadband Internet connection
    • Hard Drive: 250 MB available space
Pomocne recenzje klientów
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
36.3 godz. łącznie
Zamieszczono: 23 sierpnia
Recenzja Wczesnego Dostępu
The very first thing I want to say about this game is that I am a grown man and playing this game makes me giggle like a smaller than average japanese girl. The gameplay is fast and addictive. Piles of content even at this early stage. And the cherry on top? Map editor coming soon.
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 8 osób (63%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
7.8 godz. łącznie
Zamieszczono: 16 sierpnia
Recenzja Wczesnego Dostępu
I have been playing this game since it's free release on Kongregate(basically alpha or earliest form of this game), and this game is a masterpiece. Who would have thought of top down stealthy style shooter? I'm not going to do pros and cons here because you can experience most of this game free online, play it out for an hour, and you know you should pay that 15 bucks.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 3 osób (67%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
1.6 godz. łącznie
Zamieszczono: 20 sierpnia
Recenzja Wczesnego Dostępu
great game, i recommand it for everyone :) 10-10 super fun
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
0.8 godz. łącznie
Zamieszczono: 21 sierpnia
Recenzja Wczesnego Dostępu
Good game, too high of a price for the little content.
Czy ta recenzja była pomocna? Tak Nie Zabawna
100 z 112 osób (89%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
16.2 godz. łącznie
Zamieszczono: 10 czerwca
Recenzja Wczesnego Dostępu
Got the game free!
However that does not affect the tone of my review

The good
  • Game modes! There appear to be an abundance of different game modes already, each one very different from the others! But my review will focus on zombie survival, because that's my favourite!
  • Actual Strategy! Although in early access, OGAT already has a surprising amount of strategic element. Of course, most of the time you play with complete scrubs, who just run in and get shot. But I can imagine planning out proper plans with friends, and targeting an attack. You occasionally meet players with common sense, too!
  • Amazing lighting setup. You don't realise just how much of a role the lighting plays, until you play as a guard. I think this should be made clearer in the tutorial, maybe with a screenshot from each perspective. Either way, once you've seen it, you'll understand how important it is to turn off lights. As a zombie, you can see everything, so at first it's seemingly pointless to turn them off.
  • Crisp graphics! I felt that the chosen graphics blended nicely into gameplay.
  • No waiting for joining. I cannot tell you how much I hate waiting. But OGAT allows you to jump straight in a game, halfway through. This is a great addition, especially at low hours when no one is on.
  • Extra gameplay tricks. There are special air ducts, that only zombies can get through. This means people actually have to cover them. One thing I didn't notice at first, was that guards cannot go through windows either, even when shot out. I'm not sure whether this is a bug, or actually intended! But, please leave it in! I have used it to my advantage many times!
  • Balanced XP distribution. If you're on a server with a douchey admin, who puts the team 10:1, you'll notice that you won't earn much XP. I assume you earn extra XP if your team is the handicapped one, but I wasn't on that server for long, so I didn't get to see.
  • Satisfying to play. One thing I haven't found in many games recently, is enjoyment from playing. Although the tutorial is questionable to say the least, I was able to learn the rest of the mechanics in under 10 minutes. And when I did, I had fun! The danger is, if players don't get a chance to play all round, before deciding they don't like the game.
  • Levelling up. I like that I can see everyone's level on a server. But I question how easy that will be to exploit ;) I'm guessing it's stored locally.

And then the bad / needs improving
  • Lag.... - Annoying gamers since 1969. Most of the time, it's fine. Although when I get ninja killed, I wonder if it had anything to do with it.
  • I hate the new massive map! It causes me FPS lag, as well as server lag when there's actually enough people to fill the people per mile ratio.
  • No.. Sound? I have no idea if this is just me, but I didn't hear anything when I played. It was just silent. You could do with some seriously cool spy music, with immersive sound effects. Hearing glass breaking in the distance will obviously add to the fear factor!
  • Balance. The balance of the characters for the team is unfair. It doesn't really matter though, because you get to choose who to play. But the shield guy is rendered completely pointless due to lag, and the other characters are underpowered. I always went with the assault rifle man, or the tank.
  • The main menu is confusing. At first, when I saw it, my eyes glazed over. There is way too much going on, and actual options themselves are not obvious.
  • No Upgrades or unlocks. Please implement them! It adds incentive to playing. Like each round, I get to add 0.05 to the damage of my gun, or take 0.1 second off reload time.
  • Game modes are not clear. When on the lobby, the type of each game is not immediately obvious. Given that I've never seen any of the acronyms before, I've no idea what "GaT", "sbTDM" or "SOC" are, to name a few. Tooltips would be lovely! At first I didn't even realise that it was the game mode column.
  • The tutorial is a bit crap. Although presented with pretty colours and nice graphics, the bottom line is just sitting through wads of text to learn mechanics. Hands on tutorials are always the best way to go! And I would have also seen important mechanics a lot earlier on.
  • Mixing graphic styles. Not really a bad thing in this case, because I feel it works. But you've got some low-poly style rocks with no texture, combined with realistic trees. Looks a little strange for me!
  • Players can't choose teams. When you join a server, the admins put you into teams. Countless times, you see "I wanted to be the other team" in the chat just before the game starts. And if you get a bad admin, your only option is to leave, because they section all the new players into the less desirable team, then slaughter them.
  • Other little details. For instance you can fall, but not jump. And when you do fall, it looks very rigid. I also discovered that sometimes the flashlight was F, and others it was right click? The ocean looks a little weird too. The waves move at like 0.1mph, and there are lots of texture glitches. Finally, some of the maps could sometimes be a bit bleak, with little to no decoration aside from the walls.
  • The game lacks a "Style". One thing that I really feel is missing, is a colour scheme. Something that highlights key aspects. At the moment all the maps are littered with bright and dark colours. Don't get me wrong, it looks nice! But it makes it harder to bring attention to GUI or objectives. For instance it's so easy to miss a dead body lying on the ground, simply because it blends in with the other colours. However if all the colours were pale and in a specific palette, a dead body would stand out, or an objective marker in an opposing colour would grab your attention. Take TF2 for an example. What specific colours do you think of? This game needs that. You'll be surprised how much it adds.
Bug: Reload animation doesn't go away after death.

    Of Guards and Thieves was the most fun I've had in a while, don't be put off by the negatives. The game is very playable in it's current state, there are just a few tweaks I'd like to see! I genuinely feel this game will be really popular, as it has huge potential. If the developers listen to what their fans want, it will take off!

Recommended price: £5.99
Czy ta recenzja była pomocna? Tak Nie Zabawna