The Adventurezator is an emergent adventure game about creating emergent adventure games! With easy to use tools, you'll be able to create adventures with no technical knowledge required. Create actors, cutscenes, levels and campaigns. Use the workshop to share your creations, and play the adventures created by the community.
使用者評論: 褒貶不一 (29 篇評論)
發售日: 2014 年 07 月 23 日
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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“We think the Adventurezator is perfect for Early Access because of it's player driven content and short levels. Usually a point-and-click adventure game would be horrible for Early Access, since not much will have changed, and you'd have to replay much of the same things you already did when the final version comes out.

But in the Adventurezator, you can keep making and playing different Adventures as we add more content to the game - it's not about playing through a point-and-click game, it's about making and playing them. And helping us shape what new content gets added so you can make and play better adventures.

And because we need some extra cash for development. Most games on Early Access do, but they don't tell you that. Most games are lying to you. We don't think that's a good way to start a good relationship with our players, is it?”

這個遊戲的搶先體驗時間大概會持續多久?

“We estimate that the game will see it's official 1.0 release in Q3 2015.”

完整版與搶先體驗版在計畫上有何不同?

“We've already added a lot of new features and content during our time in Early Access, but there are still many levels to add for the official campaign.

Additional features and content:
  • - All 12 levels of 'When Pigs Fly'
  • - Bug fixes & usability improvements

For a more detailed view of our development plans for the coming months, check our roadmap doc on:
http://www.adventurezator.com/roadmap.html
(This document will get updated as we develop stuff and take Early Access feedback into consideration)”

目前的搶先體驗版本發展情況如何?

“Most of the major features are now already in, now we need to add levels that use them. Here's what's already in:

These modules are mostly done:
  • - Actor Creator
  • - Cutscene Creator
  • - Level Editor
  • - Campaign Creator & Player
  • - Game player
  • - Campaign levels 1 to 4
  • - Two standalone levels
  • - Workshop support

遊戲售價在搶先體驗期間前後會有所變動嗎?

“The game will have a permanent 25% discount during Early Access, bringing it to $15. The currently planned price for the full release is $20.”

在開發遊戲時,您打算如何與社群互動?

“The community already helped a lot during out time in Early Access, improving the game in many ways.

There's an in-game reporter to allow players to easily give us feedback without even having to open a browser. Or you can use the official forums on Steam if you want other players to join in.”
繼續閱讀

購買 Adventurezator: When Pigs Fly

 

由多名鑑賞家所推薦

"An emergent adventure game where you can create emergent adventure games, from Brazil / Aventura gráfica que permite crear aventuras gráficas, de Brasil"

最近更新 檢視全部(9)

06 月 10 日

Update 0.20.1 - Angry Bears revamp (June 10th)

We strongly recommend a replay of the second level (Angry Bears) after today's update, as it has received a good revamping, getting rid of the pixel hunting annoyance (while you still need to hunt for objects, but you need only find 2 amongst the 5 available in the level), and adding some more puzzly puzzles with the fish, using the new Ignitable mechanics.


0.20.1, June 10th:

- Added: Ignitables / Igniters (affects logs, torches, fireplace, cooking spot, firepit, torches)
- Added: Mounted and wieldable torches
- Added: Basic cooking - raw -> cooked meats (fish, steak, chicken)
- Fixed: Some game breaking bugs on the Village Level.
- Fixed: Several other issues
- Improved: Angry Bears puzzles and playability

0 則回應 繼續閱讀

05 月 26 日

Update 0.20.0 - Hundreds of fixes

There is literally more than a hundred fixes on this update, so I won't post the change log here like I usually do.

We've also added bombs, explosions and other very cool stuff to the game - an update with all that will be coming soon.

1 則回應 繼續閱讀
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評論

“Overall, this has to be one of the most fun Early Access games I’ve had the pleasure of playing.”
GoodGamers

關於此遊戲

The Adventurezator is an emergent adventure game about creating emergent adventure games!

Rock, Paper, Shotgun says:
"Madness! Brilliant madness."


You enter the room. Squinting your eyes under the dim light, you can make up the improbable form of a pig with wings. It is glorious. “We are Pigasus. Mighty game developers”, asserts the airborne swine, “And this here is Adventurezator”.



“Adventurezator is an adventure game. Well, sort of. You see, we all love adventure games (as all sentient beings in their right minds should) but you must admit that even the best of them lack something very special: good old YOU.”

“In Adventurezator, you not only play an ever-renewed pile of brilliantly designed point-and-click adventures: you actually get to design your own, and publish them too! The best part? You can do that without all that boring programming, or math. It’s all very technical, but (if we had to put it in layman’s terms) it works like a very fancy cable connected directly to your brilliance.”

You stare at the flying mammal for a while, barely containing your happiness. But still, you could use a little more detailed information. Something like a feature list. Maybe with bullet points. Pigasus opens its inventory and gladly gives it to you.



Features:

  • An Adventure Sandbox: create and play your own adventures with no scripting or technical knowledge required;
  • Workshop support: share your creations, and easily play the best adventures the community has to offer;
  • Free-form Object Interaction: objects dynamically interact with each other – no need to manually make a cup and a water fountain find what they can accomplish together;
  • Actor editor: create, save and share your own characters;
  • Cutscene Editor: show the world your movie-directing abilities have been drastically underrated until now;
  • Level Editor: easily drag, drop and rotate components to create your own levels;
  • Campaign Editor: string your chapters together and create a world-spanning saga;
  • Full-fledged campaign and stand-alone extra levels: for your enjoyment and to inspire greater creations!
  • More post-launch content: we will continue supporting Adventurezator with official and community-driven updates;
  • Pointy. Clicky.
  • Pigs. Naked, Baby, Flying, Godly Pigs.

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 1.7 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850, or better with at least 1 GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: Snow Leopard 10.6 or later
    • Processor: Intel Core Duo
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4850, NVIDIA GeForce GT 240, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Lion 10.7 or later
    • Processor: Intel Core i series processor
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon HD 6770, NVIDIA GeForce GTX 460, or better with at least 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: 1.7 GHz Dual Core
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: Intel Core i5 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850, or better with at least 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
值得參考的用戶評論
1 人之中有 1 人(100%)認為這篇評論值得參考
1.4 記錄時數
張貼於:06 月 7 日
搶先體驗的評論
Never before have I run into a neat point and click adventure game that allows you to make your own tales!

It's pretty funny to. If you like point and click the campaign is nice and easy also the user content that is around is nice too.
這篇評論值得參考嗎? 有趣
16 人之中有 9 人(56%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
0.8 記錄時數
張貼於:01 月 5 日
搶先體驗的評論
I love puzzle adventure games, but unfortunately Adventurezator: When Pigs Fly has a painful interface that makes puzzle solving more of a chore than a game. Every physical object can be examined, which makes the more important quest objects get buried in the visual noise of being able to interact with every single decorative object. If there was a possibility to 'ignore' decorations, navigation would be a lot easier. The limited inventory space also makes more complex puzzles which require combining a lot of objects a chore within itself. On top of all of the problems with objects, the game has quite a bit of bugs that need to be worked out. Doors getting stuck closed, regardless of their open/unlocked status. Actors clipping in to objects and getting stuck.

Outside of the problems, the battle options do add a little flavor, but still lacks a chance factor. There is a bit of potential if the bugs are corrected and the interface tweaked, especially with the Steam workshop potential. As of right now though, the workshop is very quiet. I wish I could be optimistic about the future, but I really need to see a solid update happen before I get my hopes up.
這篇評論值得參考嗎? 有趣
1 人之中有 1 人(100%)認為這篇評論值得參考
2.3 記錄時數
張貼於:05 月 28 日
搶先體驗的評論
Every once in a while an early access title grabs my attention, holds on, and won't let go. Sometimes these love-at-first-sight relationships end in crushing disappointment. (StarForge) Other times I get to witness the birth of something truly great. So far, Adventurezator is definitely on the "great" side of things.

The style is fantastic, from the comical art direction, to the awkward pig genitalia, the delivery just makes me smile. The whole concept of easy-to-use tools and emergent adventures is already quite enjoyable, and just screams potential. Things feel pretty polished in an "under construction" kind of way. Occassionally you run into these to-do notes where features should be. But hey, this is a game that is currently in development. You can't judge an unfinished house based on the fact that some of the rooms still need paint or furniture.

With Adventurezator's current state, in all honesty, my endorsement is mostly based on potential here. I'm confident that Adventurezator will become something amazing however, because I see none of the warning signs that other failed early access titles exhibited. Performance is good. I see all good, original assets, not purchased Unity models. The roadmap shown so far keeps things realistic, instead of promising the moon, only to ultimately fall short of it. Because of this, I think you can safely give your money to the Adventurezator guys. You'll be supporting something that I can confidently say will be well worth it.
這篇評論值得參考嗎? 有趣
8 人之中有 4 人(50%)認為這篇評論值得參考
2.0 記錄時數
張貼於:03 月 10 日
搶先體驗的評論
3/10/2014

I was pretty excited for this game when I picked it up in a bundle about 8 months ago. The engine seemed great and appeared to be the skeleton of an amazing game.

Unfortunately, I have decided to write this review 6 months later with very few updates. Unless the developer has a big update in the makings that hasn't been released, it appears to be an Early Access money grab. In its current state, which is much the same as it was months ago, it's merely a tech demo with very little content.

I highly doubt anything significant will manifest and be anything near a competent game. Thus, I can not recommend it to ANYONE, especially for more than $1. It's a shame too, because it could be promising if the developers made a 10-15 hour game out of it.

Will change and update my review if anything significant changes!
這篇評論值得參考嗎? 有趣
45 人之中有 34 人(76%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
3.7 記錄時數
張貼於:2014 年 07 月 18 日
搶先體驗的評論
Adventurezator: When Pigs Fly is part point-and-click adventure in the old LucasArts style, reminiscent of Grim Fandango and Monkey Island, and part sandbox creator because you can actually create your own adventures which is really the key aspect of the game.

It looks to be a fantastic point-and-click adventure game and sandbox creator and I am really looking forward to seeing where it’s going. The main issues I really have with the game in its current stages is how in some instances it’s fairly lacking in content and that some things really aren’t explained all too well within it. However, it has some fantastic potential, and certain aspects such as the level creator are absolutely fantastic and its definitely worth looking into if you like the idea of creating your own adventures in this way.

The meat of the game really is in the editor and sandbox aspects, so if you are looking to get it for the campaign you may be slightly disappointed as there’s only 3 short levels as it stands and it feels more like an add-on to show you the sorts of things you can create.

For my more information and some demonstrations of features (etc.), my video preview is below:

https://www.youtube.com/watch?v=ME_cxXapmgE

PLEASE NOTE: My “preview” series focuses on Early Access games and is more of a “first impressions” than a review. Due to it being incomplete I can’t properly review it; however Early Access isn’t a way to avoid criticism, so I feel first impressions after a good few hours of play is the best method to assess Early Access titles.
這篇評論值得參考嗎? 有趣