The Adventurezator is an emergent adventure game about creating emergent adventure games! With easy to use tools, you'll be able to create adventures with no technical knowledge required. Create actors, cutscenes, levels and campaigns. Use the workshop to share your creations, and play the adventures created by the community.
Дата выхода: 23 июл, 2014
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Игра с ранним доступом

Приобретите игру и начинайте — примите участие в развитии этой игры.

Примечание: данная игра в раннем доступе находится на стадии разработки. Она может измениться в будущем, а может остаться в текущем состоянии, так что если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться ее дальнейшего развития. Узнать больше

О чём разработчики хотят сказать:

Почему ранний доступ?

“We think the Adventurezator is perfect for Early Access because of it's player driven content and short levels. Usually a point-and-click adventure game would be horrible for Early Access, since not much will have changed, and you'd have to replay much of the same things you already did when the final version comes out.

But in the Adventurezator, you can keep making and playing different Adventures as we add more content to the game - it's not about playing through a point-and-click game, it's about making and playing them. And helping us shape what new content gets added so you can make and play better adventures.

And because we need some extra cash for development. Most games on Early Access do, but they don't tell you that. Most games are lying to you. We don't think that's a good way to start a good relationship with our players, is it?
___________________________________________________________________”

Сколько примерно эта игра будет в раннем доступе?

“As long as the community tells us the game still needs work before being released, and gives us feedback that we want to incorporate before release (although we do plan to keep adding content after release)

We estimate that the game will see it's official release during winter 14/15, but the feedback we get from Early Access might have a huge impact on this.
___________________________________________________________________”

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

“Now that we've added workshop support, there's a lot of content we'll be adding in the coming months.

Additional features and content:
  • - All 12 levels of 'When Pigs Fly' (we won't release campaign levels after the 9th during Early Access, to avoid spoiling the end of the campaign before release)
  • - Lots of additional content
  • - Bug fixes & usability improvements
  • - Performance optimizations

For a more detailed view of our development plans for the coming months, check our roadmap doc on:
http://www.adventurezator.com/roadmap.html
(This document will get updated as we develop stuff and take Early Access feedback into consideration)
___________________________________________________________________”

Каково текущее состояние версии в раннем доступе?

“Most of the major features are already in, but there's a lot of content to be added. Here's what's already in:

These modules are mostly done:
  • - Actor Creator
  • - Cutscene Creator
  • - Level Editor
  • - Campaign Creator & Player
  • - Game player
  • - Campaign levels 1 to 3
  • - Two standalone levels
  • - Workshop support
  • - Halloween content

As usual for a game on this stage, there are lots of bugs, monsters, and all sorts of annoyances and issues. It shouldn't be played by anyone. ;)

Here's an unedited gameplay video of a Campaign level, if you want to see how it currently looks and plays:
https://www.youtube.com/watch?v=JIzzi43POg0
(Remember, there was no scripting or programming involved in the making on that level - all pointy and clicky, using the tool available inside the game itself).
___________________________________________________________________”

Будет ли разница в цене до и после раннего доступа?

“The game will have a permanent 25% discount during Early Access, bringing it to $15. The currently planned price for the full release is $20.
___________________________________________________________________”

Как вы планируете вовлекать сообщество в развитие игры?

“There's still a lot of content to be added, and the community could help us a lot with suggestions and feedback on how to improve the game and make it bigger & better.

There's an in-game reporter to allow players to easily give us feedback without even having to open a browser. Or you can use the official forums on Steam if you want other players to join in.

This is a game about making and sharing Adventures. Only with the input from a lot of actual players can we really turn this game into the Infinite Well of Adventure the we envision it can be.”
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Купить Adventurezator: When Pigs Fly

 

Рекомендовано кураторами

"An emergent adventure game where you can create emergent adventure games, from Brazil / Aventura gráfica que permite crear aventuras gráficas, de Brasil"

Недавние обновления Просмотреть все (6)

20 апреля

Update 0.18.0 is live!

This builds adds a massive new level to the campaign - the puzzles are not (yet) very hard, but the player is now left to his own devices in a large level, so it's a lot more open ended.

There are three finishes to this level (only two currently reachable), and they are all important in the campaign, but they'll only make sense together in the story once the surrounding levels are added.

There are LOTS of new improvements to this build, but I've been bad at updating my change.log properly, so this lists the major changes, but doesn't do it justice:

0.18.0, April 20th:
- MAJOR: New campaign level - Village People
- Fixed: A LOT of bugs and issues
- Added: Chests
- Added: Rats
- Added: Iron signpost
- Added: Setting images to signposts
- Added: Doghouses
- Added: Resting in houses for NPCs
- Added: Roof spotlights
- Added: Decoration lights
- Massive load time optimizations
- Cutscene Creator: Added music volume slider
- Cutscene Creator: Added animation speed slider
- Cutscene Creator: Fixed white border artifacts on transparent images
- Campaign Player: Grayed out unreachable entries
- Gameplay: Objectives now auto checking for survival of controlled actors
- Level Editor: not allowing removal of objects in objectives
- Level Editor: allowing override of object's name and descriptions

Комментариев: 0 Подробнее

6 марта

Update 0.17 - Merchants, crafting, and lots of new content

This is kinda old news to our players looking at the forums, but we realized today that we should really be posting announcements for our major updates here too so that everyone else knows what's up with the game.

The merchants where our last major gameplay feature, and we also added a lot of new content, including two new crafting modes, and fixed and improved a lot of stuff.

The next update will come with a new campaign level putting all of this together, which means that the next update announcement here will be prettier, with nice screenshots for you to look at. :)

Forum thread with all the gory details and change logs of the 0.17 updates:
http://steamcommunity.com/app/300280/discussions/0/611698195148337159/

Комментариев: 0 Подробнее
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Рецензии

“Overall, this has to be one of the most fun Early Access games I’ve had the pleasure of playing.”
GoodGamers

Об этой игре

The Adventurezator is an emergent adventure game about creating emergent adventure games!

Rock, Paper, Shotgun says:
"Madness! Brilliant madness."


You enter the room. Squinting your eyes under the dim light, you can make up the improbable form of a pig with wings. It is glorious. “We are Pigasus. Mighty game developers”, asserts the airborne swine, “And this here is Adventurezator”.



“Adventurezator is an adventure game. Well, sort of. You see, we all love adventure games (as all sentient beings in their right minds should) but you must admit that even the best of them lack something very special: good old YOU.”

“In Adventurezator, you not only play an ever-renewed pile of brilliantly designed point-and-click adventures: you actually get to design your own, and publish them too! The best part? You can do that without all that boring programming, or math. It’s all very technical, but (if we had to put it in layman’s terms) it works like a very fancy cable connected directly to your brilliance.”

You stare at the flying mammal for a while, barely containing your happiness. But still, you could use a little more detailed information. Something like a feature list. Maybe with bullet points. Pigasus opens its inventory and gladly gives it to you.



Features:

  • An Adventure Sandbox: create and play your own adventures with no scripting or technical knowledge required;
  • Workshop support: share your creations, and easily play the best adventures the community has to offer;
  • Free-form Object Interaction: objects dynamically interact with each other – no need to manually make a cup and a water fountain find what they can accomplish together;
  • Actor editor: create, save and share your own characters;
  • Cutscene Editor: show the world your movie-directing abilities have been drastically underrated until now;
  • Level Editor: easily drag, drop and rotate components to create your own levels;
  • Campaign Editor: string your chapters together and create a world-spanning saga;
  • Full-fledged campaign and stand-alone extra levels: for your enjoyment and to inspire greater creations!
  • More post-launch content: we will continue supporting Adventurezator with official and community-driven updates;
  • Pointy. Clicky.
  • Pigs. Naked, Baby, Flying, Godly Pigs.

Системные требования

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 1.7 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850, or better with at least 1 GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: Snow Leopard 10.6 or later
    • Processor: Intel Core Duo
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4850, NVIDIA GeForce GT 240, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Lion 10.7 or later
    • Processor: Intel Core i series processor
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon HD 6770, NVIDIA GeForce GTX 460, or better with at least 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: 1.7 GHz Dual Core
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: Intel Core i5 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850, or better with at least 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
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