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The Adventurezator is an emergent adventure game about creating emergent adventure games! With easy to use tools, you'll be able to create adventures with no technical knowledge required. Create actors, cutscenes, levels and campaigns. Use the workshop to share your creations, and play the adventures created by the community.
Fecha de lanzamiento: 23 de Jul, 2014
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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“We think the Adventurezator is perfect for Early Access because of it's player driven content and short levels. Usually a point-and-click adventure game would be horrible for Early Access, since not much will have changed, and you'd have to replay much of the same things you already did when the final version comes out.

But in the Adventurezator, you can keep making and playing different Adventures as we add more content to the game - it's not about playing through a point-and-click game, it's about making making and playing them. And helping us shape what new content gets added so you can make and play better adventures.

And because we need some extra cash for development. Most games on Early Access do, but they don't tell you that. Most games are lying to you. We don't think that's a good way to start a good relationship with our players, is it?

¿Cuánto tiempo va a estar este juego en acceso anticipado?

“As long as the community tells us the game still needs work before being released, and gives us feedback that we want to incorporate before release (although we do plan to keep adding content after release)

We estimate that the game will see it's official release during winter 14/15, but the feedback we get from Early Access might have a huge impact on this.

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“Not that we've added workshop support, there's a lot of content we'll be adding in the coming months.

Additional features and content:
  • - All 12 levels of 'When Pigs Fly' (we won't release campaign levels after the 9th during Early Access, to avoid spoiling the end of the campaign before release)
  • - Halloween pack (two new playable races, new assets, and a mini-campaign)
  • - Several additional Pigasus official standalone levels
  • - Mini-levels inside closed houses
  • - Lots of additional content
  • - Bug fixes & usability improvements
  • - Performance optimizations

For a more detailed view of our development plans for the coming months, check our roadmap doc on:
(This document will get updated as we develop stuff and take Early Access feedback into consideration)

¿Cuál es el estado actual de la versión de acceso anticipado?

“Most of the major features are already in, but there's a lot of content to be added. Here's what's already in:

These modules are mostly done:
  • - Actor Creator
  • - Cutscene Creator
  • - Level Editor
  • - Campaign Creator & Player
  • - Game player
  • - Campaign levels 1 to 3
  • - One standalone level
  • - Workshop support

As usual for a game on this stage, there are lots of bugs, monsters, and all sorts of annoyances and issues. It shouldn't be played by anyone. ;)

Here's an unedited gameplay video of a Campaign level, if you want to see how it currently looks and plays:
(Remember, there was no scripting or programming involved in the making on that level - all pointy and clicky, using the tool available inside the game itself).

¿Variará el precio del juego durante durante el periodo previo y posterior al acceso anticipado?

“The game will have a permanent 25% discount during Early Access, bringing it to $15. The currently planned price for the full release is $20.

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“There's still a lot of content to be added, and the community could help us a lot with suggestions and feedback on how to improve the game and make it bigger & better.

There's an in-game reporter to allow players to easily give us feedback without even having to open a browser. Or you can use the official forums on Steam if you want other players to join in.

This is a game about making and sharing Adventures. Only with the input from a lot of actual players can we really turn this game into the Infinite Well of Adventure the we envision it can be.”
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Comprar Adventurezator: When Pigs Fly

Actualizaciones recientes Ver todos (2)


17 de Septiembre

Workshop support is finally here! Publishing levels and campaigns to the workshop within the game is incredibly simple. The place should start to get more exciting as we get more people to share content in the coming days and weeks.

Click here to visit the workshop.

Next month: halloween content!

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Campaign Creator & Player is done!

22 de Agosto

The last major feature in the sandbox set is complete, adding a bit of extra awesome to the Adventurezator! Workshop support is next.

Here are the changes added in the recent updates:

Version 0.13.0, Aug 22 2014:

  • MAJOR: Campaign Player
  • Fixed: Icons display on the alchemy recipe UI
  • Fixed: other minor bugs & changes

Version 0.12.1, Aug 15 2014:
  • MAJOR: Added Campaign Creator (campaign player will come next week)
  • Performance: Massively improved saving times
  • Performance: Slightly Improved loading times
  • Added: 'classic' look & feel (F10 to toggle)
  • Added: Cutscene Creator: Retro Pixels (Viz Fx)
  • Added: Cutscene Creator: Painterly (Viz Fx)
  • Added: Content - Stone window
  • Fixed: bug that would stop placing objects on top of other objects in the level editor
  • Fixed: crash when flipping prison windows
  • Fixed: other minor bugs
  • Changed: Added new character animations better suited for non-humans
  • Changed: inventory icons to remove object ambiguity
  • Changed: Increased combat speed +50%

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Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Acerca del juego

The Adventurezator is an emergent adventure game about creating emergent adventure games!

Rock, Paper, Shotgun says:
"Madness! Brilliant madness."

You enter the room. Squinting your eyes under the dim light, you can make up the improbable form of a pig with wings. It is glorious. “We are Pigasus. Mighty game developers”, asserts the airborne swine, “And this here is Adventurezator”.

“Adventurezator is an adventure game. Well, sort of. You see, we all love adventure games (as all sentient beings in their right minds should) but you must admit that even the best of them lack something very special: good old YOU.”

“In Adventurezator, you not only play an ever-renewed pile of brilliantly designed point-and-click adventures: you actually get to design your own, and publish them too! The best part? You can do that without all that boring programming, or math. It’s all very technical, but (if we had to put it in layman’s terms) it works like a very fancy cable connected directly to your brilliance.”

You stare at the flying mammal for a while, barely containing your happiness. But still, you could use a little more detailed information. Something like a feature list. Maybe with bullet points. Pigasus opens its inventory and gladly gives it to you.


  • An Adventure Sandbox: create and play your own adventures with no scripting or technical knowledge required;
  • Workshop support: share your creations, and easily play the best adventures the community has to offer;
  • Free-form Object Interaction: objects dynamically interact with each other – no need to manually make a cup and a water fountain find what they can accomplish together;
  • Actor editor: create, save and share your own characters;
  • Cutscene Editor: show the world your movie-directing abilities have been drastically underrated until now;
  • Level Editor: easily drag, drop and rotate components to create your own levels;
  • Campaign Editor: string your chapters together and create a world-spanning saga;
  • Full-fledged campaign and stand-alone extra levels: for your enjoyment and to inspire greater creations!
  • More post-launch content: we will continue supporting Adventurezator with official and community-driven updates;
  • Pointy. Clicky.
  • Pigs. Naked, Baby, Flying, Godly Pigs.

Requisitos del sistema (PC)

    • OS: Windows XP / Vista / 7 / 8
    • Processor: 1.7 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • OS: Windows 7
    • Processor: Intel Core i5 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850, or better with at least 1 GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card

Requisitos del sistema (MAC)

    • OS: Snow Leopard 10.6 or later
    • Processor: Intel Core Duo
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4850, NVIDIA GeForce GT 240, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 1 GB available space
    • OS: Lion 10.7 or later
    • Processor: Intel Core i series processor
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon HD 6770, NVIDIA GeForce GTX 460, or better with at least 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space

Requisitos del sistema (Linux)

    • OS: Ubuntu 12.04 LTS or higher
    • Processor: 1.7 GHz Dual Core
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 1 GB available space
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: Intel Core i5 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850, or better with at least 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Análisis útiles de usuarios
A 23 de 30 personas (77%) les ha sido útil este análisis
3.7 h registradas
Análisis de acceso anticipado
Adventurezator: When Pigs Fly is part point-and-click adventure in the old LucasArts style, reminiscent of Grim Fandango and Monkey Island, and part sandbox creator because you can actually create your own adventures which is really the key aspect of the game.

It looks to be a fantastic point-and-click adventure game and sandbox creator and I am really looking forward to seeing where it’s going. The main issues I really have with the game in its current stages is how in some instances it’s fairly lacking in content and that some things really aren’t explained all too well within it. However, it has some fantastic potential, and certain aspects such as the level creator are absolutely fantastic and its definitely worth looking into if you like the idea of creating your own adventures in this way.

The meat of the game really is in the editor and sandbox aspects, so if you are looking to get it for the campaign you may be slightly disappointed as there’s only 3 short levels as it stands and it feels more like an add-on to show you the sorts of things you can create.

For my more information and some demonstrations of features (etc.), my video preview is below:

PLEASE NOTE: My “preview” series focuses on Early Access games and is more of a “first impressions” than a review. Due to it being incomplete I can’t properly review it; however Early Access isn’t a way to avoid criticism, so I feel first impressions after a good few hours of play is the best method to assess Early Access titles.
Publicado: 18 de Julio
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A 12 de 16 personas (75%) les ha sido útil este análisis
4.0 h registradas
Análisis de acceso anticipado
I have currently at the time of this review played for 3 hours and have encountered some bugs here and there, some causing me to close the game and some just telling me it's a bug and allowing me to continue. There is currently a small selection of levels to play but they are well made and fully voiced with beatifully made cutscenes. But the big thing with this game which makes it one of my favourite games is that it has its own story creator and not just any story creator. It is called 'Sandbox' and inside here you have a range of tools such as 'Cutscene Creator' where you create your own cutscene as seen in the animated trailer (Yes that was made with this!) 'Level Editor' where you make your own levels with characters and such. It is still buggy and very featureless but at the moment there are a fair amount of things to add. 'Campaign Creator'(As of this review it is not in) You can link levels and make branching stories and such to make a full game and not just seperate levels. 'Actor Creator' Basically the title, you create your own actors for use in your levels.

I would recommend SAVING OFTEN as I have come across a very common bug that freezes the UI and makes it, most the time, impossible to do anything so beware.

For now if you like making your own stories like I do then I would recommend hopping in and making some so when workshop is added you can publish and become 'Famous' probably. But if you just want to play a story then it would be best to hold off for now until workshop is in or more levels are added.

For now I give the game a 7.5 for being buggy, sort of featureless, lack of levels but has a very nice range of level creating tools to work with and I have to applaud them for the cutscene creator as it works beautifully!

Video of 1 level and my level I created :D :
Publicado: 24 de Julio
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A 17 de 27 personas (63%) les ha sido útil este análisis
3.5 h registradas
Análisis de acceso anticipado
Early Access First Impressions

An emergent adventure game about making emergent adventure games?
It makes one wonder if it might just be trying to reach a bit too much. After all, maybe it’s either just a game creation tool, or just a point n click adventure. Could it possible be both, and actually good at both?

Well now, in simple terms; Yes.

The game is spit into its two main components, Adventurezator, which is a rather detailed system for creating your own point n click adventure games. By detailed, I mean just that. Everything from unique characters, cut scenes, and levels can be created so far. With the option later to tie them all together in a campaign creator.

It’s simple to use, and rather intuitive, as shown in my first impressions video. Among it’s rather plentiful objects, and creation settings, it also allows the user to import images, sounds, music, and more. Featuring a rather detailed little NLE editor for creating your cut scenes and will access to any folder on your system to import needed files.

If you’ve ever played the Sims, or a similar game; you can easily create a level, building or forrest with rather amazing cartoony detail. A rather pleasant system indeed, and if they continue to add more it will only get better.

This brings us to When Pigs Fly; the point and click adventure game what according to the developers was made entirely using Adventurezator. After playing around in it, can certainly see this as being true.

You only have the option of a ‘Quickie’ though, 4 pre-completed levels to play. The Arena is a mess in my opinion. Without so much as a even a single que or popup telling me what’s going on I was quickly mangled by a rather large bear. There were no instructions on how to fight, much less what to actually even do.

Frustratingly I left to explore the When Pigs Fly chapters that are the point and click.
They’re actually rather good, although once again there aren’t any instructions on how to play. There are some objective in the top left corner however.

Sadly shortly after starting I was left confused and frustrated once again. Unable to complete a prime objective, or simply talking to a Zookwinkle. Now matter how many times I clicked, wandered about or interacted with the little gnome, I was unable to engage him in dialogue. Frustratingly I felt like just giving up and writing off the game entirely.

Good thing I didn’t, as I chose instead to play the other two Quickies, and oh my are they good. The lack of gameplay instructions did mate it tough, and I did fail a few times. Yet in the end I completed both, and found I had actually enjoyed the experience. The puzzles weren’t so much as complex and difficult to solve, as much as the gameplay and mechanics needed some polish. Easily forgiven, as the game is still in the Alpha changes at the time of writing this.

You really need to explore and hover your mouse cursor over every little nook, cranny and object to make sure you don’t miss anything.

I was also rather delighted at the fact that instead of simply evading the three bears to steal their food; I could wield an axe and murder all of them. Including the little bear cub that though I was his nanny. Such sadistic freedom made me chuckle, as I stood axe in hand over the bodies of these bears. Blood slowly pooling at my feet. Bacon might be their favourite food; but on this day the bacon made them pay.

All in all Adventurezator: When Pigs Fly has some amazing potential, and despite some gameplay issues all relating to their point and click the rest is rather wonderful. The toolset is perfect for people that want to create their own adventures, and once the game is completed sharing these with the community will easily expand the game and keep the community happy and engaged.

Pigasus Games have given people the tools with which to create their own unique stories, whether these are feats of heroism, or madness incarnate. This is certainly worth trying, and keeping an eye on for both the tool set, and their adventure game.
Publicado: 23 de Julio
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A 3 de 11 personas (27%) les ha sido útil este análisis
0.6 h registradas
Análisis de acceso anticipado
If it were possible to give a ? as a score this would probably suit this title for now. It has reams of promise, I like what little there is, but thats its biggest flaw. Very very little content, very little room for customization that would be expected when designing any type of game. Granted you can change backgrounds, masks and a few other art assets, what really hurts this title is limited ai entity customization. No real selection of body types, hair, or varied species lets say. To make anything really worthwhile that wont look like 100 different other user stories you need way way more customization otherwise every story a user makes will look identical possibly with exception to the text story. Thats just not enough to really warrant a lot of time at this point spent trying to create something. I would rather have seen the developers add a ton more content and customization at a higher price point. The ability to create your own characters and ai. Ability to create outfits and edit facial features for example. Art assets like furniture might suffice but still seems lacking. I just dont have the impression that I can create anything vastly different from any other user. I had hoped to create custom fantasy stories for my grand kids but none of them would look very different from the other. This is where this title suffers and its a huge shame as it has tons of potential to be amazing. Its just missing the mark in two very important and crucial areas, content and customization. I know its early access but even the dev posts seem they are content with whats offered. With just some smaller customization features in the future. Hope they realize they have a gold mine in the making. Slow sales most likely demonstrate that I am right in this regard. Needs more, higher price point to justify more features. Possibly an "Advanced" DLC that offers even more depth would even be welcome.
Publicado: 30 de Julio
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A 12 de 30 personas (40%) les ha sido útil este análisis
12.0 h registradas
Análisis de acceso anticipado
Action Soup Studios is proud to invite you to follow our coverage of Adventturezator: When Pigs Fly as Pigasus Games develops it!
Publicado: 28 de Junio
¿Te ha sido útil este análisis? No