The Adventurezator is an emergent adventure game about creating emergent adventure games! When Pigs Fly is our adventure campaign of courage, intrigue, and betrayal (and dumbness) - created using the Adventurezator itself!
Évaluations des utilisateurs :
Globales :
très positives (80 évaluation(s)) - 81% des 80 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 17 sept 2015

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Acheter Adventurezator: When Pigs Fly

 

Articles

“Overall, this has to be one of the most fun Early Access games I’ve had the pleasure of playing.”
GoodGamers

À propos de ce jeu

The Adventurezator is an emergent adventure game about creating emergent adventure games!

Rock, Paper, Shotgun says:
"Madness! Brilliant madness."


You enter the room. Squinting your eyes under the dim light, you can make up the improbable form of a pig with wings. It is glorious. “We are Pigasus. Mighty game developers”, asserts the airborne swine, “And this here is Adventurezator”.



“Adventurezator is an adventure game. Well, sort of. You see, we all love adventure games (as all sentient beings in their right minds should) but you must admit that even the best of them lack something very special: good old YOU.”

“In Adventurezator, you not only play an ever-renewed pile of brilliantly designed point-and-click adventures: you actually get to design your own, and publish them too! The best part? You can do that without all that boring programming, or math. It’s all very technical, but (if we had to put it in layman’s terms) it works like a very fancy cable connected directly to your brilliance.”

You stare at the flying mammal for a while, barely containing your happiness. But still, you could use a little more detailed information. Something like a feature list. Maybe with bullet points. Pigasus opens its inventory and gladly gives it to you.



Features:

  • An Adventure Sandbox: create and play your own adventures with no scripting or technical knowledge required;
  • Workshop support: share your creations, and easily play the best adventures the community has to offer;
  • Free-form Object Interaction: objects dynamically interact with each other – no need to manually make a cup and a water fountain find what they can accomplish together;
  • Actor editor: create, save and share your own characters;
  • Cutscene Editor: show the world your movie-directing abilities have been drastically underrated until now;
  • Level Editor: easily point, click, drag, drop and rotate components to create your own levels;
  • Campaign Editor: string your chapters together and create a world-spanning saga;
  • Full-fledged campaign and stand-alone extra levels: for your enjoyment and to inspire greater creations!
  • More post-launch content: we will continue supporting Adventurezator with official and community-driven updates;
  • Pointy. Clicky.
  • Pigs. Naked, Baby, Flying, Godly Pigs.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP / Vista / 7 / 8
    • Processeur : 1.7 GHz Dual Core
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 250, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • DirectX : Version 9.0
    • Espace disque : 1 GB d'espace disque disponible
    • Carte son : DirectX Compatible Sound Card
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Intel Core i5 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 460, AMD Radeon HD 6850, or better with at least 1 GB VRAM
    • DirectX : Version 11
    • Réseau : Connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : DirectX Compatible Sound Card
    Minimum:
    • Système d'exploitation : Snow Leopard 10.6 or later
    • Processeur : Intel Core Duo
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : ATI Radeon HD 4850, NVIDIA GeForce GT 250, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Espace disque : 1 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Lion 10.7 or later
    • Processeur : Intel Core i series processor
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : AMD Radeon HD 6770, NVIDIA GeForce GTX 460, or better with at least 1 GB VRAM
    • Réseau : Connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
    Minimum:
    • Système d'exploitation : Ubuntu 12.04 LTS or higher
    • Processeur : 1.7 GHz Dual Core
    • Mémoire vive : 3 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 250, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Espace disque : 1 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Ubuntu 12.04 LTS or higher
    • Processeur : Intel Core i5 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 460, AMD Radeon HD 6850, or better with at least 1 GB VRAM
    • Réseau : Connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
Évaluations intéressantes des utilisateurs
4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
1.5 heures en tout
Posté le : 27 décembre 2015
As a game Adventurezator leaves a lot to be desired. The story and the puzzles are simplistic, the 'action' is aggravating. Being eaten by a bear in suspenders is less fun than it sounds. Especially if it happens over and over, thanks to clumsy controls. Even picking stuff up or going through doors is unnecessarily complicated. I didn't get very far into the story before getting thoroughly frustrated.
The lack of content on the workshop three months after release, might be a sign, that Adventurezator isn't a good game engine, either. For me the biggest issue is the inability to import my own assets. The models in the game are just too limited. The lack of any kind of scripting means, that I could only make the same style of unappealing action/adventure game as the builtin campaign.
The best part of Adventurezator is the cutscene editor. It's really easy to use. Pigasus Games should turn it into a standalone tool with export to video an GIF. I'd buy that.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
27.0 heures en tout
Posté le : 29 décembre 2015
I had an enjoyable experience with Adventurzator and it is shaping up to be a decent tool for point and click adventure games.

I enjoyed the provided When Pigs Fly campaign with its quirky storyline and humour and I'm looking forward to the last bonus level when it is released.

The level editor is pretty good and in the time I've had it most of the major bugs have been ironed out. I am looking forward to all the future updates and expanded functionality for bigger and better levels.

The dev seems to be fairly active on the forums and was quick to look into any bugs and suggestions posted with a quick comment or two.

Overall an enjoyable experience and I would recommend it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
6.5 heures en tout
Posté le : 5 janvier
I really like this title; (for the humor) but it is not among the games I run to on a daily basis. (if my play time is still around 2.3hours as after the of end of 2015; let that tell you how much i enjoy this fine title.=
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 8 (50%) ont trouvé cette évaluation utile
0.5 heures en tout
Posté le : 6 février
...didn't know what to expect... it looks like a very basic point and click adventure with the added twist that you can create your own adventures / areas / dialogue... it looks rough, plays a bit messy and just doesn't really make you want to play it with very unintuitive controls... there are steam workshop scenarios you can download and play, but some are of very poor quality... a bit of a waste of time really... :/
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
25 personne(s) sur 29 (86%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
54.4 heures en tout
Posté le : 21 septembre 2014
Avis donné pendant l'accès anticipé
Pigasus Games invites gamers to create their own adventures in its Steam Greenlight-approved adventure creation game, Adventurezator: When Pigs Flynow available as an Early Access title.Described by Brazilian developers as: “an emergent adventure game about creating emergent adventure games,” Adventurezator allows gamers to create, share, and play their own point-and-click adventures, without scripting or fancy technical knowledge. Players can design their own cutscenes, characters, puzzles, levels, and campaigns using powerful yet simple-to-use tools, and will be able to share them via Steam Workshop.The latter half of the game’s title, When Pigs Fly, is a full-length adventure campaign created entirely within Adventurezator as a testament to the game’s creative potential and limitless possibilities.Adventurezator is a game with a lot of scope and a lot of potential. There certainly is the grounds for a fascinating, time consuming adventure/crafting game to be found here.At this point Adventurezator is off to a good start. Those looking for a completed adventure game will find that When Pigs Fly is still very early along and is simply not there yet. As an editor the Adventurezator framework has a great deal of potential, but like any creation software it will eventually require an active community to share what they are working on in order for adoption to thrive. Hopefully that will prove to be the case here.

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante