The Adventurezator is an emergent adventure game about creating emergent adventure games! With easy to use tools, you'll be able to create adventures with no technical knowledge required. Create actors, cutscenes, levels and campaigns. Use the workshop to share your creations, and play the adventures created by the community.
#app_reviews #app_reviews_mixed (#app_reviews_count)
#text_release_date: #date_day_shortmonth_year
#App_Tags_PopularTagsForThisGame

#queue_sign_in

#Early_Access_Game_Header

#Early_Access_Game_Header_Desc

#Early_Access_Game_Warn

#Early_Access_Game_What_Devs_Say

#Early_Access_Game_Why

“Our Early Access journey is at and end - the next major update will be the official 1.0 release. The feedback we've got from the Early Access period was fundamental in shaping some of the changes and improvements to the game, and we hope to keep adding those to the game with help from the community for a long time after 1.0.”

#Early_Access_Game_How_Long

“The official 1.0 release is planned for September 2015.”

#Early_Access_Game_Full_Version

“We've already added most of our previous list of Early Access features. The only thing that remains now is the last 3 levels of the official campaign.

For a more detailed view of our development plans for the coming months (including pos-release features), check our roadmap doc on:
http://www.adventurezator.com/roadmap.html

#Early_Access_Game_Current_State

“All of the major features are now in, with only a few campaign levels remaining, as we've wrote in the previous section.”

#Early_Access_Game_Pricing

“The game will have a permanent 25% discount during Early Access, bringing it to $15. The currently planned price for the full release is $20.”

#Early_Access_Game_Community

“The community already helped a lot during out time in Early Access, improving the game in many ways.

There's an in-game reporter to allow players to easily give us feedback without even having to open a browser. Or you can use the official forums on Steam if you want other players to join in.”
#Early_Access_More

#text_buy_gamename

 

#steam_curator_recommended_by_curators

"An emergent adventure game where you can create emergent adventure games, from Brazil / Aventura gráfica que permite crear aventuras gráficas, de Brasil"

#Early_Access_Announcements_Title #Early_Access_Announcements_View_All

#date_day_shortmonth

Update 0.25.0 (Aug 31th) - Last major update before 1.0!

This update adds two new levels and a bunch of fixes, and is the last major update before the official release next month!

Change log follows:
- LEVEL: New level - Ed's Path
- LEVEL: New level - Zook's Path
- Added: Achievement: Paradox
- Added: New weapon: axe B
- Fixed several issues

#Early_Access_Comments #Early_Access_Read_More

#date_day_shortmonth

Update 0.24 (Aug 26) - The Dwarves update!

Lots of new content on this update! Mines - a new level type with VERY dark environment, and a new level showcasing it!

A list with the goods follows:

0.24.0, Aug 26th
- LEVEL: New level - Blackrock Mines
- Added: New Level type - Mines
- Added: Dungeon walls
- Added: 4 new floor types
- Added: 2 new rock types
- Added: Reagent - Diamong
- Added: New 'road' - Minetracks
- Added: New 'light' - Minecart
- Added: New weapon: pickaxe
- Added: Dwarven bed
- Added: Dwarven door
- Added: Small bathroom window
- Added: New shelf
- Added: Wall mirror
- Added: Wooden Arch
- Fixed several issues

#Early_Access_Comments #Early_Access_Read_More
#Early_Access_Game_Bugs_Button

#Early_Access_Game_Bugs_Banner

#label_app_reviews

“Overall, this has to be one of the most fun Early Access games I’ve had the pleasure of playing.”
GoodGamers

#label_about_this_game

The Adventurezator is an emergent adventure game about creating emergent adventure games!

Rock, Paper, Shotgun says:
"Madness! Brilliant madness."


You enter the room. Squinting your eyes under the dim light, you can make up the improbable form of a pig with wings. It is glorious. “We are Pigasus. Mighty game developers”, asserts the airborne swine, “And this here is Adventurezator”.



“Adventurezator is an adventure game. Well, sort of. You see, we all love adventure games (as all sentient beings in their right minds should) but you must admit that even the best of them lack something very special: good old YOU.”

“In Adventurezator, you not only play an ever-renewed pile of brilliantly designed point-and-click adventures: you actually get to design your own, and publish them too! The best part? You can do that without all that boring programming, or math. It’s all very technical, but (if we had to put it in layman’s terms) it works like a very fancy cable connected directly to your brilliance.”

You stare at the flying mammal for a while, barely containing your happiness. But still, you could use a little more detailed information. Something like a feature list. Maybe with bullet points. Pigasus opens its inventory and gladly gives it to you.



Features:

  • An Adventure Sandbox: create and play your own adventures with no scripting or technical knowledge required;
  • Workshop support: share your creations, and easily play the best adventures the community has to offer;
  • Free-form Object Interaction: objects dynamically interact with each other – no need to manually make a cup and a water fountain find what they can accomplish together;
  • Actor editor: create, save and share your own characters;
  • Cutscene Editor: show the world your movie-directing abilities have been drastically underrated until now;
  • Level Editor: easily point, click, drag, drop and rotate components to create your own levels;
  • Campaign Editor: string your chapters together and create a world-spanning saga;
  • Full-fledged campaign and stand-alone extra levels: for your enjoyment and to inspire greater creations!
  • More post-launch content: we will continue supporting Adventurezator with official and community-driven updates;
  • Pointy. Clicky.
  • Pigs. Naked, Baby, Flying, Godly Pigs.

#label_sys_req

#search_os_win
#search_os_mac
#search_os_linux
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 1.7 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 250, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850, or better with at least 1 GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: Snow Leopard 10.6 or later
    • Processor: Intel Core Duo
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4850, NVIDIA GeForce GT 250, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Lion 10.7 or later
    • Processor: Intel Core i series processor
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon HD 6770, NVIDIA GeForce GTX 460, or better with at least 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: 1.7 GHz Dual Core
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 250, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: Intel Core i5 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850, or better with at least 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
#reviews_helpful_reviews
#UserReviews_RatingStats_plural
#UserReviews_GameStats_HoursOnRecord
#UserReviews_Posted
#UserReviews_EarlyAccessReview
Great game, honestly.
#UserReviews_RatingStats_plural
#UserReviews_GameStats_HoursOnRecord
#UserReviews_Posted
#UserReviews_EarlyAccessReview
Never before have I run into a neat point and click adventure game that allows you to make your own tales!

It's pretty funny to. If you like point and click the campaign is nice and easy also the user content that is around is nice too.
#UserReviews_RatingStats_plural
#UserReviews_GameStats_HoursOnRecord
#UserReviews_Posted
#UserReviews_EarlyAccessReview
Every once in a while an early access title grabs my attention, holds on, and won't let go. Sometimes these love-at-first-sight relationships end in crushing disappointment. (StarForge) Other times I get to witness the birth of something truly great. So far, Adventurezator is definitely on the "great" side of things.

The style is fantastic, from the comical art direction, to the awkward pig genitalia, the delivery just makes me smile. The whole concept of easy-to-use tools and emergent adventures is already quite enjoyable, and just screams potential. Things feel pretty polished in an "under construction" kind of way. Occassionally you run into these to-do notes where features should be. But hey, this is a game that is currently in development. You can't judge an unfinished house based on the fact that some of the rooms still need paint or furniture.

With Adventurezator's current state, in all honesty, my endorsement is mostly based on potential here. I'm confident that Adventurezator will become something amazing however, because I see none of the warning signs that other failed early access titles exhibited. Performance is good. I see all good, original assets, not purchased Unity models. The roadmap shown so far keeps things realistic, instead of promising the moon, only to ultimately fall short of it. Because of this, I think you can safely give your money to the Adventurezator guys. You'll be supporting something that I can confidently say will be well worth it.
#UserReviews_RatingStats_plural
#UserReviews_GameStats_HoursOnRecord
#UserReviews_Posted
#UserReviews_EarlyAccessReview
Adventurezator is a fun fun game, it still has a few flaws but that's to be expected for an early access game.
I've been having fun with it, and i think people who likes the concept will enjoy it as well.
The game currently doesn't have much content, but what is there is very detailed and interesting.

If you don't mind the short length, and can spare money for some indie developers, buy it and check it out yourself.
#UserReviews_RatingStats_plural
#UserReviews_RatingStats_Funny
#UserReviews_GameStats_HoursOnRecord
#UserReviews_Posted
#UserReviews_EarlyAccessReview
Adventurezator: When Pigs Fly is part point-and-click adventure in the old LucasArts style, reminiscent of Grim Fandango and Monkey Island, and part sandbox creator because you can actually create your own adventures which is really the key aspect of the game.

It looks to be a fantastic point-and-click adventure game and sandbox creator and I am really looking forward to seeing where it’s going. The main issues I really have with the game in its current stages is how in some instances it’s fairly lacking in content and that some things really aren’t explained all too well within it. However, it has some fantastic potential, and certain aspects such as the level creator are absolutely fantastic and its definitely worth looking into if you like the idea of creating your own adventures in this way.

The meat of the game really is in the editor and sandbox aspects, so if you are looking to get it for the campaign you may be slightly disappointed as there’s only 3 short levels as it stands and it feels more like an add-on to show you the sorts of things you can create.

For my more information and some demonstrations of features (etc.), my video preview is below:

https://www.youtube.com/watch?v=ME_cxXapmgE

PLEASE NOTE: My “preview” series focuses on Early Access games and is more of a “first impressions” than a review. Due to it being incomplete I can’t properly review it; however Early Access isn’t a way to avoid criticism, so I feel first impressions after a good few hours of play is the best method to assess Early Access titles.