A visual novel based on the story Cinderella.
This game really presents itself well; it's probably the most polished visual novel I've played, with the only real issue being a typo I found. Simple things like the effect of text appearing on the screen look really great.
The art style is colorful, beautiful, and detailed. There's some animation effects on the backgrounds which adds a lot more to the feel of the game than you'd expect. Just small things like water of a lake shimmering, fire moving, sunrays, and things like that. The only character animations are really facial expressions, and sometimes they'll shift poses, but that's more of a rare thing... though the characters will change outfits or poses for different scenes.
The music is really well done and there's a good variety here, but nothing I really focused on much.
There are 4 endings, but multiple variations of those endings based on how you treated certain characters and things like that. So there's some replayability here, but the story still plays out mostly the same, with just some extra scenes and dialogue peppered in based on some choices you make. A lot of times I felt like the banter back and forth may not add a whole lot to the story, and doesn't create that much extra character depth... ultimately leading to longish periods of time between choice branches. This could also limit replayability, but there is a button to fast-forward through the dialogue that will still pause when there's a choice to be made, or when you reach a new scene you haven't seen before. A really awesome feature. Even though you can skip through quickly using this method, it still takes a LONG time to fast-forward through everything. The story is kind of that long... I think when I started a new story to get a different ending, it still took me an hour to play through even though I fast-forwarded through the majority of the story.
The choices in this game can affect a lot, I think. Even though the majority of scenes STILL happen no matter what, the differences in the story with how the characters treat you (and even how your character treats them) provides a more personal feel... rather than picking options that feel out-of-place of your character, your character changes with your options. It's pretty nice in this way.
Another really awesome detail this game provides is when you unlock achievements (which relate to the story and in-game decisions.) With each one you unlock, a change happens to the main menu screen... most of the time an item gets added to the scene. It's really a nice detail and just goes to show how much attention was put into this game. There's also a "reward" menu where you can see all the unique things you've unlocked, which is nice.
Overall, the game is plenty long... I think my first play-through took around 3 hours... which is fairly typical. The long-windedness of some of the dialogue is the only thing that started to fatigue me. There are a lot of choices to be made to keep the interaction up and keep you engaged... the pacing is pretty good overall. When I first started playing the story seemed to throw in your face the fact that the story is Cinderella, which I found a bit annoying and obnoxious, but after that was over with I really enjoyed it. It's Cinderella, so don't expect anything crazy with the main story... you're able to personalize it a bit with your own choices, but all the major plot-points are always hit.
I'm definitely keeping an eye out on what this developer puts out next. I hope it's a new, unique story with the same love and care put into it that this game had.