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Cinders is a mature take on a classic fairytale with a heavy emphasis on player choices and role playing.
Date de parution: 20 juin 2012
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“MoaCube focuses on the women of the tale and what made them who they are. The game is about nuance, is about understanding the motivations of another human being.”

“Asides from being delightfully well-written, highly replayable and filled with complex, convoluted characters, Cinders is also beautiful.”

“A visual novel that presents the deepest, most complex, most original, and ultimately most compelling re-imagination of the Cinderella universe.”
91/100 – RPGFan

À propos du jeu

Cinders is a mature take on a classic fairytale with a heavy emphasis on player choices and role playing.

Cinders is a witty young woman living with an overbearing stepmother and her two daughters, as if she was reenacting a certain well-known fairytale. But unlike its protagonist, Cinders is not afraid of taking fate into her own hands. Even if it means breaking the rules…

The game takes a look at four women and what made them who they are. It’s a story about balancing freedom and dreams with circumstance and harsh reality. About growing up and finding out the true meaning of independence. Distancing itself from the judgmental simplicity of the original, Cinders tries to explore the more complex nature of oppression, responsibility and innocence.

With 120 decision points, over 300 options to choose from, and multiple endings, Cinders gives you total control over the main character’s personality and how her story unfolds.


Official website

Configuration requise (PC)

    • OS: Windows XP/Vista/7/8
    • Memory: 512 MB RAM
    • DirectX: Version 9.0
    • Hard Drive: 200 MB available space

Configuration requise (MAC)

    • OS: OS X 10.5 or higher
    • Memory: 512 MB RAM
    • Hard Drive: 200 MB available space
Évaluations intéressantes des utilisateurs
6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
4.0 heures en tout
Cinders est une Visual Novel, un jeu dans lequel on suit une histoire comme dans un livre mais dans laquelle on peut influer et influencer le devenir de notre pauvre héroïne. Le jeu reprend donc l'historie traditionnelle de Cendrillon mais en y rajoutant énormément énormément d'éléments nouveaux et d'intéractions entre les différents personnages.

Loin du conte de fée, Cinders fait la part belle à son histoire remarquablement bien écrite et mise en scène graphiquement et musicalement. Le jeu est en anglais intégral et autant vous dire qu'il faudra un certain niveau d'anglais pour tout suivre et comprendre les choix qui nous sont proposés. Le jeu est donc linéaire dans sa structure, on suit l'histoire et à certains moments importants, le jeu nous demande de faire un choix, ca peut être un soutien à une de ses sœurs, un endroit à visiter plutôt qu'un autre ou alors des choix moraux qui vont influer sur la personnalité de notre personnage mais aussi des autres protagonistes.

Le jeu ne reprend pas la structure vue dans Long Live The Queen, il n'y a pas de points à affecter dans certaines compétences, ce sont de simples choix mais qui importent au final car de ces choix vont dépendre la trame principale de l'histoire et la fin qui nous sera proposée. Si vous souhaitez découvrir toutes les fins possibles et débloquer tous les achievements, il faudra compter 7-8 heures. Heureusement le jeu est bien fait et on peut accélérer les dialogues que l'on a déjà lues pour arriver à l'essentiel. Autre bon point, on peut revenir en arrière si on a raté un dialogue important avec le scroll de la souris. On ne peut pas revenir sur un choix important en revanche, le jeu nous permet de sauvegarder ce qui vous évitera de regretter un choix tendancieux.

L'histoire est le vrai point fort du jeu, elle est rudement bien menée, les choix sont intéressants et le jeu n'est pas uniquement réservé à un public féminin grâce à l'intelligence des personnages et à leurs personnalités. Il n'y a pas de méchant ou de gentil, chacun fait ses propres choix en leur âme et conscience, les sœurs ne sont pas fondamentalement mauvaises, elles ont leurs raisons, idem pour le prince et la mère castratrice. On ne peut pas vraiment détester les personnages ce qui rend d'autant plus difficiles certains choix car il faudra faire des sacrifices pour avancer.

Le jeu n'est pas tout jeune, il est disponible depuis 2012 mais il n'est disponible sur Steam que depuis quelques semaines à un prix avantageux. Sachez également que la bande son est disponible au prix que vous le souhaitez ce qui est intéressant tant elle ajoute une autre dimension au jeu. Je vous conseille donc fortement ce jeu si vous aimez les histoires adultes et non manichéennes dotées d'une très belle réalisation. Sachez également que les cartes Steam peuvent valoir jusqu'à 1 € ce qui peut permettre de rentabiliser le jeu encore plus rapidement.
Posté le : 2 juillet
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97 personne(s) sur 109 (89%) ont trouvé cette évaluation utile
10.8 heures en tout
The artwork is gorgeous, and the ability to skip anything you've already read before makes multiple playthroughs MUCH less of a hassle than youd expect. It's a retake on the classic fairytale, and I very much enjoy the multiple directions it can go! If you ever loved storybooks as a child (and you can set aside a few character flaws...) it's worth the time to indulge in Cinders' world.
Posté le : 1 mai
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65 personne(s) sur 69 (94%) ont trouvé cette évaluation utile
5.8 heures en tout
I'm really interested in visual novels, particularly ones aimed at women, so I've been trying to make a point of everything available in English. I have to say, this is probably the best one I've seen so far.

The aesthetics of this game are amazing. The art is beautiful, as you can see from the screenshots, but something they don't show is how everything looks in movement. The backgrounds are subtly animated and the text appears on the screen in a magical shine of color. It's mostly small touches, but it makes the game feel very unique from a lot of other indie visual novels that originally came out in English.

Another thing that makes Cinders really stand out is the way they show you how your choices are affecting the game. Every time a line is changed due to one of your choices, a chime plays and a symbol appears in the corner. Once you reach certain goals (which you gain achievements for on Steam) the starting menu will change to show your awards. And after you reach an ending, there's a screen that shows you all the possible variables in the ending you achieved. I'm impressed to see that it looks like there's a LOT of variables in the ending I got, which makes me really interested in what other possibilities there are! (It should also help the game have lots of value as well--my first playthrough was probably around three hours or so, so I'm expecting to get a good amount of playtime in to complete all the endings and branching paths...10-15 hours is what I'm estimating right now.)

I was also impressed by the number of choices present in the game--they happen frequently, and never feel pointlessly shoved in. I don't know how well the illusion of choice will hold up in further playthroughs but at least in this first one I really felt like my choices had an impact, which makes me very pleased.

As for the story--I loved it. Nearly all of the characters are interesting and have different layers to uncover from what I've seen in the game so far. I particularly like what's been done with the stepsisters--the game doesn't quite make excuses for them, but does a lot to make it make sense why they'd be so cruel to Cinders. Finding out more about Sophia in particular (who is probably my favorite character) is something I'm looking forward to trying to uncover in later playthroughs.

If I had one complaint, the only thing I could come up with is that at times the game's dialogue clashes with the tone they seem to be going for. They're trying to make the story feel like it's in a historical place--one where there are elements of fantasy, but that could otherwise reasonably exist at some point in history. But a lot of the dialogue feels oddly modern and even occasionally slang-y. I don't think this is exactly a problem, but it does clash at times with their attempts to make things feel 'historical.'

But honestly, that's a nitpick, and one I gave partially so this review wouldn't be completely glowing. Otherwise, this is probably the best Visual Novel I've played, hands down. I'm glad it's finally showed up on Steam.
Posté le : 3 mai
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34 personne(s) sur 38 (89%) ont trouvé cette évaluation utile
3.9 heures en tout
There’s many things that I like about this game so I’ll do a list:

-The art gorgeous. There are even small background animations as well which makes the scenes livelier. I’m so in love with the art is almost hurts!

-If we make a decision and it affects the story differently, a flower appears on the top right of the screen. It’s kind of like the Walking Dead’s “____ will remember that”. Personally, I like the instant feedback on my decisions.

-The dialouge between characters can feel a little stiff and awkward at times. Maybe it's because the characters aren't that close with each other and that's why it gives off that vibe.

-I love how when we get achievements, the title screen updates and things are added as we discover more things. What in the jellybeans, that’s AMAZING!

-The music is gorgeous. There are times when I stop and listen and go “whoa!” one of the conversations got pretty tense and the music followed suit.

-I like the attention to detail when the words roll onto the screen. It is as if each word was cast into existence by a small fairy as little colourful sparks burst behind every appearing word.

We know when a person is speaking hurriedly, maybe even angrily since the text appears very quickly. When words are spoken by characters with emphasis, the text emerges slowly, and there are pauses at key moments to create tension. I’m usually the type of person who clicks twice to see all the text appear all at once since I’m an impatient reader, but Cinders has made me stop and enjoy watching the text tap happily along the screen.

-The story has a lot of variations (player choices and endings). One ending may have small, but still significant changes that shows up in the epilogue depending on the choices we made.

-There is a convenient skip option as well so there isn’t a big pain when replaying for different possibilities.

-I personally loved bonding with Cinder’s sisters. I love them and easily got attached to them, problems, flaws and all. If we bond with them a certain way, they react differently to us, differently to others, and maybe even towards themselves.

It’s a great game, with a great story, amazing music, stunning art, and the list goes on! It allows us to make choices as we read making us more invested. There are many paths and endings to discover.

You may not be too into it if you’re not a big reading fan. But if you enjoy reading or visual novels, Cinders is a MUST GET! Even if you aren’t into visual novels, give this one a go, maybe your tastes will change! There is a demo on their main site to try out at MoaCube.
Posté le : 4 mai
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34 personne(s) sur 42 (81%) ont trouvé cette évaluation utile
2.4 heures en tout
This was one of my very favorite discoveries, almost a year and a half ago, and I am simply delighted to see it on Steam and to have an excuse to play through it again.

Probably several times. It is a gorgeous game, the art and the music are simply stunning, and the story and character interactions are fascinating as you progress your way through what may be a very traditional Cinderella story, or might turn out to be something else entirely.
Posté le : 1 mai
Cette évaluation vous a-t-elle été utile ? Oui Non