Cinders is a mature take on a classic fairytale with a heavy emphasis on player choices and role playing.
사용자 평가: 매우 긍정적 (평가 186 개)
출시 날짜: 2012년 6월 20일

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Cinders 구매

 

큐레이터의 추천

"Okay I know the art style isn't anime but this visual novel is GORGEOUS. It has dating sim elements and follows the story of Cinderella...or does it?"

최신 업데이트 모두 보기 (1)

2014년 7월 1일

Our next game Solstice is on Greenlight now!



Hey everyone!

Our next game Solstice is now looking for votes on Greenlight.

It's a mystery thriller set in a magnificent city built in the middle of a frozen wasteland, cut out from the outside world by raging blizzard.

When the local archaeologist goes missing, an ambitious doctor on a contract and a mysterious young woman, who arrived with the last dog sled caravan, start asking questions...

Check it out and thanks! :)

댓글 5 개 더 읽어보기

평가

“MoaCube focuses on the women of the tale and what made them who they are. The game is about nuance, is about understanding the motivations of another human being.”
Kotaku

“Asides from being delightfully well-written, highly replayable and filled with complex, convoluted characters, Cinders is also beautiful.”
IndieGames

“A visual novel that presents the deepest, most complex, most original, and ultimately most compelling re-imagination of the Cinderella universe.”
91/100 – RPGFan

게임에 대해

Cinders is a mature take on a classic fairytale with a heavy emphasis on player choices and role playing.

Cinders is a witty young woman living with an overbearing stepmother and her two daughters, as if she was reenacting a certain well-known fairytale. But unlike its protagonist, Cinders is not afraid of taking fate into her own hands. Even if it means breaking the rules…

The game takes a look at four women and what made them who they are. It’s a story about balancing freedom and dreams with circumstance and harsh reality. About growing up and finding out the true meaning of independence. Distancing itself from the judgmental simplicity of the original, Cinders tries to explore the more complex nature of oppression, responsibility and innocence.

With 120 decision points, over 300 options to choose from, and multiple endings, Cinders gives you total control over the main character’s personality and how her story unfolds.

Links

Official website
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시스템 요구 사항

PC
Mac
    Minimum:
    • OS: Windows XP/Vista/7/8
    • Memory: 512 MB RAM
    • DirectX: Version 9.0
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: OS X 10.5 or higher
    • Memory: 512 MB RAM
    • Hard Drive: 200 MB available space
유용한 고객 평가
5명 중 3명(60%)이 이 평가를 유용하다고 평가했습니다.
5.4 시간 기록
어른들을 위한 신데렐라.
상당히 미려한 배경과 예쁜 캐릭터들, 감미로운 음악이 함께하는 어른들의 동화. 잔혹동화인가 싶기도 했는데, 그렇게까지 잔인하고 괴악한 장면이 나오지는 않는다. 막장 요소는 충만하지만.

단순히 "신데렐라는 어려서 부모님을 잃고요, 계모와 언니들에게 구박을 받았드래요~"같은 어렸을 적 동화 내용이 아닌, 계모와 언니들을 포함한 각 등장인물들에게 어느 정도 당위성을 주는 등, 입체적인 캐릭터 묘사가 인상적이다. 또한 추가적인 캐릭터들도 별 위화감 없이 잘 동화되는 모습. 또, 동화의 특성상 시대나 지역에 따라 내용의 디테일이 조금씩 바뀌기도 하는데, 그런 것들을 전부 반영하여 여지를 남겨두는듯한 모습을 보여주기도 한다. 원작 반영도 뛰어난 편.

다양한 멀티 엔딩도 특징적. 어느 정도 뻔하고 제한적인 상황에서 맞이할 수 있는 그럴듯한 결말들을 다 구경할 수 있다. 우리가 흔히 알고 있는 왕자와 결혼해서 행복하게 살았대요~ 같은 엔딩부터, 오로라공주 뺨 후려갈길만한 대막장 엔딩도 가능. 선택지에 따라 신데렐라의 다양한 인성을 몸소 구경할 수 있다.

다만 이런 게임에 의레 느껴질 아쉬움 두 가지. 스킵이 아주 편하지 않다는 것과 한글로 즐길 수 없다는 것은 두고두고 남을 아쉬움이 될 것이다. 그렇다곤 해도 이런 게임이 여러 사정으로 조금 묻히게 된 것 같아 조금 서운하긴 하겠지만.
게시 일시: 2014년 7월 6일
이 평가가 유용한가요? 아니요
117명 중 104명(89%)이 이 평가를 유용하다고 평가했습니다.
13.2 시간 기록
The artwork is gorgeous, and the ability to skip anything you've already read before makes multiple playthroughs MUCH less of a hassle than youd expect. It's a retake on the classic fairytale, and I very much enjoy the multiple directions it can go! If you ever loved storybooks as a child (and you can set aside a few character flaws...) it's worth the time to indulge in Cinders' world.
게시 일시: 2014년 5월 1일
이 평가가 유용한가요? 아니요
81명 중 77명(95%)이 이 평가를 유용하다고 평가했습니다.
5.8 시간 기록
I'm really interested in visual novels, particularly ones aimed at women, so I've been trying to make a point of everything available in English. I have to say, this is probably the best one I've seen so far.

The aesthetics of this game are amazing. The art is beautiful, as you can see from the screenshots, but something they don't show is how everything looks in movement. The backgrounds are subtly animated and the text appears on the screen in a magical shine of color. It's mostly small touches, but it makes the game feel very unique from a lot of other indie visual novels that originally came out in English.

Another thing that makes Cinders really stand out is the way they show you how your choices are affecting the game. Every time a line is changed due to one of your choices, a chime plays and a symbol appears in the corner. Once you reach certain goals (which you gain achievements for on Steam) the starting menu will change to show your awards. And after you reach an ending, there's a screen that shows you all the possible variables in the ending you achieved. I'm impressed to see that it looks like there's a LOT of variables in the ending I got, which makes me really interested in what other possibilities there are! (It should also help the game have lots of value as well--my first playthrough was probably around three hours or so, so I'm expecting to get a good amount of playtime in to complete all the endings and branching paths...10-15 hours is what I'm estimating right now.)

I was also impressed by the number of choices present in the game--they happen frequently, and never feel pointlessly shoved in. I don't know how well the illusion of choice will hold up in further playthroughs but at least in this first one I really felt like my choices had an impact, which makes me very pleased.

As for the story--I loved it. Nearly all of the characters are interesting and have different layers to uncover from what I've seen in the game so far. I particularly like what's been done with the stepsisters--the game doesn't quite make excuses for them, but does a lot to make it make sense why they'd be so cruel to Cinders. Finding out more about Sophia in particular (who is probably my favorite character) is something I'm looking forward to trying to uncover in later playthroughs.

If I had one complaint, the only thing I could come up with is that at times the game's dialogue clashes with the tone they seem to be going for. They're trying to make the story feel like it's in a historical place--one where there are elements of fantasy, but that could otherwise reasonably exist at some point in history. But a lot of the dialogue feels oddly modern and even occasionally slang-y. I don't think this is exactly a problem, but it does clash at times with their attempts to make things feel 'historical.'

But honestly, that's a nitpick, and one I gave partially so this review wouldn't be completely glowing. Otherwise, this is probably the best Visual Novel I've played, hands down. I'm glad it's finally showed up on Steam.
게시 일시: 2014년 5월 3일
이 평가가 유용한가요? 아니요
43명 중 39명(91%)이 이 평가를 유용하다고 평가했습니다.
3.9 시간 기록
There’s many things that I like about this game so I’ll do a list:

>>>GENERAL STUFF:
-The art gorgeous. There are even small background animations as well which makes the scenes livelier. I’m so in love with the art is almost hurts!

-If we make a decision and it affects the story differently, a flower appears on the top right of the screen. It’s kind of like the Walking Dead’s “____ will remember that”. Personally, I like the instant feedback on my decisions.

-The dialouge between characters can feel a little stiff and awkward at times. Maybe it's because the characters aren't that close with each other and that's why it gives off that vibe.

-I love how when we get achievements, the title screen updates and things are added as we discover more things. What in the jellybeans, that’s AMAZING!

-The music is gorgeous. There are times when I stop and listen and go “whoa!” one of the conversations got pretty tense and the music followed suit.

-I like the attention to detail when the words roll onto the screen. It is as if each word was cast into existence by a small fairy as little colourful sparks burst behind every appearing word.

We know when a person is speaking hurriedly, maybe even angrily since the text appears very quickly. When words are spoken by characters with emphasis, the text emerges slowly, and there are pauses at key moments to create tension. I’m usually the type of person who clicks twice to see all the text appear all at once since I’m an impatient reader, but Cinders has made me stop and enjoy watching the text tap happily along the screen.



>>>STORY:
-The story has a lot of variations (player choices and endings). One ending may have small, but still significant changes that shows up in the epilogue depending on the choices we made.

-There is a convenient skip option as well so there isn’t a big pain when replaying for different possibilities.

-I personally loved bonding with Cinder’s sisters. I love them and easily got attached to them, problems, flaws and all. If we bond with them a certain way, they react differently to us, differently to others, and maybe even towards themselves.


>>>OVERALL:
It’s a great game, with a great story, amazing music, stunning art, and the list goes on! It allows us to make choices as we read making us more invested. There are many paths and endings to discover.

You may not be too into it if you’re not a big reading fan. But if you enjoy reading or visual novels, Cinders is a MUST GET! Even if you aren’t into visual novels, give this one a go, maybe your tastes will change! There is a demo on their main site to try out at MoaCube.
게시 일시: 2014년 5월 4일
이 평가가 유용한가요? 아니요
44명 중 36명(82%)이 이 평가를 유용하다고 평가했습니다.
2.4 시간 기록
This was one of my very favorite discoveries, almost a year and a half ago, and I am simply delighted to see it on Steam and to have an excuse to play through it again.

Probably several times. It is a gorgeous game, the art and the music are simply stunning, and the story and character interactions are fascinating as you progress your way through what may be a very traditional Cinderella story, or might turn out to be something else entirely.
게시 일시: 2014년 5월 1일
이 평가가 유용한가요? 아니요