世界最強の海戦兵器が火を噴くとき、国際海域はその舞台となります。 国際社会のパワーゲームにおいてバランスを保ちながらも有利な位置に立つために、配下の艦隊を指揮してフリゲート艦から核ミサイル潜水艦までさまざまなクラスの船を操ってください。 実際の時事問題を踏まえたキャンペーンやミッションシナリオ 最新鋭の武器を用いた、リアルタイムに進行するストラテジー マウスによるわかりやすい操作 面倒なシンボルや難しいコマンドは一切なし デザイン可能な艦隊 回転およびズームの可能な完全 3D 環境による、リアルなコンバットアクション...
ユーザーレビュー: ほぼ肯定的 (29 件のレビュー)
リリース日: 1999年5月15日
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このゲームが含まれるパッケージ

Classic Naval Combat Pack を購入する

3 アイテムを同梱: 688(I) Hunter/Killer, Fleet Command, Sub Command

Complete Naval Combat Pack を購入する

4 アイテムを同梱: Dangerous Waters, 688(I) Hunter/Killer, Fleet Command, Sub Command

 

このゲームについて

世界最強の海戦兵器が火を噴くとき、国際海域はその舞台となります。 国際社会のパワーゲームにおいてバランスを保ちながらも有利な位置に立つために、配下の艦隊を指揮してフリゲート艦から核ミサイル潜水艦までさまざまなクラスの船を操ってください。
  • 実際の時事問題を踏まえたキャンペーンやミッションシナリオ
  • 最新鋭の武器を用いた、リアルタイムに進行するストラテジー
  • マウスによるわかりやすい操作
  • 面倒なシンボルや難しいコマンドは一切なし
  • デザイン可能な艦隊
  • 回転およびズームの可能な完全 3D 環境による、リアルなコンバットアクション
  • 時刻、天気、海の状況、航跡、弾道などの、すみずみまでモデリングされたエフェクト

システム要件

    推奨要件:Windows 2000/XP、Pentium III、256MB の RAM、1.5G のハードディスク空き容量、32MB のビデオカード(Nvidia Geforce または ATI Radeon)、DirectX 8.1 対応のサウンドカード
参考になったカスタマーレビュー
7 人中 6 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 0.2 時間
気に入っていたけどバグくてどうにもならなくなったNaval War: Arctic Circleに代わるものを探していたのだが…動くには動くけど現代のPCでプレイするには無理があるようだ。画面がずっとゆっくりとフラッシュし続けた。チュートリアル始めて数分で断念。
投稿日: 7月8日
このレビューは参考になりましたか? はい いいえ
11 人中 10 人 (91%) がこのレビューが参考になったと投票しました
記録時間: 7.1 時間
Entertaining and realistic naval warfare simulator where the player acts as a commander of a whole fleet, which includes various ships (transporters, aircraft carriers, battleships), submarines, planes (fighters, bombers, scouting) and helicopters, along with all their instruments. That includes many different radars, missiles and torpedoes. The scenarios allow for creativity and tactics, as in most missions you are given the fleet to command, but how you use it is up to you. Usually the success depends on all units and instruments working together, but as even single missions are somewhat randomized (the same mission plays differently when playing second time because enemy units spawn in different locations and in different quantities etc.) and require adjusting tactics or adapting new ones. Did you use bombers in this mission and replay it? Now you might get surprised the AI has much more powerful air force, but perhaps at the cost of submarines? Moreover the game has a huge amount of vehicles and weaponry from various countries, South and Northern American, European, Middle Eastern and Asian. Missions also happen on different places of the world with many different sides. One time you sink Brazilians as Argentinians, the other you sink Chinese as Taiwanese, and so on (though it seems everybody speaks English). You can also choose single missions of different difficulty, beginning with the easiest and slowly getting into more and more challenging ones as a great way to learn the game and form tactics. This is probably the best and the most fun naval combat game I've ever played. In addition, if you are new to the genre, you can set to automatic many settings, which will make a bit more similar to more popular RTS genre and get you accustomed to use of various radars, weapons and vehicles.

10/10 (Awaiting my doritos!)

PS. install nGlide to get rid of menu flickering on modern hardware.
投稿日: 8月24日
このレビューは参考になりましたか? はい いいえ
15 人中 12 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 147.1 時間
I really, REALLY want this game. Or what this game should be. I have been trying to find a pseudo-simulator for grand scale battles in naval warfare, and this is it. Sadly, I can't recommend it for anyone. Too many things don't work well. It's hard to get working. It's no longer supported by the developer. And even once you get it working, little things break in gameplay that make it hard to enjoy. At some point, subs broke completely; now they go on autopilot and refuse to engage or come to the surface (yes, I'm aware of the setting that supposedly fixes this; it doesn't work for me). Missiles disappear on launch from destroyers or cruisers. Airplanes disappear on launch from carriers. It makes play kinda worthless.

Gameplay wise, you're a fleet commander and you have to tell everyone what to do. Literally you have to command a combat plane in the middle of a battle to take the mach 1.4 contact that's headed straight towards him. I'm pretty sure a combat pilot wouldn't be waiting for orders from HQ. Ditto subs: they do nothing even at close contacts. Planes avoid missiles only when they get super close, and you can set it so ships self defend (again, only when missiles close to within certain death distance). The level of micro-management necessary is far beyond what a...fleet commander would have to do.

It's also irritating that certain obvious non-moveable targets (enemy airports) are unidentified, and you have to get within range of SAMs to identify them. Enemy ships and planes can ID and shoot you from afar, but you have to close to within visual to ID them. You learn quickly to preemptively shoot at anything moving above mach 0.5. Shouldn't I be able to tell the nature of these enemies from their radar emissions? And forget about cruise missile strikes on those airports once you've figured out where they are. For some reason, SAMs have no problem seeing and killing them, even if you launch 50 at one airport none will land. Jam the SAM sites, kill all nearby planes and literally a plane will lift off, kill all your missiles and flip you the bird before you can do anything. It's just too hard to kill land targets to be realistic. You run out of ammo instead.

A lot of the scenarios are interesting, but many of them fall into the 'gotcha' category: "you're a US carrier fleet, you have no early warning or combat planes in the air, and there are unidentified enemies within 10 miles of you (really, how exactly did I get in this position?). But they apparently know who you are because suddenly there are 200 missiles headed your way! Personally, more interesting to me is the feint, maneuver, initial contact and jabs of the conflict than struggling to defend (yes, you have to tell individual ships to shoot down every one of those missiles in real time unless you want them to get too close to defend properly).

TL;DR: the seed of a great game for those interested in the subject. Lot of little bugs and issues make it tedious and irritating that will never, unfortunately, be fixed.
投稿日: 6月29日
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7 人中 6 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 9.8 時間
A really good simulator (it was even used by the US naval academy to train students of naval tactics).
Pros:
+immersive strategy game which requires you to think because wrong moves can give dire consequences
+tactical options in the game are good you can even choose what weapon will the ship engage the enemy with
+the game offers ships that have the characteristics and weapon's systems that of their real life counter-parts

Cons:
-outdated graphics (because it was made in the 90s and the graphics for this game was good at that time)
-optimization issues(especially when using windows xp)
-some bugs now and then but not to the point that it's unplayable
-tutorial is a bit confusing
conclusion:
overall its a good game but it is the only game of its kind most naval battle games are not as challenging as this so i give it a 10/10
投稿日: 7月10日
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 63.4 時間
This game is addicting it is either one of the best navy simulator games or the best navy simulator games out there. It is definitely worth the money you should spend on it. It is realistic and it has very good dynamics. You can stay on it for hours at a time so if you have something really important to do don't download this game
投稿日: 7月26日
このレビューは参考になりましたか? はい いいえ