Internationale Wasserwege werden zu gefährlichen Kriegsschauplätzen, wenn die größten Seemächte der Welt sich gegenseitig bombardieren. Sie befehligen ganze Flotten, und setzen Ihre Schiffe jeden Typs – ob Fregatten, Fluggeräte oder Atom-U-Boote – strategisch ein, um das unsichere Gleichgewicht der Seemächte aufrechtzuerhalten und eine...
Nutzerreviews: Sehr positiv (57 Reviews)
Veröffentlichung: 15. Mai 1999
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Fleet Command kaufen

Pakete, die dieses Spiel enthalten

Classic Naval Combat Pack kaufen

Enthält 3 Artikel: 688(I) Hunter/Killer, Fleet Command, Sub Command

Complete Naval Combat Pack kaufen

Enthält 4 Artikel: 688(I) Hunter/Killer, Dangerous Waters, Fleet Command, Sub Command

 

Über dieses Spiel

Internationale Wasserwege werden zu gefährlichen Kriegsschauplätzen, wenn die größten Seemächte der Welt sich gegenseitig bombardieren. Sie befehligen ganze Flotten, und setzen Ihre Schiffe jeden Typs – ob Fregatten, Fluggeräte oder Atom-U-Boote – strategisch ein, um das unsichere Gleichgewicht der Seemächte aufrechtzuerhalten und eine günstige Position für das tödliche Endspiel zu erlangen.
  • Authentische und aktuelle Kampagnen und Missionen
  • Exklusive Echtzeit-Strategie mit modernsten authentischen Waffen
  • Intuitive 'Point-and-Click'-Spielführung
  • Kein Erlernen von Symbolen oder komplexen Befehlen
  • Benutzerdefinierte Einsatzkommandos
  • Rotation und Zoom der gesamten 3D-Umgebung für intensive Kampfhandlungen
  • Atemberaubend detailgetreue Effekte: Tageszeit, Wolken, Regen, verschiedene Seegangstärken, Kielwasser und pyrotechnische Effekte

Systemanforderungen

    Empfohlen: Windows 2000/XP, Pentium III, 256 MB RAM, 1,5 GB Festplattenspeicher, Grafikkarte mit 32 MB (Nvidia Geforce oder ATI Radeon), mit DirectX 8.1 kompatible Soundkarte
Hilfreiche Kundenreviews
4 von 4 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
5.5 Std. insgesamt
Verfasst: 5. April
Played this alot in the late 90's and loved it. Played again just recently and I am now losing sleep playing. Haha. Great sim one of my favorite. I wish you could combine the best elements of this and Dangerous Waters then you would have the ultimate sim.
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1 von 2 Personen (50%) fanden dieses Review hilfreich
8.8 Std. insgesamt
Verfasst: 14. April
Old but cheaper than comparable simulators.
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24 von 25 Personen (96%) fanden dieses Review hilfreich
8.5 Std. insgesamt
Verfasst: 24. August 2014
Entertaining and realistic naval warfare simulator where the player acts as a commander of a whole fleet, which includes various ships (transporters, aircraft carriers, battleships), submarines, planes (fighters, bombers, scouting) and helicopters, along with all their instruments. That includes many different radars, missiles and torpedoes. The scenarios allow for creativity and tactics, as in most missions you are given the fleet to command, but how you use it is up to you. Usually the success depends on all units and instruments working together, but as even single missions are somewhat randomized (the same mission plays differently when playing second time because enemy units spawn in different locations and in different quantities etc.) and require adjusting tactics or adapting new ones. Did you use bombers in this mission and replay it? Now you might get surprised the AI has much more powerful air force, but perhaps at the cost of submarines? Moreover the game has a huge amount of vehicles and weaponry from various countries, South and Northern American, European, Middle Eastern and Asian. Missions also happen on different places of the world with many different sides. One time you sink Brazilians as Argentinians, the other you sink Chinese as Taiwanese, and so on (though it seems everybody speaks English). You can also choose single missions of different difficulty, beginning with the easiest and slowly getting into more and more challenging ones as a great way to learn the game and form tactics. This is probably the best and the most fun naval combat game I've ever played. In addition, if you are new to the genre, you can set to automatic many settings, which will make a bit more similar to more popular RTS genre and get you accustomed to use of various radars, weapons and vehicles.

10/10 (Awaiting my doritos!)

PS. install nGlide to get rid of menu flickering on modern hardware.
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17 von 19 Personen (89%) fanden dieses Review hilfreich
4.9 Std. insgesamt
Verfasst: 3. Dezember 2013
Fleet command rules! Picked up the complete naval pack but ive been mainly just playing Fleet command. Running windows 7 64 bit. Game hangs up after the intro video, but if you alt-tab out and then back in, the game works flawlessly. One of the best naval sims of all time. Get it.
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26 von 37 Personen (70%) fanden dieses Review hilfreich
147.1 Std. insgesamt
Verfasst: 29. Juni 2014
I really, REALLY want this game. Or what this game should be. I have been trying to find a pseudo-simulator for grand scale battles in naval warfare, and this is it. Sadly, I can't recommend it for anyone. Too many things don't work well. It's hard to get working. It's no longer supported by the developer. And even once you get it working, little things break in gameplay that make it hard to enjoy. At some point, subs broke completely; now they go on autopilot and refuse to engage or come to the surface (yes, I'm aware of the setting that supposedly fixes this; it doesn't work for me). Missiles disappear on launch from destroyers or cruisers. Airplanes disappear on launch from carriers. It makes play kinda worthless.

Gameplay wise, you're a fleet commander and you have to tell everyone what to do. Literally you have to command a combat plane in the middle of a battle to take the mach 1.4 contact that's headed straight towards him. I'm pretty sure a combat pilot wouldn't be waiting for orders from HQ. Ditto subs: they do nothing even at close contacts. Planes avoid missiles only when they get super close, and you can set it so ships self defend (again, only when missiles close to within certain death distance). The level of micro-management necessary is far beyond what a...fleet commander would have to do.

It's also irritating that certain obvious non-moveable targets (enemy airports) are unidentified, and you have to get within range of SAMs to identify them. Enemy ships and planes can ID and shoot you from afar, but you have to close to within visual to ID them. You learn quickly to preemptively shoot at anything moving above mach 0.5. Shouldn't I be able to tell the nature of these enemies from their radar emissions? And forget about cruise missile strikes on those airports once you've figured out where they are. For some reason, SAMs have no problem seeing and killing them, even if you launch 50 at one airport none will land. Jam the SAM sites, kill all nearby planes and literally a plane will lift off, kill all your missiles and flip you the bird before you can do anything. It's just too hard to kill land targets to be realistic. You run out of ammo instead.

A lot of the scenarios are interesting, but many of them fall into the 'gotcha' category: "you're a US carrier fleet, you have no early warning or combat planes in the air, and there are unidentified enemies within 10 miles of you (really, how exactly did I get in this position?). But they apparently know who you are because suddenly there are 200 missiles headed your way! Personally, more interesting to me is the feint, maneuver, initial contact and jabs of the conflict than struggling to defend (yes, you have to tell individual ships to shoot down every one of those missiles in real time unless you want them to get too close to defend properly).

TL;DR: the seed of a great game for those interested in the subject. Lot of little bugs and issues make it tedious and irritating that will never, unfortunately, be fixed.
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