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世界上最强大的潜艇军事力量之间的激烈战斗,国际航道战火纷飞。 作为整个舰队的统领,您必须做好各级船只的战略部署 – 从护卫舰到战机再到核能潜艇 – 努力维护海军的平衡,赢得优势殊死战斗。 以最新头条为蓝本的战役和任务剧情 唯一具有尖端、现实世界武器的实时战略游戏 直观的点触式游戏风格 无需背记符号或复杂的命令 由玩家设计战略部队 完全的 3D 环境可旋转和缩放激烈的战争场景 Effects modeled in 绚丽的细节-...
发行日期: 1999年5月15日
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含有此游戏的游戏包

购买 Classic Naval Combat Pack

包含 3 件物品: 688(I) Hunter/Killer, Fleet Command, Sub Command

购买 Complete Naval Combat Pack

包含 4 件物品: Dangerous Waters, 688(I) Hunter/Killer, Fleet Command, Sub Command

关于游戏

世界上最强大的潜艇军事力量之间的激烈战斗,国际航道战火纷飞。 作为整个舰队的统领,您必须做好各级船只的战略部署 – 从护卫舰到战机再到核能潜艇 – 努力维护海军的平衡,赢得优势殊死战斗。
  • 以最新头条为蓝本的战役和任务剧情
  • 唯一具有尖端、现实世界武器的实时战略游戏
  • 直观的点触式游戏风格
  • 无需背记符号或复杂的命令
  • 由玩家设计战略部队
  • 完全的 3D 环境可旋转和缩放激烈的战争场景
  • Effects modeled in 绚丽的细节- 每天时间变化、云彩、降雨、各种海况、船况和烟火效果

系统需求

    建议配置: Windows 2000/XP,Pentium III,256MB RAM,1.5G 硬盘空间,32MB 显卡(Nvidia Geforce 或 ATI Radeon)DirectX 8.1 兼容声卡
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4 人中有 4 人(100%)觉得这篇评测有价值
帐号内拥有 451 项产品
30 篇评测
10.4 小时(记录在案的)
A wonderful Track killing simulator and probably the best avenue to start playing naval RTS before you move to games like Harpoon or Command: Naval/Air Operations. The addition of the Naval Warfare Project mod improves the game dramatically.

I wish it had faster time compression and a more accurate detection system. The ranges at which enemies are detected and indentified do not feel very believable, and the time compression feels too slow, especially if you're playing with no aircraft.

At the time of this review, the game is $5, and you get 2 other good naval sims along with it ('688(I) Hunter Killer' and 'Sub Command'). Or you can pay a bit more and get Dangerous Waters too!

I highly recommend Fleet Command, but note that you may have some issues with modern graphics hardware.
发布于:2014年3月17日
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4 人中有 4 人(100%)觉得这篇评测有价值
帐号内拥有 175 项产品
1 篇评测
120.5 小时(记录在案的)
Nice simulation on modern day naval warfare. Extra contents available from NWP. It is unfortunate that they don't make these kind of games anymore.
发布于:2014年4月9日
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4 人中有 4 人(100%)觉得这篇评测有价值
帐号内拥有 525 项产品
16 篇评测
7.1 小时(记录在案的)
Entertaining and realistic naval warfare simulator where the player acts as a commander of a whole fleet, which includes various ships (transporters, aircraft carriers, battleships), submarines, planes (fighters, bombers, scouting) and helicopters, along with all their instruments. That includes many different radars, missiles and torpedoes. The scenarios allow for creativity and tactics, as in most missions you are given the fleet to command, but how you use it is up to you. Usually the success depends on all units and instruments working together, but as even single missions are somewhat randomized (the same mission plays differently when playing second time because enemy units spawn in different locations and in different quantities etc.) and require adjusting tactics or adapting new ones. Did you use bombers in this mission and replay it? Now you might get surprised the AI has much more powerful air force, but perhaps at the cost of submarines? Moreover the game has a huge amount of vehicles and weaponry from various countries, South and Northern American, European, Middle Eastern and Asian. Missions also happen on different places of the world with many different sides. One time you sink Brazilians as Argentinians, the other you sink Chinese as Taiwanese, and so on (though it seems everybody speaks English). You can also choose single missions of different difficulty, beginning with the easiest and slowly getting into more and more challenging ones as a great way to learn the game and form tactics. This is probably the best and the most fun naval combat game I've ever played. In addition, if you are new to the genre, you can set to automatic many settings, which will make a bit more similar to more popular RTS genre and get you accustomed to use of various radars, weapons and vehicles.

10/10 (Awaiting my doritos!)

PS. install nGlide to get rid of menu flickering on modern hardware.
发布于:2014年8月24日
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2 人中有 1 人(50%)觉得这篇评测有价值
帐号内拥有 42 项产品
1 篇评测
147.1 小时(记录在案的)
I really, REALLY want this game. Or what this game should be. I have been trying to find a pseudo-simulator for grand scale battles in naval warfare, and this is it. Sadly, I can't recommend it for anyone. Too many things don't work well. It's hard to get working. It's no longer supported by the developer. And even once you get it working, little things break in gameplay that make it hard to enjoy. At some point, subs broke completely; now they go on autopilot and refuse to engage or come to the surface (yes, I'm aware of the setting that supposedly fixes this; it doesn't work for me). Missiles disappear on launch from destroyers or cruisers. Airplanes disappear on launch from carriers. It makes play kinda worthless.

Gameplay wise, you're a fleet commander and you have to tell everyone what to do. Literally you have to command a combat plane in the middle of a battle to take the mach 1.4 contact that's headed straight towards him. I'm pretty sure a combat pilot wouldn't be waiting for orders from HQ. Ditto subs: they do nothing even at close contacts. Planes avoid missiles only when they get super close, and you can set it so ships self defend (again, only when missiles close to within certain death distance). The level of micro-management necessary is far beyond what a...fleet commander would have to do.

It's also irritating that certain obvious non-moveable targets (enemy airports) are unidentified, and you have to get within range of SAMs to identify them. Enemy ships and planes can ID and shoot you from afar, but you have to close to within visual to ID them. You learn quickly to preemptively shoot at anything moving above mach 0.5. Shouldn't I be able to tell the nature of these enemies from their radar emissions? And forget about cruise missile strikes on those airports once you've figured out where they are. For some reason, SAMs have no problem seeing and killing them, even if you launch 50 at one airport none will land. Jam the SAM sites, kill all nearby planes and literally a plane will lift off, kill all your missiles and flip you the bird before you can do anything. It's just too hard to kill land targets to be realistic. You run out of ammo instead.

A lot of the scenarios are interesting, but many of them fall into the 'gotcha' category: "you're a US carrier fleet, you have no early warning or combat planes in the air, and there are unidentified enemies within 10 miles of you (really, how exactly did I get in this position?). But they apparently know who you are because suddenly there are 200 missiles headed your way! Personally, more interesting to me is the feint, maneuver, initial contact and jabs of the conflict than struggling to defend (yes, you have to tell individual ships to shoot down every one of those missiles in real time unless you want them to get too close to defend properly).

TL;DR: the seed of a great game for those interested in the subject. Lot of little bugs and issues make it tedious and irritating that will never, unfortunately, be fixed.
发布于:2014年6月29日
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2 人中有 0 人(0%)觉得这篇评测有价值
帐号内拥有 25 项产品
4 篇评测
0.2 小时(记录在案的)
This game so far is unplayable on windows 8, backwards combatability only goes so far.
发布于:2014年7月27日
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11 人中有 10 人(91%)觉得这篇评测有价值
帐号内拥有 30 项产品
1 篇评测
4.9 小时(记录在案的)
Fleet command rules! Picked up the complete naval pack but ive been mainly just playing Fleet command. Running windows 7 64 bit. Game hangs up after the intro video, but if you alt-tab out and then back in, the game works flawlessly. One of the best naval sims of all time. Get it.
发布于:2013年12月3日
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