Destacados
Juegos
Software Demos NOTICIAS Recomendados
Las aguas internacionales se convierten en campos de batalla cuando las potencias marítimas más formidables del mundo intercambian letales andanadas. Con flotas enteras bajo tu mando, debes desplegar estratégicamente naves de todo tipo, desde fragatas a aviones, pasando por submarinos nucleares, para mantener el precario equilibrio naval...
Fecha de lanzamiento: 15 mayo 1999
Etiquetas populares para este producto:

Paquetes que incluyen este juego

Comprar Classic Naval Combat Pack

Incluye 3 artículos: 688(I) Hunter/Killer, Fleet Command, Sub Command

Comprar Complete Naval Combat Pack

Incluye 4 artículos: Dangerous Waters, 688(I) Hunter/Killer, Fleet Command, Sub Command

Acerca del juego

Las aguas internacionales se convierten en campos de batalla cuando las potencias marítimas más formidables del mundo intercambian letales andanadas. Con flotas enteras bajo tu mando, debes desplegar estratégicamente naves de todo tipo, desde fragatas a aviones, pasando por submarinos nucleares, para mantener el precario equilibrio naval y ganar posiciones en preparación para la batalla final.
  • Campañas y misiones basados directamente en situaciones reales
  • Exclusiva estrategia en tiempo real con armas reales tecnología punta
  • Sistema de juego intuitivo "apunta y pulsa"
  • No es necesario memorizar símbolos ni comandos complejos
  • Fuerzas de ataque diseñadas por el jugador
  • La vista del entorno, completamente en 3D, puede girarse, ampliarse y reducirse para apreciar mejor las intensas batallas
  • Efectos modelados con un detalle impresionante: la hora del día, las nubes, la lluvia, las condiciones del mar, la estela de las naves y toda la pirotecnia

Requisitos del sistema

    Configuración recomendada: Windows 2000/XP, Pentium III, 256 MB RAM, 1,5 GB de espacio libre en el disco duro, tarjeta de vídeo de 32 MB (Nvidia Geforce o ATI Radeon) DirectX 8.1 tarjeta de sonido compatible
Análisis útiles de usuarios
A 4 de 4 personas (100%) les ha sido útil este análisis
451 productos en la cuenta
30 análisis
10.4 h registradas
A wonderful Track killing simulator and probably the best avenue to start playing naval RTS before you move to games like Harpoon or Command: Naval/Air Operations. The addition of the Naval Warfare Project mod improves the game dramatically.

I wish it had faster time compression and a more accurate detection system. The ranges at which enemies are detected and indentified do not feel very believable, and the time compression feels too slow, especially if you're playing with no aircraft.

At the time of this review, the game is $5, and you get 2 other good naval sims along with it ('688(I) Hunter Killer' and 'Sub Command'). Or you can pay a bit more and get Dangerous Waters too!

I highly recommend Fleet Command, but note that you may have some issues with modern graphics hardware.
Publicado: 17 marzo 2014
¿Te ha sido útil este análisis? No
A 4 de 4 personas (100%) les ha sido útil este análisis
176 productos en la cuenta
1 análisis
120.5 h registradas
Nice simulation on modern day naval warfare. Extra contents available from NWP. It is unfortunate that they don't make these kind of games anymore.
Publicado: 9 abril 2014
¿Te ha sido útil este análisis? No
A 4 de 4 personas (100%) les ha sido útil este análisis
525 productos en la cuenta
16 análisis
7.1 h registradas
Entertaining and realistic naval warfare simulator where the player acts as a commander of a whole fleet, which includes various ships (transporters, aircraft carriers, battleships), submarines, planes (fighters, bombers, scouting) and helicopters, along with all their instruments. That includes many different radars, missiles and torpedoes. The scenarios allow for creativity and tactics, as in most missions you are given the fleet to command, but how you use it is up to you. Usually the success depends on all units and instruments working together, but as even single missions are somewhat randomized (the same mission plays differently when playing second time because enemy units spawn in different locations and in different quantities etc.) and require adjusting tactics or adapting new ones. Did you use bombers in this mission and replay it? Now you might get surprised the AI has much more powerful air force, but perhaps at the cost of submarines? Moreover the game has a huge amount of vehicles and weaponry from various countries, South and Northern American, European, Middle Eastern and Asian. Missions also happen on different places of the world with many different sides. One time you sink Brazilians as Argentinians, the other you sink Chinese as Taiwanese, and so on (though it seems everybody speaks English). You can also choose single missions of different difficulty, beginning with the easiest and slowly getting into more and more challenging ones as a great way to learn the game and form tactics. This is probably the best and the most fun naval combat game I've ever played. In addition, if you are new to the genre, you can set to automatic many settings, which will make a bit more similar to more popular RTS genre and get you accustomed to use of various radars, weapons and vehicles.

10/10 (Awaiting my doritos!)

PS. install nGlide to get rid of menu flickering on modern hardware.
Publicado: 24 agosto 2014
¿Te ha sido útil este análisis? No
A 1 de 2 personas (50%) les ha sido útil este análisis
42 productos en la cuenta
1 análisis
147.1 h registradas
I really, REALLY want this game. Or what this game should be. I have been trying to find a pseudo-simulator for grand scale battles in naval warfare, and this is it. Sadly, I can't recommend it for anyone. Too many things don't work well. It's hard to get working. It's no longer supported by the developer. And even once you get it working, little things break in gameplay that make it hard to enjoy. At some point, subs broke completely; now they go on autopilot and refuse to engage or come to the surface (yes, I'm aware of the setting that supposedly fixes this; it doesn't work for me). Missiles disappear on launch from destroyers or cruisers. Airplanes disappear on launch from carriers. It makes play kinda worthless.

Gameplay wise, you're a fleet commander and you have to tell everyone what to do. Literally you have to command a combat plane in the middle of a battle to take the mach 1.4 contact that's headed straight towards him. I'm pretty sure a combat pilot wouldn't be waiting for orders from HQ. Ditto subs: they do nothing even at close contacts. Planes avoid missiles only when they get super close, and you can set it so ships self defend (again, only when missiles close to within certain death distance). The level of micro-management necessary is far beyond what a...fleet commander would have to do.

It's also irritating that certain obvious non-moveable targets (enemy airports) are unidentified, and you have to get within range of SAMs to identify them. Enemy ships and planes can ID and shoot you from afar, but you have to close to within visual to ID them. You learn quickly to preemptively shoot at anything moving above mach 0.5. Shouldn't I be able to tell the nature of these enemies from their radar emissions? And forget about cruise missile strikes on those airports once you've figured out where they are. For some reason, SAMs have no problem seeing and killing them, even if you launch 50 at one airport none will land. Jam the SAM sites, kill all nearby planes and literally a plane will lift off, kill all your missiles and flip you the bird before you can do anything. It's just too hard to kill land targets to be realistic. You run out of ammo instead.

A lot of the scenarios are interesting, but many of them fall into the 'gotcha' category: "you're a US carrier fleet, you have no early warning or combat planes in the air, and there are unidentified enemies within 10 miles of you (really, how exactly did I get in this position?). But they apparently know who you are because suddenly there are 200 missiles headed your way! Personally, more interesting to me is the feint, maneuver, initial contact and jabs of the conflict than struggling to defend (yes, you have to tell individual ships to shoot down every one of those missiles in real time unless you want them to get too close to defend properly).

TL;DR: the seed of a great game for those interested in the subject. Lot of little bugs and issues make it tedious and irritating that will never, unfortunately, be fixed.
Publicado: 29 junio 2014
¿Te ha sido útil este análisis? No
A 0 de 2 personas (0%) les ha sido útil este análisis
25 productos en la cuenta
4 análisis
0.2 h registradas
This game so far is unplayable on windows 8, backwards combatability only goes so far.
Publicado: 27 julio 2014
¿Te ha sido útil este análisis? No
A 10 de 11 personas (91%) les ha sido útil este análisis
30 productos en la cuenta
1 análisis
4.9 h registradas
Fleet command rules! Picked up the complete naval pack but ive been mainly just playing Fleet command. Running windows 7 64 bit. Game hangs up after the intro video, but if you alt-tab out and then back in, the game works flawlessly. One of the best naval sims of all time. Get it.
Publicado: 3 diciembre 2013
¿Te ha sido útil este análisis? No