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Internationale waterwegen worden een oorlogstoneel als de meest formidabele maritieme krachten ter wereld hun fatale schoten lossen. Met complete vloten onder je commando moet je schepen uit elke klasse, van fregat tot vliegtuig tot atoomonderzeeër, strategisch inzetten om het wankele evenwicht van de maritieme stootkracht te handhaven...
Releasedatum: 15 mei 1999
Populaire tags van gebruikers voor dit product:

Pakketten die deze game bevatten

Classic Naval Combat Pack kopen

Bevat 3 items: 688(I) Hunter/Killer, Fleet Command, Sub Command

Complete Naval Combat Pack kopen

Bevat 4 items: Dangerous Waters, 688(I) Hunter/Killer, Fleet Command, Sub Command

Info over het spel

Internationale waterwegen worden een oorlogstoneel als de meest formidabele maritieme krachten ter wereld hun fatale schoten lossen. Met complete vloten onder je commando moet je schepen uit elke klasse, van fregat tot vliegtuig tot atoomonderzeeër, strategisch inzetten om het wankele evenwicht van de maritieme stootkracht te handhaven en positie te veroveren voor de dodelijke finale.
  • Scenario's van operaties en missies die direct aansluiten bij de krantenkoppen
  • Exclusieve realtimestrategie met geavanceerde, realistische wapens
  • Intuïtief spelen door aanwijzen en klikken
  • Je hoeft gen symbolen en ingewikkelde commando's te onthouden
  • De speler wijst de speciale eenheden toe
  • De complete 3D-omgeving draait en zoomt in voor zinderende actie
  • Effecten met verbazingwekkend precieze details, tijdstip, wolken, regen, verschillende toestanden van de zee, het kielzog van het schip en het vuurwerk

Systeemeisen

    Aanbevolen: Windows 2000/XP, Pentium III, 256 MB RAM, 1,5 GB ruimte op de vaste schijf, videokaart van 32 MB (NVIDIA Geforce of ATI Radeon), geluidskaart die compatibel is met DirectX 8.1
Nuttige klantrecensies
4 van de 4 mensen (100%) vonden deze recensie nuttig
451 producten op account
30 recensies
10.4 uur in totaal
A wonderful Track killing simulator and probably the best avenue to start playing naval RTS before you move to games like Harpoon or Command: Naval/Air Operations. The addition of the Naval Warfare Project mod improves the game dramatically.

I wish it had faster time compression and a more accurate detection system. The ranges at which enemies are detected and indentified do not feel very believable, and the time compression feels too slow, especially if you're playing with no aircraft.

At the time of this review, the game is $5, and you get 2 other good naval sims along with it ('688(I) Hunter Killer' and 'Sub Command'). Or you can pay a bit more and get Dangerous Waters too!

I highly recommend Fleet Command, but note that you may have some issues with modern graphics hardware.
Geplaatst: 17 maart 2014
Was deze recensie nuttig? Ja Nee
4 van de 4 mensen (100%) vonden deze recensie nuttig
175 producten op account
1 recensie
120.5 uur in totaal
Nice simulation on modern day naval warfare. Extra contents available from NWP. It is unfortunate that they don't make these kind of games anymore.
Geplaatst: 9 april 2014
Was deze recensie nuttig? Ja Nee
4 van de 4 mensen (100%) vonden deze recensie nuttig
525 producten op account
16 recensies
7.1 uur in totaal
Entertaining and realistic naval warfare simulator where the player acts as a commander of a whole fleet, which includes various ships (transporters, aircraft carriers, battleships), submarines, planes (fighters, bombers, scouting) and helicopters, along with all their instruments. That includes many different radars, missiles and torpedoes. The scenarios allow for creativity and tactics, as in most missions you are given the fleet to command, but how you use it is up to you. Usually the success depends on all units and instruments working together, but as even single missions are somewhat randomized (the same mission plays differently when playing second time because enemy units spawn in different locations and in different quantities etc.) and require adjusting tactics or adapting new ones. Did you use bombers in this mission and replay it? Now you might get surprised the AI has much more powerful air force, but perhaps at the cost of submarines? Moreover the game has a huge amount of vehicles and weaponry from various countries, South and Northern American, European, Middle Eastern and Asian. Missions also happen on different places of the world with many different sides. One time you sink Brazilians as Argentinians, the other you sink Chinese as Taiwanese, and so on (though it seems everybody speaks English). You can also choose single missions of different difficulty, beginning with the easiest and slowly getting into more and more challenging ones as a great way to learn the game and form tactics. This is probably the best and the most fun naval combat game I've ever played. In addition, if you are new to the genre, you can set to automatic many settings, which will make a bit more similar to more popular RTS genre and get you accustomed to use of various radars, weapons and vehicles.

10/10 (Awaiting my doritos!)

PS. install nGlide to get rid of menu flickering on modern hardware.
Geplaatst: 24 augustus 2014
Was deze recensie nuttig? Ja Nee
1 van de 2 mensen (50%) vonden deze recensie nuttig
42 producten op account
1 recensie
147.1 uur in totaal
I really, REALLY want this game. Or what this game should be. I have been trying to find a pseudo-simulator for grand scale battles in naval warfare, and this is it. Sadly, I can't recommend it for anyone. Too many things don't work well. It's hard to get working. It's no longer supported by the developer. And even once you get it working, little things break in gameplay that make it hard to enjoy. At some point, subs broke completely; now they go on autopilot and refuse to engage or come to the surface (yes, I'm aware of the setting that supposedly fixes this; it doesn't work for me). Missiles disappear on launch from destroyers or cruisers. Airplanes disappear on launch from carriers. It makes play kinda worthless.

Gameplay wise, you're a fleet commander and you have to tell everyone what to do. Literally you have to command a combat plane in the middle of a battle to take the mach 1.4 contact that's headed straight towards him. I'm pretty sure a combat pilot wouldn't be waiting for orders from HQ. Ditto subs: they do nothing even at close contacts. Planes avoid missiles only when they get super close, and you can set it so ships self defend (again, only when missiles close to within certain death distance). The level of micro-management necessary is far beyond what a...fleet commander would have to do.

It's also irritating that certain obvious non-moveable targets (enemy airports) are unidentified, and you have to get within range of SAMs to identify them. Enemy ships and planes can ID and shoot you from afar, but you have to close to within visual to ID them. You learn quickly to preemptively shoot at anything moving above mach 0.5. Shouldn't I be able to tell the nature of these enemies from their radar emissions? And forget about cruise missile strikes on those airports once you've figured out where they are. For some reason, SAMs have no problem seeing and killing them, even if you launch 50 at one airport none will land. Jam the SAM sites, kill all nearby planes and literally a plane will lift off, kill all your missiles and flip you the bird before you can do anything. It's just too hard to kill land targets to be realistic. You run out of ammo instead.

A lot of the scenarios are interesting, but many of them fall into the 'gotcha' category: "you're a US carrier fleet, you have no early warning or combat planes in the air, and there are unidentified enemies within 10 miles of you (really, how exactly did I get in this position?). But they apparently know who you are because suddenly there are 200 missiles headed your way! Personally, more interesting to me is the feint, maneuver, initial contact and jabs of the conflict than struggling to defend (yes, you have to tell individual ships to shoot down every one of those missiles in real time unless you want them to get too close to defend properly).

TL;DR: the seed of a great game for those interested in the subject. Lot of little bugs and issues make it tedious and irritating that will never, unfortunately, be fixed.
Geplaatst: 29 juni 2014
Was deze recensie nuttig? Ja Nee
0 van de 2 mensen (0%) vonden deze recensie nuttig
25 producten op account
4 recensies
0.2 uur in totaal
This game so far is unplayable on windows 8, backwards combatability only goes so far.
Geplaatst: 27 juli 2014
Was deze recensie nuttig? Ja Nee
10 van de 11 mensen (91%) vonden deze recensie nuttig
30 producten op account
1 recensie
4.9 uur in totaal
Fleet command rules! Picked up the complete naval pack but ive been mainly just playing Fleet command. Running windows 7 64 bit. Game hangs up after the intro video, but if you alt-tab out and then back in, the game works flawlessly. One of the best naval sims of all time. Get it.
Geplaatst: 3 december 2013
Was deze recensie nuttig? Ja Nee