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當海上強權開戰,國際航道便成為戰爭舞臺。 您必須規劃戰略,佈署麾下艦隊戰艦、軍機與核子潛艇,小心維持海軍勢力,進而一步步獲得最終勝利。 戰役與任務劇本均採自當前頭條新聞 獨特的即時策略遊戲,使用現實中最尖端的武器 操作直覺,用滑鼠點選即可 不必死記符號或複雜指令 玩家可自行設計編隊 全面 3D 環境可旋轉、縮放鏡頭,完整呈現激烈戰鬥...
發售日: 1999年5月15日
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包含此遊戲之套件

購買 Classic Naval Combat Pack

包含 3 個項目: 688(I) Hunter/Killer, Fleet Command, Sub Command

購買 Complete Naval Combat Pack

包含 4 個項目: Dangerous Waters, 688(I) Hunter/Killer, Fleet Command, Sub Command

關於此遊戲

當海上強權開戰,國際航道便成為戰爭舞臺。 您必須規劃戰略,佈署麾下艦隊戰艦、軍機與核子潛艇,小心維持海軍勢力,進而一步步獲得最終勝利。
  • 戰役與任務劇本均採自當前頭條新聞
  • 獨特的即時策略遊戲,使用現實中最尖端的武器
  • 操作直覺,用滑鼠點選即可
  • 不必死記符號或複雜指令
  • 玩家可自行設計編隊
  • 全面 3D 環境可旋轉、縮放鏡頭,完整呈現激烈戰鬥
  • 特效詳盡精細,包括每日時辰變化、雲霧、雨水、海洋狀況、艉跡流、火花等等

系統需求

    建議:Windows 2000/XP,Pentium III,256MB RAM,1.5G 硬碟空間,32MB 顯示卡 (Nvidia Geforce 或 ATI Radeon),DirectX 8.1 相容音效卡
具參考價值的客戶評論
4 人之中有 4 人(100%)認為這篇評論有參考價值
此帳號擁有 450 款產品
30 篇評論
10.4 記錄時數
A wonderful Track killing simulator and probably the best avenue to start playing naval RTS before you move to games like Harpoon or Command: Naval/Air Operations. The addition of the Naval Warfare Project mod improves the game dramatically.

I wish it had faster time compression and a more accurate detection system. The ranges at which enemies are detected and indentified do not feel very believable, and the time compression feels too slow, especially if you're playing with no aircraft.

At the time of this review, the game is $5, and you get 2 other good naval sims along with it ('688(I) Hunter Killer' and 'Sub Command'). Or you can pay a bit more and get Dangerous Waters too!

I highly recommend Fleet Command, but note that you may have some issues with modern graphics hardware.
張貼於:2014年3月17日
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4 人之中有 4 人(100%)認為這篇評論有參考價值
此帳號擁有 175 款產品
1 篇評論
120.5 記錄時數
Nice simulation on modern day naval warfare. Extra contents available from NWP. It is unfortunate that they don't make these kind of games anymore.
張貼於:2014年4月9日
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1 人之中有 0 人(0%)認為這篇評論有參考價值
此帳號擁有 42 款產品
1 篇評論
147.1 記錄時數
I really, REALLY want this game. Or what this game should be. I have been trying to find a pseudo-simulator for grand scale battles in naval warfare, and this is it. Sadly, I can't recommend it for anyone. Too many things don't work well. It's hard to get working. It's no longer supported by the developer. And even once you get it working, little things break in gameplay that make it hard to enjoy. At some point, subs broke completely; now they go on autopilot and refuse to engage or come to the surface (yes, I'm aware of the setting that supposedly fixes this; it doesn't work for me). Missiles disappear on launch from destroyers or cruisers. Airplanes disappear on launch from carriers. It makes play kinda worthless.

Gameplay wise, you're a fleet commander and you have to tell everyone what to do. Literally you have to command a combat plane in the middle of a battle to take the mach 1.4 contact that's headed straight towards him. I'm pretty sure a combat pilot wouldn't be waiting for orders from HQ. Ditto subs: they do nothing even at close contacts. Planes avoid missiles only when they get super close, and you can set it so ships self defend (again, only when missiles close to within certain death distance). The level of micro-management necessary is far beyond what a...fleet commander would have to do.

It's also irritating that certain obvious non-moveable targets (enemy airports) are unidentified, and you have to get within range of SAMs to identify them. Enemy ships and planes can ID and shoot you from afar, but you have to close to within visual to ID them. You learn quickly to preemptively shoot at anything moving above mach 0.5. Shouldn't I be able to tell the nature of these enemies from their radar emissions? And forget about cruise missile strikes on those airports once you've figured out where they are. For some reason, SAMs have no problem seeing and killing them, even if you launch 50 at one airport none will land. Jam the SAM sites, kill all nearby planes and literally a plane will lift off, kill all your missiles and flip you the bird before you can do anything. It's just too hard to kill land targets to be realistic. You run out of ammo instead.

A lot of the scenarios are interesting, but many of them fall into the 'gotcha' category: "you're a US carrier fleet, you have no early warning or combat planes in the air, and there are unidentified enemies within 10 miles of you (really, how exactly did I get in this position?). But they apparently know who you are because suddenly there are 200 missiles headed your way! Personally, more interesting to me is the feint, maneuver, initial contact and jabs of the conflict than struggling to defend (yes, you have to tell individual ships to shoot down every one of those missiles in real time unless you want them to get too close to defend properly).

TL;DR: the seed of a great game for those interested in the subject. Lot of little bugs and issues make it tedious and irritating that will never, unfortunately, be fixed.
張貼於:2014年6月29日
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此帳號擁有 25 款產品
4 篇評論
0.2 記錄時數
This game so far is unplayable on windows 8, backwards combatability only goes so far.
張貼於:2014年7月27日
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此帳號擁有 5 款產品
2 篇評論
17.3 記錄時數
This is the classic Modern Naval Strategy Sim, and no I don't mean Real Time Strategy. While support for the game has dried up, it still remains the last great theater-level realistic Naval Sim. Since it doesn't look like anybody will make any game like this again, this is the game to get if you've ever thought of being an Admiral. This isn’t a game where you collect resources and generate units, instead you play out missions designed to simulate real world situations. You’re tasked with using what you’re given to solve the mission. This ranges from Destroyers, Aircraft Carriers, and Land Based planes and missiles to solve the mission. While the game was made in the late 90s and the content reflects that, at the time it featured an accurate collection of most of the world’s naval forces for simulation. There have been mods created to bring it up to date, (Most notably The Naval Warfare Project, or NWP), which I highly recommend finding because they add tons of additional depth.

One major criticism of the game is that it is too realistic at times. The game takes place in real time, meaning that one minute in game universe equals one minute in our time. With ships moving at 20 knots, that means for ships to move from one side of the map to the other it can take many hours of play for that to happen. The game does have a “speed up time” feature, but it doesn’t go anywhere near fast enough to make casual play of the missions possible. Expect to dedicate about 12-20 hours to some of the built in missions. But there isn’t any newer game like this for die hard Naval Sim fans out there.

張貼於:2014年6月27日
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11 人之中有 10 人(91%)認為這篇評論有參考價值
此帳號擁有 30 款產品
1 篇評論
4.9 記錄時數
Fleet command rules! Picked up the complete naval pack but ive been mainly just playing Fleet command. Running windows 7 64 bit. Game hangs up after the intro video, but if you alt-tab out and then back in, the game works flawlessly. One of the best naval sims of all time. Get it.
張貼於:2013年12月3日
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