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International waterways become theaters of war when the world's most formidable maritime powers exchange their fatal blows. With entire fleets at your command, you must strategically deploy vessels from every class - frigate to aircraft to nuclear submarine - to maintain the precarious balance of naval power and gain position for the...
Release Date: May 15, 1999
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Packages that include this game

Buy Classic Naval Combat Pack

Includes 3 items: 688(I) Hunter/Killer, Fleet Command, Sub Command

Buy Complete Naval Combat Pack

Includes 4 items: Dangerous Waters, 688(I) Hunter/Killer, Fleet Command, Sub Command

About the Game

International waterways become theaters of war when the world's most formidable maritime powers exchange their fatal blows. With entire fleets at your command, you must strategically deploy vessels from every class - frigate to aircraft to nuclear submarine - to maintain the precarious balance of naval power and gain position for the deadly endgame.
  • Campaigns and mission scenarios straight from current headlines
  • Exclusive real-time strategy with cuttingedge, real-world weapons
  • Intuitive point and click game play
  • No need to memorize symbols or complex commands
  • Player designed task forces
  • Complete 3D environment rotates and zooms for intense combat action
  • Effects modeled in stunning detail- time of day, clouds, rain, differing sea states, ship's wake and pyrotechnics

System Requirements

    Recommended: Windows 2000/XP, Pentium III, 256MB RAM, 1.5G Hard drive space, 32MB video card (Nvidia Geforce or ATI Radeon) DirectX 8.1 compatible sound card
Helpful customer reviews
4 of 4 people (100%) found this review helpful
451 products in account
30 reviews
10.4 hrs on record
A wonderful Track killing simulator and probably the best avenue to start playing naval RTS before you move to games like Harpoon or Command: Naval/Air Operations. The addition of the Naval Warfare Project mod improves the game dramatically.

I wish it had faster time compression and a more accurate detection system. The ranges at which enemies are detected and indentified do not feel very believable, and the time compression feels too slow, especially if you're playing with no aircraft.

At the time of this review, the game is $5, and you get 2 other good naval sims along with it ('688(I) Hunter Killer' and 'Sub Command'). Or you can pay a bit more and get Dangerous Waters too!

I highly recommend Fleet Command, but note that you may have some issues with modern graphics hardware.
Posted: March 17th, 2014
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4 of 4 people (100%) found this review helpful
175 products in account
1 review
120.5 hrs on record
Nice simulation on modern day naval warfare. Extra contents available from NWP. It is unfortunate that they don't make these kind of games anymore.
Posted: April 9th, 2014
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0 of 1 people (0%) found this review helpful
42 products in account
1 review
147.1 hrs on record
I really, REALLY want this game. Or what this game should be. I have been trying to find a pseudo-simulator for grand scale battles in naval warfare, and this is it. Sadly, I can't recommend it for anyone. Too many things don't work well. It's hard to get working. It's no longer supported by the developer. And even once you get it working, little things break in gameplay that make it hard to enjoy. At some point, subs broke completely; now they go on autopilot and refuse to engage or come to the surface (yes, I'm aware of the setting that supposedly fixes this; it doesn't work for me). Missiles disappear on launch from destroyers or cruisers. Airplanes disappear on launch from carriers. It makes play kinda worthless.

Gameplay wise, you're a fleet commander and you have to tell everyone what to do. Literally you have to command a combat plane in the middle of a battle to take the mach 1.4 contact that's headed straight towards him. I'm pretty sure a combat pilot wouldn't be waiting for orders from HQ. Ditto subs: they do nothing even at close contacts. Planes avoid missiles only when they get super close, and you can set it so ships self defend (again, only when missiles close to within certain death distance). The level of micro-management necessary is far beyond what a...fleet commander would have to do.

It's also irritating that certain obvious non-moveable targets (enemy airports) are unidentified, and you have to get within range of SAMs to identify them. Enemy ships and planes can ID and shoot you from afar, but you have to close to within visual to ID them. You learn quickly to preemptively shoot at anything moving above mach 0.5. Shouldn't I be able to tell the nature of these enemies from their radar emissions? And forget about cruise missile strikes on those airports once you've figured out where they are. For some reason, SAMs have no problem seeing and killing them, even if you launch 50 at one airport none will land. Jam the SAM sites, kill all nearby planes and literally a plane will lift off, kill all your missiles and flip you the bird before you can do anything. It's just too hard to kill land targets to be realistic. You run out of ammo instead.

A lot of the scenarios are interesting, but many of them fall into the 'gotcha' category: "you're a US carrier fleet, you have no early warning or combat planes in the air, and there are unidentified enemies within 10 miles of you (really, how exactly did I get in this position?). But they apparently know who you are because suddenly there are 200 missiles headed your way! Personally, more interesting to me is the feint, maneuver, initial contact and jabs of the conflict than struggling to defend (yes, you have to tell individual ships to shoot down every one of those missiles in real time unless you want them to get too close to defend properly).

TL;DR: the seed of a great game for those interested in the subject. Lot of little bugs and issues make it tedious and irritating that will never, unfortunately, be fixed.
Posted: June 29th, 2014
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0 of 1 people (0%) found this review helpful
25 products in account
4 reviews
0.2 hrs on record
This game so far is unplayable on windows 8, backwards combatability only goes so far.
Posted: July 27th, 2014
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5 products in account
2 reviews
17.3 hrs on record
This is the classic Modern Naval Strategy Sim, and no I don't mean Real Time Strategy. While support for the game has dried up, it still remains the last great theater-level realistic Naval Sim. Since it doesn't look like anybody will make any game like this again, this is the game to get if you've ever thought of being an Admiral. This isn’t a game where you collect resources and generate units, instead you play out missions designed to simulate real world situations. You’re tasked with using what you’re given to solve the mission. This ranges from Destroyers, Aircraft Carriers, and Land Based planes and missiles to solve the mission. While the game was made in the late 90s and the content reflects that, at the time it featured an accurate collection of most of the world’s naval forces for simulation. There have been mods created to bring it up to date, (Most notably The Naval Warfare Project, or NWP), which I highly recommend finding because they add tons of additional depth.

One major criticism of the game is that it is too realistic at times. The game takes place in real time, meaning that one minute in game universe equals one minute in our time. With ships moving at 20 knots, that means for ships to move from one side of the map to the other it can take many hours of play for that to happen. The game does have a “speed up time” feature, but it doesn’t go anywhere near fast enough to make casual play of the missions possible. Expect to dedicate about 12-20 hours to some of the built in missions. But there isn’t any newer game like this for die hard Naval Sim fans out there.

Posted: June 27th, 2014
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10 of 11 people (91%) found this review helpful
30 products in account
1 review
4.9 hrs on record
Fleet command rules! Picked up the complete naval pack but ive been mainly just playing Fleet command. Running windows 7 64 bit. Game hangs up after the intro video, but if you alt-tab out and then back in, the game works flawlessly. One of the best naval sims of all time. Get it.
Posted: December 3rd, 2013
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