Armello is a grim fairy-tale board game come to life. Full of swashbuckling adventure combining deep, tactical card play, rich tabletop strategy and RPG elements. Wage epic single and multiplayer battles, cast spells, hire agents, and prepare poisons and ruses on your quest for the throne!
User reviews:
Recent:
Very Positive (118 reviews) - 82% of the 118 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,400 reviews) - 86% of the 2,400 user reviews for this game are positive.
Release Date: 1 Sep, 2015

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19,99€
 

Recent updates View all (50)

31 July

Hotfix v1.4 [Steam PC/Mac/Linux] (Patch 2)

Heyo Armello Crew!

I'm going to keep it short and sweet, we have one single little fix coming in hot, straight from the codery.

  • Fixed a bug where the End Turn button gets stuck in an odd state, leaving it hidden.

Thanks for all of your reports on this one, and a special shout out to Mister UPS Man aka SurefireTactics for providing footage of the bug in action. Much appreciated!


Cheers,

<3 Darcy & the LoG Team

9 comments Read more

28 July

Hotfix v1.4 [Steam PC/Mac/Linux] (Patch 1)



Hello Armellians,

Thanks to everyone who's been submitting any bugs they've seen in the land of Armello. We present to you some of those bugs; now deceased.

Without further ado here are the fixes we've implemented!

NMA is our acronym for No More Action.


Bug Fixes

  • Support changes for the Double Dip Weekend.
  • Fixed a rare NMA when The Stranger transferring Heroes and a player interacting with multiple Hero shelves.
  • Fixed a rare NMA caused by repeatedly pressing End Turn while their Hero is dying.
  • Fixed a rare NMA caused by selecting a Quest Rumour during the King's Declaration phase.
    Fixed a rare NMA caused by a player disconnecting during a combat with the Mirror Cape.
  • Improvements to when the End Turn button is shown and hidden.
  • Fixed an issue where quitting a game during the King's Dec phase would prevent new games from starting correctly.
  • Fix rare issue where Palisade Walls graphic would be missing from continued games.
  • Fixed the sound of the Special Dice to not be deafening.
  • Fixed an issue with Special Dice sounds not being controlled by SFX Audio slider.
  • Fixed some of our Artists signatures on Card Art for Low Graphics settings.
  • Fixed the “New” Ribbon on the Card Gallery not updating in one session.
  • Fixed an issue with Inventory items not hiding properly when entering the Multiplayer Lobby.
  • Fixed some changes to the Prologue wording around Prestige and Gold.
  • Fixed a rare bug around Scout and Evading near palace tiles.
  • Fixed an issue with when dying from Overkill and having Poison Dice you would respawn Poisoned.

Happy gaming everyone!

<3

Lisy

11 comments Read more

Reviews

“This is a digital board game that exists somewhere between the island of Catan and the land of Studio Ghibli.”
Polygon

“Armello is a digital board game, and it's very much the genuine article.”
Eurogamer

“It's like Game of Thrones, only with animals.”
Kotaku

Feature List

  • Easy to Play but Hard to Master - Armello is an intuitive game, easy to pick up and experience but with deep and emergent strategy. Full release will include a tutorial mode.
  • Fast & Thoughtful - Adventuring in Armello is fast-paced fun but filled with deadly tactical and politically complex decisions requiring careful forethought and planning.
  • Multiple Playable Heroes - Full release will include 8 playable Heroes. Each unique Hero possess a special power, stat line and Ai personality. Also heroes can be customised with Amulet and Signet Ring load-outs to match your play style or counter an opponents strategy.
  • Dynamic Sandbox - Armello features a gorgeous dynamic world which procedurally generates a new map each and every game, complete with a dynamic quest system ensuring no two games of Armello are ever the same.
  • Turn-Based Day & Night Cycle - Armello features a fuzzy turn-based system, cycling between Day and Night phases. The fuzzy turns allow you to still play cards and do certain actions when its not your turn, and when it is you use Action Points to move around the hex board.
  • World Class Music & Audio - By Michael Allen, internationally acclaimed artist Lisa Gerrard, Stephan Schutze and Jacek Tuschewski.
  • Animated Cards - Armello will feature over a 120+ beautifully animated in-game Cards, from artists all over the world.
  • True Tabletop Feel - We spent months making sure we cherry-picked the best parts of the tabletop experience, like our custom physics-based dice!

About This Game



Armello is a grand swashbuckling adventure that combines three styles of play; The deep tactics of card games with the rich strategy of table top board games, combined with a character role-playing system.

As a hero from one of the clans of Armello, you'll quest, scheme, hire agents, explore, vanquish monsters, cast spells and face off against other players, with one ultimate end goal in mind — storming the palace and becoming King or Queen of Armello. The Kingdom of Armello is as dangerous as it is beautiful, perils, banes and bandits hide around every corner and a spreading corruption known as the rot is leaving no creature untouched.

Armello is League of Geeks’ attempt to revolutionise digital board and card games, whilst providing players a rich world within which they can craft their own stories of epic adventure. The aim was to create a rich game full of backstabbing, close shaves, shattered alliances, ruses and empty promises - a perfect game to play with your friends.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 (64-Bit)
    • Processor: Dual-core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 class GPU with 512MB VRAM
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 7 or later (64-bit)
    • Processor: Quad-core 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 class GPU with 1GB VRAM
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    Minimum:
    • OS: OSX 10.9 (64-Bit)
    • Processor: Dual-core 2.2GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL SM3.0 capable GPU with 1024MB VRAM
    • Storage: 4 GB available space
    Recommended:
    • OS: OSX 10.9 (64-Bit) or later
    • Processor: Quad-core 2.7Ghz
    • Memory: 4 GB RAM
    • Graphics: OpenGL SM3.0 capable GPU with 1536MB VRAM
    • Storage: 4 GB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS (64-Bit)
    • Processor: Dual-core 2.2GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL SM3.0 capable GPU with 1GB VRAM. Graphics card that has vendor-made drivers installed.
    • Storage: 4 GB available space
    Recommended:
    • OS: Ubuntu 12.04 LTS (64-Bit) or later
    • Processor: Quad-core 2.7Ghz
    • Memory: 4 GB RAM
    • Graphics: OpenGL SM3.0 capable GPU with 1.5GB VRAM. Graphics card that has vendor-made drivers installed.
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (118 reviews)
Overall:
Very Positive (2,400 reviews)
Recently Posted
TK
( 1.7 hrs on record )
Posted: 7 August
This game is beautiful, and perhaps that's actually some of the problem. You play through the prologue, and you get this very slick, almost Civilization-esque board game laid out for you piece by piece, with a very fleshed out and stylish world. Very nice.

But then, you go to play a game, and you find out that a single game cannot be any longer than 9 turns. One of the mechanics is that whoever has the most influence points when the 9th turn is over automatically wins, and since 9 turns goes by in a hurry, most of the other victory conditions explained in the tutorial won't actually happen unless the players get very lucky.

It feels like they missed the boat here. I personally can't recommend this game due to violated expectations. The talk of "role playing" in the game's description? Almost deceptive.

If you go into it knowing that all you're getting is a board game, with the story being a paper thin framing device, then you may be able to enjoy Armello. Otherwise, you may end up disappointed. Decide accordingly.


The Good

+ Beautiful and atmospheric. You can tell a lot of love went into this title.
+ There's nothing wrong with short games per se; it's great way to kill an hour or so with some friends.

The Bad

- Absolute hard cap of 9 turns per game, and this cannot be modified, ever. Games go by fast, most victory conditions will never happen.
- More luck than skill based
- Any strategy you'd like to play (perhaps trading off a character's strenghts and weaknesses) is locked behind an inane unlockable system.


The Ugly

* Realizing that the grand story laid out in the prologue never goes anywhere - it's just a way to frame the tutorial. There is no campaign.

* Realizing that the biggest annoyance with this game (the 9 turn limit) could be trivially patched out, giving a lot more replay value, and the developers won't do it.
Helpful? Yes No Funny
๖ۣۜ☂iℊ℮яИεT☃™
( 16.4 hrs on record )
Posted: 7 August
Fun game, but was completely unaware there was no singleplayer campaign to speak of. Read they have no plans on implementing one, that's a bummer.

The art is very impressive with a unique style, it's something I'd expect from a blockbuster game. The 2D and 3D art meshes very well and the animations(both 2D and 3D, again) are top notch. Props to whoever the artists are!

The gameplay itself is interesting, but I haven't played enough to really comment on it as I'm still learning it.

Overall, I'd recommend it if you're aware that it's not really meant to be a singleplayer game. I don't regret buying it despite not researching it first, I'll probably play it with friends from time to time.

Also, it works flawlessly on Linux which is always a plus for me.
Helpful? Yes No Funny
dark_lord_omega_
( 21.8 hrs on record )
Posted: 5 August
For all of it's flaws, Armello is a game that overflows with character. The animations of the various cards make every card feel unique and adds to the flair of playing the cards. The designs of the characters all look great, and the colorful atmosphere and antropomorphic chracters initally make this seem like a high fantasy setting. However, the cards, quest descriptions, and general point of the game all hammer home that for all the color and style, this is basiclly Game of Thrones meets Redwall, minus the sex and with lots more evil. You can even give into the dark side, known as the Rot, and win by killing the King while being even more evil then said insane king.

9/10, would become a dark lord bear again
Helpful? Yes No Funny
taco y doggo
( 26.3 hrs on record )
Posted: 4 August
es gud gam

pls to be 4-pack
Helpful? Yes No Funny
BubbleGumNuggys
( 23.1 hrs on record )
Posted: 4 August
This is a pretty fun game. The problems that have stopped me from playing are the lobby times to play with other people, and the way to rot victory is painfully difficult. In order to get corrupted you more or less have to hope you die to banes to increase your rot because getting cards that give you rot are few and very far between. I think they need to add more rot cards into the decks. 9 times out of 10 the win condition is either kingslayer or prestige and it takes away from the game when there is so little chance for other paths to be taken. This includes spirit stone victories as well, but I can understand how that condition is a little more random.
Helpful? Yes No Funny
Agidemus
( 16.5 hrs on record )
Posted: 4 August
Different, Tactical, Atmospheric, Variable, Brilliant.
Helpful? Yes No Funny
~Falcon64~
( 19.7 hrs on record )
Posted: 4 August
Boardgamey.
Helpful? Yes No Funny
Teo Rufus Reinhardt Issorat
( 7.4 hrs on record )
Posted: 1 August
One of the best games I've ever layed
Helpful? Yes No Funny
Artoriusaurus Rex
( 44.6 hrs on record )
Posted: 1 August
Fantastic gem of a game. The board/card/dice gameplay is extremely solid and I find it personally addictive. The replay value is very, very high.

The art and music and animation are utterly top notch. They suck you into this beautiful fairy tale world that's both dark and bright.

But the best part are definitely the characters. Each one has unique stats and abilities and there are 8 of them with more planned. They are lovingly breathed to life and add a richness to the world that the developers have crafted.

Highly recommended.
Helpful? Yes No Funny
Mingzhi2000
( 16.5 hrs on record )
Posted: 31 July
Good.But not worth the price.A similar game Gremlins, Inc. is much cheaper than this.

Pro
-Creative mechanics like Rot.
-Well balanced between strategy and luck.
-Fun with friends.
-Fantastic art.
-Good music and sound.

Con
-Boring single player game.It has a prologue as tutorials and normal mode, no actual story mode.
-Limited contents.You can fully experience the contentsin 3 ~ 5 games.

Bugs
-Sometimes AI just stop and the game gets stuck.
-Sometimes the End Turn button just disappears and the game gets stuck.
(When stuck In single player game,you can always quit to the main menu then continue from the start of that turn)
-Sometimes after you pick up a card, that card stays zoomed in the middle of the screen.

Sorry for my poor English.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
26 of 36 people (72%) found this review helpful
Not Recommended
13.5 hrs on record
Posted: 16 July
For the artwork, atmosphere, music and writing I would wholeheartedly reccomend this one. The way the game's systems are designed, speak to the imagination, requiring dedication to a theme and they are presented in a way that is exciting and satisfying. Things like day/night and your character's purity/corruption, cause great differences in mechanics. The world has enough character and colour for you to believe there's an entire world of wonders out there to discover and indeed there are amazing details and happenings to be stumbled upon in the forests and in the mountains. The way a stoic guard dog's tail wags when he defeats someone brings a smile to your face. Armello is a wonderful, intriguing world to visit. Since I'm a sucker for such things, I'm happy with my purchase and getting my money's worth.


However, as a game and compared to other boardgame, it has shortcomings that obligate me to give it a thumbs down and leave a few warnings.
Part of the problem is that this is a very short game, the standard ruleset used for sittings that count for achievements and multiplayer, shorter than 9 full turns (counting both day and night cycles, as you'll only get new magic points and cards after a single day). That alone isn't enough of a flaw. I'm fine with quick, satisfying games that don't take a lot of time.
There is also quite a bit of random luck involved. Certain events are incredibly rare, certain quests only carry certain rewards at random and the spawn points of certain mobs and objects are hit and miss. This alone, isn't a fatal flaw either, as I'm fine with the luck of the draw if at any moment, fortunes can turn with good RNG.

However, the combination of short game WITH a lot of luck involved, coupled with victory condition that require a solid fall-through, is a definite flaw. Luck and Randomness can only give players a balanced experience when given enough time, which Armello doesn't allow for. The result is that you'll need to make the best of your starting cards, location and quest and that the likely victory condition out of 4 (and most of these condition pretty much exclude the others) is already apparent from the first few turns. You need to follow through quickly, or lose the game before turn 3. There's no writing your hero's story, thinking on your feet or realistically hoping out for late stage game changers. The gameplay design messes with the game's ability to tell a story and your ability to create one.

Want to go for the "dark ending" by corrupting your sneaky rodent character? Not likely when you're not getting any corruption cards and Banes spawn too far away.
Want to heal the kingdom by gathering spirit stones as the bear priestess? Not so when all your Spirit stone quests just so happen to fall in statistics that you're low in, or all the naturally occuring stones fall in the wrong hands.
Prestige and Kingslayer victories then become the most likely options, but the both of them are so reliant on combat skill that it leaves half the game's potential superfluous. The best of the people on multiplayer can carefully min/max their way towards consistent victory, but this sort of ratrace seems oddly incongruent with how Armello presents itself.

All of this is hallmarked by me avoiding multiplayer competition somewhat and just wanting to do all the single-player achievements to see all that the world has to offer, but constantly restarting the game while doing so in the idle hope that this time, the game gives me what I require to properly progress on my chosen path or see the things I want to see.


Again, reccomended for the atmosphere and storytelling should lady luck allow it, not so much as a smooth, flexible game.


EDIT: After a small discussion with one of the game's developers below, I'd like to humbly propose Gremlins Inc. as a game that - despite being a looker but not nearly possessing Armello's art direction - also has karma, money and politics mechanics, but is as a boardgame, far better and more closely designed around revelling in RNG and making positive use of it. When going for victory, especially in multiplayer, Armello's RNG either keeps you on the track to victory or pushes you off it permanently, facillitating the kind of anguished min/maxing that goes - in my opinion - against the game's atmosphere. Gremlins Inc.'s sense of universal chaos is shared much more evenly, creating equality, and its cutthroat setting makes it a better competitive title in both body and heart.
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4 of 4 people (100%) found this review helpful
Recommended
82.2 hrs on record
Posted: 27 July
Hello there stranger! (or potencial stalker :OO), this is Armello one of the few digital boardgames that i genually like and simply because it plays like one and it's not overly complicated like many others digital reboots.

Anyways aside from the smooth and fun RPG system that it's not the worse to get used to but also challenging this game offers a scavenge style lore. Which means you'r only given the base part of it and the rest is in: items descriptions and quests. And as a side note most of the cards that you play are a bit animated a beautifully draw :)
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16 of 28 people (57%) found this review helpful
2 people found this review funny
Recommended
19.0 hrs on record
Posted: 27 July
Product received for free
Зарабатываем деньгу на новые игры тут!!
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3 of 3 people (100%) found this review helpful
Recommended
81.4 hrs on record
Posted: 9 July
This is a great game! This has a lot of depth and strategy. Definitely easy to learn and hard to master. There's mix of turn based rpg, dice, and cards! An RPGer's board game masterpiece. Would love for them to add additional character types and skins. The art is amazing, would love to see more.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
81.3 hrs on record
Posted: 9 July
This game is like crack, can't quit playing
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
5.8 hrs on record
Posted: 11 July
10/10 would kill the king again... and again... and my wife never gets to win 'cause I just keep killing the king.
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2 of 2 people (100%) found this review helpful
Recommended
1.5 hrs on record
Posted: 17 July
Fun game, but was completely unaware there was no singleplayer campaign to speak of. Read they have no plans on implementing one, that's a bummer.

The art is very impressive with a unique style, it's something I'd expect from a blockbuster game. The 2D and 3D art meshes very well and the animations(both 2D and 3D, again) are top notch. Props to whoever the artists are!

The gameplay itself is interesting, but I haven't played enough to really comment on it as I'm still learning it.

Overall, I'd recommend it if you're aware that it's not really meant to be a singleplayer game. I don't regret buying it despite not researching it first, I'll probably play it with friends from time to time.

Also, it works flawlessly on Linux which is always a plus for me.
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2 of 2 people (100%) found this review helpful
Recommended
30.0 hrs on record
Posted: 21 July
ah, Armello. a game that takes cards, dice and a board, perfectly fusing them together into a cute and cuddly massacre that will leave the land covered in blood and fur. replay value is excellent due to randomized boards, a huge variety of cards with a staggering array of effects, and the amazing ways you can combine it all into a new story every time, and that's not even taking into account the characters, their special abilities, and their jewelry! if you like board games, furry creatures, and absolute craziness, then this game is for you! i give it 4 out of 5, mostly because i feel the price of 20 bucks is a little steep, but if you like this sort of thing, it's definately worth every penny!
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2 of 2 people (100%) found this review helpful
Recommended
48.5 hrs on record
Posted: 27 July
I have enjoyed this game quite a lot in the last few weeks. I bought the Steam version over the GOG version because Steam gets updated with the current patches, but GOG only gets the primary releases which means they're several major patches behind. I will never play the multi-player, but I have heard the wait times are abysmal. The single player is quick, cut-throat, and utterly savage with the AI showing no mercy. I like this game, and would highly recommend this game for anyone that loves board games and hates having to play with jerks in real life. This game simulates the experience without losing friends.
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3 of 4 people (75%) found this review helpful
Recommended
48.7 hrs on record
Posted: 15 July
Ups and downs, but fun regardless, especially so when playing with friends.

It's good in that the gameplay is solid and straightforward, with a simple set of rules but a lot of room for skill and creative maneuvering. It's particularly interesting in that it's not always clear whether it's good or bad to accumulate or lose points in a certain statistic. Some games you will want to be poor, some games rich, some games you'll be forced to make unconventional plays, and some games you'll find it better to suicide in certain situations, even though suicide is a bad thing in this game. Or is it?

Only thing that bothered me about the game was that it just took too long for the AI-controlled units and entities to take their turns.
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