+ BEFORE YOU BEGIN +
Know that you will forever have 1/3 of the games cast unaccessible to you, and most dissapointingly, by far the most interesting characters of said cast. This is due to a unadvertised kickstarter which was participated in by about 3,000 people. Being part of said kickstarter got you access to the "Bandit" clan permenantly and exclusively. So let's just get that un-advertised thorn of dissapointment right out in the open.
The Pros:
-The game is fun, the gameplay is solid, and it feels like exactly what it was meant to be- that beer and chips roleplaying, dice throwing, card slinging board game you've likely played with your friends before.
-The graphics are smooth and there is plenty of depth to keep gameplay engaging.
It is also worth mentioning that the single player AI doesn't feel lacking like some games of these genres do, and have an amusingly nasty habit of punishing the player and other AI's mercilessly. It feels nearly complete if not acceptably so as a base boardgame in it's current state to be frank; though not all cards are incorperated in the game yet, nor are the characters.
-The full game will double the (dirty steam players) roster from 4 to 8. So there are more characters to come. and assuming the community doesn't take the secret kickstarter issue too personally, likely more to come in future expansions, assuming there will be expansions.
The Bad:
-As a pre-release it does have its share of bugs. Occasionally, but not often, the game will hang on an AI's turn and require you to restart the game. This can be bothersome, but it has only happened to me 3 times out of about 14 matches so...it's par for a pre-release in terms of technical difficulty.
-The game does not explain in any way it seems, the ability mechanics obtained through spells and equipment yet.
Example, the abilities "Scout" as provided by "Mariners Lantern" and "Evasion" as provided by a spell who's name I can't remember, are discussed nowhere. You can refer to a wiki...but I feel there shouldn't have to be any sort of question on this. Especially with a large tutorial-esque digital pamphlet to read to get the rules down, there should be an effects tab there to clear up any confusion at the least.
- People can and do ragequit if they are losing mid game. These games mind you can last anywhere from 30 minutes to 1 1/2 hours. This being said, a poor sport could waste a good chunk of your day with no sense of satisfaction to be had. It is also worth noting that there is no system in place to punish this type of poor sportsmanship, and thusly, you can keep your win/loss ratio as high as you want it to be as long as you never let yourself lose...by ragequitting.
The Ugly:
- Overall; I love this game and hope to see it succeed... but I will tell you this as well. Anyone who gets into this game will eventually feel a creeping frustration regarding the 1/3 of the character cast they will never have access. Especially given that they are easily the best designed and most interesting characters so far as to be seen of the lot. This is a real shame in my eyes.
Being meant to be played online, the average player will likely get fed up or agitated seeing these sacred cows they will always want to play with, but ya know... NONE FOR YOU!
Also, it is worth mentioning this will likely cause tension regarding the competitive gaming community as well regarding the legality of these characters in any sort of tournaments, which will likely insight endless bickering and hostilities between the filthy steam players and the obscure kickstarter community.
Final Verdict:
+The Grade I want to give: 9/10 - As a pre-release game it shows a great deal of polish, care, and attention to detail. The gameplay is balanced and there is enough to be done to remain engaging; including trash talking in chat mid game. I love the way it looks and feels very much and could spend many countless hours tooling around a game like this casually, however...
+The Grade I have to give it: 6.5/10 - As stated above, this is a fun game that is hard to find fault with, even in its early stages, but with the ability for poor sportmanship to ruin any chance of an accurate leaderboard, and the high probability a "Good" player may actually just be a man child hellbent on wasting your time and robbing you of that satisfying victory you started the game seeking, I can't fully endorse the multiplayer just yet in a competitive sense.
Furthermore, I personally found out about the game only after it was released in its early release phase, but by the time the steam community was made aware of it's existance, they were already damned to forever-never play 1/3 of the games cast; more regretably so, the most appealing 1/3 of the games cast.
Maybe seems like a small detail to some out there, but I personally won't ever be able to fully dismiss this as a "Tough luck" kinda thing. Because nothing spoils a good meal like eating by a great meal, especially when you never knew it was going down accross the table from you.