Camina sobre la delgada línea entre la esperanza y la desesperación en Actual Sunlight: una breve historia interactiva de amor, depresión y la corporación.
Análisis de usuarios: Muy positivos (263 análisis)
Fecha de lanzamiento: 3 de abr. 2014

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Comprar Actual Sunlight


Recomendado por mentores

"Showed at PAX East 2014 - This is one of the most powerful interactive stories concerning mental illness available. Excellent narrative design."
Lee aquí el análisis completo.


“The Biggest Challenge In This Game Is Preventing Your Character From Committing Suicide”

“Actual Sunlight Is The Hardest Hitting Game About Depression I’ve Ever Played”

“Actual Sunlight is a brutal depiction of a man’s life self-destructing, and it’s a game whose central character can only find hope in his own death.”
Rock, Paper, Shotgun

Acerca de este juego

“Sé lo que estás pensando: ¿Por qué seguir levantándose, día tras día, incluso cuando tu vida no va a ninguna parte?"

Es ampliamente considerado uno de los juegos indie más desalentadores y mejor escritos del mercado; Actual Sunlight te reta a enfrentarte a la vida de Evan Winter: un obeso y solitario joven profesional con una grave depresión.

Presentado casi íntegramente en texto, su mezcla de observaciones agudas y humor negro capturará tu interés desde el provocativo comienzo hasta la rompedora conclusión.

Actual Sunlight es único, una aventura que se grabará en tu mente como una de las experiencias más bellas y reminiscentes que jamás hayas tenido como gamer.


  • Una historia intensa y desgarradora que trata temas como la adicción a los videojuegos, la insatisfacción en el trabajo y la tristeza de la soledad.
  • Bello y original pixel art inspirado en las calles, oficinas y hogares de Toronto, Canadá.
  • Música original, oscura y emotiva que ambienta apropiadamente los horrores psicológicos de la vida real.

Aviso Importante

Debido al lenguaje explícito que contiene, Actual Sunlight no es apropiado para menores de 18 años.

También trata temas extremadamente graves, entre ellos estados de depresión y pensamientos de suicidio. Como otras formas de arte que abordan estos problemas, Actual Sunlight puede ser una experiencia muy poderosa a un nivel emocional –antes de descargarlo, por favor, considera cuál sería tu reacción ante un libro, película o canción del mismo estilo.

Para las últimas actualizaciones del juego, sigue a Will O'Neil en Twitter:

Requisitos del sistema

    • OS: Windows 98, XP, Vista, 7
    • Processor: Intel Pentium III 800 MHz
    • Memory: 512 MB RAM
    • Graphics: 1024x768 High Color +
    • DirectX: Version 9.0
    • Hard Drive: 100 MB available space
Análisis útiles de usuarios
A 58 de 66 personas (88%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.4 h registradas
Publicado: 10 de diciembre de 2014
Actual Sunlight is an indie title about depression.

This game contains strong triggers towards thoughts and feelings such as suicide and depression. Please make sure you are in a strong mental well-being before playing this game. I have listed all the suicide hotlines that I know of, they are available below.

You will probably never play a game quite like Actual Sunlight.

The story follows a man named Evan Winter, who is struggling with depression. Straight away you sense that he has lost nearly all hope, and is only hanging on because he hopes it will pass.

Evan’s problems are taking their toll. He works for a company he doesn’t respect, with many employees he doesn’t respect, he is overweight and wants to try and change that, but work is dragging him down. He keeps spending money on video-games when he thinks he is wasting his life. Everything in his life seems to have a problem with it, which leaves him with such a depressed mind that no matter how hard he tries to be optimistic, everything seems to be overwhelming to the point where he can’t see past the bad.

Evan has been given advice from people on how to live his life. About how he should “lighten up,” or how he should look at the world. Things that many depressed people have been told. But it isn’t helping them, because it is a mental issue, so merely changing your perspective on something won’t help because the thing you need to change isn’t an easy issue to fix. Evan will laugh it off or make self-deprecating jokes, or merely try to deny it. But underneath is that little bit of honesty that they really hope you hear, because they are too scared to say it directly.

Actual Sunlight was made with RPGMaker by one man, Will O’Neill. But behind it’s simple graphics is an incredibly powerful story.

This “game” is brutally honest with it’s writing, it’s like being in the head-space of someone or reading their diary, it is SO incredibly personal. But I do think it contains a story that needs to be played by people to truly understand what it is like, at least to the best possible ability. It isn’t a game I would recommend to someone going through depression unless they feel they can 100% handle it. But I do think anyone with a family member, friend or colleague that might have depression, should play this game, so they can truly understand their loved one.

This game isn’t one I can score, because it would be like trying to score someone’s life, someone’s thoughts, someone’s journey, it would almost invalidate everything I have said. But if you have a loved one suffering through depression, take the hour and a half to finish this game and try to understand what they must be going through. It’s a rough journey, but you should be by their side to the best of your ability.

If you need help, please talk to someone or contact your country’s suicide hotline below.


Albania: 127
Argentina: (54-11) 4758-2554
Australia: 13 11 14
Austria: 142
Barbados: (246) 4299999
Belgium: 106
Botswana: 3911270
Brazil: +55 51 211 2888
Canada - Greater Vancouver: 604-872-3311
Canada - Toll free-Howe Sound/Sunshine Coast: 18666613311
Canada - TTY: 1-866-872-0113
Canada - BC-wide: 1-800-SUICIDE (784-2433)
China: 0800-810-1117
China (Mobile/IP/extension users): 010-8295-1332
Croatia: (01) 4833-888
Cyprus: +357 77 77 72 67
Denmark: +45 70 201 201
Estonia (1): 126
Estonia (2): 127
Estonia (3): 646 6666
Fiji (1): 679 670565
Fiji (2): 679 674364
Finland: 01019-0071
France: (+33) (0)9 51 11 61 30
Germany (1): 0800 1110 111
Germany (2): 0800 1110 222
Germany (youth): 0800 1110 333
Ghana: 233 244 846 701
Greece: (0) 30 210 34 17 164
Hungary: (46) 323 888
India: 2549 7777
Ireland (1): +44 (0) 8457 90 90 90
Ireland (2): +44 (0) 8457 90 91 92
Ireland (3): 1850 60 90 90
Ireland (4): 1850 60 90 91
Israel: 1201
Italy: 199 284 284
Japan (1): 03 5774 0992
Japan (2): 03 3498 0231
Kenya: +254 20 3000378/2051323
Liberia: 06534308
Lithuania: 8-800 2 8888
Malaysia (1): (063) 92850039
Malaysia (2): (063) 92850279
Malaysia (3): (063) 92850049
Malta: 179
Mauritius: (230) 800 93 93
Namibia: (09264) 61-232-221
Netherlands: 0900-0767
New Zealand (1): (09) 522 2999
New Zealand (2): 0800 111 777
Norway: +47 815 33 300
Papua New Guinea: 675 326 0011
Philippines: 02 -896 - 9191
Poland (1): +48 527 00 00
Poland (2): +48 89 92 88
Portugal: (808) 200 204
Samoa: 32000
Serbia: 32000
Singapore: 1800- 221 4444
South Africa: 0861 322 322
Sweden (1): 020 22 00 60
Sweden (2): 020 22 00 70
Switzerland: 143
Thailand: (02) 713-6793
Ukraine: 058
United Kingdom (1): 08457 909090
United Kingdom (2): +44 1603 611311
United Kingdom (3): +44 (0) 8457 90 91 92
United Kingdom (4): 1850 60 90 90
United Kingdom (5): 1850 60 90 91
United States of America: 1-800-273-TALK (8255)
Zimbabwe (1): (263) 09 65000
Zimbabwe (2): 0800 9102

Disclaimer: This review was written gradually over 6 or so months, if others have voiced their opinions that have been voiced similar to mine over that time that is by coincidence.
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A 27 de 29 personas (93%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.3 h registradas
Publicado: 16 de diciembre de 2014
I look at Evan Winter, the main character of Actual Sunlight, and that Evan Winter is distinctively me.

Well, not exactly me. I'm not in my late 20s/early 30s. I'm not working a job I neither love nor care for. I'm a college kid from China studing economics here in the States. Oh, and I do cook pretty well, and my obsession with precisely following Ikea's assembly instructions proved to be a bit overwhelming to the few friends I have.

Other than that, it's pretty close. I'm in an alien country, spending money I don't have learning stuff I neither love nor am good at, getting by with passing grades, lying to my parents that everything's fine so they wouldn't completely lose faith in me and their decision of funding my study, and of course, escaping into videogames. I live with four roommates under the same roof who each lives their own lives and barely social at all. I've no idea if I would ever find a job, or even complete this degree. I've gained 40 pounds since I came here, and the mirror image of Evan is not far from myself. Hell, I even have a similar "relationship" like Evan and Tori with my ex, my first date, who I broke up with 4 years ago. And for the past four years, I've been living with my broken promise, which I never told her, that I would make a man out of myself one day and finally face her with confidence, along with dozens of other promises I could not keep.

I've seen my university's counseling service precisely once.

I'm pretty sure I just failed a class I have to pass in order to proceed to a dozen of courses to complete my degree.

I've been keeping a sharp-tipped fruit knife within my arm's reach for the past three days.

I woke up early this morning after 5 hours of medically-enhanced sleep, and I run into Kotaku UK's article "How Video Games Can Help With Depression", in which Actual Sunlight was mentioned. I found a let's-play on YouTube, and two minutes into it, I knew this is a game I need right ♥♥♥♥ing now. Only $5. It's not like I haven't been wasting hundreds of dollars on games already.

Playing through the game took me 1.5 hours. It was 1.5 hours of storming emotions, mixed with pre-coffee, early-morning drowsiness. I completely understood every single word, and every single pulse behind those words. It is the life I've been living for the past four years.

And it feels good to know there're people out there. People out there who really understands.

And, although the game's ending *minor spoiler* is not exactly happy, I feel strangely motivated. It pinned down every negative emotion that's been bombarding me constantly, like scalpels cutting around a gulping tumor, summarizing everything I want to be rid of.

But mostly, it's just nice to know that there're people out there who understands.

And, coming back to it, it wets my eyes that the author put down that one line:

"Don't you ♥♥♥♥ing dare."

So I won't. I'm gonna put up one more fight. I've made choices and I had my consequences, but there's still chance. I'm still depressed, but now I actually feel that I'm not alone, and there are those out there who are still putting up there own fights, and there's no excuses for me to give up my own.


I know this is not technically a review, but I'd say this reviews the game better than any actual review and accurately reflects what the player is signing up for.

BTW, I just realized that I unintentionally threw that knife away along with a bunch of litter in a cake box.
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A 6 de 7 personas (86%) les ha sido útil este análisis
1.4 h registradas
Publicado: 17 de diciembre de 2014
Last night I had a dream of romantic spontaneity; of sudden, burning passion, of boundless joy, of the stars aligning and everything I could possibly want -- or at the very least, what I think I want, or maybe what I wanted so badly at one point in time -- simply, inexplicably coming into being. A perfect life made manifest. No inhibition. No limitation. And everything was perfect, or at least the illusion of perfection that people like to cling to, and everything was pure.

And then I woke up before the dream ended because some part of the real me broke down the barriers of that fantasy. And why?

Because there's no way I could be that spontaneous. Because I can't function without my meds. Because I "inherited" this or that from my mom and this or that from my dad and because, unless I lose myself completely, unless I find something that I haven't found yet, I either feel the weight of my existence or its alarming weightlessness, and it's too much either way. Because each and every time I step outside my door I'm crushed by my own thoughts, and suddenly each and every crippling, clawing, gnashing insecurity, doubt, and weakness feels so naked and bare to the world at large that I can only really function if I shut myself off.

But then I feel like I'm not doing it right. Like I'm presenting the world with an image of myself that's not the real me. Like I'm somehow disappointing everyone by not smiling at strangers or not talking enough or not being friendly enough or not giving off the right "vibe" or not keeping in touch with people or really making much of an effort to establish much of anything outside of myself whatsoever.

I tell myself, always, that I need to fix this. That this pill or that pill will make it work. That it will get better. And sometimes it feels like it does, if only for a moment, but it's fleeting.

So I woke up this morning and stared mindlessly at my phone for a few minutes -- found some asinine sense of relief and validation that my latest overfiltered, over hashtagged photo on instagram had gotten more likes from beautiful strangers who may as well not even exist, which makes me feel hopeful if only for a moment because I can't stand the thought of being looked at or scrutinized in "real" life -- and carelessly tossed my phone back to the side. 4 hours of precious sleep, and I knew I wasn't going to get any more, so I woke up and took all my medicine just like I do every single morning so that I don't end up just lying in bed for hours.

Then I sat down at my computer in the dark to play some video game because I knew I needed to distance myself from reality just as I do each and every morning. Opened up my Steam library, stared at 'Actual Sunlight', one of the many games I bought at one point and never got around to playing, and thought to myself...why not?

The hour and a half spent completing this game was like staring into a virtual abyss that encapsulated so many of my own fears. So many of my own doubts, regrets -- regrets I'm too young to have but regrets that are nonetheless very real -- insecurities, and feelings of hopelessness all made poignant and raw and brutally honest.

But within the sadness of this experience lies a deep and profound beauty.

It's so easy to feel alone. It's so, so easy. And no matter how many times or in how many ways you're told that you're not, you still feel alone. Because when it's made so simple, so black and white, it's supposed to seem so easy and the future is made to seem so bright, and maybe other people can switch themselves on and off like that...but when your friend tells you to "have more confidence" you want to make them understand that it just doesn't work that way and when your family is proud of you for a moment that sliver of time seems ultimately fleeting and impermenant in the face of every pain and sadness you feel and when your psychiatrist tells you that you should accept that someone out there wants you and even when you feel wanted everything about everything just seems so hard, so pointless, so false and you end up just watching life pass you by.

For the first time in a long time, this game made me feel like I wasn't alone.

I sat here writing this for the last half hour not knowing who, if anyone, will take the time to read this sprawling mess of words or ultimately even care. But just knowing that a game like this exists is enough. Because all these feelings of hurt and every quiet lament is a testament to the experience of a life that is beautiful even in its darkest moments.

Whether that life is mine...or yours.
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A 4 de 5 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
4.5 h registradas
Publicado: 2 de enero
An interesting perspective on depression, one of few games that feel like you're totally inhabiting another person's mind and thoughts
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A 2 de 2 personas (100%) les ha sido útil este análisis
0.9 h registradas
Publicado: 5 de marzo
This game shows people who cannot understand a mental illness in friends and family. It gives good insight to what its like to be depressed. This is mostly a text based game, though there is little interactions through out. I enjoyed playing and reading along. Worth the buy, I only wish i could of helped evan.
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A 1 de 1 personas (100%) les ha sido útil este análisis
1.0 h registradas
Publicado: 26 de diciembre de 2014
A powerful and moving experience. Very bleak.
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A 2 de 3 personas (67%) les ha sido útil este análisis
1.1 h registradas
Publicado: 1 de diciembre de 2014
This game was painfully realistic and a bit difficult to get through. Not because of poor gameplay or plot, but because of the content. Actual Sunlight is about dealing with depression in a very realistic manner. Things are not sugarcoated or made to be politically correct. The protagonist isn't someone to sympathise with easily, but at the same time, you, the player, do feel and understand where he is coming from. The gameplay isn't very difficult as it is mostly clicking and interacting with the items in our protagonist's daily life, and noting his comments regarding such things. So in a sense, I suppose this will fall under the category of an interactive story. In short, this is an excellent game which tackles a very difficult subject.
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A 2 de 3 personas (67%) les ha sido útil este análisis
2.2 h registradas
Publicado: 2 de enero
There's not much to Actual Sunlight. You can't win. You can't lose. All you really do is walk around and examine things or talk to people in an extremely linear fashion. But following along this haunting story of Evan Winter is one you won't soon forget.
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A 2 de 3 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.4 h registradas
Publicado: 13 de mayo
/b/ ♥♥♥♥♥ in a nutshell.
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A 3 de 5 personas (60%) les ha sido útil este análisis
1.7 h registradas
Publicado: 13 de enero
I would not recommend it, though Im not saying that this is not a good game.
Let me explain.
I feel like the developers of this game want you to feel what he felt. To realise what he has been through.
I have been in a depression for 2 years, and did recognize a lot.
Though, the game didnt get me. I didnt feel any sadness, depression afterwards. While I feel like that was their goal.
I expected a lot of this game too, which is of course stupid for only 5 euros.
I would indeed recommend it, but make sure you are not sensitive for suicidal thoughts etc.
It is still a good game, and a nice storyline. The storyline just goes too fast, you dont get attached to the main character, which is a must in these games. You dont get to see his good side, which he has.
It's a good game. But not for me.
This game does include suicidal thoughts, it's a psychological experience, and you have to be strong, without getting tackeled down by this game.
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A 1 de 2 personas (50%) les ha sido útil este análisis
1.2 h registradas
Publicado: 16 de diciembre de 2014
Minimal interactivity and plays in about an hour. Don't buy if you're concerned about how "game"-y this is. As the game itself says, "This is not a game, it's a portrait." It's a short story with some RPGMaker connective tissue.

That said, I found the writing to be incredibly powerful. It resonates with me, and I appreciate it.
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A 5 de 5 personas (100%) les ha sido útil este análisis
0.8 h registradas
Publicado: 13 de junio de 2014
Análisis de preestreno
A menudo se acusa al suicida de egoísta.

Eso cuando no se le ignora rápidamente, cuando se esconde detrás de una maraña de noticias por el temor a un “efecto contagio” (o efecto Werther). Así, el suicida o el que está en riesgo de serlo desaparece, engullido en sus propias ideaciones, en vez de ser acogido por una sociedad dispuesta a hablar del tema y a atenderle. Y lo más probable es que en algún momento del día te encuentres, en alguna parte, con alguien que ha pensado sobre el suicidio en el último mes. Gente con depresión u otro trastorno del estado de ánimo, tan hastiada por su situación que empieza a fantasear con una salida de ella, con un “quitarse de en medio” para no estorbar a los demás.

El principal valor de Actual Sunlight radica en atreverse a hablar de ello, a funcionar como amplificador de los pensamientos de su protagonista, devorado por la tristeza y la imposibilidad de salir adelante. En el videojuego de Will O’Neill encarnamos a un mediocre oficinista a las puertas de la treintena, a alguien que llega a un momento en el que nada tiene sentido. No quiere tener más contacto del obligatorio con nadie, no quiere significación ni realización (más allá de sus ensoñaciones y fantasías) y no quiere (o más bien, no puede) ponerle remedio a sus problemas.

La sensación de inevitabilidad que acompaña a la historia está muy bien conseguida y consigue meter al jugador en los resquicios del pensamiento depresivo, ese efecto túnel en el que sólo podemos ver lo genuinamente malo y desagradable y emborrona el mundo con un triste gris. Cada cosa que tocamos, que miramos, que hacemos…
Todo recibe una valoración negativa y ácida por parte de Evan Winter, el protagonista. El jugador debe mentalizarse porque va a encontrar mucho texto seguido, especialmente al inicio, cuando quiera recorrer la habitación de Evan y descubra el terrible mundo que le acecha en ella.

Contribuye a aliviar la tensión (que se haría insoportable) el durísimo humor negro del narrador. Aunque los comentarios sobre cada faceta de su vida son durísimos y deprimentes, siempre hay un resquicio de sarcasmo, de divertida amargura, que el jugador acabará agradeciendo. Actual Sunlight, bajo esta capa de dolor y con la sutileza de un martillo, aprovecha para embestir contra muchas de las concepciones de la cultura moderna. Will O’Neill aprovecha la máscara que le da Evan para preguntarse cuál es el maldito sentido del trabajo en las grandes corporaciones, de la falsedad en las relaciones humanas y en general el sentido de una vida que no trae manual de instrucciones:

Einmal ist Keinmal, que diría el amigo Kundera.

Sin embargo, lo más interesante no son las embestidas de crítica social, ni siquiera el tema del suicidio y la depresión. Habla también del efecto que tenemos en los demás y sobre todo te da mucho material sobre el que meditar al acabar el juego.
A medida que jugaba me iba dando cuenta de que muchas cosas de las que usa Evan para flagelarse son veneno mental que alguna vez he pensado. Que algunas de sus actitudes (terminales) ante la vida me han acompañado en algún momento. Y me ha dado para reflexionar, para sentarme un rato y pensar en lo que había leído, permanecer un rato callado y darme cuenta de cuáles son las cosas importantes de la vida por las que debo dar gracias cada mañana.

Es curioso, pero hablamos de un videojuego en el que sobrevuela el suicidio, de muros de texto llenos de amargura, de pura desolación…y es inmensamente vital. A la vez que ayuda al jugador a entender la situación, rompe su cuarta pared y le recuerda que la vida, aunque no tenga sentido, es algo temporal y que siempre será mejor disfrutarla que padecerla. Como el buen existencialismo, a través del sufrimiento reconcilia al hombre con la vida.

Eso, para un videojuego con una interacción limitada (el término “narración interactiva” lo define muy bien) y desarrollo efímero (poco más de una hora) es un nivel de mérito espectacular. Es de esos títulos que a base de un buen guión y del respeto hacia su propuesta te reconcilian con la industria y te hacen pensar que sí, que los videojuegos también pueden (y deben) ser arte.

Antes de terminar me gustaría celebrar la localización al castellano que ha recibido: la traducción tiene muy buen nivel, y aunque en algunos momentos se nota que ha habido que lidiar con expresiones difíciles de trasladar, cumple a la perfección y permitirá al público hispanohablante disfrutar de él sin perderse entre los textos en inglés.

Concluyendo: Para mí la experiencia ha acabado ocupando el mismo podio que obras como Gone Home o The Novelist, y eso es mucho decir. Está claro que es un videojuego que no es para todo el mundo y que hay que acercarse a él sin prejuicios y con ganas de escuchar lo que nos tiene que contar. Está claro, también, que la audiencia a la que dirige debe ser madura, no sólo por la temática sino por lo fácil que es sentirse relacionado con las cosas que pasan. Tardáis en jugarlo.
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A 5 de 5 personas (100%) les ha sido útil este análisis
0.8 h registradas
Publicado: 3 de abril de 2014
corto y lineal, pero con una profunda historia, la grafica me hace acordar a to the moon. 8/10
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A 3 de 3 personas (100%) les ha sido útil este análisis
1.1 h registradas
Publicado: 2 de julio de 2014
Curioso enfoque.

Más que un juego de aventura, como marcan las etiquetas de steam, nos encontramos ante una novela visual que trata sobre la vida de un hombre con una depresión profunda.

No es apto para todos, es original y consigue jugar con tus sentimientos, ya sea para bien o para mal.

La duración aproximada es entre 45 minutos y una hora. Quizá sea ese el punto más flaco, se echa a faltar un desarrollo más profundo de personajes.

La historia es lineal de inicio a fin, no tiene subidas y bajadas.

¿Por qué no lo recomiendo? Su precio. Es elevado para lo que realmente ofrece. No es una historia intensa, larga, impactante...

En fin, si hubiera un "punto medio" elegiría esa opción, pero si tengo que decantarme por una opción, diría, no, no lo compréis.
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A 1 de 1 personas (100%) les ha sido útil este análisis
1.4 h registradas
Publicado: 24 de abril de 2014
Final Stage Review

Este no es el tipo de juego al que las empresas, ni siquiera las indies, nos tienen acostumbrados. Si queréis reflexionar sin tabúes aquí lo tenéis.

El suicidio es una palabra (o más bien un hecho) que escuchamos cada 10 minutos en cuanto encendemos la televisión. Podemos decir por tanto que no es un término tan extraño, ¿no?. Quizás nos equivocamos. El concepto en sí, es fácil de asimilar, obviamente estamos expuestos a una apatía constante de términos mediáticos que simplemente hacen mermar nuestra importancia de un hecho (como puede ser este) cuya obsesiva repetición de esa idea, amarga la vida, hasta acabar con ella; pero la realidad no es la que aparece en los medios de comunicación.

Eso es lo que Actual Sunlight quiere mostrarnos. No es un juego en sí, es la historia de la vida- o lo que quiere dejar de ella- de Evan Winter, un empresario oficinista que vive en el mundo de la rutina, hastiado por su propia existencia, que emerge del mas diminuto de los delirios de cama que sufre por el simple hecho de estar sólo. No os recomendamos este juego (y como bien dice el autor) si no tenéis una conciencia “madura” –o al menos sensible- como para enfrentarnos al retrato de una idea suicida constante.
“¿Para qué suicidarte hoy si puedes masturbarte mañana?”

No es un juego fácil de asimilar. No busquéis interacción con el medio, no busquéis tesoros y no busquéis diversión, porque no la hay. Pero no quita que sea considerado juego: lo que busca es embotellar los sentimientos, sensaciones y otro cúmulo de factores ambientales importantes dentro de la atmósfera de un suicida, para que nosotros podamos proyectarlo en nosotros mismos. Y eso lo consigue desde el minuto uno del juego.

Somos la gran metáfora de la máquina, siendo nosotros un mero esclavo a las órdenes de un supervisor que nos rige unas normas a las que acabamos anclados, y deseosos por pensar que somos libres, caemos en la realidad, reflejada en forma de depresión y suicidio para nuestro protagonista.

Y como juego, ¿qué tal?

El juego está hecho un RPG Maker, por lo que sus gráficos sólo van más allá con una serie de imágenes más elaboradas de los personajes del juego. Pero es que no necesita más. Al fin y al cabo, es una novela interactiva, donde vamos a leer grandes textos del protagonista reflejando su estado: cómo se siente, qué opina al respecto de ciertas cosas, etc.

La música va acorde con lo que nos quiere transmitir: es simple, repetitiva y constante. No tiene mucha ciencia, pero podemos imaginar que está hecho adrede de esa forma para que nos envolvamos en una atmósfera caótica de rutina, soledad, apatía, indiferencia, desamor y depresión.

No es un juego, como hemos dicho, al que estamos acostumbrados, pero no deja que muchos sean adeptos a este tipo de historia, que de una manera u otra, nos atrapa si estamos dispuestos a que ella nos atrape.

El juego está disponible en Steam por 4’49 y si os gusta el género, no preocuparse por invertir el dinero porque ha dado mucho que hablar.

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A 0 de 1 personas (0%) les ha sido útil este análisis
1.5 h registradas
Publicado: 30 de mayo de 2014
Consiste en una hora de relatos deprimentes sobre la sociedad y el fracasar en la vida unidos por un par de escenarios hechos en RPG Maker a lo cutre. Como videojuego no vale nada, porque el 95% es la pantalla negra con texto y una música repetitiva y poco inspirada de fondo; vamos, que ni siquiera aprovecha la parte audiovisual. Como colección de relatos tiene cierta profundidad y no le quito mérito, pero meh.
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A 84 de 93 personas (90%) les ha sido útil este análisis
4.0 h registradas
Publicado: 3 de abril de 2014
For anyone who has ever suffered through the many stages of depression or felt like the world was crumbling around them while you just sat there and watched. This is the game for you. It's also for the people that have friends going through this.
The game is very text heavy, there is no gameplay as such. It's more an interactive story on social commentary, past events and life as some people know it. It's a work of art. And no, not that 'Dear Esther' kind of art.

It will be different things for different people, but if you relate at all to the subjects this game covers you can expect it to deliver in spades.

Thank you so much for sharing Will O'Neill. :)
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A 75 de 83 personas (90%) les ha sido útil este análisis
6.8 h registradas
Publicado: 17 de abril de 2014
As a person that suffers greatly from depression, this game was highly relatable. Feeling like no one understands you or bothers to even care about your issues. Kind of having deep conversations with yourself, and fighting with yourself. Depression is terrible and I wouldn't wish that on to see this kind of scenario actually laid before me in such a well written manner was refreshing..but also saddening. Although I wouldn't handle most of my situations like the main character did, I could still empathize and actually feel care towards the character. In my opinion this game is something everyone should play and give a thought to..even if its only just once. There's a bunch of reading..well its basically an "interactive story", but it was well worth the read.The author makes valid points towards the current state of society, how we treat our fellow man, and things that most people wouldn't publicly say. I honestly hope whoever reads this will pick this game up and see for themselves.

"Suicide is a permanent solution to a temporary problem." Right..?
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A 56 de 62 personas (90%) les ha sido útil este análisis
1.9 h registradas
Publicado: 9 de abril de 2014
Depression can be incredibly destructive. Some of you know really well how it makes everything worse. You don't enjoy things you liked. You don't want to do anything, it doesn't make any sense to you. In some cases you want to die to run away from your depression.

This game... or an interactive story... is about this.

Don't go to the roof. Life is cool.
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A 39 de 45 personas (87%) les ha sido útil este análisis
1.2 h registradas
Publicado: 3 de abril de 2014
First of all, this is a mature game. I don't mean mature as too much violence mature. Actual Sunlight tackles a very tough subject. Depression. If you are depressed, don't play this, because it will get you even more depressed. Even if you're not depressed, this game will very likely make you sad if you pay attention to its story.

My hours played do not seem like much here, but I bought this game before it's steam release and played it through, and it was amazing.

Actual Sunlight is probably the most accurate depiction of depression in a game to date. It can hardly be defined as a game, really. It is more of an interactive story. Don't let that stop you though, if you're not depressed, you'd be doing yourself a favour by buying it. I can't go into a too in depth review without giving to much away, but it is about a young man named Evan Winters who is suffering from depression. I believe that a lot of people can relate to what he's going through, even if not depressed.

The game was made with RPG maker, so expect the graphics you see in the screenshots. If you don't like reading too much, you may not want to buy it, but that would be a mistake.

At this price, this is a story worth reading and seeing.

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