Cammina in bilico sulla corda sottile che divide speranza e disperazione in Actual Sunlight. Una breve storia interattiva sull'amore, la depressione e le corporation.
Valutazione degli utenti:
Complessivamente:
Molto positiva (317 recensioni) - 317 recensioni degli utenti (81%) per questo gioco sono positive.
Data di rilascio: 3 apr 2014

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Recensioni

“The Biggest Challenge In This Game Is Preventing Your Character From Committing Suicide”
Kotaku

“Actual Sunlight Is The Hardest Hitting Game About Depression I’ve Ever Played”
Indiestatik

“Actual Sunlight is a brutal depiction of a man’s life self-destructing, and it’s a game whose central character can only find hope in his own death.”
Rock, Paper, Shotgun

Informazioni sul gioco

"So cos'è che pensi: Perché continuare ad alzarsi, giorno dopo giorno, anche se la tua vita non sta andando da nessuna parte?"

Famoso: Considerato da molti come una delle storie più tristi e meglio scritte della scena gaming indipendente, Actual Sunlight ti sfida a confrontarti con la vita di Evan Winter, un giovane professionista sovrappeso, solo e gravemente depresso.

Da leggere: Presentato quasi interamente sotto forma testuale, un misto di osservazioni acute e humor nero catturerà la tua attenzione dall'inizio stimolante fino alla sua traumatica conclusione.

Preparati: Actual Sunlight è un tipo di avvventura unica nel suo genere che ti rimarrà per sempre impressa come una delle esperienze più difficili, ossessionanti e meravigliose che tu abbia mai vissuto come videogiocatore.

Caratteristiche principali


  • Una storia intensa e straziante che incorpora i temi della dipendenza da videogiochi, del lavoro insoddisfacente e della solitudine più miserevole
  • Una splendida grafica originale in pixel art e CG evoca le strade, gli uffici e le abitazioni di Toronto.
  • Una colonna sonora originale cupa e triste dona il tono adeguato a descrivere l'orrore psicologico della vita reale.

Avviso Importante


A causa del linguaggio esplicito utilizzato, Actual Sunlight non è adatto ai giocatori minori di 18 anni.

Inoltre, affronta temi estremamente maturi, tra cui depressione e pensieri suicidi. Analogamente ad altre forme d'arte che trattano di questi argomenti, Actual Sunlight può essere un'esperienza estremamente potente. Prima di scaricarlo, siete invitati a provare a pensare a quale potrebbe essere la vostra reazione a un libro, un film o una composizione musicale dello stesso tono.

Per ricevere gli ultimi aggiornamenti sul gioco, segui Will O'Neill su Twitter: http://www.twitter.com/willoneill

Requisiti di sistema

    Minimi:
    • Sistema operativo: Windows 98, XP, Vista, 7
    • Processore: Intel Pentium III 800 MHz
    • Memoria: 512 MB di RAM
    • Scheda video: 1024x768 High Color +
    • DirectX: Versione 9.0
    • Memoria: 100 MB di spazio disponibile
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Complessivamente:
Molto positiva (317 recensioni)
Pubblicate di recente
TNTelox
( 1.2 ore in totale )
Pubblicata: 23 giugno
Actual Sunlight non è un gioco per tutti.
Anzi, per certi versi non è neppure definibile come "gioco".
E' un'opera d'arte che affronta in modo sincero, crudo e tremendo temi difficili e delicati quali la depressione e il suicidio. Un'opera dove il gameplay viene ridotto all'osso (le uniche azioni che possiamo compiere sono letteralmente camminare, interagire con oggetti o persone e scorrere fra le varie linee di dialogo) in favore della narrativa e se, come me, siete persone in grado di apprezzare e godere di certe scelte stilistiche allora non avrete problemi a spendere 5 euro per acquistare questo capolavoro. Perchè sì, secondo me di capolavoro si tratta. Certo, dal punto di vista tecnico è estremamente scarno e sicuramente avrebbe potuto ambire ad un impatto emotivo ancora maggiore se l'autore avesse puntato ad una veste grafico-artistica più curata (ma a pensarci, forse dietro ad una veste così, ribadisco, scarna un motivo sotto sotto c'è eccome, oltre al basso budget di partenza) ma la potenza delle parole di Actual Sunlight ripagano di ogni cosa. Sono parole, riflessioni, dialoghi, pensieri che chiunque di noi potrebbe avere ogni giorno ma su cui tendiamo a soffermarci veramente poco e che una volta davanti ai nostri occhi, ci fanno ragionare e ci fanno ridimensionare qualunque altra cosa.
Io stesso ho sofferto per numerosi anni e soffro tutt'ora di depressione, una condizione orribile che non augurerei a nessuno, ed è "dall'alto" di questa mia condizione che posso affermare che Actual Sunlight guarda in faccia la realtà come nessun altro gioco e questa realtà, nello stesso tempo, ce la tira in faccia con brutalità e ce la descrive con delicatezza.

Fantastico ma, ancora una volta, non per tutti.
Kind Deception
( 2.9 ore in totale )
Pubblicata: 14 giugno
I received a coupon for this game, after reading the description I decided to buy it and play it for one of those days. The story was short and felt linear, but it did touch on difficult subjects. It started off with humor and relatable concepts, that began subtle then revealed for what it was towards the end. The majority of it is reading transcripts of what the protagonist has done with some interaction with his coworkers and people in his life. The protagonist's relationship with his coworkers, how they view themselves and how he views himself through them were a central focus to the narrative.

It was described to be profound, a deep narrative on the troubles of depression. While it did provide the struggles, the things we often tell ourselves "I'll start tomorrow", it was one person's experience. An experience to say, don't let it consume you because by the time you realize it was not worth troubling yourself over, it will be too late. There are more concepts I wish this story did deal with rather than forward time and let it be another day, which is still a concept of itself to how life will seem to move even if you don't.

I recommend this for the messages it has, there is a lot to pull out directly and subjectively with the most important one I believe: if you're still young then don't act like your life is over otherwise your choices will make sure of it.

LycanGalen
( 2.5 ore in totale )
Pubblicata: 1 giugno
It wasn't until I noticed I needed to clock more time in this game to unlock all the available cards that I realized how much I hated playing this game. The main character was both unbelievably boring and unimaginably irritating and I didn't want to spend more time with him. And that's what makes this game so good, and why you should play it.

It isn't meant to be fun, or happy. It isn't meant to leave you with a sense of accomplishment. This is a game that gives you a virtual experience of what depression can be for some people. This game is hard to play, and I don't mean in a Dark Souls way, I mean in an emotionally draining, exhausting way.

I'd suggest, if/when you play this game, to consider how the game makes you feel. The anger and frustration with the character is completely valid. The boredom is completely valid. Now imagine that instead of those feelings being directed at a game, it's directed at your life. That infuriating character with the dialog that drives you crazy is your own internal dialog. Yep, you absolutely know better than to do the stupid things he keeps doing. Yup, you can see how things are going to unfold from the moment you start playing,and eventually you're rushing though everything just to finish the damn game with the obvious ending. Yup, everything would be better if he would just stop whining for a moment. But he won't. Welcome to what depression is for some people.

What makes this game so good isn't the gameplay. It's how much it makes you dislike it that makes it good. If you have never experienced severe depression, this might give you an idea so you can understand what a friend/family member is experiencing. If you have experienced it, consider this a window into someone else's experience, so you can see how things are similar and completely different all at the same time. But most of all, please don't play this game if you aren't safe right now...take care of yourself. Come back to this when you're in a good place - depression isn't easy at the best of times, and double dipping the depression can't be a good thing.
Pitz72
( 3.4 ore in totale )
Pubblicata: 30 maggio
Ci sono mille modi per raccontare una storia. Dai più tecnici ai meno articolati visivamente. Ma spesso non è lo strumento che viene usato a determinarne il prodotto che ne esce fuori. In questo caso parliamo di una storia raccontata tramite uno strumento che nasce per altre ragioni. Il che non rende il messaggio meno efficace, profondo e potente. In questo caso, l'assoluta mancanza di interazione "sulla storia" e non nella storia, mi fa dire che questo è solo un racconto mascherato da gioco anche se gioco infondo non vuole nemmeno esserlo. Si tratta di un racconto molto testuale, poco visivo che fa riflettere e suggestiona perché secondo me molte delle persone che possono incapparci trovano aspetti di se o di persone che si conoscono. Non mi sento di definire questa storia come "meravigliosa" ma di certo potente e non per tutti. Un'esperienza che chi è abbastanza adulto e introspettivamente capace deve fare. Anche in italiano.
Nicholas Dust
( 1.9 ore in totale )
Pubblicata: 4 maggio
Product received for free
I managed to grab a copy of this game for free. I do not remember how, but I did. So I figured it was finally time to dust it off and put it in the virtual CD drive (e.g. load it up on Steam). So I did. And the game was... interesting.

I would not really call this a game at all. It is more of an interactive story. The character in the game is battling a severe case of suicidal depression. The game serves as a window into the character’s life and thoughts, and gives you the option of continuing his “ordinary” daily life. You go to work, you interact with people, you go home. Almost every interaction with an object or person leads to an inner monologue in which the character is recalling some passage he wrote, or a conversation with a therapist, or a television interview. As you progress, the nature of these recollections becomes more and more clear, and you gain further insight into the true mental state of the character.

Throughout the game you are met with the recurring thought of Go up to the roof of the building and jump off. Ordinarily I would not spoil a game in a review, but given the sensitive nature of the ending I believe it best to warn you of what may be coming. That recurring thought becomes more and more prevalent, until it takes over the character’s thoughts and actions. In the end, your “choices” are restricted and regardless of what option you take you find the same end. You are on the roof, and the character’s suicide is implied, but never explicitly stated.

The graphics in the game are typical of an RPGMaker game. Pixellated sprites and environments run abound. However, the game does interject the occasional hand-drawn scene - these scenes definitely do the game justice, capturing the emotion of each character quite well.

All in all this is not a game I would recommend to most people. Only pick this up if you are looking for a game that falls into the “games are art” category, as this serves more as a commentary on what it is like to battle depression.

And it serves that purpose well, having hit home on multiple occasions with my own experiences.
falitai
( 0.9 ore in totale )
Pubblicata: 4 maggio
I know Actual Sunlight says that it's short. But it's *really* short if you can read quickly.
I really didn't attach to the character at all, and didn't really find any of the statements in it that impactful. It advertises itself as 18+, but so many themes like this are dealt with in young adult fiction (14+ year old). If I hadn't read reviews saying things like "brutal depiction" and "hardest hitting game about depression I've ever played", maybe I'd have had lower expectations and would've enjoyed it more.

It's not *bad* per say, but, I'd recommend waiting for it to be on sale.

Szomik kurwa
( 2.2 ore in totale )
Pubblicata: 24 aprile
It's not a game. It's an experience.
And I like it.
Don't ♥♥♥♥ up your life.
This "game" can help you understand depression, so maybe you should try it out.
If you're living a live with no depressed people around, you can just pass by. Otherwise, maybe give it a try.
This interactive story have good story-writing, and that's awesome.
I can only say, that the font is kind of bad and it was hurting my eyes while reading, but still, it was awesome.
Aseptic Void
( 7.7 ore in totale )
Pubblicata: 20 aprile
La struggente verità di un animo fragile che ha compreso quanto sia insignificante la società in cui vive. Le parole lasciano il segno e regalano un'esperienza unica.
Sultan
( 1.7 ore in totale )
Pubblicata: 4 marzo
I don't think this game deserves a negative review, but neither do I think it deserves a positive one. I chose to give Actual Sunlight a "thumbs-up" because it's well made, not because I had a good experience playing it. At any rate, I think it's best to look at what I will say below as a warning or observation rather than a review.

First of all, this isn't really a game. It's a narrative experience centered on Evan Winter, a man who thinks he's worthless. The only things to do in Actual Sunlight are examine objects and talk to NPCs. The only choice you have is in which order to do them. Each interaction you perform presents a written vignette that will gradually lead you deeper into Evan Winter's troubled life. Through talking to a limited cast of characters and examining Evan's home and work environments, you will learn about how his life has gone stagnant and gain insight into exactly what Evan thinks of himself, his culture, and his circumstances. These vignettes are sometimes humorous (in a cynical way) or sad, but they always seek to illustrate the profound loneliness of Evan. It took me about an hour and a half from start to finish.

The writing is good. That, almost exclusively, is what will carry you through the experience. But when you finish reading the last sentence of Actual Sunlight, you're not going to be smiling. You might not even feel the satisfaction of having read a well-told story... even though the writing does deserve praise. Here's the catch: if you suffer from depression or social anxiety, like I do, reading through Actual Sunlight can be triggering. If you play this game, you are going to stand in the shoes of a man who has no hope and thus no future. If you think (mistakenly) that you are even remotely in the same situation, then please consider firing up some zombie-killing simulator instead. It'll make you feel better than following Evan Winter around.

Actual Sunlight is unrelentingly, brutally harsh and dark. There is no redemption to be found here and certainly no happy ending. This game seeks to embrace the old idiom: "sometimes the light at the end of the tunnel is a train." It's like witnessing a horrendous car wreck and trying to make sense of it. Can you? Is there any meaning or purpose in something like this? Why did I play this game? I appreciated the quality of most of the writing, but I certainly didn't have fun. In fact, I feel pretty bummed out.

So there. There's your warning, and I got something off my chest. Now where's that shortcut for Plants vs. Zombies? <click-click>
ADK Slider
( 1.7 ore in totale )
Pubblicata: 16 febbraio
I still don't know how I feel about this game. Very triggering and very thought provoking. The writing you encounter during this walking simulator can be patronizing, but done in a way that you accept it. All of the words written are very clearly from the heart and from actual life experiences. Try it out. Just be prepared to feel an ache in your chest after. Have a teddy bear on hand to snuggle with afterwards.
Recensioni più utili  Negli scorsi 30 giorni
1 persone su 1 (100%) hanno trovato questa recensione utile
Consigliato
2.9 ore in totale
Pubblicata: 14 giugno
I received a coupon for this game, after reading the description I decided to buy it and play it for one of those days. The story was short and felt linear, but it did touch on difficult subjects. It started off with humor and relatable concepts, that began subtle then revealed for what it was towards the end. The majority of it is reading transcripts of what the protagonist has done with some interaction with his coworkers and people in his life. The protagonist's relationship with his coworkers, how they view themselves and how he views himself through them were a central focus to the narrative.

It was described to be profound, a deep narrative on the troubles of depression. While it did provide the struggles, the things we often tell ourselves "I'll start tomorrow", it was one person's experience. An experience to say, don't let it consume you because by the time you realize it was not worth troubling yourself over, it will be too late. There are more concepts I wish this story did deal with rather than forward time and let it be another day, which is still a concept of itself to how life will seem to move even if you don't.

I recommend this for the messages it has, there is a lot to pull out directly and subjectively with the most important one I believe: if you're still young then don't act like your life is over otherwise your choices will make sure of it.

Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
5 persone su 5 (100%) hanno trovato questa recensione utile
Consigliato
1.5 ore in totale
Pubblicata: 13 aprile 2014
Purtroppo non posso scrivere molto... se lo facessi finirei per svelarvi ciò che invece dovreste scoprire da soli.
Actual Sunlight non è un gioco.
Actual Sunlight è un libro.
L'esperienza che offre è più o meno questa; è come guardare un film, è come leggere un libro: noi non interagiamo nel mondo del libro, non possiamo parlare con i personaggi di un film. Comprendiamo, ci immedesimiamo, ma non possiamo che subire gli avvenimenti che l'autore ci propone.
Actual Sunlight offre questo: siamo artefici dei movimenti del nostro protagonista, ma non ne dettiamo il destino. Comandiamo i movimenti di Evan Winter, ma è la sua storia, è lui a "parlarci", a farci leggere cosa pensa e cosa ha scritto, a farci sapere cosa sente.

Quindi Actual Sunlight è più simile a un blog. È una raccolta di testi, intervallatati da nostre azioni che in realtà servono come pretesto per poter leggere altri scritti di Evan.
Attraverso i suoi articoli, le sue fantasie, i suoi dialoghi immaginari, i suoi "trascritti del paziente" capiamo chi è, che cosa pensa e che mondo vive.

Aspettatevi questo da Actual Sunlight: non è simile a nessun videogioco, perché non è un videogioco. È una storia raccontata attraverso parole scritte.
Molto ben scritte, sia chiaro. La traduzione italiana è magistrale.

Per via del contenuto emotivo e del tema delicato che affronta, debbo necessariamente dire che non è per tutti. Ci vuole una certa sensibilità, ci vuole pazienza, ci vuole tempo per interpretare ogni frase profonda e intrisa di significato che leggiamo.

Giocare a questo gioco (che, come ho detto, gioco non è) significa entrare dentro una storia, entrare in un personaggio, entrare in un dramma.
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
Consigliato
2.9 ore in totale
Pubblicata: 16 novembre 2015
Un angoscia così forte e concreta non l ho mai provata con un gioco..

Trama: racconta la vicenda di un ragazzo la sua depressione, il lavoro, l'amore e la sua vita..
Temi forti, molto forti per un gioco.

Gioco consigliato a maggiorenni.

Più che un gioco è un "libro" c'è davvero ben poco da fare e tantissimo da leggere.
Questa recensione ti è stata utile? No Divertente
2 persone su 3 (67%) hanno trovato questa recensione utile
Consigliato
1.8 ore in totale
Pubblicata: 5 maggio 2014
Sono certo che molti bolleranno Actual Sunlight come l’ennesimo gioco senza gameplay: pretenzioso, non meritevole neanche dello stesso appellativo di videogioco, ma io vi invito comunque a dargli una possibilità o, perlomeno, a leggere questa recensione per poterne raccogliere alcune provocazioni e magari porvi alcune domande sul nostro medium preferito. Perché è inutile girarci intorno: questo piccolo lavoro sperimentale di Will O’Neill è, più che un gioco, una piccola storia interattiva dalla durata di circa un’ora. Se a questo aggiungiamo anche alcuni problemi formali, da parte di chi vi scrive, creiamo un bel pasticcio in cui diviene difficile scrivere una recensione. Actual Sunlight mette il recensore di fronte all’inadeguatezza dei normali strumenti estetici della critica videoludica

Leggi la recensione completa su TheShelterNetwork: http://theshelternetwork.com/actual-sunlight/
Questa recensione ti è stata utile? No Divertente
2 persone su 3 (67%) hanno trovato questa recensione utile
Consigliato
7.7 ore in totale
Pubblicata: 20 aprile
La struggente verità di un animo fragile che ha compreso quanto sia insignificante la società in cui vive. Le parole lasciano il segno e regalano un'esperienza unica.
Questa recensione ti è stata utile? No Divertente
81 persone su 91 (89%) hanno trovato questa recensione utile
Consigliato
13.5 ore in totale
Pubblicata: 17 aprile 2014
As a person that suffers greatly from depression, this game was highly relatable. Feeling like no one understands you or bothers to even care about your issues. Kind of having deep conversations with yourself, and fighting with yourself. Depression is terrible and I wouldn't wish that on anyone...so to see this kind of scenario actually laid before me in such a well written manner was refreshing..but also saddening. Although I wouldn't handle most of my situations like the main character did, I could still empathize and actually feel care towards the character. In my opinion this game is something everyone should play and give a thought to..even if its only just once. There's a bunch of reading..well its basically an "interactive story", but it was well worth the read.The author makes valid points towards the current state of society, how we treat our fellow man, and things that most people wouldn't publicly say. I honestly hope whoever reads this will pick this game up and see for themselves.

"Suicide is a permanent solution to a temporary problem." Right..?
Questa recensione ti è stata utile? No Divertente
87 persone su 105 (83%) hanno trovato questa recensione utile
Consigliato
4.0 ore in totale
Pubblicata: 3 aprile 2014
For anyone who has ever suffered through the many stages of depression or felt like the world was crumbling around them while you just sat there and watched. This is the game for you. It's also for the people that have friends going through this.
The game is very text heavy, there is no gameplay as such. It's more an interactive story on social commentary, past events and life as some people know it. It's a work of art. And no, not that 'Dear Esther' kind of art.

It will be different things for different people, but if you relate at all to the subjects this game covers you can expect it to deliver in spades.

Thank you so much for sharing Will O'Neill. :)
Questa recensione ti è stata utile? No Divertente
71 persone su 84 (85%) hanno trovato questa recensione utile
4 persone hanno trovato questa recensione divertente
Consigliato
1.4 ore in totale
Pubblicata: 10 dicembre 2014
Actual Sunlight is an indie title about depression.

This game contains strong triggers towards thoughts and feelings such as suicide and depression. Please make sure you are in a strong mental well-being before playing this game. I have listed all the suicide hotlines that I know of, they are available below.

You will probably never play a game quite like Actual Sunlight.

The story follows a man named Evan Winter, who is struggling with depression. Straight away you sense that he has lost nearly all hope, and is only hanging on because he hopes it will pass.

Evan’s problems are taking their toll. He works for a company he doesn’t respect, with many employees he doesn’t respect, he is overweight and wants to try and change that, but work is dragging him down. He keeps spending money on video-games when he thinks he is wasting his life. Everything in his life seems to have a problem with it, which leaves him with such a depressed mind that no matter how hard he tries to be optimistic, everything seems to be overwhelming to the point where he can’t see past the bad.

Evan has been given advice from people on how to live his life. About how he should “lighten up,” or how he should look at the world. Things that many depressed people have been told. But it isn’t helping them, because it is a mental issue, so merely changing your perspective on something won’t help because the thing you need to change isn’t an easy issue to fix. Evan will laugh it off or make self-deprecating jokes, or merely try to deny it. But underneath is that little bit of honesty that they really hope you hear, because they are too scared to say it directly.

Actual Sunlight was made with RPGMaker by one man, Will O’Neill. But behind it’s simple graphics is an incredibly powerful story.

This “game” is brutally honest with it’s writing, it’s like being in the head-space of someone or reading their diary, it is SO incredibly personal. But I do think it contains a story that needs to be played by people to truly understand what it is like, at least to the best possible ability. It isn’t a game I would recommend to someone going through depression unless they feel they can 100% handle it. But I do think anyone with a family member, friend or colleague that might have depression, should play this game, so they can truly understand their loved one.

This game isn’t one I can score, because it would be like trying to score someone’s life, someone’s thoughts, someone’s journey, it would almost invalidate everything I have said. But if you have a loved one suffering through depression, take the hour and a half to finish this game and try to understand what they must be going through. It’s a rough journey, but you should be by their side to the best of your ability.

If you need help, please talk to someone or contact your country’s suicide hotline below.

_______________

SUICIDE HOTLINES
Albania: 127
Argentina: (54-11) 4758-2554
Australia: 13 11 14
Austria: 142
Barbados: (246) 4299999
Belgium: 106
Botswana: 3911270
Brazil: +55 51 211 2888
Canada - Greater Vancouver: 604-872-3311
Canada - Toll free-Howe Sound/Sunshine Coast: 18666613311
Canada - TTY: 1-866-872-0113
Canada - BC-wide: 1-800-SUICIDE (784-2433)
China: 0800-810-1117
China (Mobile/IP/extension users): 010-8295-1332
Croatia: (01) 4833-888
Cyprus: +357 77 77 72 67
Denmark: +45 70 201 201
Estonia (1): 126
Estonia (2): 127
Estonia (3): 646 6666
Fiji (1): 679 670565
Fiji (2): 679 674364
Finland: 01019-0071
France: (+33) (0)9 51 11 61 30
Germany (1): 0800 1110 111
Germany (2): 0800 1110 222
Germany (youth): 0800 1110 333
Ghana: 233 244 846 701
Greece: (0) 30 210 34 17 164
Hungary: (46) 323 888
India: 2549 7777
Ireland (1): +44 (0) 8457 90 90 90
Ireland (2): +44 (0) 8457 90 91 92
Ireland (3): 1850 60 90 90
Ireland (4): 1850 60 90 91
Israel: 1201
Italy: 199 284 284
Japan (1): 03 5774 0992
Japan (2): 03 3498 0231
Kenya: +254 20 3000378/2051323
Liberia: 06534308
Lithuania: 8-800 2 8888
Malaysia (1): (063) 92850039
Malaysia (2): (063) 92850279
Malaysia (3): (063) 92850049
Malta: 179
Mauritius: (230) 800 93 93
Namibia: (09264) 61-232-221
Netherlands: 0900-0767
New Zealand (1): (09) 522 2999
New Zealand (2): 0800 111 777
Norway: +47 815 33 300
Papua New Guinea: 675 326 0011
Philippines: 02 -896 - 9191
Poland (1): +48 527 00 00
Poland (2): +48 89 92 88
Portugal: (808) 200 204
Samoa: 32000
Serbia: 32000
Singapore: 1800- 221 4444
South Africa: 0861 322 322
Sweden (1): 020 22 00 60
Sweden (2): 020 22 00 70
Switzerland: 143
Thailand: (02) 713-6793
Ukraine: 058
United Kingdom (1): 08457 909090
United Kingdom (2): +44 1603 611311
United Kingdom (3): +44 (0) 8457 90 91 92
United Kingdom (4): 1850 60 90 90
United Kingdom (5): 1850 60 90 91
United States of America: 1-800-273-TALK (8255)
Zimbabwe (1): (263) 09 65000
Zimbabwe (2): 0800 9102

Disclaimer: This review was written gradually over 6 or so months, if others have voiced their opinions that have been voiced similar to mine over that time that is by coincidence.
Questa recensione ti è stata utile? No Divertente
60 persone su 69 (87%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
1.9 ore in totale
Pubblicata: 9 aprile 2014
Depression can be incredibly destructive. Some of you know really well how it makes everything worse. You don't enjoy things you liked. You don't want to do anything, it doesn't make any sense to you. In some cases you want to die to run away from your depression.

This game... or an interactive story... is about this.

Don't go to the roof. Life is cool.
Questa recensione ti è stata utile? No Divertente
51 persone su 58 (88%) hanno trovato questa recensione utile
13 persone hanno trovato questa recensione divertente
Consigliato
3.0 ore in totale
Pubblicata: 11 luglio 2015
Jesus Christ. I need to work on my resume. Eat right. Maybe start a blog. Write a novel. Hell, anything but keep moving forward on the same path.

The main character even LOOKS like me.

Questa recensione ti è stata utile? No Divertente