Explorez la mince frontière qui sépare l'espoir de la détresse dans Actual Sunlight, une courte histoire interactive sur l'amour, la dépression, et le monde de l'entreprise.
Évaluations des utilisateurs : Très positive (290 évaluation(s)) - 81% des 290 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 3 avr 2014

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Recommandé par les curateurs

"Showed at PAX East 2014 - This is one of the most powerful interactive stories concerning mental illness available. Excellent narrative design."
Lire la critique complète ici.


“The Biggest Challenge In This Game Is Preventing Your Character From Committing Suicide”

“Actual Sunlight Is The Hardest Hitting Game About Depression I’ve Ever Played”

“Actual Sunlight is a brutal depiction of a man’s life self-destructing, and it’s a game whose central character can only find hope in his own death.”
Rock, Paper, Shotgun

À propos de ce jeu

« Je sais à quoi tu penses: pourquoi continuer à te lever, jour après jour, alors que ta vie n'a aucun sens ? »

Une triste réputation : Largement considéré comme l'un des jeux les plus sombres et les mieux écrits de la scène indépendante, Actual Sunlight vous met au défi d'affronter la vie d'Evan Winter, un jeune professionnel obèse et isolé dans une sévère dépression.

Une lecture passionnante : Un mélange d'observation aiguisée et d'humour noir, présenté presque entièrement sous forme de texte, capture l'attention depuis le début provocateur du jeu jusqu'à sa fin déchirante.

Préparez-vous : Actual Sunlight est une aventure unique en son genre qui restera ancrée en vous comme l'une des expériences les plus difficiles, belles et troublantes que vous vivrez en tant que joueur.

Caractéristiques principales :

  • Une histoire intense et bouleversante guidée par des thèmes tels que l'addiction aux jeux vidéo, l'insatisfaction professionnelle et le malheur de la solitude
  • Des sprites originaux et des dessins superbes qui illustrent les rues, les bureaux, et les espaces de vie de la ville canadienne de Toronto
  • Une bande originale sombre et atmosphérique qui donne corps à l'horreur psychologique de la vie réelle

Note importante :

En raison du langage explicite utilisé, Actual Sunlight ne correspond pas aux joueurs de moins de 18 ans.

Le jeu traite également de thèmes extrêmement matures tels que la dépression et les pensées suicidaires. Similaire à d'autres formes d'art qui approchent ces problèmes, Actual Sunlight peut représenter une expérience émotionnelle extrêmement forte. Avant de le télécharger, veuillez d'abord considérer ce que serait votre réaction devant un livre, un film, ou un morceau de musique de la même facture.

Pour être tenu au courant de l'état du jeu, veuillez suivre Will O'Neill sur Twitter : http:// http://www.twitter.com/willoneill

Configuration requise

    • Système d'exploitation: Windows 98, XP, Vista, 7
    • Processeur: Intel Pentium III 800 MHz
    • Mémoire vive: 512 MB de mémoire
    • Graphiques: 1024x768 High Color +
    • DirectX: Version 9.0
    • Espace disque: 100 MB d'espace disque disponible
Évaluations intéressantes des utilisateurs
37 personne(s) sur 39 (95%) ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
3.0 heures en tout
Posté le : 11 juillet
Jesus Christ. I need to work on my resume. Eat right. Maybe start a blog. Write a novel. Hell, anything but keep moving forward on the same path.

The main character even LOOKS like me.

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
17 personne(s) sur 18 (94%) ont trouvé cette évaluation utile
4.2 heures en tout
Posté le : 2 juillet
"It's like you're drowning and asking people for help but they reply with: What's wrong? You can swim fine, you can handle it, stop drowning"

Actual Sunlight is an interactive text based short game that talks about depression. Depression is not an easy subject to discuss nor is it easy to relate to in our case. I've been exposed to the topic and have few people in my life with Clinical Depression, It was tough for me to deal with them and support them but there is no way I can imagine what they are going through. Actual Sunlight has one of these cases and from what I've been through, you know you hit rock bottom when you start contemplating suicide. That is probably the intention behind this game, to bring awareness to the whole topic.

I've been torn on whether I would recommend this game or not. There are many reasons for both in my own opinion. For example, I'd recommend it if it would raise awareness to depression and familiarize people with the topic so they can find a way to support someone before it is too late. I'd not recommend it because it is not a very engaging experience, however, that would be quite offensive to the experience on "Evan Winters". I decided I'd go with recommending it only because it is not a simple topic and I'd be happy knowing this game could spark a feeling for someone.

For the full review, check http://mouseandcontroller.blogspot.com/2015/11/actual-sunlight.html
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 6 juillet
Buyer be advised: "Actual Sunlight" is basically a visual novel... and I don't mean the kind with fan-service cheesecake tossed in (unless you're into flabby white guys). There's almost no traditional gameplay in it. You play it not for "fun", but rather for an emotional experience and perhaps for some insight into the psychology of depression.

If you're still reading, then maybe you're open-minded enough to get something out of this game. You play as Evan Winter, an overweight white-collar drone who tries to bury his loneliness in video games, daydreams, and misanthropy. Gameplay consists of guiding Evan through a few days in his overly routinized life, interacting with other characters and environmental objects in order to trigger Evan's dark and sardonic commentary (the game is very text-heavy). As the game progresses through its roughly hour-length, Evan's depression becomes increasingly severe. There is only one possible ending no matter what choices the player makes along the way. And with a name like "Evan Winter" ... brace yourself.

One of the things I liked the most about "Actual Sunlight" was how the developer took advantage of the unique features of video games as a medium in order to convey Evan's psychology in a visceral way. The graphics are mostly flat, basic, and bland; environments are constricted; and the narrative choices given to the player are ultimately illusions -- exactly how Evan feels about his own life. Which is not to say that "Actual Sunlight" asks you to agree with Evan's worldview, but rather to take a walk in his shoes as a cautionary tale. When the game is over, the player must do something that Evan also does every day: put down his/her own controller, return to "real life," and ponder the choices that they may not have even been aware that they were making. The difference is that we have Evan's example to learn from.

Sounds like a party, right? ;) Buy "Actual Sunlight" if you are looking to think and feel more than to "play," and if you are capable of handling dark subject matter. It took me a couple tries to get into it, but ultimately I'm glad that I did.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
1.9 heures en tout
Posté le : 10 juillet
Actual Sunlight is a bleak look at a broken man slowly destroying himself.

Expecting the worst of himself, misreading everyone, and seeing no hope. It is a somber story that certainly does not start in a happy place, but it only sinks lower from there. Depression is not an easy thing to talk about, and Actual Sunlight does not attempt to shy away from every thought that comes from a dark place. The protagonist expects a stranger to try to strike up a conversation with him as he gets on the bus, getting annoyed that some stranger would try to talk to him in a pathetic attempt to make friends, but then the stranger simply tells him something mundane, like his shoes are untied. The protagonist feels stupid for hoping that someone would talk to him, just so he could reject them, but only finds out that he was the one who was pathetic enough to want human contact with a stanger on a bus. He uses videogames and material things to drive away the emptiness he feels inside. He thinks his co-workers are terrible, but he envies them. Nearly everything sends him into a feeling of bitterness and defeat.

Finishing Actual Sunlight is not so much rewarding as it is sobering. The gameplay aspect has you interacting with objects and people as you walk around in an oldschool JRPG perspective. There is little to be done besides exploring the environment and talking to other characters, which just peels away more layers of melancholy. It is a different experience, and for better or worse, it is a moving one.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
4.1 heures en tout
Posté le : 10 octobre
Actual Sunlight is basically a walking simulator in the shell provided by RPGMAKER, it plays like a movie, and you move sequences along by moving the character around the environment. There are no puzzles to speak of rather than rarely figuring out which object or npcs need to be interacted with in which sequence for the story to progress. This game have very few environments, i can think of four off the top of my head, and they are all very small environments. There is no replay value to speak of either. So why am I recommending this, and , I really do, play this game. The quality of the writing is very high, and its very rewarding to find that quite a lot of the environment objects trigger a few screens of biting dialogue to enjoy. I live in Toronto Canada where the game`s protagonist lives which probably helped with immersion quite a lot. So to summarize this is a must play, but only if you feel prepared to read alot, and are comfortable with delving with more serious themes like deterministic fatalism, existiential crisis, the effects of consumerist modernity on mental health, and self worth and self esteem issues in people struggling with depression, It lasts about as long as a movie when you do all the reading so you should factor how much money to invest to acquire this title based on how much entertainment you think that is worth. Also be aware that this is not a solutions-providing game, so if you need that feel good-save-everything-from-being-bad story arc in your entertainment you will be left feeling betrayed
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante