Thinking with Time Machine is a Portal 2 mod in which you will find and use a Time Machine to create a twin of yourself from the past to help you solve the puzzles. The past self accurately repeats all of the player's actions, creating a unique twist on familiar Portal game mechanics.
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Много положителни (3,092 рецензии) - 83% от 3,092 потребителски рецензии за тази игра са положителни.
Дата на излизане: 18 април 2014

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This community-made mod requires that you own Portal 2 .

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Инсталиране на Thinking with Time Machine

Free Portal 2 Mod

 

Рецензии

“Technically the ‘main feature’ in the Thinking with Time Machine mod is a time machine ..., which is great and all but look, LEGS.”
Rock, Paper, Shotgun

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Относно тази игра

Deep within the facilities at Aperture Science lies a secret research laboratory that was locked and closed off... until it was found by robots.

Thinking with Time Machine is a Portal 2 mod in which you will find and use a Time Machine to create a twin of yourself from the past to help you solve the puzzles. The past self accurately repeats all of the player's actions, creating a unique twist on familiar Portal game mechanics.

Features

  • New and unique gameplay
  • Custom content (models, textures)
  • New design
  • Convenient and simple control in the form of a new datapad item
  • Different ways to think about and solve puzzles

Системни изисквания

Windows
Mac OS X
SteamOS + Linux
    Минимални:
    • ОС: Windows 7 / Vista / XP
    • Процесор: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
    • Памет: 2 GB памет
    • Видеокарта: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher).
    • DirectX: версия 9.0c
    • Устройство за съхранение: 4500 MB достъпно пространство
    Минимални:
    • ОС:
    • Процесор: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
    • Памет: 2 GB памет
    • Видеокарта: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher).
    • Устройство за съхранение: 4500 MB достъпно пространство
    Минимални:
    • Процесор: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
    • Памет: 2 GB памет
    • Видеокарта: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher).
    • Устройство за съхранение: 4500 MB достъпно пространство
Полезни рецензии от клиенти
9 от 9 човека (100%) сметнаха тази рецензия за полезна
1.7 изиграни часа
Публикувани: 24 януари
The Mod is certainly well made. No bugs or anything as far as I can see it.
The Time Travel mechanic is more like in "talos principle": you leave a copy of yourself that does stuff.
So I would definatly say you should play it. I mean it's free... so who wouldn't?

Problems with the game however:
- too short
- too repetitive
- too few actual "portal"
- too easy

The game is really short (Level wise) and really easy (if you have played any game with time copies). Instead of difficulty the levels offer alot of repetition. One in particular was annoying since you need to do the same reall long task twice even though you already have figured it out after the 1st one already. And lastly the Portal gun isn't acutally used that much. 80% of the levels dont even have portable surfaces.
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7 от 8 човека (88%) сметнаха тази рецензия за полезна
1 човек намери тази рецензия за забавна
2.7 изиграни часа
Публикувани: 25 февруари
Short version:
It's a free mod that adds a fun new gameplay mechanic, a whole new world of workshop levels, and nifty textures. No real downside here.

Long version:

Ok, I dove into TWTM knowing next to nothing about it.

Visual Stuff
The 1st thing I noticed was the new textures. I really like this about TWTM. The whole game gets a sleek new look, a nice break from what you've stared at for hours before. I don't know if you could see this in the original but here you get reflections on the floor. Your character model and all!

The cube delivery system got a gorgeous makeover for sure.

Yes you have a full visible character model. Since a main mechanic you use involves hoping onto your own back, it certainly helps seeing where your feet are at. However Chell's face still looks uncanny. Too artificial. That's not someone's normal expression.
Then again, your face doesn't affect the gameplay at all, so I'm not gonna be complaining.

However one thing someone pointed out and now I cannot unsee is how the Chell recordings' character models do not hold the time machine pad. Now that's really odd and looks like a slipup from the devs.

The main menu letters are quite hard to read due to the bg not contrasting at all with them. Seriously, this is one of the most basic design stuff: make what needs to be read easily readable.

The Time Machine Itself
This new mechanic was very well implemented overall. Simple commands and easy to check status. It felt like a natural addition. Didn't clog the screen and a lot of the time I didn't (couldn't) even see it, since you have to glance down to do so.

My only complaint is the apparent low processing power of the time-machine. Yes, you can record as long as you need (never got far after the 1min mark, have no idea of the "storage" it has) but good luck trying to be fast with it.
Say, you play a recording; it does the action you need; you want to record a new one right away. Nope, you can't do that. You have to wait ~2s for it to start recording again. This is a hindrance on a couple puzzles that involve almost perfect timing, making them less forgiving than what you'd expect.

Another thing that bummed me out in an unecessary strugle I mention ahead is the lack of spatial accuracy with the recordings. If you remove what they're standing upon, they'll hover in midair. Sometimes they get stuck in doors. Sometimes they manage to activate stuff you couldn't when recording and sometimes the opposite happens, to our great distress.
Most of the time you don't even really notice this, as the levels seem to have been made taking this into account.

Level Design
This is where things start going less well.

The tutorial was really good. The displays with the looping animations were a really imersive idea to teach you what was necessary in a quick simple way. You trained this or that mechanic and sped along, no problem.
I see some people complaining that they couldn't see/find those displays but I've no idea how you miss a big strange object with moving stuff on its surface like that.

I went through the levels fine enough until chamber 05. Now I got stuck there hard and for a very distasteful reason.
That chamber is not hard puzzle wise (none are) nor it has strict timing puzzles.
It does however implement an already known game mechanic, without any visual change, in a way that goes against your knowledge of Portal puzzles. Let me give you some detail:
You know those switches that only accept cubes? And the ones that only accept spheres? They were on the ceiling. Now I have no recollection of ever having seen such a thing in canon so I jumped to the obvious conclusion: I had to record myself holding the cube/sphere towards the the ceiling close enough to the switch so that it would activate. Not too hard if the time machine had any sense of accuracy with the holograms.
Frustrated by this whole ordeal, I looked up a guide and found out THAT THOSE ♥♥♥♥ING THINGS DEFY THE ♥♥♥♥ING LAWS OF GRAVITY HERE. WITH ZERO ♥♥♥♥ING INDICATION OF THAT.


Other than that the puzzles were quite repetitive. I often found myself wondering why I still held onto the portal gun since it was barely used and portal-able surfaces were a rare sight. Thankfully the workshop levels show much more promise on that aspect.

Story
Story?
Oh my.

It starts off well enough as a continuation of Portal 2 but falls short on keeping itself alive. There's a bit of dialogue but other than the ending, there's only one small area relevant to the, uhh, "plot". An area that seems forced nonetheless.

Don't play this for the story. Please.
Беше ли полезна тази рецензия? Да Не Забавна
5 от 5 човека (100%) сметнаха тази рецензия за полезна
1 човек намери тази рецензия за забавна
1.9 изиграни часа
Публикувани: 1 януари
Short and pretty easy once you get the hang of it, but it's pretty god at wrinkling your brain until then. Enjoyed.
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4 от 4 човека (100%) сметнаха тази рецензия за полезна
1.5 изиграни часа
Публикувани: 14 април
An interesting take on the Portal franchise, this community made mod offers an entirely new gameplay mechanic. The "time machine" isn't so much a "travel back in time" thing, but rather a sort of recorder. When you activate it, it begins recording your actions until you stop, and then you can replay the sequence, which will create a copy of you performing the actions you recorded. I must say that this is a great mechanic, and the puzzles built around it are pretty clever; I think they perfectly capture Portal's spirit of being tought to figure out, but easy to execute once you do. Even then, they're not all that complicated, so you won't end up stuck for a long time.

As for story, well, there isn't much. As the trailer shows, it takes place after Portal 2, and it pretty much involves you going through new test chambers. The story is more of a frame to have the puzzles built around. Personally, I'd have liked an original story from its creators, rather than dragging Chell back to Aperture once again.

A downside is the lenght; this mod is incredibly short (I finished in around an hour and a half), and, despite the puzzles being clever in their design, they're still pretty simple, especially as you become accustomed to the time machine mechanic. A complaint I've read in other reviews is the lack of portalable surfaces. While I admit I did find it a bit underwhelming, I think that, even as part of the Portal franchise, this mod's goal was different, and having too many portal puzzles would have diminished the impact of the new mechanic. That doesn't mean I can't see puzzles being made around both mechanics, and I believe that such puzzles could be even more complex and fun to solve.

To add another positive aspect, as this review seems pretty negative for my taste (and I do recommend this game), I must say the level design, that is, the aesthetics, not the puzzles themselves, is pretty good. It has a very unique feel to it, yet it still feels like something you'd find in the Portal universe. I must say the modders really did an excellent job in that regard.

Well, I think that's more than enough for this review. Thinking with Time Machine is, in my opinion, a recommendable game for any Portal fan, or for any lover of puzzle games in general.
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9 от 14 човека (64%) сметнаха тази рецензия за полезна
5.8 изиграни часа
Публикувани: 4 декември 2015
The most mind breaking mod.

advantages:
1. Good puzzles.
2. New game mechanics.
3. Chellenging.
4. In Game Level Editor.
5. Long plot
6. Good map design
7. Workshop


Cons:
1. It was sometimes boaring


Final rating:
Mod is realy good but sometimes it looked like to much regular so it started to be boaring.
I rate 9.5/10

Thanks for reading.
Redstoncraft
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