So this essentially takes the record mechanic from the blinx games and attempts to build an entire game around it, and it fails to do so.
For this game its easier to lay out my problems with bullet points than a paragraph.
1: the mechanic of using your copy to give you a boost onto higher platforms is a waste of everybodies time, its a lazy way to extend the game by making you go through the recording just to jump higher.
2: the actual usage of the time machine device is never tutorialised properly, i was standing around for about 15 minuites just figuring out how exactly it works, again another massive waste of time that couldve been avoided by a proper tutorial (or better yet a more streamlined system)
3: as stated above, i believe the usage of the time machine is too complex, going through many different actions, while say pressing a button, recording for 20 seconds, then automatically reversing time back to the original point and playing the recording, is FAR simpler and achieves the exact same end goal.
4: the art design is just plain dull
5: due to the fetish of having many cubes and laser fields to vaporise them, you can end up 5-7 minuites into a puzzle, accidentally twitch your thumb, and suddenly your cube is vaporised, meaning you have to go through all that crap again just to get back to where you were, this couldve been avoided by better level design
now lets move onto the positive points.
1: if you were to remove the BS "give me a lift buddy" segments, and the levels relating to point #5, the level design is actually pretty good
nevermind, i just remember all the levels outside of the first 5 are tedious as ♥♥♥♥, and give you absolutely no room for error and punish you by wasting 10 minuites of your time if you ♥♥♥♥ up.
that is pretty much it.
overall, when i heard about this game, i expected an ok puzzle experience, what i got was a situation where someone threw crap at a wall to see what sticks, but also included the crap that didnt stick for some reason.