The world’s first MOSA (Multiplayer Online Sports Arena) is now available on Steam Early Access!
Användarrecensioner: Mest positivt (968 recensioner) - 71% av 968 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 18 aug, 2014

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“We know that creating significant and meaningful on the eSport scene is no small task and this is why that we have involved the players community since the very beginning of the development (when there was no menu or options... Or texture )!
While there is still much to be done, we believe that our game is now ready to enter a new phase and we are ready to open our game to more through early access and use this opportunity to make it reach its full potential!”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Until we reach a level where we can confidently organize pro-caliber tournament!
We expect it to take somewhere between 6 months and 1 year.”

Hur är det tänkt att den fulla versionen ska skilja sig från versionen med Early Access?

  • Less gameplay & connexion bugs
  • Better performance optimisation
  • Better lag management
  • Team system
  • Ranked mode
  • New characters
  • New implants
  • Improved spectator mode
  • Voice acting for characters
  • Dedicated servers
  • As well as other choices based on choice from the community playing the game!

Hur är det nuvarande läget i versionen med Early Access?

“Core gameplay and meta-game are ALPHA. Fun is definitely there!
Still a lot of small bugs and visual polish to be done.
A few important features missing (team, rank, spectator mode).”

Kommer spelet att prissättas annorlunda under och efter Early Access?

Arena: Cyber Evolution is FREE and will always remain so. :-)”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Community is already actively part of Arena: Cyber Evolution since the very beginning (even when the game was so early it looked like an atari 2600 game). Here are a few initiatives already in place to interact with our players:
  • Daily design meeting on our Twitch channel (7PM ET every week day)
  • Open discussion about the design and development on our Steam forum
  • Our design documents are open and available for the community to see
  • Our entire development now archived on Youtube
  • Many people of our community take active part in the project (community management, QA, event organization, design, etc)
  • Supporters will get to vote for the next features we develop!
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Rekommenderat av kuratorer

"It's like 3v3 soccer... But future soccer!"

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25 september

ACE Powers Balance Update - 09/24/2015 Patch Notes

After the great discussions we had this week, we came out with a quick update in order to balance the game a bit more.

In a nutshell:

Captain Smoke
Delay on his secondary has been reduced by 70%.

His wall lenght has been reduced by 75%.

A 10% speed boost has been added on his secondary.

Vengeful Star
Her secondary strenght has been increased by 30%.

All the supports' movement speed has been increased to be closer to Strikers' movement speed.

You can find the discussion following this link:

Another Balancing week will be conduct in 6 weeks after the next scheduled update.

Thanks everyone who participated to these debates.

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9 september

ACE SUMMER UPDATE (2/2) - 09/09/2015 Patch Notes

This update it the second part of the announced Summer Update Plan.
Make sure your client version is .453 .

As some of you know, we managed to optimize the game code during August.
We have faced two issues. The first one was about the way how characters were handled in the code, the second one was about the way how the puck is handled in the code.

We were able to fix and optimize the first part of this and greatly improve game's performance.

Here the details of what have been done during the past month.

Game stabilization:

  • Characters' code was redesign in order to greatly increased its accuracy.
  • Net code was optimized in order to greatly accelerate the exchange between the clients and the servers.
  • A game engine lag compensation plug-in has been debugged.
Open Dev Project:
  • Game engine was optimized for the Open Source Project that will allow the community to take part of the game development. More information will be given soon.
Bug fix:
  • On respawn after a goal, the goalie shield should not push away your team mates
  • Several grab bugs have been removed.

Regading the second issue, which result from how the puck is handled into the code and the way we developped the physic part of the game on UE3, engineers from Epic will provide us their support during the next two months and they will greatly push forward the optimization of the engine which is made by the game.

We are looking forward to show you more about this soon.

In the meantime, the announced Open Dev Project is about to start with selected developers from the community. It's first task will be to work on the UI and the chat, as so many of you asked for it. We will show and announce more as soon as possible.

Thank your for you support, especially during the test sessions, and see you in the arena!

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Se alla diskussioner

Rapportera buggar och lämna synpunkter för detta spel i diskussionsforumet


“The futuristic cyberpunk soccer game was the best new esport at PAX East”

“It could very well be the next big esport at competitions all across the globe”

“The communal aspect of Project Cyber is what revolutionizes this experience. Not only can you voice your opinion during the development process, you will also get the chance to change the match you’re watching by choosing an event”

Om detta spel

At Spearhead Games, we believe that e-sports are the next step in international competition. We believe that this growing trend is on the verge of becoming mainstream globally and will play a significant role in defining the future of sports.

Arena: Cyber Evolution is the result of our passion for this phenomenon and what it can become.
We know that creating a game that is significant and meaningful on the e-sport scene is no small task and this is why that we have involved the player community since the very beginning of the development, when there were no menus, options, or even textures!

Arena: Cyber Evolution (ACE) is a futuristic physics-based sports game in which players confront each other in 3 vs 3 matches of wits and twitch reflexes.
By featuring a MOBA-like champion logic, ACE brings an unprecedented twist to the sports genre by allowing players to choose from a variety of super-powered heroes and what style of gameplay they prefer to build their own team strategies.

Designed from the ground up around the mouse & keyboard, ACE was not envisioned only as a sport game, but really as a new sport.

ACE’s ultra-precise control scheme allows players to analogically manipulate the disk using simple mouse gestures.

Just like in real sports, this gameplay allows for super intuitive gameplay while proposing nearly infinite depth & skill cap.

  • An unique blend of action games, sports games and MOBA.
  • The closest experience to playing a traditional sport in a video game.
  • Dynamic physics-based gameplay that is both deep and accessible.
  • Innovative mouse gesture control allows for fluid and natural actions (passes, shots, intercepts and jukes).
  • Having all human players makes positioning meaningful and allow for infinite team strategies.
  • Several characters each with unique powers and play styles
  • Unlock implants (to improve and customize your characters), team boosts, upgrades, and special abilities.
  • Very fun to watch as a spectator - even without prior knowledge of the game.
  • New characters, implants, custom arenas, events, challenges, and much more coming soon! New updates regularly!

Arena: Cyber Evolution is free to play and we want it to stay this way forever. We believe that it should be at the core of any sport to be accessible for everyone to play and practice no matter what.
As an independent game studio, we however need some money to keep developing the game and improving it.

This is why we integrated monetization features in the game with the possibility to buy skins, hats and other customizations with real money (but never pay to win mechanics!). For us, this is a simple way to allow players who really enjoy and believe in the game to support its continued development by ‘’donating’’ and receiving rewards for it.

In addition to the items available in-game, the following great packages are available as DLC:

Supporters Pack DLC

Founders Pack DLC

Champions Pack DLC

Pillar Pack DLC


For more opportunities to support us, please visite our web page!


    • OS: Vista, 7, 8
    • Processor: P4 3 Ghz or Athlon 3400
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Memory with Shader Model 3.0 support; ATI Radeon X1600XT / NVIDEA GeForce 7800GS
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
Hjälpsamma kundrecensioner
6 av 6 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
4.5 timmar totalt
Upplagd: 13 september
Early Access-recension
Three-on-three ice hockey with a roster of robot players who are like MOBA heroes: Each with different strengths, weaknesses, and special moves.

Like a MOBA, you acquire new heroes (called "runners" in this game) with real money, or in-game currency you have to farm. Everyone starts with two runners: A forward (the player that tries to score goals) and a keeper (the player that tries to prevent the other team from scoring goals).

Matches are only three minutes long and the matchmaker puts you in with bots if it can't find other players (which is often).

Figuring out how to pass and remembering to keep your opponents covered is actually harder than figuring out the controls. After the unavoidable first impression that the game would be easier with a dual-analog controller, you'll quickly become an ace with the mouse-and-keyboard setup.

Beautiful graphics, cool heroes, catchy music, easy to learn.

All it really needs is a bigger player base.
Var denna recension hjälpsam? Ja Nej Rolig
5 av 6 personer (83%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
0.8 timmar totalt
Upplagd: 8 september
Early Access-recension
Butthurt Simulator, avoid if you're unstable
May result in PC destruction
Var denna recension hjälpsam? Ja Nej Rolig
2 av 2 personer (100%) fann denna recension hjälpsam
0.4 timmar totalt
Upplagd: 12 september
Early Access-recension
Great game even it's in early access. Also ive try that game at the sherbrooke expo gaming and this game is awesome ^w^
Var denna recension hjälpsam? Ja Nej Rolig
3 av 4 personer (75%) fann denna recension hjälpsam
3.3 timmar totalt
Upplagd: 6 september
Early Access-recension
love it
Var denna recension hjälpsam? Ja Nej Rolig
1 av 2 personer (50%) fann denna recension hjälpsam
2.0 timmar totalt
Upplagd: 11 september
Early Access-recension
too eZ
Var denna recension hjälpsam? Ja Nej Rolig