Publisert: 2. november
The game's entire gimmick is that you play it entirely in reverse. You unkill enemies, uncollect coins, etc. It sounds interesting and novel but after 15-20 levels, it gets rather boring. The levels are VERY short (like less than 10 seconds short), and the hit detection is atrocious and inconsistent.
It plays like the original Super Mario Bros on NES (and that's a generous comparison), but a super lite version.
Your character moves on his own (backwards) at a set speed and the only control you really have is the up arrow to jump. The length of holding up doesn't appear to make a difference in your length of jump. On one level (out of 100), you can actually make him change directions... again, only on one level. On a handful of levels you have to catch a projectile with z (to unfire said projectile). Each level must be completed a specific way, so there is no experimenting, exploring, or even figuring something out. You cannot choose whether to collect a coin or not, or kill this enemy or not. Each level is essentially press up 2-5 times at the exact moment the game wants you to; Succeed and go to a new combination or fail and do it again until you don't fail.
A nitpick is that the levels actually get harder as you get closer to the beginning of the game, which makes sense in a progression sort of way, but doesn't in a I'm getting close to the very beginning of the game
but either way this would be difficult to manage.Bottom line:
the game takes maybe an hour to 100% complete it, getting all of the achievements. It takes longer to get all the trading cards to drop than to complete the game. It does come with a level creator but I did not mess with it.
If it's under $1 and you want to add a perfect game to your achievement list then by all means get it, but I really cannot recommend it to anyone looking for fun. 0.5/10